SlideShare a Scribd company logo
1 of 30
Dr Daniel King The University of Adelaide
Dr Daniel King  (University of Adelaide) Dr Paul Delfabbro  (University of Adelaide) Dr Mark Griffiths  (Nottingham Trent University) Digital technologies,  computer games, & gambling among youth
Outline of presentation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Definitions of Internet gambling ,[object Object],[object Object],[object Object]
Definitions (continued) ,[object Object],[object Object],[object Object],[object Object]
Australia’s policy environment ,[object Object],[object Object],[object Object],[object Object]
Scale of Internet gambling ,[object Object],[object Object],[object Object],[object Object]
Scale (cont.) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Prevalence of Internet gambling ,[object Object],[object Object],[object Object],[object Object]
Prevalence vs. Active Account Data ,[object Object],[object Object],[object Object],[object Object]
Demographics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Prevalence of online gambling among youth ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Social responsibility and online gambling ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
How is net-based gambling different? Is it riskier? ,[object Object],[object Object],[object Object],[object Object],[object Object]
Links with Problem gambling ,[object Object],[object Object],[object Object]
Links with PG (cont.) ,[object Object],[object Object],[object Object]
Methodological Challenges ,[object Object],[object Object],[object Object]
Gambling via SNSs (Facebook) and mobile apps
Gambling themes/content in computer games
Structural similarities of gambling & gaming    =  rare or atypical    = common Gambling machines Computer games Onscreen display of score    Sound and graphics   Audiovisual rewards   Competitive elements   Skill-based elements   Require response to predictable visual stimuli   Rapid span of play   Random elements   Scripted ‘near miss’ event   Entrapment   No endpoint  
Gambling-like experiences among youth ,[object Object],[object Object],[object Object],[object Object],[object Object]
OFLC ratings of gambling content in computer games
OFLC classification of gambling content ,[object Object],[object Object],[object Object],[object Object],[object Object]
Research on gambling and video game play ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Summary: Gambling and gambling-like experiences Type of gambling Gambling activities Availability Gambling with money ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Over 3,000 online gambling sites worldwide Gambling without money ,[object Object],[object Object],[object Object],[object Object],iPhone apps: 400 casino, 250 poker, 30 slots, and 42 sports Facebook apps: 350 poker, 120 casino betting, 80 slot machines, and 20 sports betting Gambling-like experiences Video games with gambling themes and content Online shopping or auction sites Over 100 video games rated ‘G’ or ‘PG’ that contain gambling
Technological trends ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Implications of new gambling media for young people  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Implications (cont.) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Implications (cont.) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Summary ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

More Related Content

Viewers also liked (6)

Molecular communication
Molecular communicationMolecular communication
Molecular communication
 
Software Architecture and Design - An Overview
Software Architecture and Design - An OverviewSoftware Architecture and Design - An Overview
Software Architecture and Design - An Overview
 
Zigbee ppt
Zigbee pptZigbee ppt
Zigbee ppt
 
CU - Class 3- New Computer Technology - Feb 9, 2011 - Roku streaming video f...
CU - Class 3- New Computer Technology - Feb 9, 2011 -  Roku streaming video f...CU - Class 3- New Computer Technology - Feb 9, 2011 -  Roku streaming video f...
CU - Class 3- New Computer Technology - Feb 9, 2011 - Roku streaming video f...
 
Zigbee Presentation
Zigbee PresentationZigbee Presentation
Zigbee Presentation
 
Slideshare ppt
Slideshare pptSlideshare ppt
Slideshare ppt
 

Similar to New digital technologies, computer games and gambling among youth

Gaming and Gambling Addiction ("'App'rehesive"
Gaming and Gambling Addiction ("'App'rehesive"Gaming and Gambling Addiction ("'App'rehesive"
Gaming and Gambling Addiction ("'App'rehesive"
Julie Hynes
 
2010 Conference - Internet Gambling and Responsible Gaming (Derevensky)
2010 Conference - Internet Gambling and Responsible Gaming (Derevensky)2010 Conference - Internet Gambling and Responsible Gaming (Derevensky)
2010 Conference - Internet Gambling and Responsible Gaming (Derevensky)
National Center for Responsible Gaming
 
2010 digital game facts
2010 digital game facts2010 digital game facts
2010 digital game facts
Randy White
 
Hum 140: Social Media - Cyber fraud
Hum 140: Social Media - Cyber fraudHum 140: Social Media - Cyber fraud
Hum 140: Social Media - Cyber fraud
Ray Brannon
 

Similar to New digital technologies, computer games and gambling among youth (20)

Youth gambling online: myths, realities and new understandings
Youth gambling online: myths, realities and new understandingsYouth gambling online: myths, realities and new understandings
Youth gambling online: myths, realities and new understandings
 
Week7 assgn2kieronm.
Week7 assgn2kieronm.Week7 assgn2kieronm.
Week7 assgn2kieronm.
 
College Students and gambling
College Students and gamblingCollege Students and gambling
College Students and gambling
 
Week7 assgn2natchaV.
Week7 assgn2natchaV.Week7 assgn2natchaV.
Week7 assgn2natchaV.
 
'App'rehensive: The Blurring Lines of Gaming/Gambling -- and How to Protect O...
'App'rehensive: The Blurring Lines of Gaming/Gambling -- and How to Protect O...'App'rehensive: The Blurring Lines of Gaming/Gambling -- and How to Protect O...
'App'rehensive: The Blurring Lines of Gaming/Gambling -- and How to Protect O...
 
Emerging trends in online gambling within Australia
Emerging trends in online gambling within Australia Emerging trends in online gambling within Australia
Emerging trends in online gambling within Australia
 
Keeping Pace with the Changing Tides of Gaming & Gambling
Keeping Pace with the Changing Tides of Gaming & GamblingKeeping Pace with the Changing Tides of Gaming & Gambling
Keeping Pace with the Changing Tides of Gaming & Gambling
 
Keeping Up With The Joneses
Keeping Up With The JonesesKeeping Up With The Joneses
Keeping Up With The Joneses
 
Oregon Adolescent Gambling Behavior Study
Oregon Adolescent Gambling Behavior StudyOregon Adolescent Gambling Behavior Study
Oregon Adolescent Gambling Behavior Study
 
Gaming, Fantasy and Gambling: Blurring Lines and What We Can Do
Gaming, Fantasy and Gambling: Blurring Lines and What We Can DoGaming, Fantasy and Gambling: Blurring Lines and What We Can Do
Gaming, Fantasy and Gambling: Blurring Lines and What We Can Do
 
Gaming and Gambling Addiction ("'App'rehesive"
Gaming and Gambling Addiction ("'App'rehesive"Gaming and Gambling Addiction ("'App'rehesive"
Gaming and Gambling Addiction ("'App'rehesive"
 
2010 Conference - Internet Gambling and Responsible Gaming (Derevensky)
2010 Conference - Internet Gambling and Responsible Gaming (Derevensky)2010 Conference - Internet Gambling and Responsible Gaming (Derevensky)
2010 Conference - Internet Gambling and Responsible Gaming (Derevensky)
 
http://www.supercat.pl/
http://www.supercat.pl/http://www.supercat.pl/
http://www.supercat.pl/
 
6 095 110
6 095 1106 095 110
6 095 110
 
2010 digital game facts
2010 digital game facts2010 digital game facts
2010 digital game facts
 
Internet sex addiction
Internet sex addictionInternet sex addiction
Internet sex addiction
 
Hum 140: Social Media - Cyber fraud
Hum 140: Social Media - Cyber fraudHum 140: Social Media - Cyber fraud
Hum 140: Social Media - Cyber fraud
 
Online Gambling
Online GamblingOnline Gambling
Online Gambling
 
Cheats for Marketers: Fresh Demographics on Teen and Adult Game Play & How Ga...
Cheats for Marketers: Fresh Demographics on Teen and Adult Game Play & How Ga...Cheats for Marketers: Fresh Demographics on Teen and Adult Game Play & How Ga...
Cheats for Marketers: Fresh Demographics on Teen and Adult Game Play & How Ga...
 
e-safety
e-safetye-safety
e-safety
 

More from Victorian Responsible Gambling Foundation

More from Victorian Responsible Gambling Foundation (7)

Mob Day - Innovative ways of promoting responsible gambling awareness to Vict...
Mob Day - Innovative ways of promoting responsible gambling awareness to Vict...Mob Day - Innovative ways of promoting responsible gambling awareness to Vict...
Mob Day - Innovative ways of promoting responsible gambling awareness to Vict...
 
Victoria's Online Strategy: From information to conversation
Victoria's Online Strategy: From information to conversationVictoria's Online Strategy: From information to conversation
Victoria's Online Strategy: From information to conversation
 
Early outcomes from the (Study of Gambling in Victoria) longitudinal study, 2...
Early outcomes from the (Study of Gambling in Victoria) longitudinal study, 2...Early outcomes from the (Study of Gambling in Victoria) longitudinal study, 2...
Early outcomes from the (Study of Gambling in Victoria) longitudinal study, 2...
 
What factors influence the ability of gamblers to keep to limits during pokie...
What factors influence the ability of gamblers to keep to limits during pokie...What factors influence the ability of gamblers to keep to limits during pokie...
What factors influence the ability of gamblers to keep to limits during pokie...
 
Know when to walk away: a look at gamblers’ self-regulation of play
Know when to walk away: a look at gamblers’ self-regulation of play Know when to walk away: a look at gamblers’ self-regulation of play
Know when to walk away: a look at gamblers’ self-regulation of play
 
Gambling and young people in Australia: research purposes and design
Gambling and young people in Australia: research purposes and designGambling and young people in Australia: research purposes and design
Gambling and young people in Australia: research purposes and design
 
Sports betting: keeping the game in gaming
Sports betting: keeping the game in gamingSports betting: keeping the game in gaming
Sports betting: keeping the game in gaming
 

Recently uploaded

Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
AnaAcapella
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 

Recently uploaded (20)

Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 

New digital technologies, computer games and gambling among youth

  • 1. Dr Daniel King The University of Adelaide
  • 2. Dr Daniel King (University of Adelaide) Dr Paul Delfabbro (University of Adelaide) Dr Mark Griffiths (Nottingham Trent University) Digital technologies, computer games, & gambling among youth
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18. Gambling via SNSs (Facebook) and mobile apps
  • 19. Gambling themes/content in computer games
  • 20. Structural similarities of gambling & gaming  = rare or atypical  = common Gambling machines Computer games Onscreen display of score   Sound and graphics   Audiovisual rewards   Competitive elements   Skill-based elements   Require response to predictable visual stimuli   Rapid span of play   Random elements   Scripted ‘near miss’ event   Entrapment   No endpoint  
  • 21.
  • 22. OFLC ratings of gambling content in computer games
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.