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Selling Design To Human
Beings

13 Communication Anti Patterns That Kill Good Proposals

UPA Conference, Las Vegas, 5 June 2012




#UPA2012 - Selling Design to Human Beings                 @polaroidgrrl @sparrk
Hello.


@polaroidgrrl
www.polaroidgrrl.com
                                            Martina


#UPA2012 - Selling Design to Human Beings             @polaroidgrrl @sparrk
Hello.


@sparrk
sparrk.tumblr.com
                                            James


#UPA2012 - Selling Design to Human Beings           @polaroidgrrl @sparrk
Why anti-patterns?
13 anti-patterns
The game
Q&A
#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
Why anti-patterns?
13 anti-patterns
The game
Q&A
#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
What is a bad idea?

“Ideas are a matter of taste. What is a good idea to
some is a boring or bad idea to others.
A good idea is a clever solution to a problem, one
that I have never seen before.
But if an idea is not taken up and used as a
solution to a problem, it has no value. It becomes a
non-idea.
Lying in a drawer it is useless. Worse than useless,
it’s a complete waste of space.” ~ Paul Arden

#UPA2012 - Selling Design to Human Beings     @polaroidgrrl @sparrk
Why anti-patterns?
13 anti-patterns
The game
Q&A
#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
13 Anti-patterns




#1 Speaking different
   languages


#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
1

#1
13 Anti-patterns




#2 No consistent design
   language


#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
2

#3




    Selling Design to Human Beings - UPA Conference 2012   @polaroidgrrl @sparrk
2
13 Anti-patterns




#3 Creating silos



#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
3
13 Anti-patterns




#4 Having different KPIs



#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
4
13 Anti-patterns




#5 Not embracing
   everyone’s goals


#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
5

#5
13 Anti-patterns




#6 Responding to how
   they say it, not what
   they’re saying


#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
6
13 Anti-patterns




#7 Living in the deliverables



#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
7
13 Anti-patterns




#8 Insisting on perfection



#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
8
13 Anti-patterns




#9 Presenting without
   contextualising


#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
9
13 Anti-patterns




#10 Throwing deliverables
    over the fence


#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
10

#10
13 Anti-patterns




#11 Assuming others
    ‘don’t get design’


#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
11
11
11
Not-Invented-Here Bias:
  We fall in love with our
  own ideas.
  ~ Dan Ariely

#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
The Toothbrush Theory

Everybody
wants/needs/has
one, no one
wants to use any
body else’s.
~ Dan Ariely

#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
11
13 Anti-patterns




#12 Being overly defensive



#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
12
13 Anti-patterns




#13 Not being defensive
    enough


#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
13 Anti-patterns
13


#12
“Good design begins with
  honesty, asks tough
  questions, comes from
  collaboration and from
  trusting your intuition.”
  ~ Freeman Thomas

#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
Why anti-patterns?
13 anti-patterns
The game
Q&A
#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
Game set-up




Groups of 6 people
1 set of cards per group


#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
Game goals



Escort the Idea of Wonder
from conception to production
Winner: first to defeat the Big
Bad challenge

#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
Organise your cards


                                                     after 3+         defeat
                          1x                    1x   rounds           BIG BAD




    #UPA2012 - Selling Design to Human Beings                   @polaroidgrrl @sparrk
Winning a challenge

  Character                                    Tactic       Challenge



                                                        >
                                    +                   =



   #UPA2012 - Selling Design to Human Beings                   @polaroidgrrl @sparrk
Game set-up




                           15:00
#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
Game rules

Pick a character + tactic each
Then pick up a challenge
Swap tactics to defeat challenge
If not, put the card back
First to accumulate tactics to defeat
the big bad challenge wins
#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
Why anti-patterns?
13 anti-patterns
The game
Q&A
#UPA2012 - Selling Design to Human Beings   @polaroidgrrl @sparrk
References / Further reading
Dan Ariely. Predictably irrational: The hidden forces that shape our decisions. 2009
Dan Ariely. The upside of irrationality: The unexpected benefits of defying logic at work and at
home. 2011
Dr Meredith Belbin. The Belbin Team Inventory. belbin.com
Skott Berkun. Wildfire: Big Ideas for Curious Minds. 2011
Eric Fernandez. Royal Society of Account Planning - A Visual Study Guide to Cognitive Biases.
2010
Noah Goldstein, Steve J. Martin, Robert B. Cialdini. Yes! 50 secrets from the science of persuasion.
2007
Jeff Gothelf. Lean UX: Applying Lean Principles to Improve User Experience. 2012
Michael Lopp. Managing Humans. 2007
Niccolò Macchiavelli. The Prince. 1532
Marty Neumeier. The Designful Company. 2008
C Northcote Parkinson. Parkinson’s Law. 1961
Tom Rachman. The Imperfectionists. 2011
Daniel Sobol. Innovation Is About Arguing, Not Brainstorming. Here’s How To Argue Productively.
fastcodesign.com. 2012


#UPA2012 - Selling Design to Human Beings                                               @polaroidgrrl @sparrk
Photo credits


#2 © Polaroidgrrl                           #24 © nick in exilio on Flickr
#6 © Pet_r on Flickr                        #26 © from tvguide.com, Bridezillas Season 7, WE tv
#9 © Polaroidgrrl                           #28 © the justified sinner on Flickr
#11 © [nancy] on Flickr                     #30 © Kevin H on Flickr
#12 © Zake Naio on Flickr                   #32 © Polaroidgrrl
#14 © Polaroidgrrl                          #33 © Polaroidgrrl
#16 © kelly vandellen, JanGlas on Flickr    #36 © digitalnative on Flickr
#18 © Polaroidgrrl                          #39 © VixensEmpire on Etsy
#22 © MFessides on Flickr                   #41 © Booknick on Etsy




#UPA2012 - Selling Design to Human Beings                                    @polaroidgrrl @sparrk
Thanks!

Slides & game at: design-antipatterns.com



Martina Schell                              James O’Brien
@polaroidgrrl                               @sparrk
polaroidgrrl@gmail.com                      james@sparrk.co.uk




#UPA2012 - Selling Design to Human Beings                   @polaroidgrrl @sparrk

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Anti-patterns in design communication

  • 1. Selling Design To Human Beings 13 Communication Anti Patterns That Kill Good Proposals UPA Conference, Las Vegas, 5 June 2012 #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 2. Hello. @polaroidgrrl www.polaroidgrrl.com Martina #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 3. Hello. @sparrk sparrk.tumblr.com James #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 4. Why anti-patterns? 13 anti-patterns The game Q&A #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 5. Why anti-patterns? 13 anti-patterns The game Q&A #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 6. What is a bad idea? “Ideas are a matter of taste. What is a good idea to some is a boring or bad idea to others. A good idea is a clever solution to a problem, one that I have never seen before. But if an idea is not taken up and used as a solution to a problem, it has no value. It becomes a non-idea. Lying in a drawer it is useless. Worse than useless, it’s a complete waste of space.” ~ Paul Arden #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 7.
  • 8. Why anti-patterns? 13 anti-patterns The game Q&A #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 9. 13 Anti-patterns #1 Speaking different languages #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 10. 1 #1
  • 11. 13 Anti-patterns #2 No consistent design language #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 12. 2 #3 Selling Design to Human Beings - UPA Conference 2012 @polaroidgrrl @sparrk
  • 13. 2
  • 14. 13 Anti-patterns #3 Creating silos #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 15. 3
  • 16. 13 Anti-patterns #4 Having different KPIs #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 17. 4
  • 18. 13 Anti-patterns #5 Not embracing everyone’s goals #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 19. 5 #5
  • 20. 13 Anti-patterns #6 Responding to how they say it, not what they’re saying #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 21. 6
  • 22. 13 Anti-patterns #7 Living in the deliverables #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 23. 7
  • 24. 13 Anti-patterns #8 Insisting on perfection #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 25. 8
  • 26. 13 Anti-patterns #9 Presenting without contextualising #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 27. 9
  • 28. 13 Anti-patterns #10 Throwing deliverables over the fence #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 30. 13 Anti-patterns #11 Assuming others ‘don’t get design’ #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 31. 11
  • 32. 11
  • 33. 11
  • 34. Not-Invented-Here Bias: We fall in love with our own ideas. ~ Dan Ariely #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 35. The Toothbrush Theory Everybody wants/needs/has one, no one wants to use any body else’s. ~ Dan Ariely #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 36. 11
  • 37. 13 Anti-patterns #12 Being overly defensive #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 38. 12
  • 39. 13 Anti-patterns #13 Not being defensive enough #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 41. “Good design begins with honesty, asks tough questions, comes from collaboration and from trusting your intuition.” ~ Freeman Thomas #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 42. Why anti-patterns? 13 anti-patterns The game Q&A #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 43. Game set-up Groups of 6 people 1 set of cards per group #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 44. Game goals Escort the Idea of Wonder from conception to production Winner: first to defeat the Big Bad challenge #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 45. Organise your cards after 3+ defeat 1x 1x rounds BIG BAD #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 46. Winning a challenge Character Tactic Challenge > + = #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 47. Game set-up 15:00 #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 48. Game rules Pick a character + tactic each Then pick up a challenge Swap tactics to defeat challenge If not, put the card back First to accumulate tactics to defeat the big bad challenge wins #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 49. Why anti-patterns? 13 anti-patterns The game Q&A #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 50. References / Further reading Dan Ariely. Predictably irrational: The hidden forces that shape our decisions. 2009 Dan Ariely. The upside of irrationality: The unexpected benefits of defying logic at work and at home. 2011 Dr Meredith Belbin. The Belbin Team Inventory. belbin.com Skott Berkun. Wildfire: Big Ideas for Curious Minds. 2011 Eric Fernandez. Royal Society of Account Planning - A Visual Study Guide to Cognitive Biases. 2010 Noah Goldstein, Steve J. Martin, Robert B. Cialdini. Yes! 50 secrets from the science of persuasion. 2007 Jeff Gothelf. Lean UX: Applying Lean Principles to Improve User Experience. 2012 Michael Lopp. Managing Humans. 2007 Niccolò Macchiavelli. The Prince. 1532 Marty Neumeier. The Designful Company. 2008 C Northcote Parkinson. Parkinson’s Law. 1961 Tom Rachman. The Imperfectionists. 2011 Daniel Sobol. Innovation Is About Arguing, Not Brainstorming. Here’s How To Argue Productively. fastcodesign.com. 2012 #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 51. Photo credits #2 © Polaroidgrrl #24 © nick in exilio on Flickr #6 © Pet_r on Flickr #26 © from tvguide.com, Bridezillas Season 7, WE tv #9 © Polaroidgrrl #28 © the justified sinner on Flickr #11 © [nancy] on Flickr #30 © Kevin H on Flickr #12 © Zake Naio on Flickr #32 © Polaroidgrrl #14 © Polaroidgrrl #33 © Polaroidgrrl #16 © kelly vandellen, JanGlas on Flickr #36 © digitalnative on Flickr #18 © Polaroidgrrl #39 © VixensEmpire on Etsy #22 © MFessides on Flickr #41 © Booknick on Etsy #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk
  • 52. Thanks! Slides & game at: design-antipatterns.com Martina Schell James O’Brien @polaroidgrrl @sparrk polaroidgrrl@gmail.com james@sparrk.co.uk #UPA2012 - Selling Design to Human Beings @polaroidgrrl @sparrk