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Advanced Real-time Post-Processing using GPGPU techniques
Presentation overview ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Problem description and objectives ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Depth of field ,[object Object],[object Object],[object Object],[object Object]
Depth of field ,[object Object],[object Object]
Depth of field ,[object Object],[object Object],Depth map COC map
Methods ,[object Object],[object Object],[object Object],[object Object]
Methods – Poisson disc blur ,[object Object],[object Object],[object Object]
Methods – Poisson disc blur ,[object Object]
Methods – Multi-passed diffusion ,[object Object],Iterations
Methods – Separable diffusion ,[object Object],[object Object]
Methods – Separable diffusion ,[object Object],[object Object]
GPGPU programming ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
GPGPU programming ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
GPGPU programming ,[object Object]
GPGPU programming ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Results ,[object Object],[object Object],[object Object],[object Object],[object Object]
Results ,[object Object],[object Object],[object Object]
Results ,[object Object],[object Object],[object Object]
Results ,[object Object]
Results ,[object Object],[object Object],[object Object]
Results ,[object Object],[object Object],[object Object]
Results ,[object Object]
Conclusions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
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Advanced Real-time Post-Processing using GPGPU techniques

Hinweis der Redaktion

  1. Welcome to our presentation. Per & Mattias Thesis work done at Dice Called