More Related Content Similar to Robert fein hcid2012_final (20) Robert fein hcid2012_final1. The problem is the
solution
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2. EMC
6th largest information technology company
in world
– From consulting through information
management and storage
– Leaders in Cloud Computing
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4. EMC Consulting
User experience is central to its offering
I’ve been the Director of UX there for 3 days
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5. Who I am
18 years of experience, and 8 as a User Experience Director, Strategist and Leader
I focus on leading and delivering award winning projects that produce great
experiences for users and value for clients
More recently, I’ve been concentrating on
– Building teams of excellence and
– Multi- and omni-channel eCommerce and Content projects
Work history
– 8 years client-side in the US and UK (e.g., Time Out, Plastic Logic, Intel, Convio)
– 10 years agency-side in the UK (e.g., EMC, GrandUnion, Sapient)
– Most technical Domains (PC / Mobile Web, Device, Consumer software, Enterprise software)
– Most Industries (Media, Retail, Grocery, Consumer Electronics, Government, Energy,
Telecom, …)
He is a proud father to 1 & 8/9 children
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6. Some ground rules
Discussions are more
fun than talks
Ask questions
Volunteer information
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7. The Problem is the Solution
Success depends on four factors:
1. Do a Discovery Phase
2. Create a Team
3. Put the Right People in the Right Place
4. Execute
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8. But first, a Story*…
* NB: From my pre-EMC days
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9. The brief
Create a fully faceted taxonomy for 32K SKUs
And, oh yeah, solve the cod problem
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10. Stages to this project
1. Start with a request (a brief)
2. Deploy process, best
practice, creativity, genius(?)
3. Solve the problem (described in the brief)
4. Client accepts
5. Solution gets built …
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12. “It turns out that
you need to select
cupboard, food, ba
kery, then bread is
listed. A lot of
clicks to find a
basic item.”
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13. What Happened?!?
We were working on the wrong problem
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14. What happened
The actual problem
The project parameters
– Commercial
– Time
– Organisation
Because we were working on the wrong problem:
– The design brief was wrong
– The taxonomy created wasn’t deployable
– The result:
▪ Created a counter-intuitive navigation system
▪ Imposed a physical layout system onto a digital system
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15. The Problem is the Solution
Success depends on four factors:
1. Do a Discovery Phase
2. Create a Team
3. Put the Right People in the Right Place
4. Execute
© Copyright 2011 EMC Corporation. All rights reserved. 15
16. The Problem is the Solution
Success depends on four factors:
1. Do a Discovery Phase
2. Create a Team
3. Put the Right People in the Right Place
4. Execute
© Copyright 2011 EMC Corporation. All rights reserved. 16
17. Discovery Phase
"Question everything generally thought to be
obvious.”
--Dieter Rams
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18. Why?
"The Blind Men and the Elephant" by John Godfrey Saxe (1816–1887)
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19. Goal
Explicit Implicit
Gather a fundamental Creates a unified team
understanding of the with a common
problem understanding and a
– Its parameters client / sponsor
– the impact of the ecology champion
on the problem
The Brief!
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20. A Discovery Phase…
Defines scope and business/user requirements
based on research
Provides a deep understanding of:
– Business parameters
– Competitive landscape
– Operational factors
– Authority and sign-off
– Process
– Risks
– …
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21. Answer the five Ws (and an H)
Who is / will be What is the problem?
affected?
– External AND internal
Where does the
problems solution need
Why is this a problem?
to be used?
When does this problem
How are we solving
need to be solved?
(framing) this problem?
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22. The Problem is the Solution
Success depends on four factors:
1. Do a Discovery Phase
2. Create a Team
3. Put the Right People in the Right Place
4. Execute
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23. Create a Team
"The whole is greater than the sum of the
parts.”
--Kurt Koffka
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25. Goal
To forge an effective project team
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26. Elements of a great team
Communicate clearly
Manage expectations
Generate trust
Build chemistry
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30. Have chemistry (or Èlan)
YES NO
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31. The Problem is the Solution
Success depends on four factors:
1. Do a Discovery Phase
2. Create a Team
3. Put the Right People in the Right Place
4. Execute
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32. Put the Right People in the Right Place
(on the right tasks)
"He gets on base a lot. Do I care if it's a walk
or a hit?”
--Billy Beane, Moneyball
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34. Goal
On each part of the problem, the people who
will be most effective
Most effective ≠ best
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35. Three simple heuristics
1. Put yourself out of a job
2. Your team owns it, not you
3. Delegate and support
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36. Put your self out
of a job
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37. Your team owns it, not you
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39. Success depends on four factors
1. Do a Discovery Phase
2. Create a Team
3. Put the Right People in the Right Place
4. Execute
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40. Execute
JFDI
(Just Do it)
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41. Get these four right
… and the rest of the project is easy
(comparatively)
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42. Thank you
Any questions?
Robert M. Fein
Director of User Experience
EMC Consulting
robert.fein@emc.com
Twitter: GoodSenator
LinkedIn: http://uk.linkedin.com/in/rfein
And yes, we’re hiring
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Editor's Notes UX for Tesco.com and Tesco Groceries £1bn/year siteSmart metering -- ongoingVirgin Media – Customer services strategy and virginmedia.co.ukVision work for Barclays – Future of BankingMultichannel simultaneaously (“Omni-channel”) – transformation experience 1st 2/3 of story Waitrose Taxonomy…Eon?Time out? Last 1/3 of storyInclude explicit and implicit failures Trunk = hoseEar = fanSide = wallTail = brushTusk = spearBut none will know it’s an elephant All projects consist of individualsmany of whom have never worked together beforesome of whom belong to organizational units that may have a history of “creative tension”Disparate power relationshipsClients / Sponsors Project Teams ALL tasks in the Discover phase require client / sponsor:ParticipationEvaluationApprovalAgreement Be open and transparent (resourcing, timings, value, purpose, etc…)Deliver what you say you'd deliver when you said you’d do it If you can’t do that, tell soon, say why, and what you’re going to do Bi-directional Get alongAdaptBe fun to work with All projects consist of individualsmany of whom have never worked together beforesome of whom belong to organizational units that may have a history of “creative tension”Disparate power relationshipsClients / Sponsors Project Teams