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getting touchy
AN INTRODUCTION TO TOUCH EVENTS




Patrick H. Lauke / Web Standards Days / Москва/ 24 November 2012
you don't need touch events
browsers emulate regular
    mouse events
people.opera.com/patrickl/.../mouse-event-simulation
mouseover > mousemove > mousedown >
     (focus) > mouseup > click
on first tap
  mouseover > mousemove > mousedown >
       (focus) > mouseup > click

                    subsequent taps
    mousemove > mousedown > (focus) >
             mouseup > click

                      tapping away
                  mouseout > (blur)
 focus/blur only on focusable elements in Opera Mobile and Firefox
mouseout not on iOS Safari and embedded WebView (e.g. iOS Chrome)
emulation works but is
 limiting/problematic
   (more on that in a minute)
touch events
www.w3.org/TR/touch-events
touchstart
  touchmove
   touchend
touchcancel
people.opera.com/patrickl/.../mouse-event-simulation
touchstart > [touchmove]+ > touchend >
  mouseover > mousemove > mousedown >
       (focus) > mouseup > click
on first tap
touchstart > [touchmove]+ > touchend > mouseover >
 mousemove > mousedown > (focus) > mouseup > click


               subsequent taps
touchstart > [touchmove]+ > touchend > mousemove >
       mousedown > (focus) > mouseup > click


                  tapping away
                  mouseout > (blur)

too many touchmove events abort the tap (after touchend)
      not all browsers consistently send the touchmove
limitations/problems of mouse
        event emulation
1. delayed event dispatch
2. mouse-specific interfaces
3. mousemove doesn't track
1. delayed event dispatch
2. mouse-specific interfaces
3. mousemove doesn't track
people.opera.com/patrickl/.../touch-delay
simple feature detection for
       touch events
if ('ontouchstart' in window) {
    /* some clever stuff here */
}
/* common performance “trick” */
var event = 'click';
if ('ontouchstart' in window) {
    event = 'touchstart';
}
foo.addEventListener(event,function(e)
{
    /* execute on click or touch */
}, false);
don't make it touch-exclusive
hybrid devices
touch + mouse + keyboard
/* doubled-up event listeners */
foo.addEventListener('click',
    function(e) {…}, false);
foo.addEventListener('touchstart',
    function(e) {…}, false);
/* doubled-up event listeners */
foo.addEventListener('click',
    function(e) {…},false);
foo.addEventListener('touchstart',
    function(e) {
      …
      /* stop mouse event emulation */
      e.preventDefault();
},false);
preventDefault
kills scrolling, long-press,
        pinch/zoom
1. delayed event dispatch
2. mouse-specific interfaces
3. mousemove doesn't track
no isolated hover (or focus)
     on touch devices
http://developer.apple.com/library/IOS/...
people.opera.com/patrickl/.../css-dropdown
/* pure CSS dropdown */
ul.menu li:hover ul { display: block; }


<ul class="menu">
  <li><a href="">Menu 1</a></li>
  <li class="submenu"><a href="">Menu 2</a>
     <ul>
       ...
    </ul>
  </li>
  ...
</ul>
/* CSS and JS dropdown */
ul.menu li:hover ul,
ul.menu li.open ul { display: block; }
/* make it keyboard accessible */
document.querySelectorAll('ul.menu li.submenu > a')
.addEventListener('focus', function(e) {
  ...
  this.parentNode.classList.add('open');
},false);
/* CSS and JS dropdown */
ul.menu li:hover ul,
ul.menu li.open ul { display: block; }
/* touch opens menu */
document.querySelectorAll('ul.menu li.submenu > a')
.addEventListener('touchstart', function(e) {
   ...
   if (!this.parentNode.classList.contains('open')) {
         ...
      this.parentNode.classList.add('open');
      e.preventDefault();
   }
},false);
1. delayed event dispatch
2. mouse-specific interfaces
3. mousemove doesn't track
people.opera.com/patrickl/experiments/canvas/particle/2
var posX, posY;
...
function positionHandler(e) {
    posX = e.clientX;
    posY = e.clientY;
}
...
canvas.addEventListener('mousemove',
    positionHandler, false);
interface MouseEvent : UIEvent {
   readonly attribute long             screenX;
   readonly attribute long             screenY;
   readonly attribute long             clientX;
   readonly attribute long             clientY;
   readonly attribute boolean          ctrlKey;
   readonly attribute boolean          shiftKey;
   readonly attribute boolean          altKey;
   readonly attribute boolean          metaKey;
   readonly attribute unsigned short   button;
   readonly attribute EventTarget      relatedTarget;
   void               initMouseEvent(...);
};

www.w3.org/TR/DOM-Level-2-Events ...
var posX, posY;
...
function positionHandler(e) {
  /* handle both mouse and touch? */
}
...
canvas.addEventListener('mousemove',
  positionHandler, false);
canvas.addEventListener('touchmove',
  positionHandler, false);
interface TouchEvent : UIEvent {
   readonly attribute TouchList touches;
   readonly attribute TouchList targetTouches;
   readonly attribute TouchList changedTouches;
   readonly attribute boolean   altKey;
   readonly attribute boolean   metaKey;
   readonly attribute boolean   ctrlKey;
   readonly attribute boolean   shiftKey;
};

www.w3.org/TR/touch-events
interface Touch {
   readonly attribute        long          identifier;
   readonly attribute        EventTarget   target;
   readonly attribute        long          screenX;
   readonly attribute        long          screenY;
   readonly attribute        long          clientX;
   readonly attribute        long          clientY;
   readonly attribute        long          pageX;
   readonly attribute        long          pageY;
};

www.w3.org/TR/touch-events
var posX, posY;
...
function positionHandler(e) {
   if ((e.clientX)&&(e.clientY)) {
      posX = e.clientX;
      posY = e.clientY;
   } else if (e.targetTouches) {
      posX = e.targetTouches[0].clientX;
      posY = e.targetTouches[0].clientY;
      e.preventDefault();
   }
}
...
canvas.addEventListener('mousemove',
   positionHandler, false );
canvas.addEventListener('touchmove',
   positionHandler, false );
people.opera.com/patrickl/experiments/canvas/particle/3
people.opera.com/patrickl/experiments/canvas/particle/4
people.opera.com/patrickl/.../ratchet-slider
touchmove fires...a lot!
people.opera.com/patrickl/.../touch-limit
why stop at a single point?
   multitouch support
for (i=0; i<e.targetTouches.length; i++) {
    ...
    posX = e.targetTouches[i].clientX;
    posY = e.targetTouches[i].clientY;
    /* do something clever */
}
people.opera.com/patrickl/.../tracker/
multitouch gestures
/* iOS Safari has gesture events for size/rotation
   with some trigonometry we can make this x-browser */
var distance = Math.sqrt(Math.pow(...)+Math.pow(...));
var angle = Math.atan2(...);
people.opera.com/patrickl/.../pinch-zoom-rotate
shinydemos.com/picture-organizer
touch events and IE10
blogs.msdn.com/...
www.w3.org/2012/pointerevents
smus.com/mouse-touch-pointer
youtube.com/watch?v=AZKpByV5764
www.opera.com/developer
   patrick.lauke@opera.com

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