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Pranav Prakash
                             BE Comp1, Roll 25
              Bharati Vidyapeeth University, COE

                           under the guidance of
                             Mrs. S.S. Dhotre
Section (Dept. of Computer Engineering)
         Title
Agenda
   Pervasive, Human Centered Computing
   Overview of Project Oxygen
   Device technologies
   Network technologies
   Software technologies
   Perpetual technologies
   User technologies
   Oxygen Today
   Conclusion
Pervasive, Human Centered Computing

➢   Pervasive Computing
      ➢   Term coined by Mark Waiser
      ➢   Information processing is integrated into everyday objects & activities
➢   Human Centered Computing
      ➢   Emerging, inter disciplinary field
      ➢   Concerned with computing and computational artifacts
          as they relate to human condition
Overview of Project Oxygen
   Vision
    ●   Computation embedded into human life, like the Oxygen we breathe
   Approach
    ●   Combination of specific user & system technologies
    ●   User technologies address human needs
    ●   System technologies like software, networks make devices understand
        humane way of interaction
   Challenges
    ●   Pervasive yet Embedded
    ●   Dynamic yet Eternal
   Application
Device Technologies
   E21 Intelligent Spaces
    ●   Space centered computation, embedded in ordinary environment
    ●   Populated by cameras, microphones, displays, sound output
    ●   Controls for physical entities like curtains, lighting, door-locks
    ●   People interact in Intelligent Spaces naturally, using speech, gestures
   H21 Mobile Devices
    ●   Person centered devices also the Universal Personal Appliances
    ●   Equipped with perpetual transducers such as microphone, speakers
    ●   Auto reconfigurable, light weight, inexpensive
    ●   Anonymous generic devices
E21 Intelligent Spaces
   Space centred computation, embedded in ordinary environment
   Connected to sensors, suitably encapsulated into physical objects
   Communicate with each other and nearby handheld devices (H21)
    through Dynamically Configured Networks (N21)
   E21 provide computational power throughout the system to
      ●   Communicate with people
      ●   Support Oxygen User Technologies
      ●   Monitor and control their environment
   E21 software is robust, and configurable among themselves
Oxygen Today
   The Intelligent Room
    ●   Capable of detecting motion
    ●   Recognize voice patterns
    ●   Identify a person by face




                                           sensors
H21 Mobile devices
   Generic devices also called Universal Personal Appliances
   Do not carry large amount of permanent local state
   They configure themselves according to the person using them
   Being small and lightweight, they have few transducers
   They have less computational power than E21
   Can be configured to be used as radio, cellphone or even TV
   Power efficient, the software controls the power consumption
Oxygen Today

   The H21 Prototype
N21 Network Technologies
   Networks make it easy to establish ad-hoc collaborating communities of
    computer devices
   Through algorithms, protocols and middleware, they
      ●   Configure collaborative regions automatically
      ●   Create topologies and adapt them to change
      ●   Provide automatic resource and location discovery
      ●   Provide secure, authenticated and private access
   N21 networks use intentional names rather than conventional static names
   They support location discovery through proximity
Software Technologies
   Software systems adapt - to user, to environment, to change, to failure
   Project Oxygen's software architecture provides mechanisms for
      ●   Building applications using distributed components
      ●   Customizing, adapting and altering component behavior
      ●   Person-centric rather than device-centric security
      ●   Disconnected operation and nomadic code
   Eternal Computation: The system must never shut down or reboot
    though components are upgraded, removed and reinstalled
Perpetual Techniques
   Two kinds of perpetual techniques
     ●   Spoken Interaction
         ●   Users and machine engage in interactive conversations
         ●   Highly efficient
     ●   Visual Interaction
         ●   User interacts with perpetual modalities
         ●   Use of body language and gestures
Spoken Interaction
   Speech recognition
   Language understanding
   Language generation
   Speech synthesis
Visual Interaction
   It consists of
    ●   Visual perception subsystem, and
         ●   It recognizes and classify objects and actions
         ●   Complements spoken language subsystem
    ●   Visual rendering subsystem
         ●   Creates 3D scenes from 2D data
         ●   Provide macroscopic view of application supplied data
User Technologies
   User Technologies include
    ●   Knowledge Access
         ●
             Access any time, anywhere, almost anything
    ●   Automation
         ●   Automate control of physical environment
    ●   Collaboration
         ●
             Connecting people
Knowledge Access
   Personalized repository that keeps track of what we interests us
   The search for “fat book on computers” will return person biased results
   Automated observers
    ●   They always keep a track of the data you are looking for
    ●   The data is modelled according to your personal profile
Oxygen Today

   Distribution & Mobility
       The cricket location support system
   Perceptual Interfaces
       Multimodal, multi-lingual softwares like “SpeechBuilder”
        have been designed
   Security & Privacy
       Decentralised scheme of oxygen
       User never needs to revel their own location
Conclusion
➢   Bringing abundant computation and communication, as pervasive as
    free air, naturally into people's life
➢   Mark Weiser's vision of ubiquitous, pervasive computing is gradually
    becoming reality
➢   Commercial versions of H21 are ready to be launched
➢   The E21 and N21 will soon be spread everywhere, not just the labs
Any Queries ??
Thank You !!!

Section Title

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MIT Project Oxygen - A seminar report

  • 1. Pranav Prakash BE Comp1, Roll 25 Bharati Vidyapeeth University, COE under the guidance of Mrs. S.S. Dhotre Section (Dept. of Computer Engineering) Title
  • 2. Agenda  Pervasive, Human Centered Computing  Overview of Project Oxygen  Device technologies  Network technologies  Software technologies  Perpetual technologies  User technologies  Oxygen Today  Conclusion
  • 3. Pervasive, Human Centered Computing ➢ Pervasive Computing ➢ Term coined by Mark Waiser ➢ Information processing is integrated into everyday objects & activities ➢ Human Centered Computing ➢ Emerging, inter disciplinary field ➢ Concerned with computing and computational artifacts as they relate to human condition
  • 4. Overview of Project Oxygen  Vision ● Computation embedded into human life, like the Oxygen we breathe  Approach ● Combination of specific user & system technologies ● User technologies address human needs ● System technologies like software, networks make devices understand humane way of interaction  Challenges ● Pervasive yet Embedded ● Dynamic yet Eternal  Application
  • 5. Device Technologies  E21 Intelligent Spaces ● Space centered computation, embedded in ordinary environment ● Populated by cameras, microphones, displays, sound output ● Controls for physical entities like curtains, lighting, door-locks ● People interact in Intelligent Spaces naturally, using speech, gestures  H21 Mobile Devices ● Person centered devices also the Universal Personal Appliances ● Equipped with perpetual transducers such as microphone, speakers ● Auto reconfigurable, light weight, inexpensive ● Anonymous generic devices
  • 6. E21 Intelligent Spaces  Space centred computation, embedded in ordinary environment  Connected to sensors, suitably encapsulated into physical objects  Communicate with each other and nearby handheld devices (H21) through Dynamically Configured Networks (N21)  E21 provide computational power throughout the system to ● Communicate with people ● Support Oxygen User Technologies ● Monitor and control their environment  E21 software is robust, and configurable among themselves
  • 7. Oxygen Today  The Intelligent Room ● Capable of detecting motion ● Recognize voice patterns ● Identify a person by face sensors
  • 8. H21 Mobile devices  Generic devices also called Universal Personal Appliances  Do not carry large amount of permanent local state  They configure themselves according to the person using them  Being small and lightweight, they have few transducers  They have less computational power than E21  Can be configured to be used as radio, cellphone or even TV  Power efficient, the software controls the power consumption
  • 9. Oxygen Today  The H21 Prototype
  • 10. N21 Network Technologies  Networks make it easy to establish ad-hoc collaborating communities of  computer devices  Through algorithms, protocols and middleware, they ● Configure collaborative regions automatically ● Create topologies and adapt them to change ● Provide automatic resource and location discovery ● Provide secure, authenticated and private access  N21 networks use intentional names rather than conventional static names  They support location discovery through proximity
  • 11. Software Technologies  Software systems adapt - to user, to environment, to change, to failure  Project Oxygen's software architecture provides mechanisms for ● Building applications using distributed components ● Customizing, adapting and altering component behavior ● Person-centric rather than device-centric security ● Disconnected operation and nomadic code  Eternal Computation: The system must never shut down or reboot though components are upgraded, removed and reinstalled
  • 12. Perpetual Techniques  Two kinds of perpetual techniques ● Spoken Interaction ● Users and machine engage in interactive conversations ● Highly efficient ● Visual Interaction ● User interacts with perpetual modalities ● Use of body language and gestures
  • 13. Spoken Interaction  Speech recognition  Language understanding  Language generation  Speech synthesis
  • 14. Visual Interaction  It consists of ● Visual perception subsystem, and ● It recognizes and classify objects and actions ● Complements spoken language subsystem ● Visual rendering subsystem ● Creates 3D scenes from 2D data ● Provide macroscopic view of application supplied data
  • 15. User Technologies  User Technologies include ● Knowledge Access ● Access any time, anywhere, almost anything ● Automation ● Automate control of physical environment ● Collaboration ● Connecting people
  • 16. Knowledge Access  Personalized repository that keeps track of what we interests us  The search for “fat book on computers” will return person biased results  Automated observers ● They always keep a track of the data you are looking for ● The data is modelled according to your personal profile
  • 17. Oxygen Today  Distribution & Mobility  The cricket location support system  Perceptual Interfaces  Multimodal, multi-lingual softwares like “SpeechBuilder” have been designed  Security & Privacy  Decentralised scheme of oxygen  User never needs to revel their own location
  • 18. Conclusion ➢ Bringing abundant computation and communication, as pervasive as free air, naturally into people's life ➢ Mark Weiser's vision of ubiquitous, pervasive computing is gradually becoming reality ➢ Commercial versions of H21 are ready to be launched ➢ The E21 and N21 will soon be spread everywhere, not just the labs