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Translating Military Simulation  to Healthcare Simulation:  ROGER SMITH Chief Technology Officer US Army PEO STRI http://www.peostri.army.mil/CTO Approved for Public Release.  Security and OPSEC Review Completed: No Issues.
Classic Greek Elements
Classic Military Simulation Elements Live Virtual Constructive Games
Left & Right of the Blast Dr. Joe Rosen, Dartmouth Medical School Blast Left of the Blast Right of the Blast Combat Simulations Medical Simulations Learn to be  successful  in battle Recovering from the  outcome  of battle Cusp of Mortality For a Young Soldier
Military Medical Simulation Elements Live Virtual Constructive Games
Civilian Medical Simulation Elements? Live Virtual Constructive Games
Live Virtual Constructive Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],LVCG Integration
Medical Simulation Training Center Fort Carson , CO. Fort Lewis, WA. Kuwait Vilseck, GE
Tactical Combat Casualty Care IV Arm insertion.  Ability in the right IV arm for insertion into peripheral vein of forearm, antecubital fossa and the dorsum of the hand.  Simulated blood flashback on cannulation. IV Bolus or infusion and sites for subcutaneous or intramuscular injections. Chest Tube insertion.  Abilityto have a chest tube insertion as well as the ability to provide the results thru the physiological medical scenario that is run automatically thru software.
Transferable Experience Leader Team Individual Commander & Staff Pilot, Gunner, Driver Infantry Medical Resource Manager Doctor, Nurse, Technician Medic, EMT
Transferable Expertise Similarities Leadership:  Manage Resources, Measure Performance, Provide Feedback Team:  Hand/Eye/Mind Coordination, Teamwork, Emotional Response, Situational Learning Individual:  Diagnosis, Sustainment, Repair, Routing Differences Materials:  Hard Steel vs. Soft Tissue Behaviors:  Human Attachment, Subject Response
Real vs. Training Equipment Real equipment is generally not workable in a high use simulator. Too Expensive, Too Fragile, Short Operational Life. Need training versions of many items.

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Translating Military Simulation into Healthcare Simulation

  • 1. Translating Military Simulation to Healthcare Simulation: ROGER SMITH Chief Technology Officer US Army PEO STRI http://www.peostri.army.mil/CTO Approved for Public Release. Security and OPSEC Review Completed: No Issues.
  • 3. Classic Military Simulation Elements Live Virtual Constructive Games
  • 4. Left & Right of the Blast Dr. Joe Rosen, Dartmouth Medical School Blast Left of the Blast Right of the Blast Combat Simulations Medical Simulations Learn to be successful in battle Recovering from the outcome of battle Cusp of Mortality For a Young Soldier
  • 5. Military Medical Simulation Elements Live Virtual Constructive Games
  • 6. Civilian Medical Simulation Elements? Live Virtual Constructive Games
  • 7.
  • 8. Medical Simulation Training Center Fort Carson , CO. Fort Lewis, WA. Kuwait Vilseck, GE
  • 9. Tactical Combat Casualty Care IV Arm insertion. Ability in the right IV arm for insertion into peripheral vein of forearm, antecubital fossa and the dorsum of the hand. Simulated blood flashback on cannulation. IV Bolus or infusion and sites for subcutaneous or intramuscular injections. Chest Tube insertion. Abilityto have a chest tube insertion as well as the ability to provide the results thru the physiological medical scenario that is run automatically thru software.
  • 10. Transferable Experience Leader Team Individual Commander & Staff Pilot, Gunner, Driver Infantry Medical Resource Manager Doctor, Nurse, Technician Medic, EMT
  • 11. Transferable Expertise Similarities Leadership: Manage Resources, Measure Performance, Provide Feedback Team: Hand/Eye/Mind Coordination, Teamwork, Emotional Response, Situational Learning Individual: Diagnosis, Sustainment, Repair, Routing Differences Materials: Hard Steel vs. Soft Tissue Behaviors: Human Attachment, Subject Response
  • 12. Real vs. Training Equipment Real equipment is generally not workable in a high use simulator. Too Expensive, Too Fragile, Short Operational Life. Need training versions of many items.