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‘RUFopoly’ – the game that conquers boundaries in the rural-urban fringe!

The challenges to develop and protect the fuzzy and messy space called the rural-urban fringe can now be
played out on an innovative new board game which researchers at Birmingham City University have developed
as a decision-making tool for communities and professionals. Rather than see the countryside as a battleground
RUFopoly allows players to see opportunities for improved management linking issues to do with planning and
environment. The game was developed as part of a recent Relu funded interdisciplinary research project which
sought to address management issues concerning environmental change within the rural-urban fringe, and to
inform future policy and practice across the UK.


RUFopoly is an interactive game that enables players to journey through the fictitious county of RUFshire,
which is under constant change from pressures for development and new opportunities generated by the
region‟s growing population and changing environmental governance.


The purpose of the game is for players to answer questions relating to the themes of our project (Values,
Connections, and Long Termism), as randomly determined by the throw of a dice. This journey of discovery
enables players to experience the issues facing the Rural-Urban Fringe. Players are supported by a facilitator
who notes down answers and supporting justification given in discussions. This audit trail of decisions is then
used to allow each player to devise their own vision set within improved understanding of the impact of their
previous decisions.
Alister Scott, Professor of Spatial Planning and Governance at Birmingham City University, and Principal
Investigator of the project explains: “In the real world policy makers and planners are facing massive
challenges in trying to accommodate the competing economic, community and environmental needs. The arena
where this battle is most apparent is called the rural-urban fringe”.


“The current planning debate in the national media over the future of our towns and countryside demands that
we have an informed debate about the kind of society we want and this game provides one tool to help achieve
this. In the current debate many public are excluded due to the complex language, acronyms and voluminous
material. Rufopoly helps the public engage using simple language across Spatial Planning and the Ecosystem
Approach in a fun way through dice and a hypothetical situation which creates an interesting dynamic which
forces people to think outside their usual areas”. Professor Scott added.


RUFopoly was initially showcased at a major conference "Who Should Run the Countryside" in November
2011 and quickly caught the attention of the national press, professional bodies, local authorities, community
groups and schools. Since then it has made an appearance at the „Great Regional Debate‟ in Birmingham and
has also been played by representatives of theWelsh Assembly Government with plansbeing made to use it
within their Natural Environment Framework exercise. The Mayor of Birmingham has also viewed the game
and is keen for the City Council cabinet to be involved. It is also being seen as an asset to help with
neighborhood plans and the university are about to advertise a PhD in this area. There are also other events
planned using the RTPI and IEEM. RUFopoly is now being taken out to students, communities and agencies to
promote a wider understanding of the rural urban fringe.


Thefindings of the 20 month research project (Managing Environmental Change at the Rural-Urban Fringe)
were presented to the public on 29th February 2012 alongside an opportunity to play RUFopoly. Following this,
the team aim to develop the game on a commercial basis, with adaptations made for different landscapes,
climates and cultures.Therefore in the future RUFopoly could be used to help engage the public and
professionals in appreciating the power and limitations of proposals within a hypothetical space called
RUFshire.



Contact:
Professor Alister ScottAlister.Scott@bcu.ac.uk or Dr Rachel Curzon Rachel.curzon@bcu.ac.uk
Link to project website: http://www.bcu.ac.uk/research/-centres-of-excellence/centre-for-environment-and-
society/projects/relu


Follow the travels & findings of ‘RUFopoly’ our interactive environmental decision-making game on
Twitterhttps://twitter.com/#!/RUFopoly

Learn about more about RUFopoly and see it in action onhttp://youtu.be/HaWkN2_6WUA

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Rufopoly slideshare intro 1

  • 1. ‘RUFopoly’ – the game that conquers boundaries in the rural-urban fringe! The challenges to develop and protect the fuzzy and messy space called the rural-urban fringe can now be played out on an innovative new board game which researchers at Birmingham City University have developed as a decision-making tool for communities and professionals. Rather than see the countryside as a battleground RUFopoly allows players to see opportunities for improved management linking issues to do with planning and environment. The game was developed as part of a recent Relu funded interdisciplinary research project which sought to address management issues concerning environmental change within the rural-urban fringe, and to inform future policy and practice across the UK. RUFopoly is an interactive game that enables players to journey through the fictitious county of RUFshire, which is under constant change from pressures for development and new opportunities generated by the region‟s growing population and changing environmental governance. The purpose of the game is for players to answer questions relating to the themes of our project (Values, Connections, and Long Termism), as randomly determined by the throw of a dice. This journey of discovery enables players to experience the issues facing the Rural-Urban Fringe. Players are supported by a facilitator who notes down answers and supporting justification given in discussions. This audit trail of decisions is then used to allow each player to devise their own vision set within improved understanding of the impact of their previous decisions.
  • 2. Alister Scott, Professor of Spatial Planning and Governance at Birmingham City University, and Principal Investigator of the project explains: “In the real world policy makers and planners are facing massive challenges in trying to accommodate the competing economic, community and environmental needs. The arena where this battle is most apparent is called the rural-urban fringe”. “The current planning debate in the national media over the future of our towns and countryside demands that we have an informed debate about the kind of society we want and this game provides one tool to help achieve this. In the current debate many public are excluded due to the complex language, acronyms and voluminous material. Rufopoly helps the public engage using simple language across Spatial Planning and the Ecosystem Approach in a fun way through dice and a hypothetical situation which creates an interesting dynamic which forces people to think outside their usual areas”. Professor Scott added. RUFopoly was initially showcased at a major conference "Who Should Run the Countryside" in November 2011 and quickly caught the attention of the national press, professional bodies, local authorities, community groups and schools. Since then it has made an appearance at the „Great Regional Debate‟ in Birmingham and has also been played by representatives of theWelsh Assembly Government with plansbeing made to use it within their Natural Environment Framework exercise. The Mayor of Birmingham has also viewed the game and is keen for the City Council cabinet to be involved. It is also being seen as an asset to help with neighborhood plans and the university are about to advertise a PhD in this area. There are also other events
  • 3. planned using the RTPI and IEEM. RUFopoly is now being taken out to students, communities and agencies to promote a wider understanding of the rural urban fringe. Thefindings of the 20 month research project (Managing Environmental Change at the Rural-Urban Fringe) were presented to the public on 29th February 2012 alongside an opportunity to play RUFopoly. Following this, the team aim to develop the game on a commercial basis, with adaptations made for different landscapes, climates and cultures.Therefore in the future RUFopoly could be used to help engage the public and professionals in appreciating the power and limitations of proposals within a hypothetical space called RUFshire. Contact: Professor Alister ScottAlister.Scott@bcu.ac.uk or Dr Rachel Curzon Rachel.curzon@bcu.ac.uk Link to project website: http://www.bcu.ac.uk/research/-centres-of-excellence/centre-for-environment-and- society/projects/relu Follow the travels & findings of ‘RUFopoly’ our interactive environmental decision-making game on Twitterhttps://twitter.com/#!/RUFopoly Learn about more about RUFopoly and see it in action onhttp://youtu.be/HaWkN2_6WUA