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EYE MOVEMENT BASED HUMAN COMPUTER INTERACTION
TECHNIQUES: TOWARDS NON-COMMAND INTERFACE




                                BY
                                RAJ KIRAN
                                09B91A0586
                                GNITC
The Eye
                      Eye Movement   Non-command
       Introduction                                   Conclusion
                         Tracking      Interface

      Eyes are the windows of the soul.

      Eye are the parts which perceive light in our human
       body.

      Interaction with other body parts.

      A Combination of eyes and brain help us in
       processesing complex visual information.
How We See ?
                     Eye Movement   Non-command
      Introduction                                Conclusion
                        Tracking      Interface
Physiology of Eye
                        Eye Movement       Non-command
       Introduction                                      Conclusion
                           Tracking          Interface

      Cornea is a transparent structure that
       covers the iris and pupil; a part of the
       focusing system of an eye.
      Pupil is the adjustable opening at the
       center of the iris that allows varying
       amounts of light to enter the eye.
      Lens helps to focus light on the retina.
      Retina includes rods (94%), which are
       sensitive to light and cones (6%) that
       capture       colors.    Cones     are
       concentrated in the centre of the
       retina - the fovea
Facts about Human gaze
                        Eye Movement     Non-command
       Introduction                                          Conclusion
                           Tracking        Interface

      One’s eye is rarely stationary.

      Eye movement reflects a viewer’s visual information
       process.

      The eyes can move faster than the hand.

      Eye movement consists of:
         Saccades
         Fixations
Eye tracking Technology
                      Eye Movement      Non-command
       Introduction                                           Conclusion
                         Tracking         Interface

      What is Eye tracking?

         Eye tracking is the measurement
        of eye activity.



      Why use eye tracking ?

         Gives an accurate measure of where one’s looking.

         Enhances or back-ups observations.

         Can lead to many potentially useful applications.
Techniques for measuring eye movements
                       Eye Movement     Non-command
      Introduction                                         Conclusion
                          Tracking        Interface



      Measuring Visual line of gaze (Where he or she is looking in
       space).

      Different techniques used for measuring eye movements.

          Skin Electrodes

          Contact lens

          Head Mounted

          Remote System
Techniques for eye tracking: Skin Electrodes
                       Eye Movement      Non-command
       Introduction                                            Conclusion
                          Tracking         Interface


      Electrodes placed on the skin around the eye socket.

      Measuring the electrical differences between retina and
       cornea.


      GOOD POINTS:
         Both eyes can be recorded together
         Least expensive
         Simple to use
      DOWNFALLS:
         It is limited to horizontal and vertical movements
         Poor accuracy for absolute positioning
Techniques for eye tracking: Contact lens
                        Eye Movement      Non-command
       Introduction                                           Conclusion
                           Tracking         Interface

      A non-slipping contact lens fits over corneal bulge.

      Tracking is recorded by affixing a magnetic coil or mirror to the
       lens.



      GOOD POINTS:
         Provides accurate data about the
        nature of human eye movements.

      DOWNFALLS:
         Extremely awkward, uncomfortable for the user.
         Interferes with blinking.
         Covers only a limited range of eye movements.
Techniques for eye tracking: Head Mounted
                        Eye Movement     Non-command
       Introduction                                          Conclusion
                           Tracking        Interface

      Small camera and light source mounted to users head via a
       headband or helmet

      Reports the angle of the user’s eye with respect to his or her
       head.

      Two data sources can determine the line of gaze in physical
       space.
      GOOD POINTS:
         Doesn’t restrict the user’s head movements
      DOWNFALLS:
         More awkward to use than the desk-based
        system as the user has to have instrument
        mounted to head.
Techniques for eye tracking: Remote System
                        Eye Movement      Non-command
       Introduction                                       Conclusion
                           Tracking         Interface

      Most practical method of eye tracking.
      Uses Illuminator/eye camera.
      Tracking visible features of the eye.
      Head movements can be distinguished
       from eye movements by tracking 2 points.

      GOOD POINTS:
         Allows for a fair range of head movements
         Accurate, fast and affordable

      DOWNFALLS:
         Head still needs to stay within camera range.
         Delicate to calibrate and operate
Current Challenges
                        Eye Movement     Non-command
       Introduction                                    Conclusion
                           Tracking        Interface

      Midas Touch problem

      Jitter of eye

      Multiple “Fixations in a single Gaze”

      Instability in eye Tracking Equipment
Non-command Interface
                        Eye Movement       Non-command
      Introduction                                       Conclusion
                           Tracking          Interface

     Non-command interaction

     Interaction Techniques

          Object Selection
          Moving an object
          Eye controlled scrolling text
          Menu commands
          Listener window
Towards and beyond Non-command interfaces
                       Eye Movement   Non-command
       Introduction                                 Conclusion
                          Tracking      Interface

      Command Style

      Interactivity

      New Interface Styles

      Beyond Windows System
Interactive Applications
                          Eye Movement   Non-command
       Introduction                                    Conclusion
                             Tracking      Interface

      Accessibility


      System Enhancement


      Non-Command Based Systems


      Virtual Displays
Interactive Applications: Accessibility
                        Eye Movement    Non-command
         Introduction                                    Conclusion
                           Tracking       Interface

         Eye tracking can allow people to use their eyes to
         communicate

        Because the ability of some handicapped individuals to
         operate other devices is limited or nonexistent.

        The eye movement interface need to perform only
         minimally well to provide a significant benefit.
Interactive Applications: Non-command based systems
                     Eye Movement     Non-command
      Introduction                                     Conclusion
                        Tracking        Interface

      Non-command based system

         The system passively monitors the user and responds
          as appropriate, rather than waiting for the user to issue
          specific commands.

         EX : Gamming Applications
Interactive Applications: System Enhancement
                       Eye Movement      Non-command
       Introduction                                         Conclusion
                          Tracking         Interface

      Mainly used for the users whose hands are occupied

      Potential Problems:

         Some will find the eye movement based interface better
          (faster, more convenient and more natural) while others
          may feel uncomfortable.

         Too unnatural to use in critical situations?

      Eye tracking may be best used to act as
     a supplemental input or display method.
Interactive Applications: Virtual Displays
                         Eye Movement      Non-command
         Introduction                                         Conclusion
                            Tracking         Interface



         Making VR more realistic

              If accurate, the user cannot detect the difference between
               this arrangement and the large, high-resolution display it
               emulates.
A Case Study on Tobii T120 Eye Tracker




                        Tobii T120 Eye Tracker


         Tobii T120 Eye Trackers enable you to conduct on-screen
eye tracking studies for a wide variety of research purposes. It
delivers reliable results in a natural testing environment
A Case Study on Tobii T120 Eye Tracker




         Figure : Overview Of Eye Tracking System
A Case Study on Tobii T120 Eye Tracker




            Corneal   reflection




                  Figure : Working of Eye Tracking System

  Initially position and orientation of eye are determined.

  The Gaze Point is found at the intersection of optical axis and
   the viewing plane
A Case Study on Eye Tracking in Cognitive Science


Visual Search

 Physical and cognitive processing limitations can prevent us
  from instantly recognizing the presence of a target item in a
  single glance.
A Case Study on Eye Tracking in Cognitive Science

Method

Subjects had to look for a specific object within a visual scene.

     Target could be specified by a word or a picture. Pictures
      specify the target template more elaborately than words.

     To manipulate the time that the subject had to build up a
      target template and keep it salient in memory.

     To manipulate target familiarity, the target specification was
      either shown 4 times to the subject prior to experiment.
A Case Study on Eye Tracking in Cognitive Science
A Case Study on Eye Tracking in Cognitive Science

Results

Picture rather than word resulted in:
     Faster total search times

     Shorter scanning and verification times
        Fewer regions visited
        Shorter scanning fixation durations (rejection of
         distractors)
Conclusion
                        Eye Movement      Non-command
       Introduction                                           Conclusion
                           Tracking         Interface

      An Eye tracker as an input device is far from “perfect”


      The approach in designing interaction techniques should be
       more efficient

      We can view eye movement-based interaction as an instance of
       an emerging new style of user-computer interaction

      It is helpful for usability studies to understand users interact
       with their environments

      Potentially could provide new and more effective methods of
       computer-human interaction
Conclusion
                        Eye Movement     Non-command
       Introduction                                          Conclusion
                           Tracking        Interface

      Potentially could provide new and more effective methods of
       computer-human interaction

      It is amazing that eye movement-based interaction can be done
       at all

      The Technology is still improving, and is “not quite there” yet –
       but has an exciting future!
Embhcit

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Embhcit

  • 1. EYE MOVEMENT BASED HUMAN COMPUTER INTERACTION TECHNIQUES: TOWARDS NON-COMMAND INTERFACE BY RAJ KIRAN 09B91A0586 GNITC
  • 2. The Eye Eye Movement Non-command Introduction Conclusion Tracking Interface  Eyes are the windows of the soul.  Eye are the parts which perceive light in our human body.  Interaction with other body parts.  A Combination of eyes and brain help us in processesing complex visual information.
  • 3. How We See ? Eye Movement Non-command Introduction Conclusion Tracking Interface
  • 4. Physiology of Eye Eye Movement Non-command Introduction Conclusion Tracking Interface  Cornea is a transparent structure that covers the iris and pupil; a part of the focusing system of an eye.  Pupil is the adjustable opening at the center of the iris that allows varying amounts of light to enter the eye.  Lens helps to focus light on the retina.  Retina includes rods (94%), which are sensitive to light and cones (6%) that capture colors. Cones are concentrated in the centre of the retina - the fovea
  • 5. Facts about Human gaze Eye Movement Non-command Introduction Conclusion Tracking Interface  One’s eye is rarely stationary.  Eye movement reflects a viewer’s visual information process.  The eyes can move faster than the hand.  Eye movement consists of:  Saccades  Fixations
  • 6. Eye tracking Technology Eye Movement Non-command Introduction Conclusion Tracking Interface  What is Eye tracking?  Eye tracking is the measurement of eye activity.  Why use eye tracking ?  Gives an accurate measure of where one’s looking.  Enhances or back-ups observations.  Can lead to many potentially useful applications.
  • 7. Techniques for measuring eye movements Eye Movement Non-command Introduction Conclusion Tracking Interface  Measuring Visual line of gaze (Where he or she is looking in space).  Different techniques used for measuring eye movements.  Skin Electrodes  Contact lens  Head Mounted  Remote System
  • 8. Techniques for eye tracking: Skin Electrodes Eye Movement Non-command Introduction Conclusion Tracking Interface  Electrodes placed on the skin around the eye socket.  Measuring the electrical differences between retina and cornea.  GOOD POINTS:  Both eyes can be recorded together  Least expensive  Simple to use  DOWNFALLS:  It is limited to horizontal and vertical movements  Poor accuracy for absolute positioning
  • 9. Techniques for eye tracking: Contact lens Eye Movement Non-command Introduction Conclusion Tracking Interface  A non-slipping contact lens fits over corneal bulge.  Tracking is recorded by affixing a magnetic coil or mirror to the lens.  GOOD POINTS:  Provides accurate data about the nature of human eye movements.  DOWNFALLS:  Extremely awkward, uncomfortable for the user.  Interferes with blinking.  Covers only a limited range of eye movements.
  • 10. Techniques for eye tracking: Head Mounted Eye Movement Non-command Introduction Conclusion Tracking Interface  Small camera and light source mounted to users head via a headband or helmet  Reports the angle of the user’s eye with respect to his or her head.  Two data sources can determine the line of gaze in physical space.  GOOD POINTS:  Doesn’t restrict the user’s head movements  DOWNFALLS:  More awkward to use than the desk-based system as the user has to have instrument mounted to head.
  • 11. Techniques for eye tracking: Remote System Eye Movement Non-command Introduction Conclusion Tracking Interface  Most practical method of eye tracking.  Uses Illuminator/eye camera.  Tracking visible features of the eye.  Head movements can be distinguished from eye movements by tracking 2 points.  GOOD POINTS:  Allows for a fair range of head movements  Accurate, fast and affordable  DOWNFALLS:  Head still needs to stay within camera range.  Delicate to calibrate and operate
  • 12. Current Challenges Eye Movement Non-command Introduction Conclusion Tracking Interface  Midas Touch problem  Jitter of eye  Multiple “Fixations in a single Gaze”  Instability in eye Tracking Equipment
  • 13. Non-command Interface Eye Movement Non-command Introduction Conclusion Tracking Interface  Non-command interaction  Interaction Techniques  Object Selection  Moving an object  Eye controlled scrolling text  Menu commands  Listener window
  • 14. Towards and beyond Non-command interfaces Eye Movement Non-command Introduction Conclusion Tracking Interface  Command Style  Interactivity  New Interface Styles  Beyond Windows System
  • 15. Interactive Applications Eye Movement Non-command Introduction Conclusion Tracking Interface  Accessibility  System Enhancement  Non-Command Based Systems  Virtual Displays
  • 16. Interactive Applications: Accessibility Eye Movement Non-command Introduction Conclusion Tracking Interface  Eye tracking can allow people to use their eyes to communicate  Because the ability of some handicapped individuals to operate other devices is limited or nonexistent.  The eye movement interface need to perform only minimally well to provide a significant benefit.
  • 17. Interactive Applications: Non-command based systems Eye Movement Non-command Introduction Conclusion Tracking Interface  Non-command based system  The system passively monitors the user and responds as appropriate, rather than waiting for the user to issue specific commands.  EX : Gamming Applications
  • 18. Interactive Applications: System Enhancement Eye Movement Non-command Introduction Conclusion Tracking Interface  Mainly used for the users whose hands are occupied  Potential Problems:  Some will find the eye movement based interface better (faster, more convenient and more natural) while others may feel uncomfortable.  Too unnatural to use in critical situations?  Eye tracking may be best used to act as a supplemental input or display method.
  • 19. Interactive Applications: Virtual Displays Eye Movement Non-command Introduction Conclusion Tracking Interface  Making VR more realistic  If accurate, the user cannot detect the difference between this arrangement and the large, high-resolution display it emulates.
  • 20. A Case Study on Tobii T120 Eye Tracker Tobii T120 Eye Tracker Tobii T120 Eye Trackers enable you to conduct on-screen eye tracking studies for a wide variety of research purposes. It delivers reliable results in a natural testing environment
  • 21. A Case Study on Tobii T120 Eye Tracker Figure : Overview Of Eye Tracking System
  • 22. A Case Study on Tobii T120 Eye Tracker Corneal reflection Figure : Working of Eye Tracking System  Initially position and orientation of eye are determined.  The Gaze Point is found at the intersection of optical axis and the viewing plane
  • 23. A Case Study on Eye Tracking in Cognitive Science Visual Search  Physical and cognitive processing limitations can prevent us from instantly recognizing the presence of a target item in a single glance.
  • 24. A Case Study on Eye Tracking in Cognitive Science Method Subjects had to look for a specific object within a visual scene.  Target could be specified by a word or a picture. Pictures specify the target template more elaborately than words.  To manipulate the time that the subject had to build up a target template and keep it salient in memory.  To manipulate target familiarity, the target specification was either shown 4 times to the subject prior to experiment.
  • 25. A Case Study on Eye Tracking in Cognitive Science
  • 26. A Case Study on Eye Tracking in Cognitive Science Results Picture rather than word resulted in:  Faster total search times  Shorter scanning and verification times  Fewer regions visited  Shorter scanning fixation durations (rejection of distractors)
  • 27. Conclusion Eye Movement Non-command Introduction Conclusion Tracking Interface  An Eye tracker as an input device is far from “perfect”  The approach in designing interaction techniques should be more efficient  We can view eye movement-based interaction as an instance of an emerging new style of user-computer interaction  It is helpful for usability studies to understand users interact with their environments  Potentially could provide new and more effective methods of computer-human interaction
  • 28. Conclusion Eye Movement Non-command Introduction Conclusion Tracking Interface  Potentially could provide new and more effective methods of computer-human interaction  It is amazing that eye movement-based interaction can be done at all  The Technology is still improving, and is “not quite there” yet – but has an exciting future!

Hinweis der Redaktion

  1. Close your eyes and imagine you have not seen ever since the world and yourself. You will not have an idea with what it looks like when you only feel it. Eyes are very important for the human body. It helps the human body to do its tasks with coordination. Without it, a man won't be able to see the beauty of this wonderful world. Eyes are the windows of the soul. Without eyes, the five basic senses would not be complete. So, it should be presentEyes are the parts of our body that perceive light. They allow us to see the world and to understand how objects relate to each other. We can distinguish far objects from close ones and determine their color and shape.How do the eyes interact with other parts of the body? (Interaction with other Body Parts)The brain processes the raw data from the eyes to make sense of what you see compared to your knowledge of the world around you. The brain interprets what it receives from the eyes. You do not directly "see".A clear example of this can be seen from experiments where subjects wear glasses that invert the view (turn it upside down). After a while the brain will adjust and turn the scene back up the right way because that agrees with other more reliable information you are receiving.Similarly the brain adjusts changes in color and light levels to better match how the objects should appear.It also combines the two slightly different views from your left and right eyes to work out the distance of objects from you. Your right eye will show a little more of an object's right side and the left eye will show more of an objects' left side. This is called stereoscopic vision. The difference between the views from each eye becomes less the further the object is away from you.Our perceptions are not perfect and can lead to misinterpretations of what we see. These are called optical illusions.However even though the brain's processing can be inaccurate, at most times we perceive a faithful reconstruction of the real world. Only optical illusions remind us that there is at times a difference between perception and the true state of affairs. Without our eyes and the complex processing of visual information by our brains we would not be able to make sense of writing, art or photos, nor understand as much as we do from limited visual information.