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Instructional Software
in Elementary Schools
EdTech 541
Ron Gardiner
Introduction
Schools use many software applications every day. There is
software to help manage student information, software to
increase productivity, and software to help with instruction.
Instructional software, that is software students use to increase
learning, is divided into five types:

   •   Drill and Practice
   •   Tutorial
   •   Simulation
   •   Instructional Games
   •   Problem Solving
Drill and Practice
• Students work on exercises one at a time
• Feedback is given after a question is answered
  • Feedback varies from correct or incorrect to detailed
    explanations
• Types of drill and practice include
  • virtual flash cards
  • Fill-in activities
  • Branching activities
      • The program adjusts the difficulty level of the questions based on
        the user’s responses
Drill and Practice
• Relative Advantage:
  • Help students gain automaticity
  • Provide immediate feedback
  • ease the burden of grading papers by teachers
  • Can assist in classroom management be being incorporated into
    classroom centers
Drill and Practice
Example: IXL http://www.ixl.com/math/grade-3/addition-input-output-tables-up-to-three-digits




         Screenshot: Click the image or the link to launch video in a new
         window. http://youtu.be/hNiY90FhmT8
Tutorials
• Designed to teach a lesson comparable teacher-created lesson
  on the same topic
      “. . . tutorials are true teaching materials. Gagne et al (1981)
      said that good tutorial software should address all nine
      instructional events," (Robley & Doering, 2012).
• Tutorials can either be linear branching.
  • Branching tutorials adjust level the instruction based on user
    responses
Tutorials
Relative Advantage:
• A complete instructional package
   •   Contain drill and practice activities and provide immediate feedback.
   •   Branching tutorials automatically review areas of difficulty
   •   Able to provide amore individualized, self-paced lesson
   •   Can be used in the absence of a teacher
        •   To activate prior knowledge
        •   Acquire background information
        •   To remediate
        •   For students who are ahead of classroom pace
Tutorials
• Example: Math Foundation
  • http://www.mathfoundation.com/math_tutorial.html




           Screenshot: Click the image or the link to launch video in a
           new window. http://youtu.be/KZxOl20c9Dc
Simulations
• Learning through experience is at the heart of simulations
  • Teach about something
  • Teach how to do something
• Manipulate on-screen objects to learn a process or perform
  an experiment
• Observe processes at a faster or slower rate
• Review processes steps to see how variables affect an
  outcome
• How-to simulations can be procedural or situational.
  • Procedural teach the sequence of steps required to perform
    task.
  • Situational help learners adapt and change to solving problems,
    and making choices that lead to the best result
Simulations
Relative Advantage:
• Safety
   • Dangerous materials or in inaccessible locations are simulated
•Time can be sped up or slowed down
•Review and redo
   • Segments can be revisited and the result of using variables can be
     observed.
•Students like simulations
•Accepted by constructivists.
   • Users employ critical thinking skills and learn about the
     subtleties of process or situations
Simulations
Example: The Layered Earth
•http://www.layeredearth.com/content/rock-cycle




             Screen shot: Click the picture or the hyperlink. The demo opens in a
             new
             window. http://www.layeredearth.com/content/rock-cycle
Instructional Games
Instructional games take advantage of students desire to
have fun.
•High-interest activities with game rules
• Allow for competition
• Many formats
   • Adventure
   • Role playing
   • Simulations
•Used as drill and practice activities
• Games need to be checked for educational value
   • Developmentally appropriate
   • Respectful of gender and diversity
   • Do not promote violence
Instructional Games
• Relative Advantage:
 •          Fun, motivational, and engaging
• Example: ABCya
 •          http://www.abcya.com/letter_blocks.htm




     Screen shot: Click the image or the link to launch the
     video in a new window. http://youtu.be/7Feo_E438w8
Problem Solving
Designed to help students hone problem solving
skills
•Help them achieve a goal when the solution is
not obvious
•Content-area problem skills
•General problem-solving skills
•Works along side problem-solving processes
  • Big Six
  • Polya’s Four Step Process
•Various tools used to solve problems
•Multiple attempts possible
Problem Solving
Relative Advantage:
•Highly visual and challenging format
•Motivational to keep students engaged
•Students identify and make meaningful connections to the skills
required to solve problems
Problem Solving
Example: Learn4Good
•Cone Flip: http://
www.learn4good.com/kids-games/puzzle/problemsolvinggame.htm




          Screen shot: Click the image or the link to open in a new window
References
Berkowitz , R. E. (n.d.). Big6 introduction. [0]. Retrieved from http://www.indiana.edu/~video /
     stream/launchflash.html?folder=slisal&filename=nquir03.m4v

Educational simulations. In (2011). Educational Simulations. Retrieved from http://
     www.creativeteachingsite.com/edusims.html

Edutopia. Retrieved from http://www.edutopia.org/online-simulations-classroom

Instructional strategies online. (2009). Retrieved from
      http://olc.spsd.sk.ca/DE/PD/instr/strats/simul/index.html

Keesee, G. S. (2011). Educational games. Retrieved from http://
     teachinglearningresources.pbworks.com/w/page/35130965/Educational%20Game

Polya's four step problem solving process . (n.d.). Retrieved from
      http://faculty.salisbury.edu/~dccathcart/MathReasoning/Polya.html

Robley, M. D., & Doering, A. H. (2012). Integrating educational technology into teaching. (6 ed.). Prentice
      Hall.Robley, M. D., & Doering, A. H. (2012). Integrating educational technology into teaching. (6 ed.).
      Prentice Hall.
Taylor, D. (n.d.). The advantages of instructional software in classroom setting. Retrieved from
      http://www.ehow.com/info_8408148_advantages-instructional-software-classroom-setting.html

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Instructional_software

  • 1. Instructional Software in Elementary Schools EdTech 541 Ron Gardiner
  • 2. Introduction Schools use many software applications every day. There is software to help manage student information, software to increase productivity, and software to help with instruction. Instructional software, that is software students use to increase learning, is divided into five types: • Drill and Practice • Tutorial • Simulation • Instructional Games • Problem Solving
  • 3. Drill and Practice • Students work on exercises one at a time • Feedback is given after a question is answered • Feedback varies from correct or incorrect to detailed explanations • Types of drill and practice include • virtual flash cards • Fill-in activities • Branching activities • The program adjusts the difficulty level of the questions based on the user’s responses
  • 4. Drill and Practice • Relative Advantage: • Help students gain automaticity • Provide immediate feedback • ease the burden of grading papers by teachers • Can assist in classroom management be being incorporated into classroom centers
  • 5. Drill and Practice Example: IXL http://www.ixl.com/math/grade-3/addition-input-output-tables-up-to-three-digits Screenshot: Click the image or the link to launch video in a new window. http://youtu.be/hNiY90FhmT8
  • 6. Tutorials • Designed to teach a lesson comparable teacher-created lesson on the same topic “. . . tutorials are true teaching materials. Gagne et al (1981) said that good tutorial software should address all nine instructional events," (Robley & Doering, 2012). • Tutorials can either be linear branching. • Branching tutorials adjust level the instruction based on user responses
  • 7. Tutorials Relative Advantage: • A complete instructional package • Contain drill and practice activities and provide immediate feedback. • Branching tutorials automatically review areas of difficulty • Able to provide amore individualized, self-paced lesson • Can be used in the absence of a teacher • To activate prior knowledge • Acquire background information • To remediate • For students who are ahead of classroom pace
  • 8. Tutorials • Example: Math Foundation • http://www.mathfoundation.com/math_tutorial.html Screenshot: Click the image or the link to launch video in a new window. http://youtu.be/KZxOl20c9Dc
  • 9. Simulations • Learning through experience is at the heart of simulations • Teach about something • Teach how to do something • Manipulate on-screen objects to learn a process or perform an experiment • Observe processes at a faster or slower rate • Review processes steps to see how variables affect an outcome • How-to simulations can be procedural or situational. • Procedural teach the sequence of steps required to perform task. • Situational help learners adapt and change to solving problems, and making choices that lead to the best result
  • 10. Simulations Relative Advantage: • Safety • Dangerous materials or in inaccessible locations are simulated •Time can be sped up or slowed down •Review and redo • Segments can be revisited and the result of using variables can be observed. •Students like simulations •Accepted by constructivists. • Users employ critical thinking skills and learn about the subtleties of process or situations
  • 11. Simulations Example: The Layered Earth •http://www.layeredearth.com/content/rock-cycle Screen shot: Click the picture or the hyperlink. The demo opens in a new window. http://www.layeredearth.com/content/rock-cycle
  • 12. Instructional Games Instructional games take advantage of students desire to have fun. •High-interest activities with game rules • Allow for competition • Many formats • Adventure • Role playing • Simulations •Used as drill and practice activities • Games need to be checked for educational value • Developmentally appropriate • Respectful of gender and diversity • Do not promote violence
  • 13. Instructional Games • Relative Advantage: • Fun, motivational, and engaging • Example: ABCya • http://www.abcya.com/letter_blocks.htm Screen shot: Click the image or the link to launch the video in a new window. http://youtu.be/7Feo_E438w8
  • 14. Problem Solving Designed to help students hone problem solving skills •Help them achieve a goal when the solution is not obvious •Content-area problem skills •General problem-solving skills •Works along side problem-solving processes • Big Six • Polya’s Four Step Process •Various tools used to solve problems •Multiple attempts possible
  • 15. Problem Solving Relative Advantage: •Highly visual and challenging format •Motivational to keep students engaged •Students identify and make meaningful connections to the skills required to solve problems
  • 16. Problem Solving Example: Learn4Good •Cone Flip: http:// www.learn4good.com/kids-games/puzzle/problemsolvinggame.htm Screen shot: Click the image or the link to open in a new window
  • 17. References Berkowitz , R. E. (n.d.). Big6 introduction. [0]. Retrieved from http://www.indiana.edu/~video / stream/launchflash.html?folder=slisal&filename=nquir03.m4v Educational simulations. In (2011). Educational Simulations. Retrieved from http:// www.creativeteachingsite.com/edusims.html Edutopia. Retrieved from http://www.edutopia.org/online-simulations-classroom Instructional strategies online. (2009). Retrieved from http://olc.spsd.sk.ca/DE/PD/instr/strats/simul/index.html Keesee, G. S. (2011). Educational games. Retrieved from http:// teachinglearningresources.pbworks.com/w/page/35130965/Educational%20Game Polya's four step problem solving process . (n.d.). Retrieved from http://faculty.salisbury.edu/~dccathcart/MathReasoning/Polya.html Robley, M. D., & Doering, A. H. (2012). Integrating educational technology into teaching. (6 ed.). Prentice Hall.Robley, M. D., & Doering, A. H. (2012). Integrating educational technology into teaching. (6 ed.). Prentice Hall. Taylor, D. (n.d.). The advantages of instructional software in classroom setting. Retrieved from http://www.ehow.com/info_8408148_advantages-instructional-software-classroom-setting.html