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                                 DigiChina Serious Game Innovative Summit,
                                            Beijing, China, 30 October 2011

           STIMULATING GAMING IN HIGHER EDUCATION
           IN THE NETHERLANDS - THE CYBERDAM CASE

Pieter van der Hijden MSc
Sofos Consultancy, Amsterdam, The Netherlands
Member of the ISAGA Advisory Council
Ex-chairperson of the ISAGA Board



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AGENDA




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1. INTRODUCTION




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1. INTRODUCTION - AUTHOR


    Management           International            Foundation
   Consulting on        Simulation and            LawOnline
   Organization,      Gaming Association        The Netherlands
Information and ICT




          Center of Expertise Education & ICT Suriname




                                              ICT for Development,
                                                  Learning and
                                                   Government



 Nederlandstalige
                      International Fab Lab
Moodle Vereniging
                           Association




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1. INTRODUCTION - CYBERDAM

Cyberdam is...
 Learning experience

 Collection of 20+ online role playing games

 Virtual cities as playground

 VLE to develop & deliver the games (“engine”)

 Open source & open content




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1. INTRODUCTION - TRYPTICH


                Games

                Engine


               Life Cycle

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2. CYBERDAM GAMES




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2. CYBERDAM GAMES – ONLINE RPG

Format:                 Content:
 Online Role Playing    20+ learning games
  Games                   (open content)
 Multiplayer            Variety of courses and

 (A)synchronous          education levels




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2. CYBERDAM GAMES - ELEMENTS

                    Playgrounds (e.g. city
                     map & directory with
                     objects and resources)
                    Roles linked to objects
                    Messaging between
                     roles




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2. CYBERDAM GAMES - MECHANICS
Role     Step-A      Step-B        Step-C         Step-D

Role-1   Activities Activities Activities Activities
                                                                                 Upload
Role-2   Activities Activities Activities Activities
                                                                                  file
Role-3   Activities Activities Activities Activities


                                                            Output
                                                                                                   Input to
                                                             from
                                                                                                  system *
                         variables *                       system *
                                                                                Activities


            Conditions
               **

                                                                 Move to
                                                                                              Send
                                                                  other
                                scripts (server side                                         message
                                  java scripts) **
                                                                  step



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3. CYBERDAM ENGINE




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3. CYBERDAM ENGINE


                          Managing           Administering               Running
       Authoring
                           content             games                      games

• Playground       • Repository        • Link roles to           • Facilitating
  • Map              • Playgrounds       playground                • Monitoring
  • Objects          • Models          • Link participants         • Intervening
• Game model       • Import/export       to roles                • Participating
  • Metadata       • Copying/sharing                             • Evaluating
  • Roles
  • Steps
  • Activities




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3. CYBERDAM ENGINE

 Open source
 Java & MySQL

        Edit
                            Register
    playground
                             users
     (objects)



                 Compose                    Participate
      Create                Run game
                  game                       in game
    game model               session
                 manifest                    session




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4. CYBERDAM LIFE CYCLE




                                        14
4. CYBERDAM LIFE CYCLE – CREATION

Nice wishes              Hard reality
 Open source             Open source
   Non-commercial          Community not
   High quality             interested
   Low development         No volunteers

    costs                   Excessive rates for

   Better integration       programmers
                            No continuity




                                                   15
4. CYBERDAM LIFE CYCLE - CREATION

Nice wishes                           Hard reality

              Too much   Too little

              Idealism   Realism




                                                16
4. CYBERDAM LIFE CYCLE - SURVIVAL

   Free lunches        No momentum
     Instrumental        Product oriented
     Exploiting          Passive

     Cooperative




                                              17
4. CYBERDAM LIFE CYCLE - SURVIVAL

Free lunches                               No momentum
               Too much      Too little

                Product        Market
               orientation   orientation




                                                     18
4. CYBERDAM LIFE CYCLE – GROWING-UP

   Scaling up       Cooling down
     Software        Commercial partner
     Content           Handicapped by open
     Organization       source
                        In for the money

                        No passion-for-
                         learning




                                               19
4. CYBERDAM LIFE CYCLE – GROWING-UP

Scaling up                                Cooling down

             Too much        Too little

             Dollar signs   Passion for
               found         learning
                               found




                                                    20
4. CYBERDAM LIFE CYCLE - INDEPENDENCE

Server                               Clients
 Owner                               Free software

       Distribution of software &    Paid service contract
        content                           Production server
       Maintenance                       Helpdesk
       Production server                 Value added services
       Helpdesk                      Funded development
       Value added services            projects
   User group
       Roadmap


                                                                  21
4. CYBERDAM LIFE CYCLE - INDEPENDENCE

Server                              Clients

           Too much   Too little

            Modesty   Assertive-
                        ness




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5. CONCLUSION




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5. CONCLUSION


                 Games

                 Engine


                Life Cycle

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5. CONCLUSION - GAMES
 Games used in law school, other higher education,
  other education & training as well
 Games appreciated by participants
 Good practices for game development:
     Not an individual effort, but a group activity
     Heterogeneous development team with expertise in
      gaming, learning, multimedia, learning domain, project
      management and Cyberdam engine
     Concentrated development effort, completed within
      weeks, not months
     Test, test, test



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5. CONCLUSION - ENGINE
 Game engine is very powerful; most games use
  only limited set of its functions
 More sample game models and modules are
  needed (building blocks)
 Integration with current VLE’s would be welcome.
 Good practices regarding the game engine:
     Develop games as team efforts
     Only one team member has to master the engine
     Distinguish beginning, intermediate and advanced
      game developers (teachers)

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5. CONCLUSION – LIFE CYCLE
     Stage       Too much       Too little

1.   Creation    Idealism       Realism

2.   Survival    Product          Market
                orientation    orientation
3.   Growing    Dollar signs   Passion for
     up            found         learning
                                   found
4.   Indepen-    Modesty        Assertive-
     dence                          ness

• Find the balance!
                                                    27
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SOFOS CONSULTANCY


   Thank you for your attention!

   Pieter van der Hijden MSc
   pvdh@sofos.nl
   www.sofos.nl

             2011 – Sofos Consultancy / Pieter van der Hijden (pvdh@sofos.nl) - This work is
  licensed under a Creative Commons Attribution- Noncommercial-Share Alike 3.0 Unported
  License.

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Stimulating gaming in higher education in The Netherlands - the Cyberdam case

  • 1. www.sofos.nl DigiChina Serious Game Innovative Summit, Beijing, China, 30 October 2011 STIMULATING GAMING IN HIGHER EDUCATION IN THE NETHERLANDS - THE CYBERDAM CASE Pieter van der Hijden MSc Sofos Consultancy, Amsterdam, The Netherlands Member of the ISAGA Advisory Council Ex-chairperson of the ISAGA Board 1
  • 4. www.sofos.nl 1. INTRODUCTION - AUTHOR Management International Foundation Consulting on Simulation and LawOnline Organization, Gaming Association The Netherlands Information and ICT Center of Expertise Education & ICT Suriname ICT for Development, Learning and Government Nederlandstalige International Fab Lab Moodle Vereniging Association 4
  • 5. www.sofos.nl 1. INTRODUCTION - CYBERDAM Cyberdam is...  Learning experience  Collection of 20+ online role playing games  Virtual cities as playground  VLE to develop & deliver the games (“engine”)  Open source & open content 5
  • 6. www.sofos.nl 1. INTRODUCTION - TRYPTICH Games Engine Life Cycle 6
  • 8. www.sofos.nl 2. CYBERDAM GAMES – ONLINE RPG Format: Content:  Online Role Playing  20+ learning games Games (open content)  Multiplayer  Variety of courses and  (A)synchronous education levels 8
  • 9. www.sofos.nl 2. CYBERDAM GAMES - ELEMENTS  Playgrounds (e.g. city map & directory with objects and resources)  Roles linked to objects  Messaging between roles 9
  • 10. www.sofos.nl 2. CYBERDAM GAMES - MECHANICS Role Step-A Step-B Step-C Step-D Role-1 Activities Activities Activities Activities Upload Role-2 Activities Activities Activities Activities file Role-3 Activities Activities Activities Activities Output Input to from system * variables * system * Activities Conditions ** Move to Send other scripts (server side message java scripts) ** step 10
  • 12. www.sofos.nl 3. CYBERDAM ENGINE Managing Administering Running Authoring content games games • Playground • Repository • Link roles to • Facilitating • Map • Playgrounds playground • Monitoring • Objects • Models • Link participants • Intervening • Game model • Import/export to roles • Participating • Metadata • Copying/sharing • Evaluating • Roles • Steps • Activities 12
  • 13. www.sofos.nl 3. CYBERDAM ENGINE  Open source  Java & MySQL Edit Register playground users (objects) Compose Participate Create Run game game in game game model session manifest session 13
  • 15. 4. CYBERDAM LIFE CYCLE – CREATION Nice wishes Hard reality  Open source  Open source  Non-commercial  Community not  High quality interested  Low development  No volunteers costs  Excessive rates for  Better integration programmers  No continuity 15
  • 16. 4. CYBERDAM LIFE CYCLE - CREATION Nice wishes Hard reality Too much Too little Idealism Realism 16
  • 17. 4. CYBERDAM LIFE CYCLE - SURVIVAL  Free lunches  No momentum  Instrumental  Product oriented  Exploiting  Passive  Cooperative 17
  • 18. 4. CYBERDAM LIFE CYCLE - SURVIVAL Free lunches No momentum Too much Too little Product Market orientation orientation 18
  • 19. 4. CYBERDAM LIFE CYCLE – GROWING-UP  Scaling up Cooling down  Software  Commercial partner  Content  Handicapped by open  Organization source  In for the money  No passion-for- learning 19
  • 20. 4. CYBERDAM LIFE CYCLE – GROWING-UP Scaling up Cooling down Too much Too little Dollar signs Passion for found learning found 20
  • 21. 4. CYBERDAM LIFE CYCLE - INDEPENDENCE Server Clients  Owner  Free software  Distribution of software &  Paid service contract content  Production server  Maintenance  Helpdesk  Production server  Value added services  Helpdesk  Funded development  Value added services projects  User group  Roadmap 21
  • 22. 4. CYBERDAM LIFE CYCLE - INDEPENDENCE Server Clients Too much Too little Modesty Assertive- ness 22
  • 24. www.sofos.nl 5. CONCLUSION Games Engine Life Cycle 24
  • 25. www.sofos.nl 5. CONCLUSION - GAMES  Games used in law school, other higher education, other education & training as well  Games appreciated by participants  Good practices for game development:  Not an individual effort, but a group activity  Heterogeneous development team with expertise in gaming, learning, multimedia, learning domain, project management and Cyberdam engine  Concentrated development effort, completed within weeks, not months  Test, test, test 25
  • 26. www.sofos.nl 5. CONCLUSION - ENGINE  Game engine is very powerful; most games use only limited set of its functions  More sample game models and modules are needed (building blocks)  Integration with current VLE’s would be welcome.  Good practices regarding the game engine:  Develop games as team efforts  Only one team member has to master the engine  Distinguish beginning, intermediate and advanced game developers (teachers) 26
  • 27. www.sofos.nl 5. CONCLUSION – LIFE CYCLE Stage Too much Too little 1. Creation Idealism Realism 2. Survival Product Market orientation orientation 3. Growing Dollar signs Passion for up found learning found 4. Indepen- Modesty Assertive- dence ness • Find the balance! 27
  • 28. www.sofos.nl SOFOS CONSULTANCY Thank you for your attention! Pieter van der Hijden MSc pvdh@sofos.nl www.sofos.nl 2011 – Sofos Consultancy / Pieter van der Hijden (pvdh@sofos.nl) - This work is licensed under a Creative Commons Attribution- Noncommercial-Share Alike 3.0 Unported License. 28