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GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES




                   LD3. FORMAL ELEMENTS
                     OF GAMES
Andrea Resmini

Game Design
HT12 / HÖGSKOLAN I BORÅS, NOV 9 2012


 ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

TODAY'S CLASS



                     A brief recap from L2
                     Formal elements
                     Break
                     Workshop


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

RECAP: GAME SPACE




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS       Carcassonne, board game
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

RECAP: GAME SPACE



                     every game takes place in some
                     kind of space that defines the
                     various areas of a game and the
                     way they are related


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

FORMAL ELEMENTS




                    players objectives
                    procedures rules resources
                    conflict boundaries outcome


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

#1. PLAYERS




                    how many players? In what
                    roles? Do they cooperate or
                    compete? How?


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

NUMBER OF PLAYERS




                    a game for 1 player is
                    different from a game for 2,
                    4 or 1.000.000 players


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

CERTAINTY OF NUMBERS



                    a game for an exact number
                    of players is different from a
                    game for an unknown or
                    variable number of players


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

NUMBERS




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ROLES OF PLAYERS




                    single-role games are
                    different from
                    multi-role games


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

SINGLE ROLE




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

MULTI-ROLE




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

MULTI-ROLE




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

STYLES OF PLAY




                    roles can also be played
                    differently according to
                    styles of play. For example:


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ACHIEVERS




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS       Increasing character statistics in Oblivion
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

EXPLORERS




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS       The Far Lands in Minecraft, http://scarilianvids.blogspot.se
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

PLAYER INTERACTION PATTERNS



                    players can interact with the
                    game and with one another
                    in accordance to a number
                    of different patterns


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

BASE BEHAVIORS



                    these patterns are shaped via
                    base behaviors such as direct
                    conflict, negotiation, trading,
                    or information sharing


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

SINGLE PLAYER VS GAME




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

MULTIPLE PLAYERS VS GAME




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS       Game of Bingo, http://blog.enclaveatwoodbridgecamapts.com/
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

PLAYER VS PLAYER




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

UNILATERAL COMPETITION




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS       Letters from Whitechapel, boccobsblog.wordpress.com
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

MULTILATERAL COMPETITION




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

COOPERATIVE PLAY




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

TEAM COMPETITION




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

#2. OBJECTIVES




                    different games might have
                    very different objectives



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

CAPTURE




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 ––FORMAL ELEMENTS OF GAMES
               LD 3 FORMAL ELEMENTS OF GAMES

CHASE / RACE




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ALIGN




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS       Tetris reloaded, divineerror.deviantart.com
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES
               LECTURE 3 – FORMAL ELEMENTS OF

BUILD / CREATE




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS            Tetris reloaded, divineerror.deviantart.com
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES
               LECTURE 3 – FORMAL ELEMENTS OF

SOLVE / OUTWIT




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES
               LECTURE 3 – FORMAL ELEMENTS OF

EXPLORE




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES
               LECTURE 3 – FORMAL ELEMENTS OF

FORBIDDEN ACT




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES
               LECTURE 3 – FORMAL ELEMENTS OF

RESCUE / ESCAPE




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

#3. PROCEDURES




                    different games might have
                    very different objectives



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

PROCEDURES IN VIDEOGAMES



                    game- or system-controlled
                    procedures in videogames
                    allow for much complexity
                    to be hidden from players


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

#4. RULES




                    games also enforce rules on
                    what players might do at
                    any given moment


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

ROLE OF RULES



                    games rules can define
                    limits, objects, concepts in
                    the game, or restrict or
                    delimit the field of actions


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

IF YOU PLAY CHESS




                    you cannot move your king
                    in a position that results in
                    a check


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

IF YOU PLAY POKER




                    a straight flush is precisely 5
                    consecutively ranked cards
                    of the same suit


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

RULES AND LOOPHOLES




                    rules can be precious for
                    closing loopholes, balancing
                    or unbalancing a game


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

DO NOT PASS GO! DO NOT COLLECT $200!




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

RULES AS TRIGGERS




                    rules can also determine or
                    trigger events or behaviors
                    and move the game along


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

#5. RESOURCES




                    in a game, resources are
                    outright scarce, difficult to
                    obtain and always valuable


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES
               LECTURE 3 – FORMAL ELEMENTS OF

LIVES / HEALTH




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES
               LECTURE 3 – FORMAL ELEMENTS OF

AMMO / UNITS




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES
               LECTURE 3 – FORMAL ELEMENTS OF

CURRENCY / ACTIONS




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES
               LECTURE 3 – FORMAL ELEMENTS OF

TIME




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

#6. CONFLICT



                    conflict results from the
                    players trying to accomplish
                    the game's goals within the
                    game's rules and boundaries


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

INEFFICIENCY




                    games usually offer very
                    inefficient means towards
                    their objectives


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

CHALLENGES AND ACHIEVEMENTS



                    games challenge players and
                    provide a sense of
                    achievement through sources
                    of conflicts such as obstacles,
                    opponents, and dilemmas

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

OBSTACLES




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

OPPONENTS




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

DILEMMAS




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

#7. BOUNDARIES




                    boundaries separate the game
                    from everything that is not
                    the game


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

PHYSICAL AND CONCEPTUAL BOUNDARIES




                    not all kids in the playground
                    are playing tags, even if they
                    share the same space


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

IMPORTANCE OF BOUNDARIES




                    boundaries provide both a set
                    of constraints and context



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

WHAT IF I COULD



                    move the goal in a football
                    game out of the field or ask a
                    pair of aces to people playing
                    poker at another table?


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

CONTEXT



                    when Quake Tournament
                    ends, you are still on friendly
                    terms with those people you
                    tried to kill viciously just five
                    minutes before

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

#8. OUTCOME



                    producing one or more
                    winners and one or more
                    losers is the natural outcome
                    of any game


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

BALANCING GAMEPLAY FOR OUTCOMES




                    uncertainty is key, as nobody
                    likes to play when the
                    outcome is easily predicted


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

OUTCOMES AND PLAYER INTERACTIONS




                    how a game manages its
                    outcomes depends also on its
                    player interaction patterns


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

BREAK




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS       Back in 15, right? Thanks.
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

WORKSHOP




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS       Let's get going
GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES

THAT'S ALL FOLKS




                    coming up next time is
                    LD4, Dramatic elements and
                    player embodiment


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

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Game Design - Lecture 3

  • 1. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES LD3. FORMAL ELEMENTS OF GAMES Andrea Resmini Game Design HT12 / HÖGSKOLAN I BORÅS, NOV 9 2012 ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 2. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES TODAY'S CLASS A brief recap from L2 Formal elements Break Workshop ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 3. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES RECAP: GAME SPACE ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Carcassonne, board game
  • 4. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES RECAP: GAME SPACE every game takes place in some kind of space that defines the various areas of a game and the way they are related ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 5. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES FORMAL ELEMENTS players objectives procedures rules resources conflict boundaries outcome ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 6. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES #1. PLAYERS how many players? In what roles? Do they cooperate or compete? How? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 7. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES NUMBER OF PLAYERS a game for 1 player is different from a game for 2, 4 or 1.000.000 players ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 8. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES CERTAINTY OF NUMBERS a game for an exact number of players is different from a game for an unknown or variable number of players ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 9. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES NUMBERS ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 10. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES ROLES OF PLAYERS single-role games are different from multi-role games ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 11. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES SINGLE ROLE ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 12. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES MULTI-ROLE ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 13. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES MULTI-ROLE ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 14. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES STYLES OF PLAY roles can also be played differently according to styles of play. For example: ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 15. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES ACHIEVERS ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Increasing character statistics in Oblivion
  • 16. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES EXPLORERS ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS The Far Lands in Minecraft, http://scarilianvids.blogspot.se
  • 17. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES PLAYER INTERACTION PATTERNS players can interact with the game and with one another in accordance to a number of different patterns ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 18. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES BASE BEHAVIORS these patterns are shaped via base behaviors such as direct conflict, negotiation, trading, or information sharing ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 19. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES SINGLE PLAYER VS GAME ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 20. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES MULTIPLE PLAYERS VS GAME ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Game of Bingo, http://blog.enclaveatwoodbridgecamapts.com/
  • 21. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES PLAYER VS PLAYER ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 22. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES UNILATERAL COMPETITION ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Letters from Whitechapel, boccobsblog.wordpress.com
  • 23. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES MULTILATERAL COMPETITION ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 24. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES COOPERATIVE PLAY ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 25. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES TEAM COMPETITION ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 26. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES #2. OBJECTIVES different games might have very different objectives ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 27. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES CAPTURE ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 28. GAME DESIGN :: LD3 ––FORMAL ELEMENTS OF GAMES LD 3 FORMAL ELEMENTS OF GAMES CHASE / RACE ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 29. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES ALIGN ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Tetris reloaded, divineerror.deviantart.com
  • 30. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES LECTURE 3 – FORMAL ELEMENTS OF BUILD / CREATE ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Tetris reloaded, divineerror.deviantart.com
  • 31. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES LECTURE 3 – FORMAL ELEMENTS OF SOLVE / OUTWIT ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 32. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES LECTURE 3 – FORMAL ELEMENTS OF EXPLORE ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 33. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES LECTURE 3 – FORMAL ELEMENTS OF FORBIDDEN ACT ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 34. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES LECTURE 3 – FORMAL ELEMENTS OF RESCUE / ESCAPE ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 35. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES #3. PROCEDURES different games might have very different objectives ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 36. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES PROCEDURES IN VIDEOGAMES game- or system-controlled procedures in videogames allow for much complexity to be hidden from players ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 37. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES #4. RULES games also enforce rules on what players might do at any given moment ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 38. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES ROLE OF RULES games rules can define limits, objects, concepts in the game, or restrict or delimit the field of actions ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 39. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES IF YOU PLAY CHESS you cannot move your king in a position that results in a check ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 40. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES IF YOU PLAY POKER a straight flush is precisely 5 consecutively ranked cards of the same suit ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 41. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES RULES AND LOOPHOLES rules can be precious for closing loopholes, balancing or unbalancing a game ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 42. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES DO NOT PASS GO! DO NOT COLLECT $200! ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 43. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES RULES AS TRIGGERS rules can also determine or trigger events or behaviors and move the game along ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 44. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES #5. RESOURCES in a game, resources are outright scarce, difficult to obtain and always valuable ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 45. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES LECTURE 3 – FORMAL ELEMENTS OF LIVES / HEALTH ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 46. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES LECTURE 3 – FORMAL ELEMENTS OF AMMO / UNITS ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 47. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES LECTURE 3 – FORMAL ELEMENTS OF CURRENCY / ACTIONS ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 48. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMESGAMES LECTURE 3 – FORMAL ELEMENTS OF TIME ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 49. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES #6. CONFLICT conflict results from the players trying to accomplish the game's goals within the game's rules and boundaries ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 50. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES INEFFICIENCY games usually offer very inefficient means towards their objectives ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 51. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES CHALLENGES AND ACHIEVEMENTS games challenge players and provide a sense of achievement through sources of conflicts such as obstacles, opponents, and dilemmas ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 52. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES OBSTACLES ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 53. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES OPPONENTS ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 54. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES DILEMMAS ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 55. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES #7. BOUNDARIES boundaries separate the game from everything that is not the game ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 56. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES PHYSICAL AND CONCEPTUAL BOUNDARIES not all kids in the playground are playing tags, even if they share the same space ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 57. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES IMPORTANCE OF BOUNDARIES boundaries provide both a set of constraints and context ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 58. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES WHAT IF I COULD move the goal in a football game out of the field or ask a pair of aces to people playing poker at another table? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 59. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES CONTEXT when Quake Tournament ends, you are still on friendly terms with those people you tried to kill viciously just five minutes before ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 60. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES #8. OUTCOME producing one or more winners and one or more losers is the natural outcome of any game ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 61. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES BALANCING GAMEPLAY FOR OUTCOMES uncertainty is key, as nobody likes to play when the outcome is easily predicted ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 62. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES OUTCOMES AND PLAYER INTERACTIONS how a game manages its outcomes depends also on its player interaction patterns ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 63. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES BREAK ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Back in 15, right? Thanks.
  • 64. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES WORKSHOP ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Let's get going
  • 65. GAME DESIGN :: LD3 – FORMAL ELEMENTS OF GAMES THAT'S ALL FOLKS coming up next time is LD4, Dramatic elements and player embodiment ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS