10. “ Web Communications' mission is
to use the Web and emerging
technologies to engage our
audience with the Tufts story
and to enable our partners across
the university to do the same.
11. “ There is no stronger bridge
between you and your audience
than a compelling narrative.
16. National Storytelling Network
“ Storytelling is the interactive art
of using words and actions to
reveal the elements and images
of a story while encouraging the
listener’s imagination.
www.storynet.org/resources/whatisstorytelling.html
17. (Some random
site)
“ A story is the graphing of a
character's emotional
experience from the
moment it begins to its
logical conclusion.
http://members.fortunecity.com/nadabs/literature-storystructure.html
19. Daniel Pink,
“A Whole New Mind”
“ [Story] is becoming a
key way for individuals
and entrepreneurs to
distinguish their
goods and services in
a crowded marketplace.
27. The parable of Lot’s wife
…is also found in Greek, Jewish, Indian, French Canadian,
Lithuanian, Chinese, Eskimo, Polynesian, Hawaiian, South
American and African folklore. Source: Archetypes and motifs in folklore and literature:
a handbook, Jane Garry, Hasan M. El-Shamy
29. We see
in stories.
http://www.flickr.com/photos/turneround/5398112759/
30. We see
ourselves
in stories.
http://www.flickr.com/photos/turneround/5398112759/
31. We tend to “storicize” abstract shapes
and seek ourselves in the objects around us.
Credit: Clara Fernández-Vara, Postdoctoral
http://www.flickr.com/photos/turneround/5398112759/ Researcher, Singapore-MIT GAMBIT Game Lab
32. Heider, F., Simmel, M. (1944) An experimental study in
apparent behavior. The American Journal of Psychology, 57,
243-259. http://www.youtube.com/watch?v=VTNmLt7QX8E
35. Lessons of
the Like Log
“ The best stories — the most
inherently share-worthy stories — are
the ones for which it would be almost
weird to email them to someone — or
tweet them to someone, or whatever
— without an introductory “WOW” or
“WHOA” or “WTF.”
http://www.niemanlab.org/2011/03/lessons-of-the-like-log-the-big-story-and-the-nuances-of-shareability/
36. Shareability index
for news releases
“ …Releases with the elements of a
good news story—a little drama, a
person fighting for what is right, a
villain—have scores four to five
times higher than those about the
success of a program, he says.
http://chronicle.com/article/Colleges-Rehab-Their-Web-Sites/127170/
39. “ I'm a sophomore at Tufts, and I just read
today's tufts.edu profile on the woman
working with the Massachusetts Gay and
Lesbian Council. I wanted to say how
proud I am to go to a school that would
put an article like that on the main school
site without any fuss. My friend's sister
visited from another university this weekend,
and she mentioned how her school website
featured pictures of cheerleaders at a football
game, while ours had an article about
Ghana, and now gay rights. This is why I'm
so happy to be here. Thank you =)
E-mail from a sophomore, March 31, 2008
46. The structure of a story:
• Setting
• Characters
• Conflict
• Resolution
47. Why We Need
Storytellers at the Heart
of Product Development
“ In a world where consumers
are inundated with choices,
products that want to be
noticed and adopted must
be rooted in the why.
http://uxmag.com/strategy/why-we-need-storytellers-at-the-heart-of-product-
development
48. Kim Goodwin, Confab 2011
“Storytelling by Design”
Scenario: “A plausible story
about a persona using the
future product or service in
a specific situation.”
Scenarios have all the key
story elements: Character,
Conflict, Plot, Resolution
http://www.slideshare.net/KimGoodwin/storytelling-by-design-scenarios-talk-
at-confab-2011
49. (Tweet links to http://www.agilemodeling.com/artifacts/userStory.htm)
50. story arc (n.)
“ A story arc is an extended or
continuing storyline in episodic
storytelling media …
The purpose of a story arc is to move
a character or a situation from one
state to another; in other words, to
effect change.
http://en.wikipedia.org/wiki/Story_arc
51. Sounds an awful lot like….
A) Effective content
B) Good UX
C) Clean usability
52. Sounds an awful lot like….
A) Effective content
B) Good UX
C) Clean usability
D) All of the above
53. Sounds an awful lot like….
A) Effective content
B) Good UX * Also called a
holistic approach to
C) Clean usability web development
D) All of the above
57. 12 stages of the hero’s journey:
1. Ordinary World
2. Call to Adventure
3. Refusal
4. Meeting with the Mentor
5. Crossing the Threshold
6. Tests, Allies, Enemies
7. Approach to Inmost Cave
8. Ordeal
9. Reward
10. The Road Back
11. Resurrection
12. Return with Elixir
60. Students: Faculty:
• Applying to college • Curing diseases
• Learning what they • Teaching tomorrow’s
want to do with life leaders
• Tutoring local kids • Providing context to
• Staging a musical current events
Alumni: Staff:
• Donating to support • Balancing budgets
a new laboratory • Developing programs
• Reconnecting with • Organizing events
old friends • Recruiting students
• Giving students advice
61.
62. “ Is our
product
King Arthur
or Excalibur?
- Ron Ploof
http://www.mpdailyfix.com/
is-your-product-king-arthur-or-excalibur/
68. The Shire must
truly be a great
realm, Master
Gamgee, where
gardeners are held
in high honor.
- Captain Faramir,
The Lord of the Rings: The Two Towers
http://www.flickr.com/photos/94693506@N00/149781946/
http://www.flickr.com/photos/functoruser/244207662/lightbox/
69. Storytelling Rules Writing
Better Press Releases
“ Rule 1. Know your audience.
Rule 2. Give your audience what they
need to achieve their goal.
Rule 3. Help your audience tell the
world about your story.
http://blog.prnewswire.com/2011/03/28/storytelling-rules-writing-better-press-releases/
70. Dogeared page #3:
User as Hero
http://www.flickr.com/photos/functoruser/244207662/lightbox/
72. Erin Kissane, “The
Elements of Content
Strategy”
“ For anyone who
communicates as a
profession, stories are
the ultimate hack.
73. Come on, Tour
Guides, Tell
Me a Story
“ The goal is you want
people to remember
something when they
leave your campus. It’s
gonna be the stories.
Laura Martin, vice president for enrollment and
dean of admission, Agnes Scott College
http://chronicle.com/blogs/headcount/come-on-tour-guides-tell-me-a-
story/30047
74. Tell Them a Story
“ 1) A prophet was not without
honor, save in his own country,
and in his own house and 2)
parables increased understanding.
…I still have the charts and
graphs, but accompanying
them now are the stories.
http://case.typepad.com/case_social_media/2011/03/tellthemastory.html
77. Many stories have morals.
Our stories require purpose.
(Some may call this “strategy.”)
78.
79.
80.
81. Storytelling and
Branding
“ 1. Employees must believe and
‘own’ the story as they will
ultimately be the ones to represent
the company's brand values.
2. Successful advertising delivers
meaningful messages about the
brand, often in sequence, taking
the message’s recipients on a
journey.
82. Storytelling and
Branding
“ 3. There is a constant need to adapt
a story in a fast-paced society
where change is inevitable.
4. A successful brand character can
adopt human qualities that allow it
to engage with an audience on an
emotional level.
http://www.the-storytellers.com/blog/217
84. The Art of Immersion
“ If you’re going to tell stories
beyond what you see in the
films, the minute they
contradict each other your
house falls apart. If you kill off a
character and then try to revive
him, it’s going to be bogus.
http://www.wired.com/epicenter/2011/03/star-wars-generation/all/1
93. J.D. Salinger, “Seymour:
An Introduction”
“ Give me a story that
just makes me
unreasonably vigilant.
Keep me up till five
only because all your
stars are out, and for
no other reason.
94. J.D. Salinger, “Seymour:
An Introduction”
“ Give me a story that
just makes me
unreasonably vigilant.
Keep me up till five
Thank you. only because all your
stars are out, and for
@radiofreegeorgy
no other reason.
Editor's Notes
\n
\n
\n
\n
\n
\n
\n
\n
\n
I know we spend a lot of our days avoiding mission statements like the plague, but I’m actually going to talk to you about our department’s mission statement.\nThis is not just a mission that applies to our content side. Half of our team is developers. We look at the Tufts story as infusing everything we do, from our mobile website to our feature stories to our social media workshops to our web templates to the backend of our news site. Every pixel, every word and every line of code should support the Tufts story.\n
I know we spend a lot of our days avoiding mission statements like the plague, but I’m actually going to talk to you about our department’s mission statement.\nThis is not just a mission that applies to our content side. Half of our team is developers. We look at the Tufts story as infusing everything we do, from our mobile website to our feature stories to our social media workshops to our web templates to the backend of our news site. Every pixel, every word and every line of code should support the Tufts story.\n
\n
They have a magical quality but we’re going to make them tangible.\n
\n
\n
\n
The idea of a character is important\n
we’ll come back to this\n
This is what we’re trying to do with our websites right? Distinguish ourselves?\n
\n
\n
it’s the oldest form of communication.\nPredates even the concept of media.\n
It’s the fundamental unit of information in a community\n
Make shareable and shareworthy\n
Stories are universal\n
Stories are universal\n
\n
Stories are a prism for understanding - People process information in story format, she explained.\n
Stories are powerful because they activate the empathic part of our brain; the readers insert themselves in the narrative. Stories gain power through relevance.\n
people tend to “storicize” abstract shapes and reflect ourselves in the objects around us. (She says that yes, there is Tetris fanfiction out there.) She also gave the example of electrical sockets, a thoroughly inanimate object devoid of story. But if you cock your head, a socket looks like a face. Objects can tell stories.\n
In a landmark 1944 study, 34 humans — Massachusetts college students - All but one devised narratives to descrivbe the movements. Ascribe human emotion, feelings, motivations to abstract objects\nactually, though subsequent research suggests they could have been just about anyone — were shown a short film and asked what was happening in it. The film showed two triangles and a circle moving across a two-dimensional surface. The only other object onscreen was a stationary rectangle, partially open on one side.Only one of the test subjects saw this scene for what it was: geometric shapes moving across a plane. Everyone else came up with elaborate narratives to explain what the movements were about. Typically, the participants viewed the triangles as two men fighting and the circle as a woman trying to escape the bigger, bullying triangle. Instead of registering inanimate shapes, they imagined humans with vivid inner lives. The circle was “worried.” The circle and the little triangle were “innocent young things.” The big triangle was “blinded by rage and frustration.”\n
Emotions keep coming up here. Emotions are powerful because they influence us. We approach every situation from an emotional context.\n\n
A good story cuts through the weeds of informational noise that surround us, striking emotional resonance\n
shareable and shareworthy\n
\n
\n
\n
\n
- Everyone approaches our website from a unique emotional context. The more we can shape stories to anticipate and accommodate emotions and evoke new, desired ones, the more effective they will be. - word choice the user expects and understands, page load time, reassuring microcopy\n
\n
\n
\n
\n
\n
- Not only do product storytellers identify the intended product value, they also share and evangelize this story throughout their organizations.\nThe root cause of these symptoms is the fact that execution focuses on the how and what of a product. But in a world where consumers are inundated with choices, products that want to be noticed and adopted must be rooted in the why.A product should provide an experience or service that adds value to someone's life through fulfilling a need or satisfying a desire. The ultimate question then becomes: who identifies that value? - The first goal of a product storyteller is to facilitate collaboration and co-creation- Not only do product storytellers identify the intended product value, they also share and evangelize this story throughout their organizations. - Daniel Pink: "like design, [story] is becoming a key way for individuals and entrepreneurs to distinguish their goods and services in a crowded marketplace."\n
A fuller picture than a use case. From task motivation to task compleition.\n
It’s a high level product requirement - informs developers\n
\n
\n
\n
These structures carry our character through to the resoution of their experience.\n
We can’t tell stories on our own. We need to bring all of our skills to bear to see the experience through to its resolution. Cross-functional teams built to do this. Many of us aren’t built to do this, so it’s tough to execute in practice.\n
\n
1949\nMonomyth - common structure for all great myths\n
Sounds like a prospective student enrollment experience to me\n
Who are our big damn heroes?\n
\n
- We’re surrounded by these activities everyday. It’s easy to forget how important these seemingly mundane activites are to all involved. We work in amazing places, surrounded by discovery and growth.\n
THis gives us a huge responsibility\n
And we have to ask ourselves an important question\n
\n
\n
\n
\n
We talked about a good story cuting through the weeds of informational noise.\n
Well, Sam was a gardener.\n
How can we be more like Sam?\n
It’s not about us. Our users are doing amazing things and it’s our job to help them.\n
\n
Stories help us do our job\n
\n
\n
\n
\n
Strategy sounds scary and elusive. A purpose sounds doable.\n
Think back to the Story of Lot. This story had a purpose. It taught us something. It’s a cautionary tale.\n
\n
After HEL - Stories support goals and show values. But they don’t tell themselves.\nPeople want to know about us one way or another. We need to meet that need before it becomes a void - embrace our role as storyteller.\n
- Drink the Koolaid\n- Arc, resolution\n
- tech, priorities shift\n- resonance\n
Stories are no longer told just by us.\n“People formerly known as the audience” - Jay Rosen\nBrand resides in our audiene - co-author of our brand story\n
We are all fanfiction writers, so is everyone in our community – are we adhering to canon?\nBrand resides in our audience – if everyone’s doing their job right, we should just be reflecting them. If we don’t have it figured out, no one else will. We need to have a consistent narrative\n\n
Need to tell stories that mean something to our audience.\n
Stories support goals and values. Embrace our role as storytellers.\nPurpose is the structure that lets a story do its job.\nOur brand is canon and we need to ensure it stays consistent.\n
\n
It’s our job to help them be amazing.\n
We already have the tools - social media, news stories, web redesigns, mobile apps\n
- considering emotional context\n- story arc --> resolution\n- user centric approach, help them achieve their goals\n- structure that lets our story succeed\n
It’s not easy, so to do it we really have to care. Important things are at stake.\n
A story could save your life, or at the very least make a big difference in someone else’s.\n