Digital storytelling uses multiple mediums like images, text, sound and animation to tell dramatic stories through games. Effective digital storytelling relies on key elements like having a point of view, posing a dramatic question, including emotional content, using tone of voice to set the mood, matching music to the story, balancing different elements, and varying the pacing to maintain audience interest. The document provides examples of how these elements can be applied when narrating a story in games.
2. Introduction
• Digital storytelling is a form of entertainment
in which game includes a dramatic storyline
through actions, either by the story's
protagonist, or other characters in the
narrative.
• Connecting stories through the multiple
mediums of digital imagery, text, voice, sound,
music and animation in games.
4. Elements
• A Point of View
• A Dramatic Question
• Emotional Content
• The Voice
• Soundtrack
• Balance
• Pacing
5. A Point of View
• All stories are told to make a point.
• The designer, need to figure out
what you intend the viewer to “get.”
What message are you trying to
convey? In other words, what is the
theme?
6. A Dramatic Question
• A good story has a “hook” that will
hold the attention of the audience
until the story is over.
7. Emotional Content
• A story that deals with our
emotions, (such as loss, love,
loneliness, courage, acceptance,
rejection, hardship, etc.) will help
the audience maintain their
attention.
8. The Voice
• The way narrator use the voice can
impact the story.
– Tone of Voice: Slow, Fast, Loud,
Soft
(The tone of the storyteller’s voice
provides the drama and sets the
mood, while engaging the reader.
It draws the reader into the plot
development through the use of
story elements.)
9. Soundtrack
• Music sets the mood.
• The goal is to match the music to
the story.
• Instrumental music, without words,
works the best to create an
appropriate mood.
• The focus should be the narration
and the music should support and
enhance the storytelling.
10. Balance
• Use the least amount of images
required to tell the story.
• The selection of pictures and
drawings should illustrate the
theme without becoming a
distraction.
• Too many images tend to confuse
the audience.
11. Pacing
• Changing the pace of the story can
be very effective. The narrative can
have pauses, the music can change
tempo, and the images can be set to
enter at different rates of speed.
• Changing pace allows the audience
to concentrate, think, and maintain
interest.