SlideShare a Scribd company logo
1 of 84
Download to read offline
The Razorfish™ Consumer Experience Report   2008
© Razorfish™ LLC. All rights reserved.

FEED: The Razorfish Consumer Experience Report / 2008
Feeds. Widgets. Social media. Search. You read about them
   all the time and use them in your work. And according to this
   year’s Razorfish FEED report, consumers are adopting these
   new technologies faster than the industry pundits would lead
   you to believe. Are you ready?
   Razorfish created FEED: The Razorfish                Based on our findings, the second half of FEED:
   Consumer Experience Report with a relatively         The Razorfish Consumer Experience Report is
   simple mission: to gain a better understanding of    explicitly concerned with examining the trends,
   how technology affects today’s digital consumer      companies and services that are shaping the
   experience and explore the emerging trends that      consumer landscape of the future. For example,
   will shape those experiences for years to come.      in “Mad Widgetry,” I discuss the impact of
                                                        widgets and RSS feeds on the advertising and
   Though our mission may have been
                                                        media landscape. In “Advertising As a Service,”
   straightforward, our findings were anything but.
                                                        Brandon Geary examines how smart marketers
   The rise of search as a primary mode of              like Nike and Visa are taking a dramatically
   navigation, the widespread adoption of Web 2.0       different approach to reaching consumers.
   features and technologies and the noticeable
                                                        In addition, there are a host of other thought
   uptick in mainstream social media usage have
                                                        provoking pieces, including “Let’s Talk About It”
   fundamentally altered the consumer landscape—
                                                        and “Twitterific,” by Marisa Gallagher and Shiv
   fracturing it in ways that we couldn’t have
                                                        Singh respectively, that weigh the impact of social
   imagined just a few years ago. As our design team
                                                        media participation and “micro-interactions” on
   explains in our Razorfish Digital Consumer
                                                        the marketplace. And, in a bit of delightful
   Behavior Study, today’s consumer is more
                                                        provocation, Tim Richards challenges usability
   technically adept, open for experimentation
                                                        guru Jakob Nielsen’s canon in “Putting Jakob
   and—most importantly—active than ever before.
                                                        Back on the Shelf,” arguing a whole new set of
   For brands to remain relevant in this environment,   design standards for digital experiences.
   they will need to adapt to both emerging
                                                        As always, we invite you to read, consider and
   technologies and shifting consumer behavior
                                                        discuss on our Razorfish Digital Design Blog
   without delay. Those who will succeed need to act
                                                        (http://www.digitaldesignblog.com). In addition to
   more like publishers, entertainment companies or
                                                        a lively conversation, you will also find a variety of
   even party planners, than advertisers, such as
                                                        downloads related to the report, including the full
   Nike who recently scored a major coup by hosting
                                                        questions and responses to the Digital Consumer
   a global “Human Race.”
                                                        Behavior Study, plus charts and graphs.
   Brands will need to create content that engages
   and “reaches” consumers across channels,
   provide valuable services over mere advertising      See you there.
   and master an increasingly complicated and
   expansive content distribution model. And, of
   course, they will need to rethink the way they
   create relationships (or conversations) with
   consumers before it’s too late.




                                                             Garrick Schmitt
                                                             Group Vice President,
                                                             Experience Planning
I am new here. Be nIce to me.                                                                                    3
FEED: The Razorfish Consumer Experience Report / 2008
“The concept of social networking is evolving
  and morphing. It’s now about making the
  entire Web social instead of just creating a
  ghetto of destination sites where people have to
  go to socialize.”

                    Let’s Talk About It, page 24




I don’t know what to say.                            5
“Distribution must evolve into a science, as reaching
   consumers in a fragmented, personalized environment
   will become increasingly complex. ... Major publishers
   are now forced to completely rethink the way they reach
   consumers in a fractured distribution environment.”


                     Razorfish Digital Consumer Behavior Study, page 14




FEED: The Razorfish Consumer Experience Report / 2008
I can’t contaIn all of my thoughts In thIs tIny box.   7
FEED: The Razorfish Consumer Experience Report / 2008
“The new experience might be a conversation; it might be
  a series of decisions made by the user; it might be an
  interactive storytelling session. ... Don’t limit the vision of
  a new application by making it conform to your status
  quo when it’s only just an idea.”


                     Putting Jakob Back on the Shelf, page 39




I get It. I’m supposed to be clever.                                9
Putting Jakob Back on the Shelf
                                                                                        By Tim Richards




                                             Life After the iPhone
                                             By Kyle Outlaw

                  >                      >                    >                   >                        >




                                                                     More Value for Your Message
                                                                     Advertising As a Service
 Meet the Connected Consumer                                         By Brandon Geary

 How Social Apps, Pokes and Widgets
 Can Help You Connect
 By Garrick Schmitt, Malia Supe and Benjamin Lerch




                                                                                                 Twitterific
                   Let’s Talk About It                                                           How Micro-Interactions Are Changing
                   Designing Experiences for                                                     the Way We Communicate Online
                   the Facebook Generation                                                       By Shiv Singh
                   By Marisa Gallagher




CONTENTS
FEED: The Razorfish Consumer Experience Report / 2008
Will the Crowd Save Us?
                                                            The Bottom-Up vs. Top-Down
                                                            Future of the Internet
                                                            By Rachel Lovinger

                                                                                              International Clicks
                                                                                              By John Alderman

Mad Widgetry
How Tiny Applications Are
                >                               >                 >              >                        >
Remaking the Future of the Web
By Garrik Schmitt




                                                                                         Beyond The Browser
                                                                                         Designing for the Ambient
             What’s in a Game?                                                           Technology Revolution
             A Look at Games As Tools, Not Toys                                          By Andrew Milmoe
             By Nadya Direkova and Ian Clazie




                                        The New, New Reading
                                        Data Visualization for the Online Era
                                        By Mia Northrop and James Spahr




                                                                                     The Revolution Will Be Pixelated
                                                                                     How 2D Barcodes May Re-Shape
                                                                                     Mobile Advertising
                                                                                     By Adam Connelly and John-Alistair George




 I am supposed to sound InterestIng, but not IntImIdatIng.                                                                   11
FEED: The Razorfish Consumer Experience Report / 2008
By Garrick Schmitt,
                                                                Malia Supe and
                                                                Benjamin Lerch




               How Social Apps, Pokes and Widgets Can Help You Connect

I should tell people about the stuff I buy.                                           13
Today’s digital consumers have moved well beyond merely
sampling Web 2.0 technologies and services. They are now
adopting these services at a breakneck pace and readily
experimenting with new, more sophisticated offerings en masse.

The Ever-Ready, Everywhere Consumer
Connected consumers have enthusiastically embraced social               services because today’s widget might become tomorrow’s TV set.
media (both technologies and networking sites), are actively            And every player in this space will need to not only understand, but
building and refining their own trusted personal networks, and          also learn how to manage digital consumer connections with almost
are rapidly embracing new communication offerings like Twitter.         no explicit controls.

In so doing, they are challenging publishers, advertisers and
marketers to meet their needs in new, distributed and largely           Use It or Lose It: Exploring Adoption vs. Engagement
uncharted territories—many of which have no analog touch                Last year, the intent of our study was to discover to what degree
points—and to provide services that have no immediate                   today’s digital consumer is really changing online behavior because
monetization models.                                                    of Web 2.0 technologies and services. We were pleased to find that
                                                                        the consumer adoption curve for Internet technologies was much
This was the key finding of our second annual                           more significant than we had anticipated.
Razorfish Digital Consumer Behavior Study.
                                                                        This year our design research team’s goals were quite different.
                                                                        We sought to dive much deeper and examine how advances in
Content Will Drive Awareness, Not Advertising
                                                                        Internet technologies—specifically in online activity, social media
As a result, we predict savvy marketers and publishers will start to
                                                                        usage, ecommerce habits and mobile access—were changing the
merge tactics in the months and years ahead. Content, in our view,
                                                                        way connected consumers engaged online and the impact of those
will become advertising—both for brands looking to reach and
                                                                        behaviors on the industry.
engage consumers and for publishers who will look at content as
an acquisition vehicle for a broader audience.

In this uncharted territory, distribution must evolve into a science,
as reaching consumers in a fragmented, personalized environment
will become increasingly complex. Brands will need new tools and




FEED: The Razorfish Consumer Experience Report / 2008
Behavior Trumps Demographics Online:
Connected Consumers Span Ages, Geography
In June 2008, Razorfish surveyed 1,006 U.S. consumers (56% female,
44% male) in four age groups to understand their digital desires,
frustrations and consumption habits.

The respondents were evenly split geographically between 10 U.S. metros
and broader geographic representation (49% and 51%, respectively).

To avoid duplicating the general work of Pew, Forrester and other
research firms, our goal was to survey what we call “connected
consumers.” These are the people our clients are most interested in
understanding and reaching. Key characteristics include:

	 •	Access	to	broadband

	 •	Spent	$200	online	in	the	past	year	(travel,	Netflix,	tickets,	
                                                                          /* More surprisingly, 91% of these
    Amazon gifts, etc.)                                                   consumers use one of the five major
	 •	Visited	a	“community	site”	(MySpace,	YouTube,	Facebook,	
                                                                          Internet portals—Google, Yahoo!,
    Classmates, Wikipedia, etc.)

	 •	Consumed	or	created	some	form	of	digital	media,	such	as	
                                                                          MSN, AOL and Ask.com—to start
    photos, videos, music or news                                         their online experiences. */
Based on previous Razorfish consumer research, we have found that
these connected consumers roughly mirror the U.S. population with
broadband access. According to the Pew Internet & American Life
Project, on the whole, about 55% of all Americans today have a high-
speed Internet connection, up from 47% in 2007. This translates to
roughly 165 million people, based on a July 2007 population estimate
from the CIA’s The World Factbook (Total Population: 301,139,947,
July 2007 est.)


Web 2.0 Goes Mainstream: Adoption Accelerates,
Users Aggregate Around Niche Interests
Building upon our findings from last year, we found that consumers
are continuing to customize their digital experiences around their
own personal, niche interests. According to our survey, 64% of
connected consumers have customized the home page of their
choice with content feeds, scheduled updates or other features.
More surprisingly, 91% of these consumers use one of the five major
Internet	portals—Google,	Yahoo!,	MSN,	AOL	and	Ask.com—to	start	
their online experiences.

Google is the favorite of these consumers, with 37% choosing either
Google.com or iGoogle as their home page.




 I just got a new mountaIn bIke! sweet!                                                                     15
Blunting the Edge: Formerly “Digerati”                  Video Is the Internet Star: Online Video
Technologies Find Mainstream Appeal                     Consumption Explodes, Consumers
Connected consumers are continuing to                   Open to Advertising
adopt Web 2.0 features and functions at                 Online	video	consumption	by	connected	
an accelerated pace as formerly “edge”                  consumers continues to soar, as 94% of
technologies are now widely used by the                 respondents reported watching online
mainstream.                                             video with some level of frequency. Nearly
                                                        a third of respondents watch some video
	 •	28%	use	Twitter,	a	relatively	new		
                                                        on a daily basis. Sharing videos, or viral
    communication tool, with some frequency
                                                        usage, appears to drive a large majority
	 •	41%	use	tag	clouds	with	                            of consumption with 84% of respondents
    some regularity                                     indicating they receive videos from peers on
                                                        a frequent basis.
	 •	52%	use	RSS	feeds	with	some		
    regularity                                          Not all of that content is professionally
                                                        produced, either. A slight majority of
	 •	52%	have	shared	bookmarks	with	
                                                        connected consumers (52%) have uploaded
    others through services like del.icio.us
                                                        videos online with some frequency, and
	 •	55%	use	widgets	on	the	computer                     72% have shared videos with their peers.
    desktop with some frequency
                                                        Clearly this poses another challenge
	 •	62%	use	widgets	on	Web	sites	such	                  for publishers, especially broadcast TV
    as Facebook or iGoogle                              networks (NBC, ABC and CBS). They must
	 •	81%	read	“Most	Popular”	or	“Most		                  adapt as the centralized analog model is
    Emailed” links with some frequency                  disintegrating in our new online, networked
                                                        world.	On	a	positive	note	for	both	publishers	
The Widgetized Web                                      and	aggregators	(YouTube,	et	al.),	
We were most surprised to see widespread                consumers are open to viewing advertising
acceptance and frequent consumer                        with their videos, with the majority preferring
usage of Web site widgets. A relatively                 companion banners to pre-roll and newer,
new technology popularized by platforms                 emerging forms of video advertising, such
like Facebook and Google, and providers                 as tickers and interstitials.
like	Slide	and	RockYou,	widgets	are	small	
applications that run on other Web sites
or the computer desktop. Their pervasive                /* Clearly this poses another
use indicates consumer comfort with the
concept of distributed experiences, which               challenge for publishers,
can be consumed wherever and whenever
he or she chooses.                                      especially broadcast TV
This development reinforces our belief that             networks (NBC, ABC and
distribution of content and services will
trump destinations, as both consumers
                                                        CBS). They must adapt
and Internet technologies continue to                   as the centralized analog
evolve. Additionally, it will provide
significant challenges for publishers                   model is disintegrating in
(primarily media and entertainment
companies) who currently have no                        our new online, networked
clear path towards monetizing content
                                                        world. */
distribution across the Web.




FEED: The Razorfish Consumer Experience Report / 2008
SOCIAL MEDIA PROPERTIES USED BY RESPONDANTS
                                                                                                                                                                           67.09%
                                                                                                                               65.43%




                                                              46.13%



                                                 36.14%




                                                                         17.43%
                                                                                                           15.57%
                                                                                    13.52%
                                                                                                                                             8.42%      7.15%
                  5.88%                                                                                                5.68%                                                                     6.46%
   5.09%                       3.72%                                                             3.72%                                                                 2.84%



           BEBO       BLACK PLANET   CARDOMAIN   CLASSMATES   FACEBOOK     FLICKR   FRIENDSTER   LAST.FM   LINKEDIN   MEETUP   MYSPACE   TWITTER     XANGA      YELP           YOUTUBE   OTHER




What You Talkin’ About: The Web Is Social, Killer Apps Connect
People, Enable Conversations                                                                               /* Perhaps the biggest recent change
Perhaps the biggest recent change in Internet behavior is the mass
acceptance of the Web as a social medium. From instant messaging,
                                                                                                           in Internet behavior is the mass
email and “tweets” that enable people to communicate directly,                                             acceptance of the Web as a social
to photo and video services that enable people to share media
effortlessly, to blogging which connects people through non-                                               medium. Instant messaging, email
traditional media, the “killer app,” if you will, is social in nature.
                                                                                                           and “tweets”... enable people to
No publishers benefit more from this trend than social media sites,
like	MySpace,	YouTube	and	Facebook,	which	are	clear	favorites	of	                                          communicate directly. */
connected consumers today.

Some	of	the	tech-set	darlings	like	Yelp,	Twitter,	Last.fm	and	even	Flickr,	                                Regardless of which social media property consumers choose, they
appear to struggle in reaching a broader audience while mainstream                                         are universally spending a massive amount of time interacting with
fare, such as Classmates and Friendster still hold some sway. In                                           each other. The majority of survey respondents (75%) indicate they
addition, connected consumers say they are active in multiple social                                       spend at least one hour a week on these properties, with a large
properties with 68% participating in two or more networks.                                                 number (19%) spending more than seven hours a week on social
                                                                                                           networking sites.

                                                                                                           And not too surprisingly, most consumers are using social networking
                                                                                                           services to connect with others—either actively or passively. Few
                                                                                                           are venturing there for less-social goals, such as finding out about
                                                                                                           new products or services. And despite the proliferation of games
                                                                                                           and applications available on social media sites, user activity
                                                                                                           is still dominated by communicating with friends and updating
                                                                                                           status messages to keep others abreast of personal news and
                                                                                                           developments. But that does not mean that consumers don’t
                                                                                                           believe that there is a role for advertisers on social media sites.




 I should tell people when I hate or love somethIng .                                                                                                                                               17
/* The real value for advertisers is the role of social
     influence in persuading consumers to purchase.
     Nearly half of all respondents (49%) indicate they
     have made a purchase based on a recommendation
     through a social media site. */
                                                                                                                  Respondants who think brands should
     Consumers on Social Network Advertising: Yes, Please!
                                                                                                                   advertise on social media properties
     Interestingly, 40% of survey respondents said they have made a purchase
     based on advertising they saw on a social media site. And the vast majority
     welcome advertising in social media experiences—76% of all consumers think
     a wide range brands like Nike, Virgin and Bank of America should advertise in
     social media.

     Most	tellingly,	the	real	value	for	advertisers	is	the	role	of	social	influence	in	
     persuading consumers to purchase. Nearly half of all respondents (49%)
     indicate they have made a purchase based on a recommendation through
     a social media site.



     The End of Traditional Retailers?: Peer-Driven Recommendation
     and Search Drive Digital Commerce                                                                      Respondants who have made a purchase based on
                                                                                                            a recommendation through a social media property
     As we learned last year, connected consumers increasingly rely on peers for
     product recommendations, and search (primarily Google) to locate products
     online. This is forcing online retailers to rethink their strategies—optimizing
     for search activity, enabling user-generated content and ratings, and creating
     engaging, valuable digital experiences to differentiate their brand.




                                                               I’m doing
                                                 people what
                                I like to show
                                                                                                                            people are doing
                                                                                                 I like to see what other


                                           ne else is on them
                         Because everyo
                                                                                          d to new ideas
                                                              They help me get expose


                                                  I like to try new things

                                            They help me meet new people
                                                                                                                                   They help me stay in
                                                                                                                                   touch with people I know




10                 20                30                  40                  50                    60                       70                  80

Top Reasons that People use Social Media Properties



     FEED: The Razorfish Consumer Experience Report / 2008
Unfortunately for retailers, the trend of disintermediation    Advice to Retailers: Personalization + Perks
continued at an accelerated pace in 2008. When asked           There are a number of bright spots for retailers.
where they would start their online search for a product
                                                               First, personalized recommendation engines have a profound
less	than	$100,	many	(55%)	preferred	using	a	search	
                                                               effect on connected consumers: according to our survey,
engine. Merely 12% opted for visiting the Web site of
                                                               65% of consumers indicate that they have made a purchase
a known and established retail store.
                                                               based on an automated recommendation triggered by past
For consumers in the market for a product that cost            purchases from a site like Amazon.
$1,000	or	more,	only	44%	preferred	using	a	search	engine.	
                                                               Second, retailer loyalty programs are another bright spot.
Established retailers fared slightly better, with 14% opting
                                                               According to our survey, the same number of consumers
for the Web site of a known and established retail store.
                                                               (65%) indicate loyalty programs that offer “points,” discount
The difference in consumer behavior between high and low
                                                               incentives or discounted shipping for multiple purchases (e.g.
priced items suggests retailer trust and reputation becomes
                                                               Amazon’s	Prime)	highly	influence	purchase	decisions.	Loyalty	
more vital as price goes up. Consumers are willing to pay
                                                               services—such as Best Buy’s Rewards Zone, Amazon Prime,
more for the peace of mind they experience when buying a
                                                               and others—are key if retailers are to thrive in an increasingly
quality product from a trusted source.
                                                               competitive digital environment.
While search clearly dominates the initial online shopping
experience,	peers	are	the	largest	influencers	when	
determining when and what to purchase. The large majority
of consumers (61%) rely on user reviews for product
information and research, with a much smaller group (15%)
preferring editorial reviews.




                                                                                                     Products $100 or less
                                                                                           54.56%    General Search


                                                                                            4.86%    Would ask a friend online using a social network site


                                                                                             7.14%   Would visit a specific ecommerce site


                                                                                           12.30%    Would visit the Web site of a trusted retailer


                                                                                           10.71%    Would use a comparison shopping search engine


                                                                                            9.52%    Would use a product review site


                                                                                             .89%    Other




                                                                                                     Products $1,000 or more
                                                                                           44.09%    General Search


                                                                                           14.00%    Would use a product review site


                                                                                           10.33%    Would use a comparison shopping search engine


                                                                                           14.10%    Would visit the Web site of a trusted retailer


                                                                                           10.13%    Would visit a specific ecommerce site


                                                                                            5.36%    Would ask a friend online using a social network site


                                                                                            1.99%    Other




      Digital property that respondants would use to start their web shopping experience



 I hate hate hate my cable company. hate.                                                                                                             19
Mobile: U.S. Still Developing, Smartphones
                                                        Growing, Apple Makes Major Impact
                                                        Despite huge advances in mobile Internet technology adoption
                                                        since our survey last year, the U.S. is still a developing country
                                                        when it comes to mobile phone usage and digital services.
                                                        But there are signs of change, as more and more connected
                                                        consumers have mobile, Internet-capable devices, and as
                                                        messaging continues to grow in importance.

                                                        While the vast majority of connected consumers have standard
                                                        mobile handsets, 26% have smartphones.

                                                        Apple’s nearly overnight share (6%) of the consumer smartphone
                                                        market is the real surprise. This survey, completed just before the
                                                        launch of Apple’s iPhone 3G, finds the computer maker with a
                                                        market share similar to Windows Mobile (8%) and almost half that
                                                        of RIM’s BlackBerry (12%).

                                                        In terms of feature usage, text messaging is the dominant mobile
                                                        service used by connected consumers today with 87% sending
                                                        and receiving messages on a somewhat frequent basis. Taking
                                                        and sharing photos is also popular, with 82% and 67% partaking,
                                                        respectively.

                                                        Other	mobile	data	services	were	not	quite	as	popular:

                                                        	 •	35%	have	checked	work	email	on	their	mobile	phone

                                                        	 •	43%	have	watched	video	on	their	mobile	phone

                                                        	 •	46%	have	accessed	directions	or	looked	up	a	map

                                                        	 •	47%	have	listened	to	music	on	their	mobile	phone

                                                        	 •	50%	have	checked	personal	email	on	their	mobile	phone

                                                        	 •	51%	have	accessed	a	Web	site	on	their	mobile	phone

                                                        	 •	51%	have	checked	weather,	news	or	sports	headlines	on	
                                                            their mobile phone

                                                        While these are fairly large numbers, the majority of connected
                                                        consumers who do use these services are dabblers, at best, with
                                                        only a small percentage using them with any real frequency. That
                                                        shouldn’t discourage mobile data service providers though, as the
                                                        growth in both capable devices and consumer readiness is on the
                                                        move. We see this space growing by leaps and bounds as handsets
                                                        advance and 3G continues to expand.




FEED: The Razorfish Consumer Experience Report / 2008
Venturing into Uncharted Digital Territory:
Consumers Reward Brands that Break New Ground
Based on our research, we believe U.S. consumers will ultimately
continue to accelerate their adoption of Internet technologies in the
near future and will actively look for brands, products and services
that can satisfy them in this new, networked digital landscape. Key
implications for marketers, advertisers and publishers to consider:

Digital Behavior Defies Age: We found today’s connected
consumers equally distributed across all age ranges, with a
slight skew to older segments. No longer are we seeing Internet
technology adoption rates limited to only certain
segments.	Our	study	found	widespread	acceptance	of	these	new	
service offering and finds older consumers much more likely to
spend money online.

Human Connection Drives Technology Adoption: Consumers use
Internet technologies to connect with each other across a plethora
of sites, tools and media. They express a willingness to dabble
with new, emerging services (Twitter, Flickr) and congregate on
multiple platforms when they become widely accessible (Facebook,
MySpace,	YouTube).		

Distribution Trumps Destination: All signs point to the continuing        Social Media Continues to Evolve: We are still in the early days
disintegration of “one-stop” digital destinations, at least as far as     of social media, with platforms and services in a constant state
consumers are concerned. We’ve found that they don’t want a               of evolution. While this study indicates few consumers are currently
one-size-fits-all solution for their needs. Consumers prefer using        venturing into social media platforms for commercial goals, such
multiple destinations, and then aggregating media and services, via       as learning about new products and services, this is a key area to
simple tools like RSS, into a highly personalized view of their digital   watch in the coming months. We expect to see greater reliance
world. This has massive implications for major publishers, like NBC,      on	social	media	to	influence	purchasing	in	the	near	future	and	not	
CBS, ABC, and CNN, who are now forced to completely rethink the           just from friends, but also from brands. This might even come full
way they reach consumers in a fractured distribution environment.         circle, shortly, where brands will regain some modicum of control
                                                                          and credibility if they can figure out how to play meaningfully in this
                                                                          space	moving	forward.	Our	best	guess	is	that	the	notion	of	a	social	
                                                                          media “campaign” will be jettisoned, and brands will provide richer,
                                                                          more sustainable content and services on an ongoing basis.




 I love my new shoes. They’re lIke leaTher pIllows.                                                                                           21
FEED: The Razorfish Consumer Experience Report / 2008
Designing experiences
                                       for the Facebook
                                       generation by Marisa Gallagher
                                       Facebook may have jumped the shark. MySpace is peaking.
                                       Even Club Penguin is not flying high anymore.

                                       Growth rates of social networks paint the picture clearly.
                                       Though Facebook and MySpace are still seeing record
                                       global traffic, their year-over-year U.S. growth rates have
                                       peaked and are on the decline. April 2008 Nielsen stats
                                       show Facebook dropping below a 56% pace—way down
                                       from the 100%+ growth highs of the 2007 summer. MySpace
                                       logged a miniscule 3% annual growth rate, and Club
                                       Penguin is languishing with an actual 7% decline in growth.




I have resorted to usIng “frIend” as a verb.                                                         23
Do these dwindling numbers for the big networks mean that
     social networking is dead? Not by a long shot.


  What is happening is that the concept of social networking is evolving and
  morphing. It’s now about making the entire Web social instead of just creating a
  ghetto of destination sites where people have to go to socialize. Retailers, news-
  papers, TV networks and even search engines are incorporating “social” into their
  digital strategies and they’re taking cues from the social networks to do it.

    News Feed      Posted Items       status         photos        live feed        events


  Here’s what they’ve learned from
  social networks:
      Share the spotlight.
  People want to feel special and tend to       have read, searched or shared. CNN
  reach out to the things that make them        goes a step further and gives broadcast
  feel that way. So, it’s no surprise that      and digital airtime to user-generated,
  people flock to social networks in droves;    citizen journalist iReports. Nike does it
  they make users feel like the star of         too, by centering its Nike+ site on the
  their own lives. The same desires extend      users’ profiles and the community’s
  to companies, products and even TV            interactions, instead of its shoes. And
  networks. The lesson here is that socially-   Yahoo!, Google, and Coca-Cola go full
  aware companies put customers and             bore—giving their entire home pages
  audiences at the center of their world, or    over to each user to “trick out” with their
  at least make them a part-owner in it. The    own MyYahoo! and iGoogle controls or
  New York Times and most newspapers            Coke bottle designs. In all cases, the key
  do this by simply highlighting the “most      is they make sure the spotlight is on the
  popular” articles other site visitors         customers and not on themselves.


       Leverage the platform, not just the site.
  The most recent rapid expansion on            audience and increase engagement and
  the Facebook and MySpace sites came           usage by simply remembering user pref-
  when they opened up their systems and         erences and planning for distribution. For
  allowed developers to make applica-           this approach to work, the walled-garden
  tions for their sites. Flickr and LinkedIn    Web site should be loosened up enough
  saw increased gains from similar types        to allow the traffic to come in.
  of external hooks, one by pushing out
  “embed code” and Flickr streams, and
  the other by pulling in email contacts
  and pushing a user’s network back out
  to world, making even BusinessWeek
  articles contextually relevant to the
  individual reader (see screenshot). In all
  cases, playing nicely with other systems
  has created opportunities to build an



    1 2 3 4 5    Next




FEED: The Razorfish Consumer Experience Report / 2008
Embrace the network, but beware of the network effect.
The greatest thing about social networks             community cannot be created instantly.
is how they allow you to reach a lot of              You need people to get people, and it
people quickly and tap into the power of             takes a lot of seeding and feeding to
community. Marketers are discovering                 reach a network effect strong enough to
that community can get a company’s                   create a real, working community.
message across faster and more
authentically than traditional media                     It took more than three years for MySpace, YouTube and Facebook to
ever could. This idea fuels the viral                    really take off. Much of their “crazy viral” content sat around for long
superstardom dreams of many YouTube                      stretches too, steadily and stealthily building an audience.
devotees and marketers alike.
It’s a powerful concept for companies—               In the end, a company has to be patient
building a real relationship with their              with community relationships and
influential customers and audiences, and             nudge a bit to get them started. That’s
then empowering those folks to                       normal and well worth the advocacy and
get the word out. The problem is that                authenticity they bring.



      Make it interactive and plan for multiple levels of participation.
Social networks excel at making users do something instead of just consume something.
And they do it best by providing a continuum of ways to interact:

  Low-level: rating, poking, tagging,                The best and most successful sites from
  commenting, subscribing                            Flickr to Facebook to Nike all provide a
  Mid-level: writing statuses, twittering, playing   similarly broad continuum of tools to sup-
  games, adding widgets, uploading photos            port their members’ abilities to connect
  High-level: making videos, writing blog posts      with one another and engage with each
  and reviews                                        other directly. Our own research showed
  Expert-level: moderating groups and message        that almost 90% of users interact regu-
  boards, creating applications, running feeder      larly with the social sites and do so across
  businesses on the social network’s “economy”
                                                     a diverse range of activities.


       Answers to the Following Survey Question:
       “Which of the following actions do you perform on social media sites?
       Choose all that apply.”

      70
                                                            I write messages or post to friends
      60
                                                            I update my status
      50
                                                            I join groups
      40
                                                            I play games
      30
                                                            I download applications
      20
                                                            I create groups
       10
                                                            I do not participate in any of the above
        0




  1 2 3 4 5       Next




I just “frIended” my best frIend from kIndergarten. WoW.                                                                            25
Don’t forget the business model.
  The last and maybe most important              Nike+ and Classmates demonstrate
  lesson social networks have taught us          another solid model for monetizing com-
  comes out of the failures. Many of these       munity selling actual products. LinkedIn,
  sites—including the billion-dollar-baby,       Flickr, enterprising Twitter fans (see the
  YouTube—have had a hard time finding           iPhone App Store screenshot below) and
  sustainable business models. To make a         Craigslist charge for in-demand prosum-
  real difference, the new social Web needs      er and corporate toolsets, while offering
  to have a strong business foundation.          free basic tools to seed the growth of
  Advertising can be a road to riches for        their networks.
  some social networks—and has shown
  some real promise on MySpace and               The Web needs to see even more diverse
  Yahoo!—where there is a mass of users          models come to light—models that sup-
  and extensive use of behavioral targeting.     port the human need for communication
  But, for most social networks, advertising     and connection, while providing a high
  is not the panacea and community build-        enough return to secure a long-term
  ers are going to have to find other ways to    future for the communities being built.
  get a return out of their social investment.




  Running through all these lessons from the Facebook
  phenomenon—the importance of business fundamentals,
  the interactions, the network, the platform and the
  spotlight—the common thread is the need for companies
  to create lasting, valuable relationships with their actual
  customers by giving them a voice and responding to their
  desire to engage. Facebook users are generally OK with
  the corporate game; they just want their seat at the table.




FEED: The Razorfish Consumer Experience Report / 2008
I thInk I’m gettIng the hang of thIs.   27
FEED: The Razorfish Consumer Experience Report / 2008
by Kyle Outlaw




                                                                                                                                             ics of world-
                                                                                                                         innovation. Statist
                                                                                                U.K. in mobile wireless                          see three
                                                                               a, Japan and the                             few years should
                                                            tries such as Kore                            owever, the next
                                       U.S. is behind coun                             pport this view. H
                    rception that the                               ures appear to su              the global mobilit
                                                                                                                      y landscape.
   It’s a common pe              obile browsin  g and gaming feat               nificant impact on
                     S, MMS, m                                omise to have sig
    wide usage of SM                     ile industry that pr
                      ts in the U.S. mob
    major developmen



I am beached In mauI.                                                                                                                                        29
Should you pay $700 for a phone? The LG Prada
                                                    phone is one of the many iPhone killers being
                                                    released this year.




                                                                  Design Rules
                                                                  The first major development is in mobile user experience. For the past
                                                                  decade, prospective “mobilists” in the U.S. have been accustomed to steady
                                                                  advances in user-centered design for PC and Web-based applications.
                                                                  Combine this with the poor design quality of most mobile applications, and
                                                                  one can see why most users haven’t been inclined to use a phone for anything
                                                                  beyond voice services.

                                                                  With the introduction of the iPhone, however, Apple set the bar for device
                                                                  simplicity, and the handset community is now being forced to play catch-up.
                                                                  The iPhone shattered the long-held notion that cell phones must be
                                                                  intrinsically difficult to operate. In response, several would-be iPhone killers
                                                                  have already been released, including: the Samsung F700, the LG Prada, the
                                                                  Sony Ericsson W880 Walkman, the Meizu M8, the HTC Diamond and the
                                                                  Openmoko Neo.



FEED: The Razorfish Consumer Experience Report / 2008
Meizu M8




                            Samsung F700




                                                 Platform Wars
                                                 The second major development is the wave of innovation often referred to as
                                                 the “American Idolization” of mobile application development, which began
                                                 with Google’s “Android Developer” contest. This contest offered up to $10
                                                 million to developers as an incentive to create applications for its as-yet-to-
                                  Openmoko Neo
                                                 be-released platform. It was soon overshadowed by the $100 million iFund,
                                                 sponsored by venture capitalists Kleiner, Perkins, Caufield & Byers, which
                                                 awarded money for iPhone applications and even whole start-up ideas. Later,
                                                 not to be outdone, BlackBerry announced its $150 million BlackBerry Fund.

                                                 These competing sources of funding have made the development cost per
                                                 application quite low, as the award money is distributed among thousands
                                                 of developers. Moreover, whichever platform gets the most developers cod-
                                                 ing for its platform can set the standard. The net effect? These competitions
                                                 have kick-started a wave of innovation within the wireless industry in the U.S.



I don’t know why I’m stIll updatIng my status.                                                                               31
T-Mobile G1




                                HTC Diamond
                                                                      Sony Ericsson
                                                                      W880 Walkman




FEED: The Razorfish Consumer Experience Report / 2008
Open Access and 3G
                   The third major development is Web service among consumers on a global
                   scale. This will complete the convergence of the PC and the phone by the end
                   of this decade.

                   Expect to see the “mashup” ethos of Web 2.0 (think Facebook apps, in par-
                   ticular) extend into the mobile arena. The result will be numerous new and
                   innovative products and services that our clients will provide to existing cus-
                   tomers and new, unforeseen customer bases.

                   iPhone Is Only the Beginning
                   While the iPhone represents a significant milestone in the history of mobile, it
                   is unclear whether it will ultimately dominate the smartphone market, even
                   here in the U.S. The so-called “iPocalypse”—in which thousands of customers
                   suffered various activation woes—drew attention to the challenges of scaling
                   a mobile platform. One device manufacturer may have difficulty supporting
                   an entire platform on its own (BlackBerry, take note).

                   Platform agnosticism—enabling a platform to run on multiple devices—may
                   yet prove to be the best long-term survival strategy. Will Apple choose to
                   separate software from device and make its OS available on other devices, or
                   is it doomed to repeat history as with its refusal to license its GUI to Microsoft
                   back in the 80s? Time will tell. Meanwhile, the iPhone is probably just the tip
                   of the iceberg as we make the transition to an age of disruptive mobility.

                   The true impact on the global mobility landscape will come from the criti-
                   cal mass generated by focus on user experience, innovation from competing
                   mobile platforms and newly available device-agnostic wireless spectrum. The
                   next wave of 3G-enabled smartphones will provide whole new opportunities
                   for interactive agencies and their clients to create mobile applications leverag-
                   ing social networking, the semantic Web, video games and beyond.




I am now the envy of all of my co-workers.
Guess that’s why.                                                                                       33
More
                                                        If it’s not giving itself awards for creativity
                                                        (and sometimes results), or taking a nostalgic
                                                        look at its glorious past, it’s speculating on its
                                                        relevance and future:
                                                          Is TV advertising dead?
                                                             What is the agency of the future?
                                                                   Is there such a thing?

                                                            Extremes are always more interesting. However,




Value
                                                        we’re increasingly drawn to something that’s
                                                        really different: the emergence of advertising as a
                                                        service.
                                                             What is advertising as a service? It’s any-
                                                        thing that allows the consumer to do some-
                                                        thing better than he or she could before. It
                                                        solves a problem or creates a behavior that
                                                        the user finds natural, even addictive.
                                                           Let’s look at three specific examples of what
                                                        compelling services can do for the consumer:
                                                        offer inherent utility, enhance sociability and




for Your
                                                        create a meaningful connection above and be-
                                                        yond the message received.
                                                                   Continues on next page




Message
   By Brandon Geary

FEED: The Razorfish Consumer Experience Report / 2008
While limited in their use by advertisers so far,    The Human Race makes every user feel that he
 Bringing Utility                                                                                                                                                A
                                                     we’re beginning to see the rise of location-based      or she is part of a global movement, whether
                                                     services. Seattle’s Urban Spoon has created a          that person is running in Boston or Beirut. An ad
  When we troll the list of applications available   highly useful application that takes advantage of      campaign alone would be hard-pressed to do that.     B
on Facebook and MySpace, we’re surprised by          the iPhone’s GPS capabilities and motion sensor.
(a) how few have more than two users, and (b)                                                                                                                    C
the number of countdown widgets.                                                                             Making a Meaningful Connection
   Does anyone really need a                                                                                                                                     D
   countdown to the Super Bowl                                                                                 Personalization is increasingly mainstream
   on their desktop?                                                                                        as non-sneakerheads customize shoes on Nike          E
        Conversely, some of the most used
                                                                                                            iD. Even Dell’s basic line of laptops comes in
         applications are the most useful.                                                                  multiple color options. So often companies get       F
                                                                                                            caught up in the operational challenges that
                                                                                                            personalization creates. Can we really person-
   However, one that doesn’t have as many                                                                                                                        G
                                                                                                            alize denim? Can every car be as customizable
users as its usefulness would suggest is
                                                                                                            as the Mini?
the Visa Business Network. Small business                                                                                                                        H
                                                                                                               Toyota Scion buyers are particularly moti-
owners have historically provided a challenge
                                                                                                            vated by personalization. But their Scion Speak
to financial services brands: they’re a diverse
                                                                                                            site doesn’t rely on Toyota to deliver an infinite   I
demographic, they have a diverse set of needs
                                                                                                            number of design options for the car. Instead, it
and they can represent more work than reward            It takes about 30 seconds to determine where        offers a more elemental service—the tools and        J
if a brand gets it wrong.                            you are and gives restaurant advice with a Magic       inspiration to develop your own crest.
                                                     8-Ball-like shake of your iPhone. Today, it’s not
  The Visa Business Network aims to leverage
what social networks do best—connect people
                                                     tied to a brand. But certainly its functionality                                                            K
                                                     has significant potential for a number of retail
—in a way that helps small businesses grow           categories. Urban Spoon for Starbucks would be nice.                                                        L
their customer base. Visa gives new registered
users of the application $100 to create targeted                                                                                                                 M
advertising on Facebook.                              Enhancing Sociability
                                                                                                                                                                 N
                                                       Nike+ is well-worn territory in the advertising-
                                                     as-service conversation. It’s both a product and
                                                     community that transforms running. But what                                                                 O
                                                     makes it really interesting is the way Nike+
                                                     creates a platform for even more services.                                                                  P
                                                       Nike’s Human Race is an event that provides            Most importantly, Scion Speak illustrates how
                                                     a real service, particularly to new or fitness-        a brand reliant on personalization is providing a
                                                                                                                                                                 Q
                                                     oriented runners. It allows people to train for the    meaningful service without forcing the hand
                                                     race with a virtual coach, challenge other runners     of production. Thinking beyond the message
                                                                                                            to create services requires a different strategic    R
                                                     and run the Nike+ Human Race anywhere.
                                                                                                            lens from that supported by the briefing
                                                                                                            processes of the typical advertising agency.         S
                                                      It completely upends the notion of
                                                      training and signing up for a run,
  Its Resource Center aggregates small-busi-                                                                   It’s still a                                      T
                                                      which can be a lonely experience indeed.
ness-related content and management-related                                                                    message-driven
tools. And the network is designed to link small-                                                                                                                U
business people in a friendly, non-predatory way.
                                                                                                               advertising world.
                                                                                                                                                                 V
                                                                                                              But as consumers continue to spark to things
                                                                                                            that are useful, enhance their ability to connect
                                                                                                            with others and make a meaningful connection         W
                                                                                                            with the product or brand, the advertising
                                                                                                            industry may find itself leading an inventive, not   X
                                                                                                            just creative, revolution.
                                                                                                                                                                 Y

                                                                                                                                                                 Z



 I am headed back to work.                                                                                                                                  35
P




FEED: The Razorfish Consumer Experience Report / 2008
PUTTING

  BACK “                                    It’s true, Jakob. People aren’t



    ON
                                            reading our Web pages; most
                                            of our tediously crafted relics
                                            of desktop publishing and



   THE
                                            ubiquitous Web 2.0-ness sit
                                            inactive, gathering digital dust like




 SHELF
                                            awkward, long-form textbooks
                                            in languages that no one really
                                                              “
                                            speaks anymore.




  I have a new perspectIve after a week of MaI taIs.                                37
Life as a famous usability critic is far from a rock star lifestyle.
                     However, it is certain that Mr. Nielsen has curmudgeoned his
                     way right into the Amazon order of every technoratus in the
                     world. No one is safe from his guiding principles of usability.
                     To be clear, he’s been a great store of knowledge for those
                     redesigning or optimizing their Web sites in the past decade.
                     Truth is, though, even elaborate eye-tracking studies, heat
                     maps and endless iterative design sessions based on your
                     current Web site don’t provide the answers for designing
                     tomorrow’s customer experience.

                     You	see,	everyone’s	favorite	grumpy	old	usability	expert	
                     has gathered all the evidence—but prefers to tell us how
                     to configure standard page building blocks into a standard
                     Web page instead of helping us forge forward in the work of
                     designing customer experiences. Let’s put Jakob back on
                     the shelf, next to our other reference material, and design
                     what our customers demand—a great experience.




                     Designing Answers and Exploration:
                                                            The New Building Blocks
                                                                                            Jakob says:
                                                                                            People don’t read your Web sites; use
                                                                                            a different editorial style and make your
                                                                                            pages “scannable.”

                                                                                            We say:
                                                                                            Throw away your concept of primarily
                                                                                            designing “pages” as building blocks
                                                                                            and start designing experiences.

                                                                                            The slickest, most Web-ready editorial
                                                                                            style won’t help a poorly designed
                                                                                            experience. People aren’t reading our
                                                                                            Web pages; most of our tediously
                                                                                            crafted relics of desktop publishing and
                                                                                            ubiquitous Web 2.0-ness sit inactive,
                                                                                            gathering digital dust like awkward,
                                                                                            long-form textbooks in languages that
                                                                                            no one really speaks anymore. The
                                                                                            answer to this doesn’t lie in a new
                                                                                            editorial style for the page; the answer
                                                                                            is to altogether stop launching your
                                                                                            design activity around pages as the
                                                                                            medium.



FEED: The Razorfish Consumer Experience Report / 2008
Let’s design smaller and purpose-driven
information—give your customers the
answers they’re searching for. We need
to build frameworks that power both
storytelling and answer-seeking to occur.
The information you provide—story
information and answer information—are,
in effect, the system you provide. The
system should carry the user via story—
and display answers in context of the
larger customer experience.




                                            What’s New?
                                            Before you start designing, put away your site map
                                            and screen list; those artifacts are evidence of the old
                                            experience. Create a new one, the right one.

                                            Design the new customer experience as a map of interactions.
                                            The new experience might be a conversation; it might be a
                                            series of decisions made by the user; it might be an interactive
                                            storytelling session. Understand what the customer needs, and
                                            just design that.

                                            “What about all my current content?” First, design the new
                                            experience’s stories and answers. Then, decide what
                                            content can be used going forward.




 I am askIng the tough questIons.                                                                          39
Organic Can Be Good:
               Special Purpose Experiences for
                        Incremental Innovation
                     Jakob says:
                     Web sites must focus on simplicity—      applications	provide	answers.	Your	
                     users often aren’t committed enough to   specially-purposed Web experience
                     become engaged in features.              will lose much of its simple elegance if
                                                              you try to design everything in context
                     We say:                                  of	everything	else.	Your	concept	for	a	
                     Design simple, elegant features and      new customer experience will invariably
                     services for your customers; design      have new technology and interface
                     to possibly be independent from your     requirements—design this experience
                     existing digital customer experiences.   and build it independently to quickly
                                                              address the immediate need—and if
                     Don’t make customers sift through
                                                              the special-purpose tool works, then
                     your undoubtedly comprehensive Web
                                                              work on putting it into context next.
                     site every time for calculators, FAQs,
                     trip planners or buyers guides: these




FEED: The Razorfish Consumer Experience Report / 2008
What’s New?
Incrementally improve digital customer experiences, and
build new customer experiences that give your customers
exactly (and only) what they need—independent of other
Web experiences.

Embrace common navigational and interaction themes
across digital experiences, when possible. Do it now, or do it
when you move to integrate—you can decide when.

Don’t limit the vision of the new application by making it
conform to your status quo when it’s only just an idea.




 I am challengIng the status quo.                                41
Design from the Inside Out:
                                                 Semantic Structures

                    Jakob says:                                  This will seem like a very technical
                    Users are lazy. Don’t expect their           exercise—defining content, or data,
                    interactions to build meaning in your        relationships in a very structured way—
                    customer experiences.                        and that’s okay. Use these relationships
                                                                 to design interfaces that expose
                    We say:                                      these objects as needed. Make these
                    We agree. We’re lazy. But don’t stop         meaningful structures yield answers.
                    there. Design a system from the inside       Don’t implement “tags” that just yield a
                    out—define taxonomy, describe the            search result of “pages” that happens
                    nature of content objects and their          to mention a specific word/tag; use
                    behaviors. Design the relatedness            content relationships to generate
                    between the various parts of what will       meaningful interactivity. A structured
                    ultimately be a system. Don’t just rely      metadata system links content and
                    on user tagging or search algorithms to      applications together in a way that
                    generate real relevance in experience.       allows pages to “self-assemble,” based
                                                                 on user segmentation, process state
                    Build ontology for each experience.
                                                                 or preference, wrapping the most
                    Let customer needs, as described by
                                                                 pertinent content around the ruling
                    the customer, provide a guideline for
                                                                 context of the experience.
                    what’s most important in the experience.
                    Provide a clear language for how objects     For example, allow the content to
                    will be described, and build a framework     tell the user a story about a vacation
                    that illustrates the relationships between   package—and surface things like
                    all the moving parts of the experience.      pricing or configurations as content
                                                                 objects users can dive into when
                                                                 they’re good and ready—in context.




FEED: The Razorfish Consumer Experience Report / 2008
What’s New?
Build a system language and a relational model for content
objects used in an experience.

Relate	content	via	metadata	systems	that	are	flexible	and	
easy to evolve.

Take special care to surface important, answer-yielding
objects to the user—don’t bury or replicate this information
across pages and hope they’re displayed prominently
enough to the user. Context will demonstrate meaning
to the user.

Use the self-assembling experience system to power
meaningful uses of segmentation and personalization.




Goodbye for Now, Jakob.
We’re Busy Designing Experiences, First.
There’s no doubt about it, Jakob Nielsen has reached Tron
status in the good he’s done for the user. That said, use him
wisely. Let’s not limit our vision to effective Web editorial
styles, properly ordered Cancel and Save buttons, and left-
aligned lists of mixed capitalization blue links. Let’s design
customer experiences that start and end with, well, the
customers’ goals and needs—and let’s start with a blank
slate. Use storytelling and interaction building blocks—not
the building blocks of desktop publishing.




 I am the most productIve person. possIbly ever.                 43
FEED: The Razorfish Consumer Experience Report / 2008
How Micro-Interactions Are Changing
                                           the Way We Communicate Online
                                           By Shiv Singh




                                           There was an uproar in September 2006 when Facebook
                                           launched News Feed, a feature that simply summarized
                                           a user’s activity on Facebook in a sentence or a few pho-
                                           tographs. Many users were enraged by this “invasion” of
                                           privacy. In fact, one of the many groups on Facebook
                                           protesting the feature had 284,000 members. Today,
                                           News Feed is incredibly popular and is credited as a key
                                           driver in Facebook’s exponential growth.




I belIeve It’s tIme for a twItter break.                                                           45
Six months later, in the spring of 2007, a tiny micro-          Against this backdrop, it’s no surprise our 2008 Digital
blogging service called Twitter, which had been building        Consumer Behavior Study shows micro-interaction tools
influential fans for several months, went “viral” at South by   moving into the mainstream. An important trend often lost
Southwest Interactive and became a true Web phenomenon.         in the inevitable hype is that micro-interactions aren’t just
With 2.2 million accounts today, Twitter continues to grow      about niche startups attracting tons of attention but about a
aggressively, although demand for the service has sometimes     fundamentally different way of communicating, which serves
exceeded its capacity. Not only has Twitter helped an Ameri-    as an engine for social influence marketing. The trend is
can tourist get of out of an Egyptian jail, but it was also a   Twitterific, but it’s not just about Twitter.
mission-critical news source during the San Diego fire in
October 2007 (see #sandiegofire on Twitter).                    At the heart of micro-interactions is the belief that imme-
                                                                diacy, simplicity, voyeurism and constant communications
                                                                matter. The success of the tools lend credence to the notion
                                                                that quick, possibly frivolous, short bursts of communication
                                                                are just as useful as more measured, reflective communica-
                                                                tions. This is fuelling more adoption. Another key factor is

               “To think of
          micro-interactions as just
           the next generation of
                                                                that these micro-blogging tools also allow for interpretive
                                                                flexibility; they let users really determine how to use them,
                                                                and in doing so, shape their very definition.
         communication tools—like
          SMS on steroids—misses                                To think of micro-interactions as simply the next gen-


                                ”
                 the point.                                     eration of communication tools—like SMS on steroids—
                                                                misses the point. Sites like Twitter have forced digital
                                                                designers to rethink the interactions for large-scale Web
                                                                sites as well: an experience does not need to be isolated
                                                                from the broader social Web and other people.




FEED: The Razorfish Consumer Experience Report / 2008
“ Brevity makes
                                                                                            the message more
                                                                                               powerful.
                                                                                                            ”
Micro-interactions are a dynamic form of social influence
marketing. With time-shifting, information overload, permanent
connectivity and the proliferation of communication channels,
consumers are moving toward shorter micro-interactions.

With initiatives like OpenSocial and Facebook Connect,         The challenge for marketers is in recognizing that while
all Web experiences can and will become Twitterific in         more communications are happening in the form of
some fashion, and they should be. Web experiences will         micro-interactions, the medium poses significant limits
need to support communication dynamics that allow us-          on marketing options. Most of these interactions today
ers to engage in something and report back to their com-       take place on niche services like Twitter, but they will
munities in a Twitter-like fashion. Because they have the      increasingly migrate to large-scale Web sites as consum-
portability of a social graph, these micro-interactions will   ers demand to be able to judge quickly and share their
take place anywhere on the Web as people interact with         opinions even quicker. Recipients also appreciate that
their friends in more locations.                               brevity makes the message more powerful. Some forward
                                                               thinking marketers like Southwest Airlines, Zappos.com
Micro-interactions are a dynamic form of social influ-         and JetBlue have passionately embraced the new medium.
ence marketing. With time-shifting, information over-          According the CEO of Zappos.com, nearly half of the
load, permanent connectivity and the proliferation of          company’s employees are active on Twitter. The payoff,
communication channels, consumers are moving toward            however, has yet to be seen. How marketers will encour-
shorter micro-interactions. They often prefer the short        age positive social influence in these environments is an
bursts of interaction through which strong, defini-            important question and one that will take time, trial and
tive opinions can be articulated. These opinions have          error to discover.
an oversized influence. This means that it is now easier,
quicker and more meaningful for consumers to socially
influence each other as they make product purchase and
brand affinity decisions. Tools in the micro-interactions
realm allow for social influence because they demand
little of the sender and even less of the recipient.




 I don’t remember how I kept In touch before.                                                                         47
FEED: The Razorfish Consumer Experience Report / 2008
How Tiny Applications Are
                               Remaking the Future of the Web




                                                                By
                                                                Garrick
                                                                Schmitt




I have been told that I seem lIke the bloggIng type.                      49
“Widget” is a horrible term.
                                   “Widget” is a horrible term; “gadget” is no better. Both conjure
                                   up whimsical images of quirky digital gewgaws or doodads—
                                   like a Chumby. Toys, really. But silly names aside, it would be
                                   foolish to underestimate the power of these tiny Web applica-
                                   tions, because with every consumer download and interaction
                                   (of which there are literally hundreds of millions), widgets are
                                   remaking the Internet.




  What’s a Widget?
  The best description of widgets comes to us from David Lenehan, who wrote extensively
  on the subject in “World Wide Web of Widgets” on the tech blog, ReadWriteWeb:

       “A Web widget can be best described as a mini application that can add functionality
       to your Web page, blog, social profile, etc. If you find a widget that you like, you
       simply copy and paste some code and add it to the HTML of your Web page. Photo
       galleries, news, videos, advertising, mp3 players and pregnancy countdown tickers!
       You name it, there is probably a widget that does it.”

  In essence, widgets put users in control of content, services or functionality, and allow them to
  access that content, service or functionality whenever and wherever they choose. According
  to our Digital Consumer Behavior Study, 63% of consumers use Web widgets with some
  frequency, and 55% use desktop widgets (via Adobe Air, Vista or Mac OS) with some frequency.

  However, we believe usage is much higher than consumers report. The vast majority of
  Internet users interact with widgets every day—they may just not know it. The most
  common: the YouTube video player, which created a whole new way for content
  creators to distribute video widely and virally across the Web.




FEED: The Razorfish Consumer Experience Report / 2008
The New Breed of Widgetry
But where the YouTube player resides on the simpler end of the spectrum, there is a whole new, more advanced breed of
widgets that act more like applications—or are, in fact, tiny applications that are highly interactive. It’s these applications
that are changing the way we look at the Web.




                                                              a.




                                                                                                                 b.




                                                                          c.




Some of our favorites
a. The NBA Widget library enables users to b. The Yahoo!	Finance	widget for Apple’s                 c. The Super Wall Facebook widget,
   track highlights, standings, favorite teams,  iPhone provides stock quotes, charts                  created by RockYou (one of the new
   players and even playoff brackets without     and news via data feeds accessed over                 breeds of widget/application platforms),
   ever having to visit the league’s Web site at cellular networks.                                    enables users to share content from any
   NBA.com.                                                                                            third-party application with their friends’
                                                                                                       Super Walls. It boasts nearly four million
                                                                                                       active users on Facebook today.




I wonder what people mean by that.                                                                                                                   51
Rethinking Web Services,
  Networks and Viral Distribution
   The proliferation of widgets, whether on Facebook or the Web,           ated a revolution—or at least a mini-economy. According to Adon-
   is taking off with consumers because they take advantage of the         omics.com, in August 2008, there were 782,039,975 installs across
   highly decentralized, interconnected nature of the Internet. In so      34,676 apps on Facebook, with over 200,000 developers currently
   doing, they are changing the landscape for content publishers like      evaluating the platform.
   NBC, ABC, CBS, CNN, the New York Times and even the Weather
   Channel, which now need to rethink all of their distribution strate-    All of this activity is starting to make us rethink what a distributed,
   gies to reach a highly-fractured audience.                              widget-fueled future could look like and the impact it may have on the
                                                                           Internet landscape. One could argue that we are seeing a third wave
   Facebook and a number of widget platform providers, such as             of software properties—propagated by RockYou—that is differentiated
   Slide, RockYou and Zynga are leading the revolution. In May 2007,       from previous waves based on customization, interactivity and viral
   Facebook opened its platform to third-party developers and cre-         distribution.




                                                                                                 Applications & Widgets
         Customization, Interactivity & Viral Nature




                                                                          Web Services




                                                       PC Software




                                                                              Time




FEED: The Razorfish Consumer Experience Report / 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008
Razorfish - FEED 2008

More Related Content

What's hot

10 Trends for 2013
10 Trends for 201310 Trends for 2013
10 Trends for 2013dentsu
 
How Digital Transformation Navigates Disruption to Chart A Better Course to t...
How Digital Transformation Navigates Disruption to Chart A Better Course to t...How Digital Transformation Navigates Disruption to Chart A Better Course to t...
How Digital Transformation Navigates Disruption to Chart A Better Course to t...Dana Gardner
 
The Future Shape of Digital | Chartered Institute of Marketing
The Future Shape of Digital | Chartered Institute of MarketingThe Future Shape of Digital | Chartered Institute of Marketing
The Future Shape of Digital | Chartered Institute of MarketingiStrategy
 
SXSW: 10 Trends in 2015 - Havas
SXSW: 10 Trends in 2015 - HavasSXSW: 10 Trends in 2015 - Havas
SXSW: 10 Trends in 2015 - HavasHavas
 
Most contagious 2013
Most contagious 2013Most contagious 2013
Most contagious 2013Contagious
 
Insights: Interviews on the Future of Social Media - Edited by Anil Dash & Gi...
Insights: Interviews on the Future of Social Media - Edited by Anil Dash & Gi...Insights: Interviews on the Future of Social Media - Edited by Anil Dash & Gi...
Insights: Interviews on the Future of Social Media - Edited by Anil Dash & Gi...Brian Solis
 
The End of Business as Usual Rewire the Way You Work to Succeed in the Consum...
The End of Business as Usual Rewire the Way You Work to Succeed in the Consum...The End of Business as Usual Rewire the Way You Work to Succeed in the Consum...
The End of Business as Usual Rewire the Way You Work to Succeed in the Consum...Brian Solis
 
Powerful Statistics - Top 50 Megatrends Affecting Every Business
Powerful Statistics - Top 50 Megatrends Affecting Every BusinessPowerful Statistics - Top 50 Megatrends Affecting Every Business
Powerful Statistics - Top 50 Megatrends Affecting Every BusinessAdRoll
 
We Are Social: Think Forward 2016
We Are Social: Think Forward 2016We Are Social: Think Forward 2016
We Are Social: Think Forward 2016We Are Social
 
Daring to be_digital seminar_5th march edinburgh
Daring to be_digital seminar_5th march edinburghDaring to be_digital seminar_5th march edinburgh
Daring to be_digital seminar_5th march edinburghPrecedent
 
7 top technology trends and what they mean for brand experience
7 top technology trends and what they mean for brand experience7 top technology trends and what they mean for brand experience
7 top technology trends and what they mean for brand experienceJack Morton Worldwide
 
Sxsw 2017 Epsilon Agency Recap
Sxsw 2017 Epsilon Agency RecapSxsw 2017 Epsilon Agency Recap
Sxsw 2017 Epsilon Agency RecapSteven Harries
 
Curiosity Stop Special: Techcrunch Disrupt 2016
Curiosity Stop Special: Techcrunch Disrupt 2016Curiosity Stop Special: Techcrunch Disrupt 2016
Curiosity Stop Special: Techcrunch Disrupt 2016We Are Social
 
Daring to be_digital seminar_5th march edinburgh
Daring to be_digital seminar_5th march edinburghDaring to be_digital seminar_5th march edinburgh
Daring to be_digital seminar_5th march edinburghPrecedent
 
Top 10 future trends in social media engagement
Top 10 future trends in social media engagementTop 10 future trends in social media engagement
Top 10 future trends in social media engagementCustomer Centria
 
Planet of the Apps - How messaging apps conquered the world
Planet of the Apps - How messaging apps conquered the worldPlanet of the Apps - How messaging apps conquered the world
Planet of the Apps - How messaging apps conquered the worldGood Rebels
 
What's Next: Trends for 2020
What's Next: Trends for 2020What's Next: Trends for 2020
What's Next: Trends for 2020Ogilvy Consulting
 
Edelman Mobility Quarterly: Edition One
Edelman Mobility Quarterly: Edition OneEdelman Mobility Quarterly: Edition One
Edelman Mobility Quarterly: Edition OneEdelman Digital
 
Web 2.0 fails to produce cash
Web 2.0 fails to produce cashWeb 2.0 fails to produce cash
Web 2.0 fails to produce cashDan Romescu
 

What's hot (20)

10 Trends for 2013
10 Trends for 201310 Trends for 2013
10 Trends for 2013
 
How Digital Transformation Navigates Disruption to Chart A Better Course to t...
How Digital Transformation Navigates Disruption to Chart A Better Course to t...How Digital Transformation Navigates Disruption to Chart A Better Course to t...
How Digital Transformation Navigates Disruption to Chart A Better Course to t...
 
The Future Shape of Digital | Chartered Institute of Marketing
The Future Shape of Digital | Chartered Institute of MarketingThe Future Shape of Digital | Chartered Institute of Marketing
The Future Shape of Digital | Chartered Institute of Marketing
 
SXSW: 10 Trends in 2015 - Havas
SXSW: 10 Trends in 2015 - HavasSXSW: 10 Trends in 2015 - Havas
SXSW: 10 Trends in 2015 - Havas
 
Most contagious 2013
Most contagious 2013Most contagious 2013
Most contagious 2013
 
Insights: Interviews on the Future of Social Media - Edited by Anil Dash & Gi...
Insights: Interviews on the Future of Social Media - Edited by Anil Dash & Gi...Insights: Interviews on the Future of Social Media - Edited by Anil Dash & Gi...
Insights: Interviews on the Future of Social Media - Edited by Anil Dash & Gi...
 
The End of Business as Usual Rewire the Way You Work to Succeed in the Consum...
The End of Business as Usual Rewire the Way You Work to Succeed in the Consum...The End of Business as Usual Rewire the Way You Work to Succeed in the Consum...
The End of Business as Usual Rewire the Way You Work to Succeed in the Consum...
 
Powerful Statistics - Top 50 Megatrends Affecting Every Business
Powerful Statistics - Top 50 Megatrends Affecting Every BusinessPowerful Statistics - Top 50 Megatrends Affecting Every Business
Powerful Statistics - Top 50 Megatrends Affecting Every Business
 
We Are Social: Think Forward 2016
We Are Social: Think Forward 2016We Are Social: Think Forward 2016
We Are Social: Think Forward 2016
 
Daring to be_digital seminar_5th march edinburgh
Daring to be_digital seminar_5th march edinburghDaring to be_digital seminar_5th march edinburgh
Daring to be_digital seminar_5th march edinburgh
 
7 top technology trends and what they mean for brand experience
7 top technology trends and what they mean for brand experience7 top technology trends and what they mean for brand experience
7 top technology trends and what they mean for brand experience
 
Sxsw 2017 Epsilon Agency Recap
Sxsw 2017 Epsilon Agency RecapSxsw 2017 Epsilon Agency Recap
Sxsw 2017 Epsilon Agency Recap
 
Curiosity Stop Special: Techcrunch Disrupt 2016
Curiosity Stop Special: Techcrunch Disrupt 2016Curiosity Stop Special: Techcrunch Disrupt 2016
Curiosity Stop Special: Techcrunch Disrupt 2016
 
Daring to be_digital seminar_5th march edinburgh
Daring to be_digital seminar_5th march edinburghDaring to be_digital seminar_5th march edinburgh
Daring to be_digital seminar_5th march edinburgh
 
Top 10 future trends in social media engagement
Top 10 future trends in social media engagementTop 10 future trends in social media engagement
Top 10 future trends in social media engagement
 
Landor's T Wade Trends09 13 Dec08
Landor's T Wade Trends09 13 Dec08Landor's T Wade Trends09 13 Dec08
Landor's T Wade Trends09 13 Dec08
 
Planet of the Apps - How messaging apps conquered the world
Planet of the Apps - How messaging apps conquered the worldPlanet of the Apps - How messaging apps conquered the world
Planet of the Apps - How messaging apps conquered the world
 
What's Next: Trends for 2020
What's Next: Trends for 2020What's Next: Trends for 2020
What's Next: Trends for 2020
 
Edelman Mobility Quarterly: Edition One
Edelman Mobility Quarterly: Edition OneEdelman Mobility Quarterly: Edition One
Edelman Mobility Quarterly: Edition One
 
Web 2.0 fails to produce cash
Web 2.0 fails to produce cashWeb 2.0 fails to produce cash
Web 2.0 fails to produce cash
 

Similar to Razorfish - FEED 2008

Razorfish Consumer Experience Report
Razorfish Consumer Experience ReportRazorfish Consumer Experience Report
Razorfish Consumer Experience ReportAdvertime
 
Razorfish Digital Consumer
Razorfish Digital ConsumerRazorfish Digital Consumer
Razorfish Digital ConsumerDan St. Peter
 
Best_Practice_Digital_Signage_Content
Best_Practice_Digital_Signage_ContentBest_Practice_Digital_Signage_Content
Best_Practice_Digital_Signage_ContentGreg Weaver
 
2008: Marketing 2.0 In Action
2008: Marketing 2.0 In Action2008: Marketing 2.0 In Action
2008: Marketing 2.0 In Actionrchopra13
 
Socio-digital evolutions and micro-communities: what business opportunities d...
Socio-digital evolutions and micro-communities: what business opportunities d...Socio-digital evolutions and micro-communities: what business opportunities d...
Socio-digital evolutions and micro-communities: what business opportunities d...Vanksen
 
Jim Hamill Web 20 Intro Overview Jh
Jim Hamill Web 20 Intro Overview JhJim Hamill Web 20 Intro Overview Jh
Jim Hamill Web 20 Intro Overview JhPete Martin
 
Robin Gurney-Brand Engagement Online: Marketing Myth or Nirvana?
Robin Gurney-Brand Engagement Online: Marketing Myth or Nirvana?Robin Gurney-Brand Engagement Online: Marketing Myth or Nirvana?
Robin Gurney-Brand Engagement Online: Marketing Myth or Nirvana?Altex Marketing OÜ
 
GoingOn Overview 05 2007
GoingOn Overview 05 2007GoingOn Overview 05 2007
GoingOn Overview 05 2007Bernard Moon
 
Digital strategy Report John Lynn
Digital strategy Report John LynnDigital strategy Report John Lynn
Digital strategy Report John LynnJohn Lynn
 
2010 Razorfish Outlook Report
2010 Razorfish Outlook Report2010 Razorfish Outlook Report
2010 Razorfish Outlook ReportRazorfish
 
Razorfish Outlook Report 2010
Razorfish Outlook Report 2010Razorfish Outlook Report 2010
Razorfish Outlook Report 2010Plínio Okamoto
 
2010 Razorfish Outlook Report
2010 Razorfish Outlook Report2010 Razorfish Outlook Report
2010 Razorfish Outlook ReportRazorfish
 
2010 Razorfish Outlook Report
2010 Razorfish Outlook Report2010 Razorfish Outlook Report
2010 Razorfish Outlook ReportRazorfish
 
Digital User Experience Strategies: A Roadmap for the Post 2.0 World
Digital User Experience Strategies: A Roadmap for the Post 2.0 WorldDigital User Experience Strategies: A Roadmap for the Post 2.0 World
Digital User Experience Strategies: A Roadmap for the Post 2.0 WorldJeromeNadel
 
The Worlds Leading Independent Agencies 2012 - SAPIENTNITRO PROFILE
The Worlds Leading Independent Agencies 2012 - SAPIENTNITRO PROFILEThe Worlds Leading Independent Agencies 2012 - SAPIENTNITRO PROFILE
The Worlds Leading Independent Agencies 2012 - SAPIENTNITRO PROFILEaasokaku
 
Understanding the Social Customer
Understanding the Social CustomerUnderstanding the Social Customer
Understanding the Social CustomerRyan Turner
 
Do Real People Really Use Tag Clouds?
Do Real People Really Use Tag Clouds?Do Real People Really Use Tag Clouds?
Do Real People Really Use Tag Clouds?Garrick Schmitt
 

Similar to Razorfish - FEED 2008 (20)

Feed08
Feed08Feed08
Feed08
 
Razorfish Consumer Experience Report
Razorfish Consumer Experience ReportRazorfish Consumer Experience Report
Razorfish Consumer Experience Report
 
Razorfish Digital Consumer
Razorfish Digital ConsumerRazorfish Digital Consumer
Razorfish Digital Consumer
 
Feed08
Feed08Feed08
Feed08
 
Best_Practice_Digital_Signage_Content
Best_Practice_Digital_Signage_ContentBest_Practice_Digital_Signage_Content
Best_Practice_Digital_Signage_Content
 
2008: Marketing 2.0 In Action
2008: Marketing 2.0 In Action2008: Marketing 2.0 In Action
2008: Marketing 2.0 In Action
 
Socio-digital evolutions and micro-communities: what business opportunities d...
Socio-digital evolutions and micro-communities: what business opportunities d...Socio-digital evolutions and micro-communities: what business opportunities d...
Socio-digital evolutions and micro-communities: what business opportunities d...
 
Jim Hamill Web 20 Intro Overview Jh
Jim Hamill Web 20 Intro Overview JhJim Hamill Web 20 Intro Overview Jh
Jim Hamill Web 20 Intro Overview Jh
 
Robin Gurney-Brand Engagement Online: Marketing Myth or Nirvana?
Robin Gurney-Brand Engagement Online: Marketing Myth or Nirvana?Robin Gurney-Brand Engagement Online: Marketing Myth or Nirvana?
Robin Gurney-Brand Engagement Online: Marketing Myth or Nirvana?
 
GoingOn Overview 05 2007
GoingOn Overview 05 2007GoingOn Overview 05 2007
GoingOn Overview 05 2007
 
Digital strategy Report John Lynn
Digital strategy Report John LynnDigital strategy Report John Lynn
Digital strategy Report John Lynn
 
2010 Razorfish Outlook Report
2010 Razorfish Outlook Report2010 Razorfish Outlook Report
2010 Razorfish Outlook Report
 
Razorfish Outlook Report 2010
Razorfish Outlook Report 2010Razorfish Outlook Report 2010
Razorfish Outlook Report 2010
 
2010 Razorfish Outlook Report
2010 Razorfish Outlook Report2010 Razorfish Outlook Report
2010 Razorfish Outlook Report
 
2010 Razorfish Outlook Report
2010 Razorfish Outlook Report2010 Razorfish Outlook Report
2010 Razorfish Outlook Report
 
Digital User Experience Strategies: A Roadmap for the Post 2.0 World
Digital User Experience Strategies: A Roadmap for the Post 2.0 WorldDigital User Experience Strategies: A Roadmap for the Post 2.0 World
Digital User Experience Strategies: A Roadmap for the Post 2.0 World
 
The Worlds Leading Independent Agencies 2012 - SAPIENTNITRO PROFILE
The Worlds Leading Independent Agencies 2012 - SAPIENTNITRO PROFILEThe Worlds Leading Independent Agencies 2012 - SAPIENTNITRO PROFILE
The Worlds Leading Independent Agencies 2012 - SAPIENTNITRO PROFILE
 
Understanding the Social Customer
Understanding the Social CustomerUnderstanding the Social Customer
Understanding the Social Customer
 
Infor Prg Social Media Wp
Infor Prg Social Media WpInfor Prg Social Media Wp
Infor Prg Social Media Wp
 
Do Real People Really Use Tag Clouds?
Do Real People Really Use Tag Clouds?Do Real People Really Use Tag Clouds?
Do Real People Really Use Tag Clouds?
 

More from Razorfish

ClientSummit2010_JohanJervoe(Intel)
ClientSummit2010_JohanJervoe(Intel)ClientSummit2010_JohanJervoe(Intel)
ClientSummit2010_JohanJervoe(Intel)Razorfish
 
Stampede (Joe Crump)
Stampede (Joe Crump)Stampede (Joe Crump)
Stampede (Joe Crump)Razorfish
 
ClientSummit2010_MikeBoylson(JCPenney)
ClientSummit2010_MikeBoylson(JCPenney)ClientSummit2010_MikeBoylson(JCPenney)
ClientSummit2010_MikeBoylson(JCPenney)Razorfish
 
ClientSummit2010_EricJillard(Mercedes)
ClientSummit2010_EricJillard(Mercedes)ClientSummit2010_EricJillard(Mercedes)
ClientSummit2010_EricJillard(Mercedes)Razorfish
 
ClientSummit2010_SocialBodyWorkshop
ClientSummit2010_SocialBodyWorkshopClientSummit2010_SocialBodyWorkshop
ClientSummit2010_SocialBodyWorkshopRazorfish
 
ClientSummit2010_PranavMistry(MIT)
ClientSummit2010_PranavMistry(MIT)ClientSummit2010_PranavMistry(MIT)
ClientSummit2010_PranavMistry(MIT)Razorfish
 
ClientSummit2010_HendersonPetrillo(SkilletStreetFood)
ClientSummit2010_HendersonPetrillo(SkilletStreetFood)ClientSummit2010_HendersonPetrillo(SkilletStreetFood)
ClientSummit2010_HendersonPetrillo(SkilletStreetFood)Razorfish
 
ClientSummit2010_MathiasSinn(McDonalds-NeueDigitale)
ClientSummit2010_MathiasSinn(McDonalds-NeueDigitale)ClientSummit2010_MathiasSinn(McDonalds-NeueDigitale)
ClientSummit2010_MathiasSinn(McDonalds-NeueDigitale)Razorfish
 
ClientSummit2010_RussellTaylor(AxeCaseStudies)
ClientSummit2010_RussellTaylor(AxeCaseStudies)ClientSummit2010_RussellTaylor(AxeCaseStudies)
ClientSummit2010_RussellTaylor(AxeCaseStudies)Razorfish
 
ClientSummit2010_MediaMixWorkshop
ClientSummit2010_MediaMixWorkshopClientSummit2010_MediaMixWorkshop
ClientSummit2010_MediaMixWorkshopRazorfish
 
ClientSummit2010_SearchWorkshop
ClientSummit2010_SearchWorkshopClientSummit2010_SearchWorkshop
ClientSummit2010_SearchWorkshopRazorfish
 
ClientSummit2010_MauriceLevyPublicisGroupe
ClientSummit2010_MauriceLevyPublicisGroupeClientSummit2010_MauriceLevyPublicisGroupe
ClientSummit2010_MauriceLevyPublicisGroupeRazorfish
 
ClientSummit2010_CloudWorkshop
ClientSummit2010_CloudWorkshopClientSummit2010_CloudWorkshop
ClientSummit2010_CloudWorkshopRazorfish
 
ClientSummit2010_AgileWorkshop
ClientSummit2010_AgileWorkshopClientSummit2010_AgileWorkshop
ClientSummit2010_AgileWorkshopRazorfish
 
ClientSummit2010_MobileWorkshop
ClientSummit2010_MobileWorkshopClientSummit2010_MobileWorkshop
ClientSummit2010_MobileWorkshopRazorfish
 
Nimble, a Razorfish report on publishing in the digital age
Nimble, a Razorfish report on publishing in the digital ageNimble, a Razorfish report on publishing in the digital age
Nimble, a Razorfish report on publishing in the digital ageRazorfish
 
2010 Razorfish Outlook Report Key Findings
2010 Razorfish Outlook Report Key Findings2010 Razorfish Outlook Report Key Findings
2010 Razorfish Outlook Report Key FindingsRazorfish
 
Anything But Typical: Learning to Love JavaScript Prototypes
Anything But Typical: Learning to Love JavaScript PrototypesAnything But Typical: Learning to Love JavaScript Prototypes
Anything But Typical: Learning to Love JavaScript PrototypesRazorfish
 
Sleeping Giants: Digital Awakens TV and Media
Sleeping Giants: Digital Awakens TV and MediaSleeping Giants: Digital Awakens TV and Media
Sleeping Giants: Digital Awakens TV and MediaRazorfish
 
A Decade in Search
A Decade in SearchA Decade in Search
A Decade in SearchRazorfish
 

More from Razorfish (20)

ClientSummit2010_JohanJervoe(Intel)
ClientSummit2010_JohanJervoe(Intel)ClientSummit2010_JohanJervoe(Intel)
ClientSummit2010_JohanJervoe(Intel)
 
Stampede (Joe Crump)
Stampede (Joe Crump)Stampede (Joe Crump)
Stampede (Joe Crump)
 
ClientSummit2010_MikeBoylson(JCPenney)
ClientSummit2010_MikeBoylson(JCPenney)ClientSummit2010_MikeBoylson(JCPenney)
ClientSummit2010_MikeBoylson(JCPenney)
 
ClientSummit2010_EricJillard(Mercedes)
ClientSummit2010_EricJillard(Mercedes)ClientSummit2010_EricJillard(Mercedes)
ClientSummit2010_EricJillard(Mercedes)
 
ClientSummit2010_SocialBodyWorkshop
ClientSummit2010_SocialBodyWorkshopClientSummit2010_SocialBodyWorkshop
ClientSummit2010_SocialBodyWorkshop
 
ClientSummit2010_PranavMistry(MIT)
ClientSummit2010_PranavMistry(MIT)ClientSummit2010_PranavMistry(MIT)
ClientSummit2010_PranavMistry(MIT)
 
ClientSummit2010_HendersonPetrillo(SkilletStreetFood)
ClientSummit2010_HendersonPetrillo(SkilletStreetFood)ClientSummit2010_HendersonPetrillo(SkilletStreetFood)
ClientSummit2010_HendersonPetrillo(SkilletStreetFood)
 
ClientSummit2010_MathiasSinn(McDonalds-NeueDigitale)
ClientSummit2010_MathiasSinn(McDonalds-NeueDigitale)ClientSummit2010_MathiasSinn(McDonalds-NeueDigitale)
ClientSummit2010_MathiasSinn(McDonalds-NeueDigitale)
 
ClientSummit2010_RussellTaylor(AxeCaseStudies)
ClientSummit2010_RussellTaylor(AxeCaseStudies)ClientSummit2010_RussellTaylor(AxeCaseStudies)
ClientSummit2010_RussellTaylor(AxeCaseStudies)
 
ClientSummit2010_MediaMixWorkshop
ClientSummit2010_MediaMixWorkshopClientSummit2010_MediaMixWorkshop
ClientSummit2010_MediaMixWorkshop
 
ClientSummit2010_SearchWorkshop
ClientSummit2010_SearchWorkshopClientSummit2010_SearchWorkshop
ClientSummit2010_SearchWorkshop
 
ClientSummit2010_MauriceLevyPublicisGroupe
ClientSummit2010_MauriceLevyPublicisGroupeClientSummit2010_MauriceLevyPublicisGroupe
ClientSummit2010_MauriceLevyPublicisGroupe
 
ClientSummit2010_CloudWorkshop
ClientSummit2010_CloudWorkshopClientSummit2010_CloudWorkshop
ClientSummit2010_CloudWorkshop
 
ClientSummit2010_AgileWorkshop
ClientSummit2010_AgileWorkshopClientSummit2010_AgileWorkshop
ClientSummit2010_AgileWorkshop
 
ClientSummit2010_MobileWorkshop
ClientSummit2010_MobileWorkshopClientSummit2010_MobileWorkshop
ClientSummit2010_MobileWorkshop
 
Nimble, a Razorfish report on publishing in the digital age
Nimble, a Razorfish report on publishing in the digital ageNimble, a Razorfish report on publishing in the digital age
Nimble, a Razorfish report on publishing in the digital age
 
2010 Razorfish Outlook Report Key Findings
2010 Razorfish Outlook Report Key Findings2010 Razorfish Outlook Report Key Findings
2010 Razorfish Outlook Report Key Findings
 
Anything But Typical: Learning to Love JavaScript Prototypes
Anything But Typical: Learning to Love JavaScript PrototypesAnything But Typical: Learning to Love JavaScript Prototypes
Anything But Typical: Learning to Love JavaScript Prototypes
 
Sleeping Giants: Digital Awakens TV and Media
Sleeping Giants: Digital Awakens TV and MediaSleeping Giants: Digital Awakens TV and Media
Sleeping Giants: Digital Awakens TV and Media
 
A Decade in Search
A Decade in SearchA Decade in Search
A Decade in Search
 

Recently uploaded

WordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your BrandWordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your Brandgvaughan
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Enterprise Knowledge
 
Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Commit University
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationRidwan Fadjar
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticscarlostorres15106
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsSergiu Bodiu
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Scott Keck-Warren
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr LapshynFwdays
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Patryk Bandurski
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 3652toLead Limited
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):comworks
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr BaganFwdays
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupFlorian Wilhelm
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebUiPathCommunity
 
Powerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time ClashPowerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time Clashcharlottematthew16
 
The Future of Software Development - Devin AI Innovative Approach.pdf
The Future of Software Development - Devin AI Innovative Approach.pdfThe Future of Software Development - Devin AI Innovative Approach.pdf
The Future of Software Development - Devin AI Innovative Approach.pdfSeasiaInfotech2
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsRizwan Syed
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Wonjun Hwang
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embeddingZilliz
 

Recently uploaded (20)

WordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your BrandWordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your Brand
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024
 
Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 Presentation
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platforms
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project Setup
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio Web
 
Powerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time ClashPowerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time Clash
 
The Future of Software Development - Devin AI Innovative Approach.pdf
The Future of Software Development - Devin AI Innovative Approach.pdfThe Future of Software Development - Devin AI Innovative Approach.pdf
The Future of Software Development - Devin AI Innovative Approach.pdf
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL Certs
 
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
Bun (KitWorks Team Study 노별마루 발표 2024.4.22)
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embedding
 

Razorfish - FEED 2008

  • 1. The Razorfish™ Consumer Experience Report 2008
  • 2. © Razorfish™ LLC. All rights reserved. FEED: The Razorfish Consumer Experience Report / 2008
  • 3. Feeds. Widgets. Social media. Search. You read about them all the time and use them in your work. And according to this year’s Razorfish FEED report, consumers are adopting these new technologies faster than the industry pundits would lead you to believe. Are you ready? Razorfish created FEED: The Razorfish Based on our findings, the second half of FEED: Consumer Experience Report with a relatively The Razorfish Consumer Experience Report is simple mission: to gain a better understanding of explicitly concerned with examining the trends, how technology affects today’s digital consumer companies and services that are shaping the experience and explore the emerging trends that consumer landscape of the future. For example, will shape those experiences for years to come. in “Mad Widgetry,” I discuss the impact of widgets and RSS feeds on the advertising and Though our mission may have been media landscape. In “Advertising As a Service,” straightforward, our findings were anything but. Brandon Geary examines how smart marketers The rise of search as a primary mode of like Nike and Visa are taking a dramatically navigation, the widespread adoption of Web 2.0 different approach to reaching consumers. features and technologies and the noticeable In addition, there are a host of other thought uptick in mainstream social media usage have provoking pieces, including “Let’s Talk About It” fundamentally altered the consumer landscape— and “Twitterific,” by Marisa Gallagher and Shiv fracturing it in ways that we couldn’t have Singh respectively, that weigh the impact of social imagined just a few years ago. As our design team media participation and “micro-interactions” on explains in our Razorfish Digital Consumer the marketplace. And, in a bit of delightful Behavior Study, today’s consumer is more provocation, Tim Richards challenges usability technically adept, open for experimentation guru Jakob Nielsen’s canon in “Putting Jakob and—most importantly—active than ever before. Back on the Shelf,” arguing a whole new set of For brands to remain relevant in this environment, design standards for digital experiences. they will need to adapt to both emerging As always, we invite you to read, consider and technologies and shifting consumer behavior discuss on our Razorfish Digital Design Blog without delay. Those who will succeed need to act (http://www.digitaldesignblog.com). In addition to more like publishers, entertainment companies or a lively conversation, you will also find a variety of even party planners, than advertisers, such as downloads related to the report, including the full Nike who recently scored a major coup by hosting questions and responses to the Digital Consumer a global “Human Race.” Behavior Study, plus charts and graphs. Brands will need to create content that engages and “reaches” consumers across channels, provide valuable services over mere advertising See you there. and master an increasingly complicated and expansive content distribution model. And, of course, they will need to rethink the way they create relationships (or conversations) with consumers before it’s too late. Garrick Schmitt Group Vice President, Experience Planning I am new here. Be nIce to me. 3
  • 4. FEED: The Razorfish Consumer Experience Report / 2008
  • 5. “The concept of social networking is evolving and morphing. It’s now about making the entire Web social instead of just creating a ghetto of destination sites where people have to go to socialize.” Let’s Talk About It, page 24 I don’t know what to say. 5
  • 6. “Distribution must evolve into a science, as reaching consumers in a fragmented, personalized environment will become increasingly complex. ... Major publishers are now forced to completely rethink the way they reach consumers in a fractured distribution environment.” Razorfish Digital Consumer Behavior Study, page 14 FEED: The Razorfish Consumer Experience Report / 2008
  • 7. I can’t contaIn all of my thoughts In thIs tIny box. 7
  • 8. FEED: The Razorfish Consumer Experience Report / 2008
  • 9. “The new experience might be a conversation; it might be a series of decisions made by the user; it might be an interactive storytelling session. ... Don’t limit the vision of a new application by making it conform to your status quo when it’s only just an idea.” Putting Jakob Back on the Shelf, page 39 I get It. I’m supposed to be clever. 9
  • 10. Putting Jakob Back on the Shelf By Tim Richards Life After the iPhone By Kyle Outlaw > > > > > More Value for Your Message Advertising As a Service Meet the Connected Consumer By Brandon Geary How Social Apps, Pokes and Widgets Can Help You Connect By Garrick Schmitt, Malia Supe and Benjamin Lerch Twitterific Let’s Talk About It How Micro-Interactions Are Changing Designing Experiences for the Way We Communicate Online the Facebook Generation By Shiv Singh By Marisa Gallagher CONTENTS FEED: The Razorfish Consumer Experience Report / 2008
  • 11. Will the Crowd Save Us? The Bottom-Up vs. Top-Down Future of the Internet By Rachel Lovinger International Clicks By John Alderman Mad Widgetry How Tiny Applications Are > > > > > Remaking the Future of the Web By Garrik Schmitt Beyond The Browser Designing for the Ambient What’s in a Game? Technology Revolution A Look at Games As Tools, Not Toys By Andrew Milmoe By Nadya Direkova and Ian Clazie The New, New Reading Data Visualization for the Online Era By Mia Northrop and James Spahr The Revolution Will Be Pixelated How 2D Barcodes May Re-Shape Mobile Advertising By Adam Connelly and John-Alistair George I am supposed to sound InterestIng, but not IntImIdatIng. 11
  • 12. FEED: The Razorfish Consumer Experience Report / 2008
  • 13. By Garrick Schmitt, Malia Supe and Benjamin Lerch How Social Apps, Pokes and Widgets Can Help You Connect I should tell people about the stuff I buy. 13
  • 14. Today’s digital consumers have moved well beyond merely sampling Web 2.0 technologies and services. They are now adopting these services at a breakneck pace and readily experimenting with new, more sophisticated offerings en masse. The Ever-Ready, Everywhere Consumer Connected consumers have enthusiastically embraced social services because today’s widget might become tomorrow’s TV set. media (both technologies and networking sites), are actively And every player in this space will need to not only understand, but building and refining their own trusted personal networks, and also learn how to manage digital consumer connections with almost are rapidly embracing new communication offerings like Twitter. no explicit controls. In so doing, they are challenging publishers, advertisers and marketers to meet their needs in new, distributed and largely Use It or Lose It: Exploring Adoption vs. Engagement uncharted territories—many of which have no analog touch Last year, the intent of our study was to discover to what degree points—and to provide services that have no immediate today’s digital consumer is really changing online behavior because monetization models. of Web 2.0 technologies and services. We were pleased to find that the consumer adoption curve for Internet technologies was much This was the key finding of our second annual more significant than we had anticipated. Razorfish Digital Consumer Behavior Study. This year our design research team’s goals were quite different. We sought to dive much deeper and examine how advances in Content Will Drive Awareness, Not Advertising Internet technologies—specifically in online activity, social media As a result, we predict savvy marketers and publishers will start to usage, ecommerce habits and mobile access—were changing the merge tactics in the months and years ahead. Content, in our view, way connected consumers engaged online and the impact of those will become advertising—both for brands looking to reach and behaviors on the industry. engage consumers and for publishers who will look at content as an acquisition vehicle for a broader audience. In this uncharted territory, distribution must evolve into a science, as reaching consumers in a fragmented, personalized environment will become increasingly complex. Brands will need new tools and FEED: The Razorfish Consumer Experience Report / 2008
  • 15. Behavior Trumps Demographics Online: Connected Consumers Span Ages, Geography In June 2008, Razorfish surveyed 1,006 U.S. consumers (56% female, 44% male) in four age groups to understand their digital desires, frustrations and consumption habits. The respondents were evenly split geographically between 10 U.S. metros and broader geographic representation (49% and 51%, respectively). To avoid duplicating the general work of Pew, Forrester and other research firms, our goal was to survey what we call “connected consumers.” These are the people our clients are most interested in understanding and reaching. Key characteristics include: • Access to broadband • Spent $200 online in the past year (travel, Netflix, tickets, /* More surprisingly, 91% of these Amazon gifts, etc.) consumers use one of the five major • Visited a “community site” (MySpace, YouTube, Facebook, Internet portals—Google, Yahoo!, Classmates, Wikipedia, etc.) • Consumed or created some form of digital media, such as MSN, AOL and Ask.com—to start photos, videos, music or news their online experiences. */ Based on previous Razorfish consumer research, we have found that these connected consumers roughly mirror the U.S. population with broadband access. According to the Pew Internet & American Life Project, on the whole, about 55% of all Americans today have a high- speed Internet connection, up from 47% in 2007. This translates to roughly 165 million people, based on a July 2007 population estimate from the CIA’s The World Factbook (Total Population: 301,139,947, July 2007 est.) Web 2.0 Goes Mainstream: Adoption Accelerates, Users Aggregate Around Niche Interests Building upon our findings from last year, we found that consumers are continuing to customize their digital experiences around their own personal, niche interests. According to our survey, 64% of connected consumers have customized the home page of their choice with content feeds, scheduled updates or other features. More surprisingly, 91% of these consumers use one of the five major Internet portals—Google, Yahoo!, MSN, AOL and Ask.com—to start their online experiences. Google is the favorite of these consumers, with 37% choosing either Google.com or iGoogle as their home page. I just got a new mountaIn bIke! sweet! 15
  • 16. Blunting the Edge: Formerly “Digerati” Video Is the Internet Star: Online Video Technologies Find Mainstream Appeal Consumption Explodes, Consumers Connected consumers are continuing to Open to Advertising adopt Web 2.0 features and functions at Online video consumption by connected an accelerated pace as formerly “edge” consumers continues to soar, as 94% of technologies are now widely used by the respondents reported watching online mainstream. video with some level of frequency. Nearly a third of respondents watch some video • 28% use Twitter, a relatively new on a daily basis. Sharing videos, or viral communication tool, with some frequency usage, appears to drive a large majority • 41% use tag clouds with of consumption with 84% of respondents some regularity indicating they receive videos from peers on a frequent basis. • 52% use RSS feeds with some regularity Not all of that content is professionally produced, either. A slight majority of • 52% have shared bookmarks with connected consumers (52%) have uploaded others through services like del.icio.us videos online with some frequency, and • 55% use widgets on the computer 72% have shared videos with their peers. desktop with some frequency Clearly this poses another challenge • 62% use widgets on Web sites such for publishers, especially broadcast TV as Facebook or iGoogle networks (NBC, ABC and CBS). They must • 81% read “Most Popular” or “Most adapt as the centralized analog model is Emailed” links with some frequency disintegrating in our new online, networked world. On a positive note for both publishers The Widgetized Web and aggregators (YouTube, et al.), We were most surprised to see widespread consumers are open to viewing advertising acceptance and frequent consumer with their videos, with the majority preferring usage of Web site widgets. A relatively companion banners to pre-roll and newer, new technology popularized by platforms emerging forms of video advertising, such like Facebook and Google, and providers as tickers and interstitials. like Slide and RockYou, widgets are small applications that run on other Web sites or the computer desktop. Their pervasive /* Clearly this poses another use indicates consumer comfort with the concept of distributed experiences, which challenge for publishers, can be consumed wherever and whenever he or she chooses. especially broadcast TV This development reinforces our belief that networks (NBC, ABC and distribution of content and services will trump destinations, as both consumers CBS). They must adapt and Internet technologies continue to as the centralized analog evolve. Additionally, it will provide significant challenges for publishers model is disintegrating in (primarily media and entertainment companies) who currently have no our new online, networked clear path towards monetizing content world. */ distribution across the Web. FEED: The Razorfish Consumer Experience Report / 2008
  • 17. SOCIAL MEDIA PROPERTIES USED BY RESPONDANTS 67.09% 65.43% 46.13% 36.14% 17.43% 15.57% 13.52% 8.42% 7.15% 5.88% 5.68% 6.46% 5.09% 3.72% 3.72% 2.84% BEBO BLACK PLANET CARDOMAIN CLASSMATES FACEBOOK FLICKR FRIENDSTER LAST.FM LINKEDIN MEETUP MYSPACE TWITTER XANGA YELP YOUTUBE OTHER What You Talkin’ About: The Web Is Social, Killer Apps Connect People, Enable Conversations /* Perhaps the biggest recent change Perhaps the biggest recent change in Internet behavior is the mass acceptance of the Web as a social medium. From instant messaging, in Internet behavior is the mass email and “tweets” that enable people to communicate directly, acceptance of the Web as a social to photo and video services that enable people to share media effortlessly, to blogging which connects people through non- medium. Instant messaging, email traditional media, the “killer app,” if you will, is social in nature. and “tweets”... enable people to No publishers benefit more from this trend than social media sites, like MySpace, YouTube and Facebook, which are clear favorites of communicate directly. */ connected consumers today. Some of the tech-set darlings like Yelp, Twitter, Last.fm and even Flickr, Regardless of which social media property consumers choose, they appear to struggle in reaching a broader audience while mainstream are universally spending a massive amount of time interacting with fare, such as Classmates and Friendster still hold some sway. In each other. The majority of survey respondents (75%) indicate they addition, connected consumers say they are active in multiple social spend at least one hour a week on these properties, with a large properties with 68% participating in two or more networks. number (19%) spending more than seven hours a week on social networking sites. And not too surprisingly, most consumers are using social networking services to connect with others—either actively or passively. Few are venturing there for less-social goals, such as finding out about new products or services. And despite the proliferation of games and applications available on social media sites, user activity is still dominated by communicating with friends and updating status messages to keep others abreast of personal news and developments. But that does not mean that consumers don’t believe that there is a role for advertisers on social media sites. I should tell people when I hate or love somethIng . 17
  • 18. /* The real value for advertisers is the role of social influence in persuading consumers to purchase. Nearly half of all respondents (49%) indicate they have made a purchase based on a recommendation through a social media site. */ Respondants who think brands should Consumers on Social Network Advertising: Yes, Please! advertise on social media properties Interestingly, 40% of survey respondents said they have made a purchase based on advertising they saw on a social media site. And the vast majority welcome advertising in social media experiences—76% of all consumers think a wide range brands like Nike, Virgin and Bank of America should advertise in social media. Most tellingly, the real value for advertisers is the role of social influence in persuading consumers to purchase. Nearly half of all respondents (49%) indicate they have made a purchase based on a recommendation through a social media site. The End of Traditional Retailers?: Peer-Driven Recommendation and Search Drive Digital Commerce Respondants who have made a purchase based on a recommendation through a social media property As we learned last year, connected consumers increasingly rely on peers for product recommendations, and search (primarily Google) to locate products online. This is forcing online retailers to rethink their strategies—optimizing for search activity, enabling user-generated content and ratings, and creating engaging, valuable digital experiences to differentiate their brand. I’m doing people what I like to show people are doing I like to see what other ne else is on them Because everyo d to new ideas They help me get expose I like to try new things They help me meet new people They help me stay in touch with people I know 10 20 30 40 50 60 70 80 Top Reasons that People use Social Media Properties FEED: The Razorfish Consumer Experience Report / 2008
  • 19. Unfortunately for retailers, the trend of disintermediation Advice to Retailers: Personalization + Perks continued at an accelerated pace in 2008. When asked There are a number of bright spots for retailers. where they would start their online search for a product First, personalized recommendation engines have a profound less than $100, many (55%) preferred using a search effect on connected consumers: according to our survey, engine. Merely 12% opted for visiting the Web site of 65% of consumers indicate that they have made a purchase a known and established retail store. based on an automated recommendation triggered by past For consumers in the market for a product that cost purchases from a site like Amazon. $1,000 or more, only 44% preferred using a search engine. Second, retailer loyalty programs are another bright spot. Established retailers fared slightly better, with 14% opting According to our survey, the same number of consumers for the Web site of a known and established retail store. (65%) indicate loyalty programs that offer “points,” discount The difference in consumer behavior between high and low incentives or discounted shipping for multiple purchases (e.g. priced items suggests retailer trust and reputation becomes Amazon’s Prime) highly influence purchase decisions. Loyalty more vital as price goes up. Consumers are willing to pay services—such as Best Buy’s Rewards Zone, Amazon Prime, more for the peace of mind they experience when buying a and others—are key if retailers are to thrive in an increasingly quality product from a trusted source. competitive digital environment. While search clearly dominates the initial online shopping experience, peers are the largest influencers when determining when and what to purchase. The large majority of consumers (61%) rely on user reviews for product information and research, with a much smaller group (15%) preferring editorial reviews. Products $100 or less 54.56% General Search 4.86% Would ask a friend online using a social network site 7.14% Would visit a specific ecommerce site 12.30% Would visit the Web site of a trusted retailer 10.71% Would use a comparison shopping search engine 9.52% Would use a product review site .89% Other Products $1,000 or more 44.09% General Search 14.00% Would use a product review site 10.33% Would use a comparison shopping search engine 14.10% Would visit the Web site of a trusted retailer 10.13% Would visit a specific ecommerce site 5.36% Would ask a friend online using a social network site 1.99% Other Digital property that respondants would use to start their web shopping experience I hate hate hate my cable company. hate. 19
  • 20. Mobile: U.S. Still Developing, Smartphones Growing, Apple Makes Major Impact Despite huge advances in mobile Internet technology adoption since our survey last year, the U.S. is still a developing country when it comes to mobile phone usage and digital services. But there are signs of change, as more and more connected consumers have mobile, Internet-capable devices, and as messaging continues to grow in importance. While the vast majority of connected consumers have standard mobile handsets, 26% have smartphones. Apple’s nearly overnight share (6%) of the consumer smartphone market is the real surprise. This survey, completed just before the launch of Apple’s iPhone 3G, finds the computer maker with a market share similar to Windows Mobile (8%) and almost half that of RIM’s BlackBerry (12%). In terms of feature usage, text messaging is the dominant mobile service used by connected consumers today with 87% sending and receiving messages on a somewhat frequent basis. Taking and sharing photos is also popular, with 82% and 67% partaking, respectively. Other mobile data services were not quite as popular: • 35% have checked work email on their mobile phone • 43% have watched video on their mobile phone • 46% have accessed directions or looked up a map • 47% have listened to music on their mobile phone • 50% have checked personal email on their mobile phone • 51% have accessed a Web site on their mobile phone • 51% have checked weather, news or sports headlines on their mobile phone While these are fairly large numbers, the majority of connected consumers who do use these services are dabblers, at best, with only a small percentage using them with any real frequency. That shouldn’t discourage mobile data service providers though, as the growth in both capable devices and consumer readiness is on the move. We see this space growing by leaps and bounds as handsets advance and 3G continues to expand. FEED: The Razorfish Consumer Experience Report / 2008
  • 21. Venturing into Uncharted Digital Territory: Consumers Reward Brands that Break New Ground Based on our research, we believe U.S. consumers will ultimately continue to accelerate their adoption of Internet technologies in the near future and will actively look for brands, products and services that can satisfy them in this new, networked digital landscape. Key implications for marketers, advertisers and publishers to consider: Digital Behavior Defies Age: We found today’s connected consumers equally distributed across all age ranges, with a slight skew to older segments. No longer are we seeing Internet technology adoption rates limited to only certain segments. Our study found widespread acceptance of these new service offering and finds older consumers much more likely to spend money online. Human Connection Drives Technology Adoption: Consumers use Internet technologies to connect with each other across a plethora of sites, tools and media. They express a willingness to dabble with new, emerging services (Twitter, Flickr) and congregate on multiple platforms when they become widely accessible (Facebook, MySpace, YouTube). Distribution Trumps Destination: All signs point to the continuing Social Media Continues to Evolve: We are still in the early days disintegration of “one-stop” digital destinations, at least as far as of social media, with platforms and services in a constant state consumers are concerned. We’ve found that they don’t want a of evolution. While this study indicates few consumers are currently one-size-fits-all solution for their needs. Consumers prefer using venturing into social media platforms for commercial goals, such multiple destinations, and then aggregating media and services, via as learning about new products and services, this is a key area to simple tools like RSS, into a highly personalized view of their digital watch in the coming months. We expect to see greater reliance world. This has massive implications for major publishers, like NBC, on social media to influence purchasing in the near future and not CBS, ABC, and CNN, who are now forced to completely rethink the just from friends, but also from brands. This might even come full way they reach consumers in a fractured distribution environment. circle, shortly, where brands will regain some modicum of control and credibility if they can figure out how to play meaningfully in this space moving forward. Our best guess is that the notion of a social media “campaign” will be jettisoned, and brands will provide richer, more sustainable content and services on an ongoing basis. I love my new shoes. They’re lIke leaTher pIllows. 21
  • 22. FEED: The Razorfish Consumer Experience Report / 2008
  • 23. Designing experiences for the Facebook generation by Marisa Gallagher Facebook may have jumped the shark. MySpace is peaking. Even Club Penguin is not flying high anymore. Growth rates of social networks paint the picture clearly. Though Facebook and MySpace are still seeing record global traffic, their year-over-year U.S. growth rates have peaked and are on the decline. April 2008 Nielsen stats show Facebook dropping below a 56% pace—way down from the 100%+ growth highs of the 2007 summer. MySpace logged a miniscule 3% annual growth rate, and Club Penguin is languishing with an actual 7% decline in growth. I have resorted to usIng “frIend” as a verb. 23
  • 24. Do these dwindling numbers for the big networks mean that social networking is dead? Not by a long shot. What is happening is that the concept of social networking is evolving and morphing. It’s now about making the entire Web social instead of just creating a ghetto of destination sites where people have to go to socialize. Retailers, news- papers, TV networks and even search engines are incorporating “social” into their digital strategies and they’re taking cues from the social networks to do it. News Feed Posted Items status photos live feed events Here’s what they’ve learned from social networks: Share the spotlight. People want to feel special and tend to have read, searched or shared. CNN reach out to the things that make them goes a step further and gives broadcast feel that way. So, it’s no surprise that and digital airtime to user-generated, people flock to social networks in droves; citizen journalist iReports. Nike does it they make users feel like the star of too, by centering its Nike+ site on the their own lives. The same desires extend users’ profiles and the community’s to companies, products and even TV interactions, instead of its shoes. And networks. The lesson here is that socially- Yahoo!, Google, and Coca-Cola go full aware companies put customers and bore—giving their entire home pages audiences at the center of their world, or over to each user to “trick out” with their at least make them a part-owner in it. The own MyYahoo! and iGoogle controls or New York Times and most newspapers Coke bottle designs. In all cases, the key do this by simply highlighting the “most is they make sure the spotlight is on the popular” articles other site visitors customers and not on themselves. Leverage the platform, not just the site. The most recent rapid expansion on audience and increase engagement and the Facebook and MySpace sites came usage by simply remembering user pref- when they opened up their systems and erences and planning for distribution. For allowed developers to make applica- this approach to work, the walled-garden tions for their sites. Flickr and LinkedIn Web site should be loosened up enough saw increased gains from similar types to allow the traffic to come in. of external hooks, one by pushing out “embed code” and Flickr streams, and the other by pulling in email contacts and pushing a user’s network back out to world, making even BusinessWeek articles contextually relevant to the individual reader (see screenshot). In all cases, playing nicely with other systems has created opportunities to build an 1 2 3 4 5 Next FEED: The Razorfish Consumer Experience Report / 2008
  • 25. Embrace the network, but beware of the network effect. The greatest thing about social networks community cannot be created instantly. is how they allow you to reach a lot of You need people to get people, and it people quickly and tap into the power of takes a lot of seeding and feeding to community. Marketers are discovering reach a network effect strong enough to that community can get a company’s create a real, working community. message across faster and more authentically than traditional media It took more than three years for MySpace, YouTube and Facebook to ever could. This idea fuels the viral really take off. Much of their “crazy viral” content sat around for long superstardom dreams of many YouTube stretches too, steadily and stealthily building an audience. devotees and marketers alike. It’s a powerful concept for companies— In the end, a company has to be patient building a real relationship with their with community relationships and influential customers and audiences, and nudge a bit to get them started. That’s then empowering those folks to normal and well worth the advocacy and get the word out. The problem is that authenticity they bring. Make it interactive and plan for multiple levels of participation. Social networks excel at making users do something instead of just consume something. And they do it best by providing a continuum of ways to interact: Low-level: rating, poking, tagging, The best and most successful sites from commenting, subscribing Flickr to Facebook to Nike all provide a Mid-level: writing statuses, twittering, playing similarly broad continuum of tools to sup- games, adding widgets, uploading photos port their members’ abilities to connect High-level: making videos, writing blog posts with one another and engage with each and reviews other directly. Our own research showed Expert-level: moderating groups and message that almost 90% of users interact regu- boards, creating applications, running feeder larly with the social sites and do so across businesses on the social network’s “economy” a diverse range of activities. Answers to the Following Survey Question: “Which of the following actions do you perform on social media sites? Choose all that apply.” 70 I write messages or post to friends 60 I update my status 50 I join groups 40 I play games 30 I download applications 20 I create groups 10 I do not participate in any of the above 0 1 2 3 4 5 Next I just “frIended” my best frIend from kIndergarten. WoW. 25
  • 26. Don’t forget the business model. The last and maybe most important Nike+ and Classmates demonstrate lesson social networks have taught us another solid model for monetizing com- comes out of the failures. Many of these munity selling actual products. LinkedIn, sites—including the billion-dollar-baby, Flickr, enterprising Twitter fans (see the YouTube—have had a hard time finding iPhone App Store screenshot below) and sustainable business models. To make a Craigslist charge for in-demand prosum- real difference, the new social Web needs er and corporate toolsets, while offering to have a strong business foundation. free basic tools to seed the growth of Advertising can be a road to riches for their networks. some social networks—and has shown some real promise on MySpace and The Web needs to see even more diverse Yahoo!—where there is a mass of users models come to light—models that sup- and extensive use of behavioral targeting. port the human need for communication But, for most social networks, advertising and connection, while providing a high is not the panacea and community build- enough return to secure a long-term ers are going to have to find other ways to future for the communities being built. get a return out of their social investment. Running through all these lessons from the Facebook phenomenon—the importance of business fundamentals, the interactions, the network, the platform and the spotlight—the common thread is the need for companies to create lasting, valuable relationships with their actual customers by giving them a voice and responding to their desire to engage. Facebook users are generally OK with the corporate game; they just want their seat at the table. FEED: The Razorfish Consumer Experience Report / 2008
  • 27. I thInk I’m gettIng the hang of thIs. 27
  • 28. FEED: The Razorfish Consumer Experience Report / 2008
  • 29. by Kyle Outlaw ics of world- innovation. Statist U.K. in mobile wireless see three a, Japan and the few years should tries such as Kore owever, the next U.S. is behind coun pport this view. H rception that the ures appear to su the global mobilit y landscape. It’s a common pe obile browsin g and gaming feat nificant impact on S, MMS, m omise to have sig wide usage of SM ile industry that pr ts in the U.S. mob major developmen I am beached In mauI. 29
  • 30. Should you pay $700 for a phone? The LG Prada phone is one of the many iPhone killers being released this year. Design Rules The first major development is in mobile user experience. For the past decade, prospective “mobilists” in the U.S. have been accustomed to steady advances in user-centered design for PC and Web-based applications. Combine this with the poor design quality of most mobile applications, and one can see why most users haven’t been inclined to use a phone for anything beyond voice services. With the introduction of the iPhone, however, Apple set the bar for device simplicity, and the handset community is now being forced to play catch-up. The iPhone shattered the long-held notion that cell phones must be intrinsically difficult to operate. In response, several would-be iPhone killers have already been released, including: the Samsung F700, the LG Prada, the Sony Ericsson W880 Walkman, the Meizu M8, the HTC Diamond and the Openmoko Neo. FEED: The Razorfish Consumer Experience Report / 2008
  • 31. Meizu M8 Samsung F700 Platform Wars The second major development is the wave of innovation often referred to as the “American Idolization” of mobile application development, which began with Google’s “Android Developer” contest. This contest offered up to $10 million to developers as an incentive to create applications for its as-yet-to- Openmoko Neo be-released platform. It was soon overshadowed by the $100 million iFund, sponsored by venture capitalists Kleiner, Perkins, Caufield & Byers, which awarded money for iPhone applications and even whole start-up ideas. Later, not to be outdone, BlackBerry announced its $150 million BlackBerry Fund. These competing sources of funding have made the development cost per application quite low, as the award money is distributed among thousands of developers. Moreover, whichever platform gets the most developers cod- ing for its platform can set the standard. The net effect? These competitions have kick-started a wave of innovation within the wireless industry in the U.S. I don’t know why I’m stIll updatIng my status. 31
  • 32. T-Mobile G1 HTC Diamond Sony Ericsson W880 Walkman FEED: The Razorfish Consumer Experience Report / 2008
  • 33. Open Access and 3G The third major development is Web service among consumers on a global scale. This will complete the convergence of the PC and the phone by the end of this decade. Expect to see the “mashup” ethos of Web 2.0 (think Facebook apps, in par- ticular) extend into the mobile arena. The result will be numerous new and innovative products and services that our clients will provide to existing cus- tomers and new, unforeseen customer bases. iPhone Is Only the Beginning While the iPhone represents a significant milestone in the history of mobile, it is unclear whether it will ultimately dominate the smartphone market, even here in the U.S. The so-called “iPocalypse”—in which thousands of customers suffered various activation woes—drew attention to the challenges of scaling a mobile platform. One device manufacturer may have difficulty supporting an entire platform on its own (BlackBerry, take note). Platform agnosticism—enabling a platform to run on multiple devices—may yet prove to be the best long-term survival strategy. Will Apple choose to separate software from device and make its OS available on other devices, or is it doomed to repeat history as with its refusal to license its GUI to Microsoft back in the 80s? Time will tell. Meanwhile, the iPhone is probably just the tip of the iceberg as we make the transition to an age of disruptive mobility. The true impact on the global mobility landscape will come from the criti- cal mass generated by focus on user experience, innovation from competing mobile platforms and newly available device-agnostic wireless spectrum. The next wave of 3G-enabled smartphones will provide whole new opportunities for interactive agencies and their clients to create mobile applications leverag- ing social networking, the semantic Web, video games and beyond. I am now the envy of all of my co-workers. Guess that’s why. 33
  • 34. More If it’s not giving itself awards for creativity (and sometimes results), or taking a nostalgic look at its glorious past, it’s speculating on its relevance and future: Is TV advertising dead? What is the agency of the future? Is there such a thing? Extremes are always more interesting. However, Value we’re increasingly drawn to something that’s really different: the emergence of advertising as a service. What is advertising as a service? It’s any- thing that allows the consumer to do some- thing better than he or she could before. It solves a problem or creates a behavior that the user finds natural, even addictive. Let’s look at three specific examples of what compelling services can do for the consumer: offer inherent utility, enhance sociability and for Your create a meaningful connection above and be- yond the message received. Continues on next page Message By Brandon Geary FEED: The Razorfish Consumer Experience Report / 2008
  • 35. While limited in their use by advertisers so far, The Human Race makes every user feel that he Bringing Utility A we’re beginning to see the rise of location-based or she is part of a global movement, whether services. Seattle’s Urban Spoon has created a that person is running in Boston or Beirut. An ad When we troll the list of applications available highly useful application that takes advantage of campaign alone would be hard-pressed to do that. B on Facebook and MySpace, we’re surprised by the iPhone’s GPS capabilities and motion sensor. (a) how few have more than two users, and (b) C the number of countdown widgets. Making a Meaningful Connection Does anyone really need a D countdown to the Super Bowl Personalization is increasingly mainstream on their desktop? as non-sneakerheads customize shoes on Nike E Conversely, some of the most used iD. Even Dell’s basic line of laptops comes in applications are the most useful. multiple color options. So often companies get F caught up in the operational challenges that personalization creates. Can we really person- However, one that doesn’t have as many G alize denim? Can every car be as customizable users as its usefulness would suggest is as the Mini? the Visa Business Network. Small business H Toyota Scion buyers are particularly moti- owners have historically provided a challenge vated by personalization. But their Scion Speak to financial services brands: they’re a diverse site doesn’t rely on Toyota to deliver an infinite I demographic, they have a diverse set of needs number of design options for the car. Instead, it and they can represent more work than reward It takes about 30 seconds to determine where offers a more elemental service—the tools and J if a brand gets it wrong. you are and gives restaurant advice with a Magic inspiration to develop your own crest. 8-Ball-like shake of your iPhone. Today, it’s not The Visa Business Network aims to leverage what social networks do best—connect people tied to a brand. But certainly its functionality K has significant potential for a number of retail —in a way that helps small businesses grow categories. Urban Spoon for Starbucks would be nice. L their customer base. Visa gives new registered users of the application $100 to create targeted M advertising on Facebook. Enhancing Sociability N Nike+ is well-worn territory in the advertising- as-service conversation. It’s both a product and community that transforms running. But what O makes it really interesting is the way Nike+ creates a platform for even more services. P Nike’s Human Race is an event that provides Most importantly, Scion Speak illustrates how a real service, particularly to new or fitness- a brand reliant on personalization is providing a Q oriented runners. It allows people to train for the meaningful service without forcing the hand race with a virtual coach, challenge other runners of production. Thinking beyond the message to create services requires a different strategic R and run the Nike+ Human Race anywhere. lens from that supported by the briefing processes of the typical advertising agency. S It completely upends the notion of training and signing up for a run, Its Resource Center aggregates small-busi- It’s still a T which can be a lonely experience indeed. ness-related content and management-related message-driven tools. And the network is designed to link small- U business people in a friendly, non-predatory way. advertising world. V But as consumers continue to spark to things that are useful, enhance their ability to connect with others and make a meaningful connection W with the product or brand, the advertising industry may find itself leading an inventive, not X just creative, revolution. Y Z I am headed back to work. 35
  • 36. P FEED: The Razorfish Consumer Experience Report / 2008
  • 37. PUTTING BACK “ It’s true, Jakob. People aren’t ON reading our Web pages; most of our tediously crafted relics of desktop publishing and THE ubiquitous Web 2.0-ness sit inactive, gathering digital dust like SHELF awkward, long-form textbooks in languages that no one really “ speaks anymore. I have a new perspectIve after a week of MaI taIs. 37
  • 38. Life as a famous usability critic is far from a rock star lifestyle. However, it is certain that Mr. Nielsen has curmudgeoned his way right into the Amazon order of every technoratus in the world. No one is safe from his guiding principles of usability. To be clear, he’s been a great store of knowledge for those redesigning or optimizing their Web sites in the past decade. Truth is, though, even elaborate eye-tracking studies, heat maps and endless iterative design sessions based on your current Web site don’t provide the answers for designing tomorrow’s customer experience. You see, everyone’s favorite grumpy old usability expert has gathered all the evidence—but prefers to tell us how to configure standard page building blocks into a standard Web page instead of helping us forge forward in the work of designing customer experiences. Let’s put Jakob back on the shelf, next to our other reference material, and design what our customers demand—a great experience. Designing Answers and Exploration: The New Building Blocks Jakob says: People don’t read your Web sites; use a different editorial style and make your pages “scannable.” We say: Throw away your concept of primarily designing “pages” as building blocks and start designing experiences. The slickest, most Web-ready editorial style won’t help a poorly designed experience. People aren’t reading our Web pages; most of our tediously crafted relics of desktop publishing and ubiquitous Web 2.0-ness sit inactive, gathering digital dust like awkward, long-form textbooks in languages that no one really speaks anymore. The answer to this doesn’t lie in a new editorial style for the page; the answer is to altogether stop launching your design activity around pages as the medium. FEED: The Razorfish Consumer Experience Report / 2008
  • 39. Let’s design smaller and purpose-driven information—give your customers the answers they’re searching for. We need to build frameworks that power both storytelling and answer-seeking to occur. The information you provide—story information and answer information—are, in effect, the system you provide. The system should carry the user via story— and display answers in context of the larger customer experience. What’s New? Before you start designing, put away your site map and screen list; those artifacts are evidence of the old experience. Create a new one, the right one. Design the new customer experience as a map of interactions. The new experience might be a conversation; it might be a series of decisions made by the user; it might be an interactive storytelling session. Understand what the customer needs, and just design that. “What about all my current content?” First, design the new experience’s stories and answers. Then, decide what content can be used going forward. I am askIng the tough questIons. 39
  • 40. Organic Can Be Good: Special Purpose Experiences for Incremental Innovation Jakob says: Web sites must focus on simplicity— applications provide answers. Your users often aren’t committed enough to specially-purposed Web experience become engaged in features. will lose much of its simple elegance if you try to design everything in context We say: of everything else. Your concept for a Design simple, elegant features and new customer experience will invariably services for your customers; design have new technology and interface to possibly be independent from your requirements—design this experience existing digital customer experiences. and build it independently to quickly address the immediate need—and if Don’t make customers sift through the special-purpose tool works, then your undoubtedly comprehensive Web work on putting it into context next. site every time for calculators, FAQs, trip planners or buyers guides: these FEED: The Razorfish Consumer Experience Report / 2008
  • 41. What’s New? Incrementally improve digital customer experiences, and build new customer experiences that give your customers exactly (and only) what they need—independent of other Web experiences. Embrace common navigational and interaction themes across digital experiences, when possible. Do it now, or do it when you move to integrate—you can decide when. Don’t limit the vision of the new application by making it conform to your status quo when it’s only just an idea. I am challengIng the status quo. 41
  • 42. Design from the Inside Out: Semantic Structures Jakob says: This will seem like a very technical Users are lazy. Don’t expect their exercise—defining content, or data, interactions to build meaning in your relationships in a very structured way— customer experiences. and that’s okay. Use these relationships to design interfaces that expose We say: these objects as needed. Make these We agree. We’re lazy. But don’t stop meaningful structures yield answers. there. Design a system from the inside Don’t implement “tags” that just yield a out—define taxonomy, describe the search result of “pages” that happens nature of content objects and their to mention a specific word/tag; use behaviors. Design the relatedness content relationships to generate between the various parts of what will meaningful interactivity. A structured ultimately be a system. Don’t just rely metadata system links content and on user tagging or search algorithms to applications together in a way that generate real relevance in experience. allows pages to “self-assemble,” based on user segmentation, process state Build ontology for each experience. or preference, wrapping the most Let customer needs, as described by pertinent content around the ruling the customer, provide a guideline for context of the experience. what’s most important in the experience. Provide a clear language for how objects For example, allow the content to will be described, and build a framework tell the user a story about a vacation that illustrates the relationships between package—and surface things like all the moving parts of the experience. pricing or configurations as content objects users can dive into when they’re good and ready—in context. FEED: The Razorfish Consumer Experience Report / 2008
  • 43. What’s New? Build a system language and a relational model for content objects used in an experience. Relate content via metadata systems that are flexible and easy to evolve. Take special care to surface important, answer-yielding objects to the user—don’t bury or replicate this information across pages and hope they’re displayed prominently enough to the user. Context will demonstrate meaning to the user. Use the self-assembling experience system to power meaningful uses of segmentation and personalization. Goodbye for Now, Jakob. We’re Busy Designing Experiences, First. There’s no doubt about it, Jakob Nielsen has reached Tron status in the good he’s done for the user. That said, use him wisely. Let’s not limit our vision to effective Web editorial styles, properly ordered Cancel and Save buttons, and left- aligned lists of mixed capitalization blue links. Let’s design customer experiences that start and end with, well, the customers’ goals and needs—and let’s start with a blank slate. Use storytelling and interaction building blocks—not the building blocks of desktop publishing. I am the most productIve person. possIbly ever. 43
  • 44. FEED: The Razorfish Consumer Experience Report / 2008
  • 45. How Micro-Interactions Are Changing the Way We Communicate Online By Shiv Singh There was an uproar in September 2006 when Facebook launched News Feed, a feature that simply summarized a user’s activity on Facebook in a sentence or a few pho- tographs. Many users were enraged by this “invasion” of privacy. In fact, one of the many groups on Facebook protesting the feature had 284,000 members. Today, News Feed is incredibly popular and is credited as a key driver in Facebook’s exponential growth. I belIeve It’s tIme for a twItter break. 45
  • 46. Six months later, in the spring of 2007, a tiny micro- Against this backdrop, it’s no surprise our 2008 Digital blogging service called Twitter, which had been building Consumer Behavior Study shows micro-interaction tools influential fans for several months, went “viral” at South by moving into the mainstream. An important trend often lost Southwest Interactive and became a true Web phenomenon. in the inevitable hype is that micro-interactions aren’t just With 2.2 million accounts today, Twitter continues to grow about niche startups attracting tons of attention but about a aggressively, although demand for the service has sometimes fundamentally different way of communicating, which serves exceeded its capacity. Not only has Twitter helped an Ameri- as an engine for social influence marketing. The trend is can tourist get of out of an Egyptian jail, but it was also a Twitterific, but it’s not just about Twitter. mission-critical news source during the San Diego fire in October 2007 (see #sandiegofire on Twitter). At the heart of micro-interactions is the belief that imme- diacy, simplicity, voyeurism and constant communications matter. The success of the tools lend credence to the notion that quick, possibly frivolous, short bursts of communication are just as useful as more measured, reflective communica- tions. This is fuelling more adoption. Another key factor is “To think of micro-interactions as just the next generation of that these micro-blogging tools also allow for interpretive flexibility; they let users really determine how to use them, and in doing so, shape their very definition. communication tools—like SMS on steroids—misses To think of micro-interactions as simply the next gen- ” the point. eration of communication tools—like SMS on steroids— misses the point. Sites like Twitter have forced digital designers to rethink the interactions for large-scale Web sites as well: an experience does not need to be isolated from the broader social Web and other people. FEED: The Razorfish Consumer Experience Report / 2008
  • 47. “ Brevity makes the message more powerful. ” Micro-interactions are a dynamic form of social influence marketing. With time-shifting, information overload, permanent connectivity and the proliferation of communication channels, consumers are moving toward shorter micro-interactions. With initiatives like OpenSocial and Facebook Connect, The challenge for marketers is in recognizing that while all Web experiences can and will become Twitterific in more communications are happening in the form of some fashion, and they should be. Web experiences will micro-interactions, the medium poses significant limits need to support communication dynamics that allow us- on marketing options. Most of these interactions today ers to engage in something and report back to their com- take place on niche services like Twitter, but they will munities in a Twitter-like fashion. Because they have the increasingly migrate to large-scale Web sites as consum- portability of a social graph, these micro-interactions will ers demand to be able to judge quickly and share their take place anywhere on the Web as people interact with opinions even quicker. Recipients also appreciate that their friends in more locations. brevity makes the message more powerful. Some forward thinking marketers like Southwest Airlines, Zappos.com Micro-interactions are a dynamic form of social influ- and JetBlue have passionately embraced the new medium. ence marketing. With time-shifting, information over- According the CEO of Zappos.com, nearly half of the load, permanent connectivity and the proliferation of company’s employees are active on Twitter. The payoff, communication channels, consumers are moving toward however, has yet to be seen. How marketers will encour- shorter micro-interactions. They often prefer the short age positive social influence in these environments is an bursts of interaction through which strong, defini- important question and one that will take time, trial and tive opinions can be articulated. These opinions have error to discover. an oversized influence. This means that it is now easier, quicker and more meaningful for consumers to socially influence each other as they make product purchase and brand affinity decisions. Tools in the micro-interactions realm allow for social influence because they demand little of the sender and even less of the recipient. I don’t remember how I kept In touch before. 47
  • 48. FEED: The Razorfish Consumer Experience Report / 2008
  • 49. How Tiny Applications Are Remaking the Future of the Web By Garrick Schmitt I have been told that I seem lIke the bloggIng type. 49
  • 50. “Widget” is a horrible term. “Widget” is a horrible term; “gadget” is no better. Both conjure up whimsical images of quirky digital gewgaws or doodads— like a Chumby. Toys, really. But silly names aside, it would be foolish to underestimate the power of these tiny Web applica- tions, because with every consumer download and interaction (of which there are literally hundreds of millions), widgets are remaking the Internet. What’s a Widget? The best description of widgets comes to us from David Lenehan, who wrote extensively on the subject in “World Wide Web of Widgets” on the tech blog, ReadWriteWeb: “A Web widget can be best described as a mini application that can add functionality to your Web page, blog, social profile, etc. If you find a widget that you like, you simply copy and paste some code and add it to the HTML of your Web page. Photo galleries, news, videos, advertising, mp3 players and pregnancy countdown tickers! You name it, there is probably a widget that does it.” In essence, widgets put users in control of content, services or functionality, and allow them to access that content, service or functionality whenever and wherever they choose. According to our Digital Consumer Behavior Study, 63% of consumers use Web widgets with some frequency, and 55% use desktop widgets (via Adobe Air, Vista or Mac OS) with some frequency. However, we believe usage is much higher than consumers report. The vast majority of Internet users interact with widgets every day—they may just not know it. The most common: the YouTube video player, which created a whole new way for content creators to distribute video widely and virally across the Web. FEED: The Razorfish Consumer Experience Report / 2008
  • 51. The New Breed of Widgetry But where the YouTube player resides on the simpler end of the spectrum, there is a whole new, more advanced breed of widgets that act more like applications—or are, in fact, tiny applications that are highly interactive. It’s these applications that are changing the way we look at the Web. a. b. c. Some of our favorites a. The NBA Widget library enables users to b. The Yahoo! Finance widget for Apple’s c. The Super Wall Facebook widget, track highlights, standings, favorite teams, iPhone provides stock quotes, charts created by RockYou (one of the new players and even playoff brackets without and news via data feeds accessed over breeds of widget/application platforms), ever having to visit the league’s Web site at cellular networks. enables users to share content from any NBA.com. third-party application with their friends’ Super Walls. It boasts nearly four million active users on Facebook today. I wonder what people mean by that. 51
  • 52. Rethinking Web Services, Networks and Viral Distribution The proliferation of widgets, whether on Facebook or the Web, ated a revolution—or at least a mini-economy. According to Adon- is taking off with consumers because they take advantage of the omics.com, in August 2008, there were 782,039,975 installs across highly decentralized, interconnected nature of the Internet. In so 34,676 apps on Facebook, with over 200,000 developers currently doing, they are changing the landscape for content publishers like evaluating the platform. NBC, ABC, CBS, CNN, the New York Times and even the Weather Channel, which now need to rethink all of their distribution strate- All of this activity is starting to make us rethink what a distributed, gies to reach a highly-fractured audience. widget-fueled future could look like and the impact it may have on the Internet landscape. One could argue that we are seeing a third wave Facebook and a number of widget platform providers, such as of software properties—propagated by RockYou—that is differentiated Slide, RockYou and Zynga are leading the revolution. In May 2007, from previous waves based on customization, interactivity and viral Facebook opened its platform to third-party developers and cre- distribution. Applications & Widgets Customization, Interactivity & Viral Nature Web Services PC Software Time FEED: The Razorfish Consumer Experience Report / 2008