SlideShare ist ein Scribd-Unternehmen logo
1 von 31
Creating a new kindof social browser game:Adslife By PietroPolsinelli Twitter: @ppolsinelli Blog: http://pietro.open-lab.com E-mail: ppolsinelli@open-lab.com
What kind of game is Adslife Adslife is played in the browser, also on the iPad – which means that not even Adobe’s Flash is required. This technical design choice affects play because one of my aims in design was to make the game interplay with the web in novel ways. The idea is to use the web itself not only as an environment where to play, but also as topic within the game. Given that a considerable part of the real world has a counterpart on the web, why not play with it? I did some researches on this topic, and I could not find any game that gave the idea the attention that I believe it deserves – so we built a game around this idea. 2 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
What are social games? By social games it seems that most people understand Facebook games, which in turn are more and more becoming synonymous with Zynga’s games (see I Think Facebook is Over for a detailed argument). As it has been pointed out by many, social games in this sense are hardly social, and even hardly games at all. This because Zynga games are played alone, “are single player experiences, played in parallel”; the social structure is just exploited by the game itself to spread, and does not directly influence game play. From a recent interview on Gamasutra: “The big thing about social games that they don't like to tell you, is they're not actually social,” he says. “Games played on social network sites is what we mean by social games ... These games are categorized more by the platform than that they are social themselves. … The way they engage their players is not through interesting gameplay, it's done through extrinsic rewards - basically bribes.” Brandon Sheffield 3 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
A different meaning for “social game”? Leaving Zynga Facebook applications to their wealthy existence, can there be a different meaning for “social game”?  In Adslife part of the information created and used by players is on the web, and this is an integral part of game play. Players in the game create (fake) ads for (real) companies represented by (real) web sites. This is a first mixing of levels between the game world, where you are playing a creative advertiser from 1973, and the current and real web out there.  4 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Game play and real web Players first search for customers by searching companies on the web – the real web. Chosen a web site they create an ad draft proposal. The ads players create are exposed to others as “counter-biddable”, that is, other players can create new competing ads for the same company. A third player acts as judge deciding who is the winner. The game play flow for bidding ads: 5 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Ads Museum A similar interplay between “inside the story / the world out there” is created in Adslife when romancing with characters and when trying to win the game – but we won’t spoil that part by saying too much. Winning ads are visible on dedicated pages on the web and there is even a museum of user created ads: http://adslifegame.com/m 6 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Players public pages Every player’s advertising agency which exists in game play also has a corresponding public page on the web, e.g. http://adslifegame.com/12 7 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Players company stationery The player’s advertising agency has a kind of intermediate existence in the real world – e.g. you can really print the company’s stationery. 8 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Silvio Fans Club Also the game character “Silvio” has a real web site: http://silvio.adslifegame.com/ 9 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
The game’s club The game’s club too: http://club.adslifegame.com/ Players can create ads for these sites too, which leads to further game play / real web out there interactions. 10 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Users’ social network Adslife does not exploit the users’ social network in exchange for more game play – but it does facilitate user’s that want to create a game play narrative on their Twitter account, by having a Twitter button always there and sensitive to both player profile and game state. Each player’s ad company gets a unique tag, and the text of the tweet proposed reflects game state. 11 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Is Adslife a social game? We already tested the game with several players, getting quite some feedback and no one complained yet about the fact that the intermixing of levels leads to a feeling of incoherence – hopefully because it doesn’t. So is Adslife a social game? In a new sense of the expression, probably closer to the meaning of the composing words, it is. Adslife is one of many possible answers to the question “how does the web change the world of games?”. 12 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Classical social games 13 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Adslife different model 14 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Levels of fiction: “I want to be Don Draper” and Adslife 15 Don Draper's Presentation for Kodak: It's not called 'The Wheel.' It's called 'The Carousel.' [Photo by Carin Baer.] The TV series Mad Men is interesting from several point of views – let me point out one in particular which is related to this post. Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Levels of fiction: “I want to be Don Draper” and Adslife 16 Mad Men is a series where the spectator not only lives the story, but is also involved in a an interaction between story, history and reality: this because the ads created in the story are about real products, most of which still exist.  So a triangle forms between the spectator’s ideas about ads, the real objects, and the ideas put forward by the advertisers in the movie. This adds interest to the story, where, like in all good stories, rarely something actually happens . This way the spectator’s projection is facilitated and made more involving. Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Levels of fiction: “I want to be Don Draper” and Adslife 17 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife Mad Men’s story gets further depth by another level interplay between characters and historic events of the day they are “living”, like the Cuba missile crisis; here the author (Matthew Weiner) brilliantly brings the events about not just as news, but through the details of the emotions lived by the characters. In Adslife we attempt something similar: the player’s projection onto the character and her/his advertising agency is facilitated by the fact that the player is creating ads for sites that exist out of the game world.
What is a browser game? 18 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife Technically, Adslife is entirely built in HTML and JavaScript. Not much of HTML5 is used - what is actually used are CSS3 properties. You can play it also on your iPad’s browser (actually, even on the iPhone, if you have really small fingers). Adslife game story is built using our JavaScript game-story engine, Storymoto, which we released on GitHub under MIT license (open source and free for all).
No gamification 19 We didn’t purposely introduce gamification techniques in Adslife. Building a game appeal around variable conditioning could be a symptom that you either have no story to tell, or don’t believe players can get subtleties – but maybe this idea can be falsified. Our idea is that you play Adslife because of game-intrinsic motivators. Not having to install it, it can be played at work, as a short break: a play of a game day can take about 10 minutes , and then the game character will sleep. When the player’s character is sleeping,  the player can’t “play”: the character dreams. Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
No gamification 20 Even when the character is sleeping, the public web page of the game’ advertising company is visible on the web. If you analyze Adslife from the point of view of somehow using gamification patterns, it actually does, although in its own way: check out this detailed presentation Social Mechanics by Ralph Koster and notice how many of the forty patterns we actually used. Notice also that Adslife is a rare social game built upon opposition! Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
The story, environment, characters 21 Adslife has a linear story, along a classical Hero’s Journey. This does not mean that it is perceived as linear by the player (see The Art of Game Design). There are micro-victories along the way (the ads proposed), so that the Hero’s story graph is sort of fractal. The fact that it has a story at all already makes it distinctive in the realm of browser games. This is the schema for the main line of events evolution: Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
The story, environment, characters 22 But actually, being a game, the events seen more closely are partially driven by the player, so the structure is actually a foldback story structure: [Ref. for this part images is Text Adventures – The Evolution of an Idea] Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Adslife atmosphere 23 A major effort in Adslife has gone in creating atmosphere through illustrations: Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Adslife architecture 24 There is an a-posteriori draft of reconstruction of the story places’ setting – a kind of a-posteriori architecture: Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
A-posteriori architecture 25 Here is an amazing work of a-posteriori architecture by Steven Jacobs on Hitchcock movies – entirely unrelated to this post, but it is a beautiful book. Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Adslife characters 26 Non player characters in Adslife have a distinct personality but very limited “action” – they play a pre-defined part in the linear story. Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Working as barman 27 When we decided to add a micro game to Adslife, we wanted it to be in line with the overall spirit of the game, so we created a game where the player works as a barman – but the cocktails that she / he has to prepare are real cocktails, and she / he must know and put together real ingredients. Things get really hard quite fast: try it! Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Cultural references 28 Adslife is crammed with references, to movies, novels, graphic novels, comics and songs. The first reference people think of is Mad Men, but actually that wasn’t a model in production. Having to pick the main references, we were surely influenced by The Long Goodbye (which, not by chance, is set in 1973 just like Adslife) by Altman (adaptation of Raymond Chandler‘s 1953 novel of the same name) in style. Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Hopper 29 In illustrations we didn’t avoid the obvious reference to Hopper – and are quite happy about it. Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
A new road to market 30 Playing Adslife costs about 9$. From Adslife site: Why not a free game? We are a small, self-funded indie game development team. We don’t like in game purchases (“virtual item purchases”) as it can be felt as cheating, they falsify competition fairness. We don’t like ads in games as they lower considerably the quality of user experience – the poetic immersion. So we ask a small amount at the very beginning and that’s it.  Explicitly and upfront paying for a browser game is unusual – still, this is an unusual browser game. Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
Finale 31 The open web also needs bolder ideas. Whereas Facebook automates sharing and effectively turns it into bland advertising (which rewards broad concept games), open web games need users to want to share them. That means they’re better suited to communities that want to form I Think Facebook is Over [Social Games], by Tadhg Kelly This is a what we are trying with Adslife. We are still working on the definitive trailer, on the game soundtrack, and on stability and cross browser compatibility– but the core of the game is done. So now… you can play. http://adslifegame.com Monday, July 11, 2011 Creating a new kind of social browser game: Adslife

Weitere ähnliche Inhalte

Was ist angesagt?

The world's top mobile social games companies
The world's top mobile social games companiesThe world's top mobile social games companies
The world's top mobile social games companiesSoko Media
 
Pheon: One Game, Two Platforms, Mixed Success (w/NOTES)
Pheon: One Game, Two Platforms, Mixed Success (w/NOTES)Pheon: One Game, Two Platforms, Mixed Success (w/NOTES)
Pheon: One Game, Two Platforms, Mixed Success (w/NOTES)Georgina Goodlander
 
About Teamtop Games, 8th August, v1.4
About Teamtop Games, 8th August, v1.4About Teamtop Games, 8th August, v1.4
About Teamtop Games, 8th August, v1.4Frank Guo 郭智宇
 
Patrick Hess - Term Paper
Patrick Hess - Term PaperPatrick Hess - Term Paper
Patrick Hess - Term PaperPatrick Hess
 
Game design through the eyes of gaming history
Game design through the eyes of gaming historyGame design through the eyes of gaming history
Game design through the eyes of gaming historyDori Adar
 
NetEase - Story of a Transformation
NetEase - Story of a TransformationNetEase - Story of a Transformation
NetEase - Story of a TransformationDavid Ting
 
Gaming Update March
Gaming Update MarchGaming Update March
Gaming Update MarchAdvance A/S
 
Video games bible
Video games bibleVideo games bible
Video games bibledpagoffs
 
Western Indie Game Trends
Western Indie Game TrendsWestern Indie Game Trends
Western Indie Game Trendssimoniker
 
Game Jam Junkies - Casual Connect SF
Game Jam Junkies - Casual Connect SFGame Jam Junkies - Casual Connect SF
Game Jam Junkies - Casual Connect SFDave Bisceglia
 
The Gamification of contents - Master SNID - Politecnico di Milano
The Gamification of contents - Master SNID - Politecnico di MilanoThe Gamification of contents - Master SNID - Politecnico di Milano
The Gamification of contents - Master SNID - Politecnico di MilanoGiovanni Caruso
 
Marketing strategy
Marketing strategyMarketing strategy
Marketing strategymrsloan
 
Alternate Reality Gaming Research Proposal
Alternate Reality Gaming   Research ProposalAlternate Reality Gaming   Research Proposal
Alternate Reality Gaming Research Proposalgueste74089
 
Video games bible
Video games bibleVideo games bible
Video games bibleraybloggs
 

Was ist angesagt? (19)

The world's top mobile social games companies
The world's top mobile social games companiesThe world's top mobile social games companies
The world's top mobile social games companies
 
Pheon: One Game, Two Platforms, Mixed Success (w/NOTES)
Pheon: One Game, Two Platforms, Mixed Success (w/NOTES)Pheon: One Game, Two Platforms, Mixed Success (w/NOTES)
Pheon: One Game, Two Platforms, Mixed Success (w/NOTES)
 
About Teamtop Games, 8th August, v1.4
About Teamtop Games, 8th August, v1.4About Teamtop Games, 8th August, v1.4
About Teamtop Games, 8th August, v1.4
 
6077475 red dead revision
6077475 red dead revision6077475 red dead revision
6077475 red dead revision
 
Patrick Hess - Term Paper
Patrick Hess - Term PaperPatrick Hess - Term Paper
Patrick Hess - Term Paper
 
Game design through the eyes of gaming history
Game design through the eyes of gaming historyGame design through the eyes of gaming history
Game design through the eyes of gaming history
 
NetEase - Story of a Transformation
NetEase - Story of a TransformationNetEase - Story of a Transformation
NetEase - Story of a Transformation
 
Gaming Update March
Gaming Update MarchGaming Update March
Gaming Update March
 
Video games bible
Video games bibleVideo games bible
Video games bible
 
Western Indie Game Trends
Western Indie Game TrendsWestern Indie Game Trends
Western Indie Game Trends
 
Accidental Gamers
Accidental GamersAccidental Gamers
Accidental Gamers
 
Alt forge final deliverable
Alt forge final deliverableAlt forge final deliverable
Alt forge final deliverable
 
Game Jam Junkies - Casual Connect SF
Game Jam Junkies - Casual Connect SFGame Jam Junkies - Casual Connect SF
Game Jam Junkies - Casual Connect SF
 
The Gamification of contents - Master SNID - Politecnico di Milano
The Gamification of contents - Master SNID - Politecnico di MilanoThe Gamification of contents - Master SNID - Politecnico di Milano
The Gamification of contents - Master SNID - Politecnico di Milano
 
Marketing strategy
Marketing strategyMarketing strategy
Marketing strategy
 
Alternate Reality Gaming Research Proposal
Alternate Reality Gaming   Research ProposalAlternate Reality Gaming   Research Proposal
Alternate Reality Gaming Research Proposal
 
Video games bible
Video games bibleVideo games bible
Video games bible
 
4843080 prompt
4843080 prompt4843080 prompt
4843080 prompt
 
3. research ver 2
3. research ver 23. research ver 2
3. research ver 2
 

Andere mochten auch

From HTML5 websites to HTML5 games
From HTML5 websites to HTML5 gamesFrom HTML5 websites to HTML5 games
From HTML5 websites to HTML5 gamesPietro Polsinelli
 
Engagement by Design - First Draft
Engagement by Design - First DraftEngagement by Design - First Draft
Engagement by Design - First DraftPietro Polsinelli
 
Digital storytelling part 2 publishing
Digital storytelling part 2   publishingDigital storytelling part 2   publishing
Digital storytelling part 2 publishingPietro Polsinelli
 
Deterding on "Persuasive Design"
Deterding on "Persuasive Design"Deterding on "Persuasive Design"
Deterding on "Persuasive Design"Pietro Polsinelli
 
Development and storytelling: a many-to-many relationship
Development and storytelling: a many-to-many relationshipDevelopment and storytelling: a many-to-many relationship
Development and storytelling: a many-to-many relationshipPietro Polsinelli
 
People in love at Games in Tuscany
People in love at Games in TuscanyPeople in love at Games in Tuscany
People in love at Games in TuscanyPietro Polsinelli
 
Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for StorytellersPietro Polsinelli
 

Andere mochten auch (7)

From HTML5 websites to HTML5 games
From HTML5 websites to HTML5 gamesFrom HTML5 websites to HTML5 games
From HTML5 websites to HTML5 games
 
Engagement by Design - First Draft
Engagement by Design - First DraftEngagement by Design - First Draft
Engagement by Design - First Draft
 
Digital storytelling part 2 publishing
Digital storytelling part 2   publishingDigital storytelling part 2   publishing
Digital storytelling part 2 publishing
 
Deterding on "Persuasive Design"
Deterding on "Persuasive Design"Deterding on "Persuasive Design"
Deterding on "Persuasive Design"
 
Development and storytelling: a many-to-many relationship
Development and storytelling: a many-to-many relationshipDevelopment and storytelling: a many-to-many relationship
Development and storytelling: a many-to-many relationship
 
People in love at Games in Tuscany
People in love at Games in TuscanyPeople in love at Games in Tuscany
People in love at Games in Tuscany
 
Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for Storytellers
 

Ähnlich wie Creating a new kind of social browser game: Adslife

Empty flask game - internationalization strategy
Empty flask game - internationalization strategyEmpty flask game - internationalization strategy
Empty flask game - internationalization strategyEdouard72
 
Empty flask game final report
Empty flask game final reportEmpty flask game final report
Empty flask game final reportEdouard72
 
What Us Game Developers Need To Know About Free To Play In China
What Us Game Developers Need To Know About Free To Play In ChinaWhat Us Game Developers Need To Know About Free To Play In China
What Us Game Developers Need To Know About Free To Play In ChinaZhan Ye
 
Marketing Strategy of Angry Birds
Marketing Strategy of Angry BirdsMarketing Strategy of Angry Birds
Marketing Strategy of Angry BirdsAngelainBay
 
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in ChinaZhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in ChinaVirtual Goods Summit
 
Factual research pro forma
Factual research pro formaFactual research pro forma
Factual research pro formaDanMorland
 
Gaming & marketing
Gaming & marketingGaming & marketing
Gaming & marketingSamkchin
 
Sse indie europe_group6b
Sse indie europe_group6bSse indie europe_group6b
Sse indie europe_group6bErik Bywall
 
BIT.GAMES Company Overview
BIT.GAMES Company OverviewBIT.GAMES Company Overview
BIT.GAMES Company Overviewdbrain
 
Social Media Impact On Gaming
Social Media Impact On GamingSocial Media Impact On Gaming
Social Media Impact On GamingCapstrat
 
Social game revenue potential, costs, and the keys to being successful in the...
Social game revenue potential, costs, and the keys to being successful in the...Social game revenue potential, costs, and the keys to being successful in the...
Social game revenue potential, costs, and the keys to being successful in the...Mike Turner
 
Virtual goods opportunities, challenges and acquisitions
Virtual goods opportunities, challenges and acquisitionsVirtual goods opportunities, challenges and acquisitions
Virtual goods opportunities, challenges and acquisitionsDoug Thompson
 
Nicholas lim chong_hock_(s3186372)_mc2_assign2_serious_games_presentation
Nicholas lim chong_hock_(s3186372)_mc2_assign2_serious_games_presentationNicholas lim chong_hock_(s3186372)_mc2_assign2_serious_games_presentation
Nicholas lim chong_hock_(s3186372)_mc2_assign2_serious_games_presentationMedia Cultures
 
Studio Final Project Pitch
Studio Final Project PitchStudio Final Project Pitch
Studio Final Project Pitchjlaquinte
 
gamification for beginners?
gamification for beginners?gamification for beginners?
gamification for beginners?Rob Jewitt
 
Digital Media Adaptation Model - MRS Kids&youth2011 conference [screens+notes]
Digital Media Adaptation Model - MRS Kids&youth2011 conference [screens+notes]Digital Media Adaptation Model - MRS Kids&youth2011 conference [screens+notes]
Digital Media Adaptation Model - MRS Kids&youth2011 conference [screens+notes]Claudio Pires Franco
 
Mobile social gaming market guide
Mobile social gaming market guideMobile social gaming market guide
Mobile social gaming market guideSoko Media
 
Its all about gaming
Its all about gamingIts all about gaming
Its all about gamingShaurya Tyagi
 

Ähnlich wie Creating a new kind of social browser game: Adslife (20)

Empty flask game - internationalization strategy
Empty flask game - internationalization strategyEmpty flask game - internationalization strategy
Empty flask game - internationalization strategy
 
Empty flask game final report
Empty flask game final reportEmpty flask game final report
Empty flask game final report
 
What Us Game Developers Need To Know About Free To Play In China
What Us Game Developers Need To Know About Free To Play In ChinaWhat Us Game Developers Need To Know About Free To Play In China
What Us Game Developers Need To Know About Free To Play In China
 
Marketing Strategy of Angry Birds
Marketing Strategy of Angry BirdsMarketing Strategy of Angry Birds
Marketing Strategy of Angry Birds
 
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in ChinaZhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in China
 
Games, Consumers and Errr....Brands
Games, Consumers and Errr....BrandsGames, Consumers and Errr....Brands
Games, Consumers and Errr....Brands
 
Factual research pro forma
Factual research pro formaFactual research pro forma
Factual research pro forma
 
Gaming & marketing
Gaming & marketingGaming & marketing
Gaming & marketing
 
Tmc tools final
Tmc tools finalTmc tools final
Tmc tools final
 
Sse indie europe_group6b
Sse indie europe_group6bSse indie europe_group6b
Sse indie europe_group6b
 
BIT.GAMES Company Overview
BIT.GAMES Company OverviewBIT.GAMES Company Overview
BIT.GAMES Company Overview
 
Social Media Impact On Gaming
Social Media Impact On GamingSocial Media Impact On Gaming
Social Media Impact On Gaming
 
Social game revenue potential, costs, and the keys to being successful in the...
Social game revenue potential, costs, and the keys to being successful in the...Social game revenue potential, costs, and the keys to being successful in the...
Social game revenue potential, costs, and the keys to being successful in the...
 
Virtual goods opportunities, challenges and acquisitions
Virtual goods opportunities, challenges and acquisitionsVirtual goods opportunities, challenges and acquisitions
Virtual goods opportunities, challenges and acquisitions
 
Nicholas lim chong_hock_(s3186372)_mc2_assign2_serious_games_presentation
Nicholas lim chong_hock_(s3186372)_mc2_assign2_serious_games_presentationNicholas lim chong_hock_(s3186372)_mc2_assign2_serious_games_presentation
Nicholas lim chong_hock_(s3186372)_mc2_assign2_serious_games_presentation
 
Studio Final Project Pitch
Studio Final Project PitchStudio Final Project Pitch
Studio Final Project Pitch
 
gamification for beginners?
gamification for beginners?gamification for beginners?
gamification for beginners?
 
Digital Media Adaptation Model - MRS Kids&youth2011 conference [screens+notes]
Digital Media Adaptation Model - MRS Kids&youth2011 conference [screens+notes]Digital Media Adaptation Model - MRS Kids&youth2011 conference [screens+notes]
Digital Media Adaptation Model - MRS Kids&youth2011 conference [screens+notes]
 
Mobile social gaming market guide
Mobile social gaming market guideMobile social gaming market guide
Mobile social gaming market guide
 
Its all about gaming
Its all about gamingIts all about gaming
Its all about gaming
 

Mehr von Pietro Polsinelli

Surviving Applied Games (2018)
Surviving Applied Games (2018)Surviving Applied Games (2018)
Surviving Applied Games (2018)Pietro Polsinelli
 
Designing An Applied Game For Your Museum - Workshop
Designing An Applied Game For Your Museum - WorkshopDesigning An Applied Game For Your Museum - Workshop
Designing An Applied Game For Your Museum - WorkshopPietro Polsinelli
 
Applied And Persuasive Applications For Museums
Applied And Persuasive Applications For MuseumsApplied And Persuasive Applications For Museums
Applied And Persuasive Applications For MuseumsPietro Polsinelli
 
Impossible mission: estimating (game) development
Impossible mission: estimating (game) developmentImpossible mission: estimating (game) development
Impossible mission: estimating (game) developmentPietro Polsinelli
 
Engagement as playful learning
Engagement as playful learningEngagement as playful learning
Engagement as playful learningPietro Polsinelli
 
(Mis)Understanding Applied Game Design: Vaccine!
(Mis)Understanding Applied Game Design: Vaccine!(Mis)Understanding Applied Game Design: Vaccine!
(Mis)Understanding Applied Game Design: Vaccine!Pietro Polsinelli
 
A Romantic Approach to Game Design
A Romantic Approach to Game DesignA Romantic Approach to Game Design
A Romantic Approach to Game DesignPietro Polsinelli
 
Videogames Saving and Damning Players
Videogames Saving and Damning PlayersVideogames Saving and Damning Players
Videogames Saving and Damning PlayersPietro Polsinelli
 
From Web to Game Development
From Web to Game DevelopmentFrom Web to Game Development
From Web to Game DevelopmentPietro Polsinelli
 
A Short Workshop in Game Design
A Short Workshop in Game DesignA Short Workshop in Game Design
A Short Workshop in Game DesignPietro Polsinelli
 
Applied Game Design by Example
Applied Game Design by ExampleApplied Game Design by Example
Applied Game Design by ExamplePietro Polsinelli
 
Game Design: from rules to craft
Game Design: from rules to craftGame Design: from rules to craft
Game Design: from rules to craftPietro Polsinelli
 
How to Fail Kickstarter and Live Happily Ever After
How to Fail Kickstarter and Live Happily Ever AfterHow to Fail Kickstarter and Live Happily Ever After
How to Fail Kickstarter and Live Happily Ever AfterPietro Polsinelli
 
From Gamification to Game Design
From Gamification to Game DesignFrom Gamification to Game Design
From Gamification to Game DesignPietro Polsinelli
 
People in Love: a game about urban design
People in Love: a game about urban designPeople in Love: a game about urban design
People in Love: a game about urban designPietro Polsinelli
 
Impact of technology on narratives
Impact of technology on narrativesImpact of technology on narratives
Impact of technology on narrativesPietro Polsinelli
 
Game Design for Product Ideas and UI Design
Game Design for Product Ideas and UI DesignGame Design for Product Ideas and UI Design
Game Design for Product Ideas and UI DesignPietro Polsinelli
 

Mehr von Pietro Polsinelli (20)

Surviving Applied Games (2018)
Surviving Applied Games (2018)Surviving Applied Games (2018)
Surviving Applied Games (2018)
 
Designing An Applied Game For Your Museum - Workshop
Designing An Applied Game For Your Museum - WorkshopDesigning An Applied Game For Your Museum - Workshop
Designing An Applied Game For Your Museum - Workshop
 
Museums and Learning
Museums and LearningMuseums and Learning
Museums and Learning
 
The Perfect Fuckup Formula
The Perfect Fuckup FormulaThe Perfect Fuckup Formula
The Perfect Fuckup Formula
 
Applied And Persuasive Applications For Museums
Applied And Persuasive Applications For MuseumsApplied And Persuasive Applications For Museums
Applied And Persuasive Applications For Museums
 
Impossible mission: estimating (game) development
Impossible mission: estimating (game) developmentImpossible mission: estimating (game) development
Impossible mission: estimating (game) development
 
Engagement as playful learning
Engagement as playful learningEngagement as playful learning
Engagement as playful learning
 
(Mis)Understanding Applied Game Design: Vaccine!
(Mis)Understanding Applied Game Design: Vaccine!(Mis)Understanding Applied Game Design: Vaccine!
(Mis)Understanding Applied Game Design: Vaccine!
 
A Romantic Approach to Game Design
A Romantic Approach to Game DesignA Romantic Approach to Game Design
A Romantic Approach to Game Design
 
Videogames Saving and Damning Players
Videogames Saving and Damning PlayersVideogames Saving and Damning Players
Videogames Saving and Damning Players
 
From Web to Game Development
From Web to Game DevelopmentFrom Web to Game Development
From Web to Game Development
 
A Short Workshop in Game Design
A Short Workshop in Game DesignA Short Workshop in Game Design
A Short Workshop in Game Design
 
Applied Game Design by Example
Applied Game Design by ExampleApplied Game Design by Example
Applied Game Design by Example
 
Game Design: from rules to craft
Game Design: from rules to craftGame Design: from rules to craft
Game Design: from rules to craft
 
How to Fail Kickstarter and Live Happily Ever After
How to Fail Kickstarter and Live Happily Ever AfterHow to Fail Kickstarter and Live Happily Ever After
How to Fail Kickstarter and Live Happily Ever After
 
From Gamification to Game Design
From Gamification to Game DesignFrom Gamification to Game Design
From Gamification to Game Design
 
People in Love: a game about urban design
People in Love: a game about urban designPeople in Love: a game about urban design
People in Love: a game about urban design
 
Impact of technology on narratives
Impact of technology on narrativesImpact of technology on narratives
Impact of technology on narratives
 
Game Design for Product Ideas and UI Design
Game Design for Product Ideas and UI DesignGame Design for Product Ideas and UI Design
Game Design for Product Ideas and UI Design
 
Playfied Storytelling
Playfied StorytellingPlayfied Storytelling
Playfied Storytelling
 

Kürzlich hochgeladen

Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticscarlostorres15106
 
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxNavinnSomaal
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfAlex Barbosa Coqueiro
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupFlorian Wilhelm
 
Vector Databases 101 - An introduction to the world of Vector Databases
Vector Databases 101 - An introduction to the world of Vector DatabasesVector Databases 101 - An introduction to the world of Vector Databases
Vector Databases 101 - An introduction to the world of Vector DatabasesZilliz
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationRidwan Fadjar
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Patryk Bandurski
 
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks..."LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...Fwdays
 
AI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsAI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsMemoori
 
The Future of Software Development - Devin AI Innovative Approach.pdf
The Future of Software Development - Devin AI Innovative Approach.pdfThe Future of Software Development - Devin AI Innovative Approach.pdf
The Future of Software Development - Devin AI Innovative Approach.pdfSeasiaInfotech2
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenHervé Boutemy
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii SoldatenkoFwdays
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Mark Simos
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsRizwan Syed
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Manik S Magar
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 3652toLead Limited
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embeddingZilliz
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr LapshynFwdays
 

Kürzlich hochgeladen (20)

Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
 
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptx
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdf
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project Setup
 
Vector Databases 101 - An introduction to the world of Vector Databases
Vector Databases 101 - An introduction to the world of Vector DatabasesVector Databases 101 - An introduction to the world of Vector Databases
Vector Databases 101 - An introduction to the world of Vector Databases
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 Presentation
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
 
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks..."LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
 
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptxE-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
 
AI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsAI as an Interface for Commercial Buildings
AI as an Interface for Commercial Buildings
 
The Future of Software Development - Devin AI Innovative Approach.pdf
The Future of Software Development - Devin AI Innovative Approach.pdfThe Future of Software Development - Devin AI Innovative Approach.pdf
The Future of Software Development - Devin AI Innovative Approach.pdf
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache Maven
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL Certs
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embedding
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
 

Creating a new kind of social browser game: Adslife

  • 1. Creating a new kindof social browser game:Adslife By PietroPolsinelli Twitter: @ppolsinelli Blog: http://pietro.open-lab.com E-mail: ppolsinelli@open-lab.com
  • 2. What kind of game is Adslife Adslife is played in the browser, also on the iPad – which means that not even Adobe’s Flash is required. This technical design choice affects play because one of my aims in design was to make the game interplay with the web in novel ways. The idea is to use the web itself not only as an environment where to play, but also as topic within the game. Given that a considerable part of the real world has a counterpart on the web, why not play with it? I did some researches on this topic, and I could not find any game that gave the idea the attention that I believe it deserves – so we built a game around this idea. 2 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 3. What are social games? By social games it seems that most people understand Facebook games, which in turn are more and more becoming synonymous with Zynga’s games (see I Think Facebook is Over for a detailed argument). As it has been pointed out by many, social games in this sense are hardly social, and even hardly games at all. This because Zynga games are played alone, “are single player experiences, played in parallel”; the social structure is just exploited by the game itself to spread, and does not directly influence game play. From a recent interview on Gamasutra: “The big thing about social games that they don't like to tell you, is they're not actually social,” he says. “Games played on social network sites is what we mean by social games ... These games are categorized more by the platform than that they are social themselves. … The way they engage their players is not through interesting gameplay, it's done through extrinsic rewards - basically bribes.” Brandon Sheffield 3 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 4. A different meaning for “social game”? Leaving Zynga Facebook applications to their wealthy existence, can there be a different meaning for “social game”? In Adslife part of the information created and used by players is on the web, and this is an integral part of game play. Players in the game create (fake) ads for (real) companies represented by (real) web sites. This is a first mixing of levels between the game world, where you are playing a creative advertiser from 1973, and the current and real web out there. 4 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 5. Game play and real web Players first search for customers by searching companies on the web – the real web. Chosen a web site they create an ad draft proposal. The ads players create are exposed to others as “counter-biddable”, that is, other players can create new competing ads for the same company. A third player acts as judge deciding who is the winner. The game play flow for bidding ads: 5 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 6. Ads Museum A similar interplay between “inside the story / the world out there” is created in Adslife when romancing with characters and when trying to win the game – but we won’t spoil that part by saying too much. Winning ads are visible on dedicated pages on the web and there is even a museum of user created ads: http://adslifegame.com/m 6 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 7. Players public pages Every player’s advertising agency which exists in game play also has a corresponding public page on the web, e.g. http://adslifegame.com/12 7 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 8. Players company stationery The player’s advertising agency has a kind of intermediate existence in the real world – e.g. you can really print the company’s stationery. 8 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 9. Silvio Fans Club Also the game character “Silvio” has a real web site: http://silvio.adslifegame.com/ 9 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 10. The game’s club The game’s club too: http://club.adslifegame.com/ Players can create ads for these sites too, which leads to further game play / real web out there interactions. 10 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 11. Users’ social network Adslife does not exploit the users’ social network in exchange for more game play – but it does facilitate user’s that want to create a game play narrative on their Twitter account, by having a Twitter button always there and sensitive to both player profile and game state. Each player’s ad company gets a unique tag, and the text of the tweet proposed reflects game state. 11 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 12. Is Adslife a social game? We already tested the game with several players, getting quite some feedback and no one complained yet about the fact that the intermixing of levels leads to a feeling of incoherence – hopefully because it doesn’t. So is Adslife a social game? In a new sense of the expression, probably closer to the meaning of the composing words, it is. Adslife is one of many possible answers to the question “how does the web change the world of games?”. 12 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 13. Classical social games 13 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 14. Adslife different model 14 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 15. Levels of fiction: “I want to be Don Draper” and Adslife 15 Don Draper's Presentation for Kodak: It's not called 'The Wheel.' It's called 'The Carousel.' [Photo by Carin Baer.] The TV series Mad Men is interesting from several point of views – let me point out one in particular which is related to this post. Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 16. Levels of fiction: “I want to be Don Draper” and Adslife 16 Mad Men is a series where the spectator not only lives the story, but is also involved in a an interaction between story, history and reality: this because the ads created in the story are about real products, most of which still exist. So a triangle forms between the spectator’s ideas about ads, the real objects, and the ideas put forward by the advertisers in the movie. This adds interest to the story, where, like in all good stories, rarely something actually happens . This way the spectator’s projection is facilitated and made more involving. Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 17. Levels of fiction: “I want to be Don Draper” and Adslife 17 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife Mad Men’s story gets further depth by another level interplay between characters and historic events of the day they are “living”, like the Cuba missile crisis; here the author (Matthew Weiner) brilliantly brings the events about not just as news, but through the details of the emotions lived by the characters. In Adslife we attempt something similar: the player’s projection onto the character and her/his advertising agency is facilitated by the fact that the player is creating ads for sites that exist out of the game world.
  • 18. What is a browser game? 18 Monday, July 11, 2011 Creating a new kind of social browser game: Adslife Technically, Adslife is entirely built in HTML and JavaScript. Not much of HTML5 is used - what is actually used are CSS3 properties. You can play it also on your iPad’s browser (actually, even on the iPhone, if you have really small fingers). Adslife game story is built using our JavaScript game-story engine, Storymoto, which we released on GitHub under MIT license (open source and free for all).
  • 19. No gamification 19 We didn’t purposely introduce gamification techniques in Adslife. Building a game appeal around variable conditioning could be a symptom that you either have no story to tell, or don’t believe players can get subtleties – but maybe this idea can be falsified. Our idea is that you play Adslife because of game-intrinsic motivators. Not having to install it, it can be played at work, as a short break: a play of a game day can take about 10 minutes , and then the game character will sleep. When the player’s character is sleeping,  the player can’t “play”: the character dreams. Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 20. No gamification 20 Even when the character is sleeping, the public web page of the game’ advertising company is visible on the web. If you analyze Adslife from the point of view of somehow using gamification patterns, it actually does, although in its own way: check out this detailed presentation Social Mechanics by Ralph Koster and notice how many of the forty patterns we actually used. Notice also that Adslife is a rare social game built upon opposition! Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 21. The story, environment, characters 21 Adslife has a linear story, along a classical Hero’s Journey. This does not mean that it is perceived as linear by the player (see The Art of Game Design). There are micro-victories along the way (the ads proposed), so that the Hero’s story graph is sort of fractal. The fact that it has a story at all already makes it distinctive in the realm of browser games. This is the schema for the main line of events evolution: Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 22. The story, environment, characters 22 But actually, being a game, the events seen more closely are partially driven by the player, so the structure is actually a foldback story structure: [Ref. for this part images is Text Adventures – The Evolution of an Idea] Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 23. Adslife atmosphere 23 A major effort in Adslife has gone in creating atmosphere through illustrations: Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 24. Adslife architecture 24 There is an a-posteriori draft of reconstruction of the story places’ setting – a kind of a-posteriori architecture: Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 25. A-posteriori architecture 25 Here is an amazing work of a-posteriori architecture by Steven Jacobs on Hitchcock movies – entirely unrelated to this post, but it is a beautiful book. Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 26. Adslife characters 26 Non player characters in Adslife have a distinct personality but very limited “action” – they play a pre-defined part in the linear story. Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 27. Working as barman 27 When we decided to add a micro game to Adslife, we wanted it to be in line with the overall spirit of the game, so we created a game where the player works as a barman – but the cocktails that she / he has to prepare are real cocktails, and she / he must know and put together real ingredients. Things get really hard quite fast: try it! Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 28. Cultural references 28 Adslife is crammed with references, to movies, novels, graphic novels, comics and songs. The first reference people think of is Mad Men, but actually that wasn’t a model in production. Having to pick the main references, we were surely influenced by The Long Goodbye (which, not by chance, is set in 1973 just like Adslife) by Altman (adaptation of Raymond Chandler‘s 1953 novel of the same name) in style. Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 29. Hopper 29 In illustrations we didn’t avoid the obvious reference to Hopper – and are quite happy about it. Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 30. A new road to market 30 Playing Adslife costs about 9$. From Adslife site: Why not a free game? We are a small, self-funded indie game development team. We don’t like in game purchases (“virtual item purchases”) as it can be felt as cheating, they falsify competition fairness. We don’t like ads in games as they lower considerably the quality of user experience – the poetic immersion. So we ask a small amount at the very beginning and that’s it. Explicitly and upfront paying for a browser game is unusual – still, this is an unusual browser game. Monday, July 11, 2011 Creating a new kind of social browser game: Adslife
  • 31. Finale 31 The open web also needs bolder ideas. Whereas Facebook automates sharing and effectively turns it into bland advertising (which rewards broad concept games), open web games need users to want to share them. That means they’re better suited to communities that want to form I Think Facebook is Over [Social Games], by Tadhg Kelly This is a what we are trying with Adslife. We are still working on the definitive trailer, on the game soundtrack, and on stability and cross browser compatibility– but the core of the game is done. So now… you can play. http://adslifegame.com Monday, July 11, 2011 Creating a new kind of social browser game: Adslife