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                                                                                                                                                            11
PROJECT  INTERACTION (an Understanding By Design approach)
                       
                                                                                                                                                               EMAIL prem_chandran@hotmail.com 
 (Designing for Change, Innovation and Transformation) 




                                                                                                                                                          20
                              

                                                  PROJECT  INTERACTION  is  an  Understanding  by  Design  (UBD)  approach  to  engaging  students  in  designing  for  their  communities  (people)  and 
                                                  environments (place & space) by learning from service design, industrial design and universal (inclusive) design. Over a 10 week period, students 




                                                                                                                                    AN
                                                  will independently and in collaboration as a team conceptualise possible futures for their environment through their designs. By applying skills 
                                                  learnt from interaction design, they will understand human behaviour and uncover design opportunities in their motivation to make life better. 
                                                  Teams will pitch their final design concept to an audience to seek feedback on the viability of their design proposal and what can be done to 




                                                                                                                                   R
                                                  make this a shared reality.  




                                                                                                                 D
                                                                                                                      
                                               




                                                                                                               AN
                                           


“Scaffolding the Essential Question”  




                                                                                                            H
Discussions with the school leaders & staff 
for  design opportunities  to unfold within 




                                                                                                         C
the school environment or with partners 
outside. Photos, videos and other media  




                                                                                        EM
collected are used as resources for 
scaffolding the design process for the            Week  1                                                   Week 4‐5 
students to conceptualise a design theme          “What people say” –Market Research 
                                                                          PR                                Brainstorming and Ideation 
phrased as a question.                            Techniques: User, Consumer Interviews                     Online Software : Popplet, Mindmeister 
Examples:                                         Students will learn to craft and conduct surveys          Brainstorming using collated information where the students will learn to 
                                                  with stakeholders to uncover their needs and              categorise and create  relationships between their different ideas to help in 
       “How can we make  canteen time             analyse the data for design information.                  ideation 
       more  enjoyable”  
                                                                  T

                                                  Week 2                                                      Week 6‐7 (Prototyping Week)
                                                           H


     “How can we transform empty                  “What people do”‐Ethnography                                Mobile technology, CAD and Imaging  software and Electronics (Arduino Simulator) 
      spaces around school                        Techniques: Cultural Probes, Ethnography.                   Software: Google Sketchup,  Virtual Breadboard, QR codes, 3D imaging , Photosynth. 
                                                  IG



      into learning/exhibition space”             Students will learn how to create cultural probes,          Students will learn prototyping software to build and communicate their designs 
                                                  ethnography to understand human behaviour. 
      “How can we make navigation                 Personas are used as collaborative formats to craft             Week 8‐9
                                              R




      around the school easier for                stories around the experiences of their user,                   Testing and  refining ideas , Video Scenarios, Presentations 
      new‐comers”                                     Week 3                                                      Teams will use their prototypes to refine the ideas with their stakeholders 
                                 PY




                                                      “What people make”‐Participatory Design 
    “Time‐Capsule‐ How can we                                                                                       Week 10
                                                      Techniques: Co‐Design 
      preserve school memories for                                                                                  “Pecha‐Kucha” Presentation and Reflections  
                                                      Students will learn how to engage users to co‐
                                                                                                                    Teams will pitch their final designs to an audience and reflect on their  
                            O




     future generations?”                             design with them by using image collages to better 
                                                                                                                    design process with Q & A session. 
                                                      understand what needs they could address.

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Prem project interaction final

  • 1.       11 PROJECT  INTERACTION (an Understanding By Design approach)          EMAIL prem_chandran@hotmail.com   (Designing for Change, Innovation and Transformation)  20   PROJECT  INTERACTION  is  an  Understanding  by  Design  (UBD)  approach  to  engaging  students  in  designing  for  their  communities  (people)  and  environments (place & space) by learning from service design, industrial design and universal (inclusive) design. Over a 10 week period, students  AN will independently and in collaboration as a team conceptualise possible futures for their environment through their designs. By applying skills  learnt from interaction design, they will understand human behaviour and uncover design opportunities in their motivation to make life better.  Teams will pitch their final design concept to an audience to seek feedback on the viability of their design proposal and what can be done to  R make this a shared reality.   D     AN     “Scaffolding the Essential Question”   H Discussions with the school leaders & staff  for  design opportunities  to unfold within  C the school environment or with partners  outside. Photos, videos and other media   EM collected are used as resources for  scaffolding the design process for the  Week  1  Week 4‐5  students to conceptualise a design theme  “What people say” –Market Research  PR Brainstorming and Ideation  phrased as a question.  Techniques: User, Consumer Interviews   Online Software : Popplet, Mindmeister  Examples:  Students will learn to craft and conduct surveys  Brainstorming using collated information where the students will learn to            with stakeholders to uncover their needs and  categorise and create  relationships between their different ideas to help in         “How can we make  canteen time   analyse the data for design information.  ideation         more  enjoyable”   T         Week 2  Week 6‐7 (Prototyping Week) H      “How can we transform empty    “What people do”‐Ethnography  Mobile technology, CAD and Imaging  software and Electronics (Arduino Simulator)        spaces around school       Techniques: Cultural Probes, Ethnography.  Software: Google Sketchup,  Virtual Breadboard, QR codes, 3D imaging , Photosynth.  IG       into learning/exhibition space”  Students will learn how to create cultural probes,  Students will learn prototyping software to build and communicate their designs        ethnography to understand human behaviour.        “How can we make navigation   Personas are used as collaborative formats to craft  Week 8‐9 R       around the school easier for   stories around the experiences of their user,  Testing and  refining ideas , Video Scenarios, Presentations        new‐comers”   Week 3 Teams will use their prototypes to refine the ideas with their stakeholders  PY “What people make”‐Participatory Design      “Time‐Capsule‐ How can we  Week 10 Techniques: Co‐Design        preserve school memories for  “Pecha‐Kucha” Presentation and Reflections   Students will learn how to engage users to co‐ Teams will pitch their final designs to an audience and reflect on their   O      future generations?”   design with them by using image collages to better  design process with Q & A session.  understand what needs they could address.