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Developed by:
Jessica Yuan, Yorktown High School
  Janna Kaminskaia, iNovum LLC
            March, 2011
   The business Vision

   Addressable Minds… what is it

   Addressable Minds results from the “Teaching Math
    to high school students” survey

   Using the results to type..and thus to send the „right
    message to the right student .. For the right
    educational outcome‟


                                                             2
Reality: United States‟ education is in crisis. American kids show very little
interest in learning essential sciences like Math. Upcoming generations of
students lack basic skills to compete in the job market.




Competition: At the same time countries like Russia, China and India
produce millions of highly educated, hard-working and motivated specialists.

Help our country: What would make learning subjects like Math interesting to
students? What would motivate them? What will scare them away?




                                                                                  3
   The Vision – to give a process of learning Math a new life,
    new aura, new approach. Make Math kids‟ new favorite
    subject.

   The Goal – send the student the right message..for that
    student … and get that student turned on to math

   The Hope - A stronger student, a stronger America, a
    rekindled American Dream




                                                                  4
   Addressable Minds is a scientific, actionable form of “predictive
    consumer intelligence” accurately defining consumer attitudes
    and preferences both stated and unstated.

   Described by Malcolm Gladwell and others as discovering the
    “DNA of the Consumers Mind”.

   Patented science created by Dr. Howard Moskowitz, author of
    “Selling Blue Elephants” (Wharton Press) and the Wharton
    Business School has achieved critical acclaim and financial
    success across:
    ◦ product design and development,
    ◦ consumer messaging,
    ◦ more effective consumer engagement physically and digitally.



                                                                        5
Cuts across traditional segmentation & detects hidden preferences


                                        Behavioral Segmentation
                                         - Product Usage
                                         - Brand Loyalty
                                         - Attitudinal
                    Addressable Minds

                                        Psychographic Segmentation
                                         - Social Class
                                         - Lifestyle Type
                                         - Personality Type

                                        Demographic Segmentation
                                         - Age
                                         - Gender
                                         - Income


                                                                     6
7
IDENTIFY TARGET MARKET


                                                                                                               DEVELOP SURVEY QUESTIONS




                                                                                                                                                     INTERNET
                                                                                                                                                                          SURVEY
                                                                                                                                                     IdeaMap™


                                                                                                                                                                                                                                                                  Students

ANALYZED SURVEY RESULTS → Addressable Minds
MARKET SEGMENTATION                                                                                                                                   MARKETING PHRASES        TYPING ENGINE
                                                                                Total   Seg 1 Self          Seg 2             Seg 3 Seg 4 Personal
                                                                              Sample Driven Online    Technology/     Collaborative     Touch with
                                                                                          Banking    High Security   Online Seekers    Technology
                                                                                          Seekers         Seekers

                                                                Base Size:      (267)        (105)            (50)            (59)            (53)
                                                                 Constant:         31           34              28              31              26
   Online Collaborative
   OC1 Connect online in 'real time' with a customer rep via instant
         messaging, voice over IP or video conferencing via your
         computer                                                                  0            2               2                5             -13
   OC3 Faster loan application process…work in real time online with a
         loan officer                                                              0            0               -8              12              -8
                                                                                                                                                                                   No more paper mail – we will send you copies of statements by secure e-mail
   OC4 Our bank's customer service reps will help you browse and use
         our online banking services                                               -1           0               -6              10             -10
   OC2 Use our online tool to find and schedule at your convenience an
         online working session with an expert such as investment broker,
         insurance agent, and/or loan officer                                      -3           1              -11               6             -12                                  Securely manage your account by PDA, Internet of automated telephone
   Online Other
   ON3 We will answer all your requests in 'real time' by email, instant or
         text messaging                                                            1            7              -11               3              -1
   ON4 We offer 'On demand' status reports for services requests (e.g.,                                                                                                            Our banks customer services reps will help browse & use our on-line services
         loan application) delivered to you via e-mail, text or instant            1            6               -4              -3              0
   ON2 messaging
         No more paper mail... We will send you statements and images of
         transactions securely by email                                            -2           5              -17              -5              2
   ON1 We allow you to pay bills securely using your mobile devices (cell
         phone, PDA, Blackberry, etc.)                                             -4           2              -13              -9              -2
                                                                                                                                                                                   Manage all your banking needs with a state of the art kiosk and be confident
   In-Branch Recognition                                                                                                                                                                             that live help is available if you need it
   BR3 We offer a bank-issued smart card so we can recognize you
         entering the branch and process your needs faster                         4            2               6               -3             13
   BR4 Choose a secure eye or finger security scan to identify you
         immediately in-branch and at ATM                                          4            3              10               -1              3
   BR2 We have the most secure biometric system that identifies you as
         you enter the branch so we can process your needs faster                  2            -1              8               -5              6
   BR1 We will recognize our customer's mobile phone signal when
         entering a branch so we can recommend appropriate bank
         products, promotions and special services                                 -4           -3              -6             -11              2




                                                                                                                                                                                                                                                                             8
   The survey shows the approach, and the results

   Gives a sense of what could be done




                                                     9
   Experiment run on March 9th, 2011 :
    ◦ Population of high school students ages 12-18
   159 Individuals responded

   Measuredtwo major aspects of messages
    ◦ Students’ interest in various aspects of learning math
    ◦ How do these messages make students feel?


   Revealed… „what works, what doesn‟t‟
   Revealed…mind-sets of respondents across the United
    States,



                                                               10
11
12
13
14
Total
                                                                                                    Sample
Base Size                                                                                             159
Propensity to learn math                                                                              35
Playing fun games of any sort to stimulate math thinking                                              14
Tutoring and extra-help available to assist you                                                       12
A peer who deeply understands the math material                                                       11
A peer with a friendly attitude and warm personality                                                  11
A peer who deeply understands causes of struggle                                                      10
A peer who is willing to help and support you                                                          8
School is equipped with a modern computer facility                                                     7
A peer with a flexible schedule to help you                                                            6
Teachers always bring a humorous spirit to class                                                       6
Textbook references are fun and filled with interesting ways to learn                                  5
School promotes different after-school math related activities (e.g. math team, competitions...)       0
Parents provide help and motivation to their child at home when needed                                 0
Using interactive games to learn concepts                                                              0
Production of a class show working in groups to demonstrate a concept or theory, utilizing visual
aids and fun costumes                                                                                 -1
Incorporation of dance in math classes                                                                -2
Parents-Teacher Conferences offered twice a year                                                      -2
Lessons featuring discussion groups and student presentations                                         -4
A parent's network to get together and discuss ways to help and improve their child's
mathematical understanding                                                                            -4
                                                                                                             15
Segment 1 Segment 2 Segment 3
                                                                                              Total
             Conditional Formatting: Winners > 10 in green; Losers < 0 in red                           Learning   Peer       Fun
                                                                                             Sample
                                                                                                      Environment support Seekers
Base Size                                                                                     159          45       64         50
Constant                                                                                       35          36       43         25
Playing fun games of any sort to stimulate math thinking                                       14          20        6         19
Tutoring and extra-help available to assist you                                                12          27        9          3
A peer who deeply understands the math material                                                11           3       22          4
A peer with a friendly attitude and warm personality                                           11           4       15         12
A peer who deeply understands causes of struggle                                               10           8       19          0
A peer who is willing to help and support you                                                   8          -8       21          5
School is equipped with a modern computer facility                                              7          23        4         -5
Using interactive games to learn concepts                                                       0          -8        -6        14
Parents provide help and motivation to their child at home when needed                          0           9        -9         2
Production of a class show working in groups to demonstrate a concept or theory, utilizing
visual aids and fun costumes                                                                   -1         -16        -2       13
Incorporation of dance in math classes                                                         -2         10        -19        9
Parents-Teacher Conferences offered twice a year                                               -2          2        -10        3
Lessons featuring discussion groups and student presentations                                  -4         -11        -4        4
A parent's network to get together and discuss ways to help and improve their child's
mathematical understanding                                                                     -4         -5        -10        3
                                                                                                                                   16
Learning Environment                      Fun Seekers
       28%                                    32%

                        Peer Support
                           40%
             Messaging for one generally doesn‟t
                   appeal to the other…
                                                        17
Segment 1 Segment 2 Segment 3
                                                                                                    Total
             Conditional Formatting: Winners > 10 in green; Losers < 0 in red                                 Learning   Peer       Fun
                                                                                                   Sample
                                                                                                            Environment support   Seekers
Base Size                                                                                           159         45         64       50
Constant                                                                                             35         36         43       25
School provides an award system to encourage student learning (e.g. honors pin, speech)               5         33         -3       -9
Tutoring and extra-help available to assist you                                                      12         27          9        3
School is equipped with a modern computer facility                                                    7         23          4       -5
Create a song using a fun or well-known tune to help memorize formulas and theories                   5         21        -11       10
Playing fun games of any sort to stimulate math thinking                                             14         20          6       19
School features new math learning technologies (e.g. smart board, Elmo)                               2         18         -5       -3
School promotes different after-school math related activities (e.g. math team, competitions...)     0          15         5        -20
Progress reports and report cards sent to the student's home containing both the student's
academic and classroom progress                                                                       3         11          3       -5
Comic or funny phrase randomly placed throughout an extensive homework assignment                     4         10         -8       12
Incorporation of dance in math classes                                                               -2         10        -19        9
Lively and fun up-beat music in hallways between class periods                                        4         10          3        2
Using interactive games to learn concepts                                                             0          -8        -6       14
A peer who is willing to help and support you                                                         8          -8        21        5
The classrooms are outfitted with humorous and math-inspired objects (e.g. posters, murals)           0          -9         5        2
Using electronic math puzzles to reinforce understanding                                              1          -9        -3       15
Textbook references are fun and filled with interesting ways to learn                                 5          -9         9       14
Lessons featuring discussion groups and student presentations                                        -4         -11        -4        4
Lessons with clear objectives; students always know the purpose of topic and it's application         3         -13         7       11
Production of a class show working in groups to demonstrate a concept or theory, utilizing
visual aids and fun costumes                                                                         -1         -16        -2       13

                                                                                                                                          18
Segment 1 Segment 2
                                                                                                      Total                         Segment 3
             Conditional Formatting: Winners > 10 in green; Losers < 0 in red                                   Learning   Peer
                                                                                                     Sample                        Fun Seekers
                                                                                                              Environment support
Base Size                                                                                             159         45        64          50
Constant                                                                                               35         36        43          25
A peer who deeply understands the math material                                                        11          3        22           4
A peer who is willing to help and support you                                                           8         -8        21           5
A peer who deeply understands causes of struggle                                                       10          8        19           0
A peer with a flexible schedule to help you                                                             6         -3        17           0
A peer with a friendly attitude and warm personality                                                   11          4        15          12
A thoroughly capable peer in explaining and simplifying complex or difficult concepts                   1         -3        11          -8
Tutoring and extra-help available to assist you                                                        12         27         9           3
Creative individual project using funny experiences to form problems for the class to solve             4          2         -5         18
Using interactive games to learn concepts                                                               0         -8         -6         14
Comic or funny phrase randomly placed throughout an extensive homework assignment                       4         10         -8         12
Do math with a pet; share the funny story to the class                                                  2          7         -9         10
Parents provide help and motivation to their child at home when needed                                  0          9         -9          2
Parents-Teacher Conferences offered twice a year                                                       -2          2        -10          3
A parent's network to get together and discuss ways to help and improve their child's
mathematical understanding                                                                             -4         -5        -10         3
Lessons mixed in with frequent projects, allowing students to apply their concepts in class to the
real world                                                                                              3          8        -10         15
Create a song using a fun or well-known tune to help memorize formulas and theories                     5         21        -11         10
Incorporation of dance in math classes                                                                 -2         10        -19          9
                                                                                                                                             19
Segment 1 Segment 2 Segment 3
                                                                                                      Total
             Conditional Formatting: Winners > 10 in green; Losers < 0 in red                                   Learning   Peer       Fun
                                                                                                     Sample
                                                                                                              Environment support   Seekers
Base Size                                                                                             159         45        64        50
Constant                                                                                               35         36        43        25
Playing fun games of any sort to stimulate math thinking                                               14         20         6        19
Creative individual project using funny experiences to form problems for the class to solve             4          2        -5        18
Using electronic math puzzles to reinforce understanding                                                1         -9        -3        15
Lessons mixed in with frequent projects, allowing students to apply their concepts in class to the
real world                                                                                             3          8         -10       15
Lessons providing examples and abundant practice to help students better their understanding
of the topic                                                                                           5          -5          4       15
Using interactive games to learn concepts                                                              0          -8         -6       14
Textbook references are fun and filled with interesting ways to learn                                  5          -9          9       14
Production of a class show working in groups to demonstrate a concept or theory, utilizing
visual aids and fun costumes                                                                           -1         -16        -2       13
Comic or funny phrase randomly placed throughout an extensive homework assignment                       4          10        -8       12
A peer with a friendly attitude and warm personality                                                   11           4        15       12
Lessons with clear objectives; students always know the purpose of topic and it's application           3         -13         7       11
Teachers always bring a humorous spirit to class                                                        6           3         4       11
Do math with a pet; share the funny story to the class                                                  2           7        -9       10
Create a song using a fun or well-known tune to help memorize formulas and theories                     5          21       -11       10
Teacher provides a humorous approach using stories from experience to teach the lesson.                 4          -3         3       10
Incorporation of dance in math classes                                                                 -2          10       -19        9
Teachers frequently think of humorous ways to better their styles of teaching and problem-
solving for each lesson to fit into each unique class of students                                      2          -7         3         7
School is equipped with a modern computer facility                                                     7          23         4        -5
A thoroughly capable peer in explaining and simplifying complex or difficult concepts                  1          -3        11        -8
School provides an award system to encourage student learning (e.g. honors pin, speech)                5          33        -3        -9

School promotes different after-school math related activities (e.g. math team, competitions...)       0          15         5        -20
                                                                                                                                            20
Intimidated                                                                      Intimidated Curious Excited Skeptical Tense
Progress reports and report cards sent to the student's home containing both the
student's academic and classroom progress                                              8        8       1        6        3
Incorporation of dance in math classes                                                 7        4       0       10        6
Lessons featuring discussion groups and student presentations                          7       14      -2        6        2
Curious
Playing fun games of any sort to stimulate math thinking                               0       15      13       -1        1
Lessons featuring discussion groups and student presentations                          7       14      -2        6        2
Constant communication between teacher and parent to keep one another
updated on any potential problems                                                      5       13       5        1        3
Excited
Teachers always bring a humorous spirit to class                                      -2        9      15        6       -1
School is equipped with a modern computer facility                                     0        2      15        6        3
A peer with a friendly attitude and warm personality                                   2        5      14        7        0
Skeptical
Lively and fun up-beat music in hallways between class periods                         2        4       8       11        2
Incorporation of dance in math classes                                                 7        4       0       10        6
The classrooms are outfitted with humorous and math-inspired objects (e.g.
posters, murals)                                                                       2        8       8        9        1
Tense
Incorporation of dance in math classes                                                 7        4       0       10        6
School promotes different after-school math related activities (e.g. math team,
competitions...)                                                                       3        4       8        6        5
School provides an award system to encourage student learning (e.g. honors pin,
speech)                                                                               -2        6      12        5        4

                                                                                                                          21
You meet a high school student in a class.
   How do you find the right teaching
  approach for that particular student?

Or: uncover mind-set to correctly classify
     a student you never met before?


   Imagine education .. With this deep
      knowledge of each student!!


                                             22
23
24
25
26
27
28
29
Typing Tool Link
http://www.mjiweb.com/mjitt/Math_Jes/index.htm




                                                 30
   Addressable Minds for teaching math to high
    school students identifies three distinct segments
    with each segment having different hot buttons

   Schools across US can adapt the use of this
    technique to improve attitude towards learning
    math ….as well as to make teaching process more
    effective




                                                         31
Dr. Howard Moskowitz.
Addressable Minds Inventor, honored by the scientific community,...
                       • Is the President of Moskowitz Jacobs Inc. and holds a
                         Ph.D. in Experimental Psychology from Harvard
                         University.

                       • Won two of the most prestigious awards in market
                         research

                       • 2005 Charles Coolidge Parlin Marketing Research
                         Award
                         The “Nobel Prize” of Market Research, received only by
                         the pioneers of market research.
                         Recipients include Arthur Nielsen, George Gallup,
                         Michael Porter, David Ogilvy and Philip Kotler.

                       • 2010 Walston Chubb Award for Innovation across all
                         sciences, Sigma Xi, The Scientific Research Society,
                         international Awarded for Mind Genomics: The science
                         underlying the technology discussed in this presentation

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Teaching Math to highschoolers Jessica Yuan.v2.pdf

  • 1. Developed by: Jessica Yuan, Yorktown High School Janna Kaminskaia, iNovum LLC March, 2011
  • 2. The business Vision  Addressable Minds… what is it  Addressable Minds results from the “Teaching Math to high school students” survey  Using the results to type..and thus to send the „right message to the right student .. For the right educational outcome‟ 2
  • 3. Reality: United States‟ education is in crisis. American kids show very little interest in learning essential sciences like Math. Upcoming generations of students lack basic skills to compete in the job market. Competition: At the same time countries like Russia, China and India produce millions of highly educated, hard-working and motivated specialists. Help our country: What would make learning subjects like Math interesting to students? What would motivate them? What will scare them away? 3
  • 4. The Vision – to give a process of learning Math a new life, new aura, new approach. Make Math kids‟ new favorite subject.  The Goal – send the student the right message..for that student … and get that student turned on to math  The Hope - A stronger student, a stronger America, a rekindled American Dream 4
  • 5. Addressable Minds is a scientific, actionable form of “predictive consumer intelligence” accurately defining consumer attitudes and preferences both stated and unstated.  Described by Malcolm Gladwell and others as discovering the “DNA of the Consumers Mind”.  Patented science created by Dr. Howard Moskowitz, author of “Selling Blue Elephants” (Wharton Press) and the Wharton Business School has achieved critical acclaim and financial success across: ◦ product design and development, ◦ consumer messaging, ◦ more effective consumer engagement physically and digitally. 5
  • 6. Cuts across traditional segmentation & detects hidden preferences Behavioral Segmentation - Product Usage - Brand Loyalty - Attitudinal Addressable Minds Psychographic Segmentation - Social Class - Lifestyle Type - Personality Type Demographic Segmentation - Age - Gender - Income 6
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  • 8. IDENTIFY TARGET MARKET DEVELOP SURVEY QUESTIONS INTERNET SURVEY IdeaMap™ Students ANALYZED SURVEY RESULTS → Addressable Minds MARKET SEGMENTATION MARKETING PHRASES TYPING ENGINE Total Seg 1 Self Seg 2 Seg 3 Seg 4 Personal Sample Driven Online Technology/ Collaborative Touch with Banking High Security Online Seekers Technology Seekers Seekers Base Size: (267) (105) (50) (59) (53) Constant: 31 34 28 31 26 Online Collaborative OC1 Connect online in 'real time' with a customer rep via instant messaging, voice over IP or video conferencing via your computer 0 2 2 5 -13 OC3 Faster loan application process…work in real time online with a loan officer 0 0 -8 12 -8 No more paper mail – we will send you copies of statements by secure e-mail OC4 Our bank's customer service reps will help you browse and use our online banking services -1 0 -6 10 -10 OC2 Use our online tool to find and schedule at your convenience an online working session with an expert such as investment broker, insurance agent, and/or loan officer -3 1 -11 6 -12 Securely manage your account by PDA, Internet of automated telephone Online Other ON3 We will answer all your requests in 'real time' by email, instant or text messaging 1 7 -11 3 -1 ON4 We offer 'On demand' status reports for services requests (e.g., Our banks customer services reps will help browse & use our on-line services loan application) delivered to you via e-mail, text or instant 1 6 -4 -3 0 ON2 messaging No more paper mail... We will send you statements and images of transactions securely by email -2 5 -17 -5 2 ON1 We allow you to pay bills securely using your mobile devices (cell phone, PDA, Blackberry, etc.) -4 2 -13 -9 -2 Manage all your banking needs with a state of the art kiosk and be confident In-Branch Recognition that live help is available if you need it BR3 We offer a bank-issued smart card so we can recognize you entering the branch and process your needs faster 4 2 6 -3 13 BR4 Choose a secure eye or finger security scan to identify you immediately in-branch and at ATM 4 3 10 -1 3 BR2 We have the most secure biometric system that identifies you as you enter the branch so we can process your needs faster 2 -1 8 -5 6 BR1 We will recognize our customer's mobile phone signal when entering a branch so we can recommend appropriate bank products, promotions and special services -4 -3 -6 -11 2 8
  • 9. The survey shows the approach, and the results  Gives a sense of what could be done 9
  • 10. Experiment run on March 9th, 2011 : ◦ Population of high school students ages 12-18  159 Individuals responded  Measuredtwo major aspects of messages ◦ Students’ interest in various aspects of learning math ◦ How do these messages make students feel?  Revealed… „what works, what doesn‟t‟  Revealed…mind-sets of respondents across the United States, 10
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  • 15. Total Sample Base Size 159 Propensity to learn math 35 Playing fun games of any sort to stimulate math thinking 14 Tutoring and extra-help available to assist you 12 A peer who deeply understands the math material 11 A peer with a friendly attitude and warm personality 11 A peer who deeply understands causes of struggle 10 A peer who is willing to help and support you 8 School is equipped with a modern computer facility 7 A peer with a flexible schedule to help you 6 Teachers always bring a humorous spirit to class 6 Textbook references are fun and filled with interesting ways to learn 5 School promotes different after-school math related activities (e.g. math team, competitions...) 0 Parents provide help and motivation to their child at home when needed 0 Using interactive games to learn concepts 0 Production of a class show working in groups to demonstrate a concept or theory, utilizing visual aids and fun costumes -1 Incorporation of dance in math classes -2 Parents-Teacher Conferences offered twice a year -2 Lessons featuring discussion groups and student presentations -4 A parent's network to get together and discuss ways to help and improve their child's mathematical understanding -4 15
  • 16. Segment 1 Segment 2 Segment 3 Total Conditional Formatting: Winners > 10 in green; Losers < 0 in red Learning Peer Fun Sample Environment support Seekers Base Size 159 45 64 50 Constant 35 36 43 25 Playing fun games of any sort to stimulate math thinking 14 20 6 19 Tutoring and extra-help available to assist you 12 27 9 3 A peer who deeply understands the math material 11 3 22 4 A peer with a friendly attitude and warm personality 11 4 15 12 A peer who deeply understands causes of struggle 10 8 19 0 A peer who is willing to help and support you 8 -8 21 5 School is equipped with a modern computer facility 7 23 4 -5 Using interactive games to learn concepts 0 -8 -6 14 Parents provide help and motivation to their child at home when needed 0 9 -9 2 Production of a class show working in groups to demonstrate a concept or theory, utilizing visual aids and fun costumes -1 -16 -2 13 Incorporation of dance in math classes -2 10 -19 9 Parents-Teacher Conferences offered twice a year -2 2 -10 3 Lessons featuring discussion groups and student presentations -4 -11 -4 4 A parent's network to get together and discuss ways to help and improve their child's mathematical understanding -4 -5 -10 3 16
  • 17. Learning Environment Fun Seekers 28% 32% Peer Support 40% Messaging for one generally doesn‟t appeal to the other… 17
  • 18. Segment 1 Segment 2 Segment 3 Total Conditional Formatting: Winners > 10 in green; Losers < 0 in red Learning Peer Fun Sample Environment support Seekers Base Size 159 45 64 50 Constant 35 36 43 25 School provides an award system to encourage student learning (e.g. honors pin, speech) 5 33 -3 -9 Tutoring and extra-help available to assist you 12 27 9 3 School is equipped with a modern computer facility 7 23 4 -5 Create a song using a fun or well-known tune to help memorize formulas and theories 5 21 -11 10 Playing fun games of any sort to stimulate math thinking 14 20 6 19 School features new math learning technologies (e.g. smart board, Elmo) 2 18 -5 -3 School promotes different after-school math related activities (e.g. math team, competitions...) 0 15 5 -20 Progress reports and report cards sent to the student's home containing both the student's academic and classroom progress 3 11 3 -5 Comic or funny phrase randomly placed throughout an extensive homework assignment 4 10 -8 12 Incorporation of dance in math classes -2 10 -19 9 Lively and fun up-beat music in hallways between class periods 4 10 3 2 Using interactive games to learn concepts 0 -8 -6 14 A peer who is willing to help and support you 8 -8 21 5 The classrooms are outfitted with humorous and math-inspired objects (e.g. posters, murals) 0 -9 5 2 Using electronic math puzzles to reinforce understanding 1 -9 -3 15 Textbook references are fun and filled with interesting ways to learn 5 -9 9 14 Lessons featuring discussion groups and student presentations -4 -11 -4 4 Lessons with clear objectives; students always know the purpose of topic and it's application 3 -13 7 11 Production of a class show working in groups to demonstrate a concept or theory, utilizing visual aids and fun costumes -1 -16 -2 13 18
  • 19. Segment 1 Segment 2 Total Segment 3 Conditional Formatting: Winners > 10 in green; Losers < 0 in red Learning Peer Sample Fun Seekers Environment support Base Size 159 45 64 50 Constant 35 36 43 25 A peer who deeply understands the math material 11 3 22 4 A peer who is willing to help and support you 8 -8 21 5 A peer who deeply understands causes of struggle 10 8 19 0 A peer with a flexible schedule to help you 6 -3 17 0 A peer with a friendly attitude and warm personality 11 4 15 12 A thoroughly capable peer in explaining and simplifying complex or difficult concepts 1 -3 11 -8 Tutoring and extra-help available to assist you 12 27 9 3 Creative individual project using funny experiences to form problems for the class to solve 4 2 -5 18 Using interactive games to learn concepts 0 -8 -6 14 Comic or funny phrase randomly placed throughout an extensive homework assignment 4 10 -8 12 Do math with a pet; share the funny story to the class 2 7 -9 10 Parents provide help and motivation to their child at home when needed 0 9 -9 2 Parents-Teacher Conferences offered twice a year -2 2 -10 3 A parent's network to get together and discuss ways to help and improve their child's mathematical understanding -4 -5 -10 3 Lessons mixed in with frequent projects, allowing students to apply their concepts in class to the real world 3 8 -10 15 Create a song using a fun or well-known tune to help memorize formulas and theories 5 21 -11 10 Incorporation of dance in math classes -2 10 -19 9 19
  • 20. Segment 1 Segment 2 Segment 3 Total Conditional Formatting: Winners > 10 in green; Losers < 0 in red Learning Peer Fun Sample Environment support Seekers Base Size 159 45 64 50 Constant 35 36 43 25 Playing fun games of any sort to stimulate math thinking 14 20 6 19 Creative individual project using funny experiences to form problems for the class to solve 4 2 -5 18 Using electronic math puzzles to reinforce understanding 1 -9 -3 15 Lessons mixed in with frequent projects, allowing students to apply their concepts in class to the real world 3 8 -10 15 Lessons providing examples and abundant practice to help students better their understanding of the topic 5 -5 4 15 Using interactive games to learn concepts 0 -8 -6 14 Textbook references are fun and filled with interesting ways to learn 5 -9 9 14 Production of a class show working in groups to demonstrate a concept or theory, utilizing visual aids and fun costumes -1 -16 -2 13 Comic or funny phrase randomly placed throughout an extensive homework assignment 4 10 -8 12 A peer with a friendly attitude and warm personality 11 4 15 12 Lessons with clear objectives; students always know the purpose of topic and it's application 3 -13 7 11 Teachers always bring a humorous spirit to class 6 3 4 11 Do math with a pet; share the funny story to the class 2 7 -9 10 Create a song using a fun or well-known tune to help memorize formulas and theories 5 21 -11 10 Teacher provides a humorous approach using stories from experience to teach the lesson. 4 -3 3 10 Incorporation of dance in math classes -2 10 -19 9 Teachers frequently think of humorous ways to better their styles of teaching and problem- solving for each lesson to fit into each unique class of students 2 -7 3 7 School is equipped with a modern computer facility 7 23 4 -5 A thoroughly capable peer in explaining and simplifying complex or difficult concepts 1 -3 11 -8 School provides an award system to encourage student learning (e.g. honors pin, speech) 5 33 -3 -9 School promotes different after-school math related activities (e.g. math team, competitions...) 0 15 5 -20 20
  • 21. Intimidated Intimidated Curious Excited Skeptical Tense Progress reports and report cards sent to the student's home containing both the student's academic and classroom progress 8 8 1 6 3 Incorporation of dance in math classes 7 4 0 10 6 Lessons featuring discussion groups and student presentations 7 14 -2 6 2 Curious Playing fun games of any sort to stimulate math thinking 0 15 13 -1 1 Lessons featuring discussion groups and student presentations 7 14 -2 6 2 Constant communication between teacher and parent to keep one another updated on any potential problems 5 13 5 1 3 Excited Teachers always bring a humorous spirit to class -2 9 15 6 -1 School is equipped with a modern computer facility 0 2 15 6 3 A peer with a friendly attitude and warm personality 2 5 14 7 0 Skeptical Lively and fun up-beat music in hallways between class periods 2 4 8 11 2 Incorporation of dance in math classes 7 4 0 10 6 The classrooms are outfitted with humorous and math-inspired objects (e.g. posters, murals) 2 8 8 9 1 Tense Incorporation of dance in math classes 7 4 0 10 6 School promotes different after-school math related activities (e.g. math team, competitions...) 3 4 8 6 5 School provides an award system to encourage student learning (e.g. honors pin, speech) -2 6 12 5 4 21
  • 22. You meet a high school student in a class. How do you find the right teaching approach for that particular student? Or: uncover mind-set to correctly classify a student you never met before? Imagine education .. With this deep knowledge of each student!! 22
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  • 31. Addressable Minds for teaching math to high school students identifies three distinct segments with each segment having different hot buttons  Schools across US can adapt the use of this technique to improve attitude towards learning math ….as well as to make teaching process more effective 31
  • 32. Dr. Howard Moskowitz. Addressable Minds Inventor, honored by the scientific community,... • Is the President of Moskowitz Jacobs Inc. and holds a Ph.D. in Experimental Psychology from Harvard University. • Won two of the most prestigious awards in market research • 2005 Charles Coolidge Parlin Marketing Research Award The “Nobel Prize” of Market Research, received only by the pioneers of market research. Recipients include Arthur Nielsen, George Gallup, Michael Porter, David Ogilvy and Philip Kotler. • 2010 Walston Chubb Award for Innovation across all sciences, Sigma Xi, The Scientific Research Society, international Awarded for Mind Genomics: The science underlying the technology discussed in this presentation