SlideShare ist ein Scribd-Unternehmen logo
1 von 39
Overview of the Game Industry
in Thailand
Pisal Setthawong
About the Speaker
Pisal Setthawong
• Award Winning and Early
Pioneer in the Thai Game
Industry
– Co-Founded Pigsss Games
• Developer Community
Volunteer/Organizer
• Well-travelled Game
Educator
• Committees at various
Game Events /Organizations
Pisal Setthawong © 2014 2
Outline of Talk
• Overview of the Game Industry in Thailand
– Timeline
– Actors/Stakeholders in Thailand
– The Gamers
• Future Opportunities and Challenges of the
Industry
Pisal Setthawong © 2014 3
TIMELINE
Overview of the Game Industry in Thailand
Maturity
Trials
Early
Pisal Setthawong © 2014 4
Major Period Classifications in
the Thai Game Development Industry (1/2)
PC
• Start of Industry
• 2000
PC
Mobile
PDA
• Rise of Mobile
• 2002-2005
???
• Mobile Market Crash
• 2005
Maturity
Trials
Early
Pisal Setthawong © 2014 5
Major Period Classifications in
the Thai Game Industry (2/2)
MMOG
Console
PC Casual
• Transition Phase
• 2005-2008
FB
Mobile
• The Rise of Facebook and the App Store
• 2009-2011
• Increasing Maturity
• 2011-Present
Maturity
Trials
Early
Pisal Setthawong © 2014 6
View the Timeline
• View the timeline at:
http://www.tiki-toki.com/
timeline/imagemode/291692/
Thai-Game-Industry-Timeline/
http://tinyurl.com/pnz3wn6
Maturity
Trials
Early
Pisal Setthawong © 2014 7
ACTORS/STAKEHOLDERS
Overview of the Game Industry in Thailand
Pisal Setthawong © 2014 8
Actors/Stakeholders
Pisal Setthawong © 2014 9
Developers (Overview)
• Industry started in 2000
• Virtually all of the Early Game Development Studios
were self-funded
• Huge Expansion during 2011-Present
– Open Publishing Platforms
– Lower Cost of Entry
– Seed Funding/Incubators/Investors
– Foreign Investment
– Increased Acceptance by Society
• Most Studios are small in size (less than 10 people)
focused on creating original IPs on Mobile Platform
Pisal Setthawong © 2014 10
Developers
• Industry started in 2000
• Virtually all of the Early Game Development
Studios were self-funded
• Huge Expansion during 2011-Present
– Open Publishing Platforms
– Lower Cost of Entry
– Seed Funding/Incubators/Investors
– Foreign Investment
– Expanding Game Market
– Increased Acceptance by Society
Pisal Setthawong © 2014 11
Developers
• Currently most Studios are small in size (less
than 10 people) and focused on creating
original IPs on Mobile Platform
• Different Developers have different focus,
leading to products on different platforms and
services provided
• Strong entrepreneur spirit, more experienced
developers have a tendency to start their own
company
Pisal Setthawong © 2014 12
Developers
• Thai Developer have a good record in
developing hits and original IPs over the years
– Juice Cubes
– Unblock Me
– Candy Meleon
– Jigsaw Mansion
– Glow Hockey
– Etc.
Pisal Setthawong © 2014 13
Publishers
• Traditionally focus on MMOGs
– Ragnarok Online was first major hit
– Influx of imported games (mainly Korean)
• Some Local Publishers Publish Local
Developed MMOGs Games
Pisal Setthawong © 2014 14
Publishers
• Currently publishers are entering the Mobile
Publishing sphere
– Many different publishing models are offered
• Microinvestment in Projects
– Some Provide Development/Publishing Platforms
– Publishing process, guidelines, best practices are
still being ironed out
• Potential for increasing collaboration with
local developers
Pisal Setthawong © 2014 15
Investors
• Investment in the game development sector is
minimal until about 2010 (Coincide with
Global Game/Startup Culture Boom)
• Foreign and Local Investments in Game
Development Studios is becoming common
– A number of Japanese Companies have created
subsidiaries in Thailand
Pisal Setthawong © 2014 16
Investors
• Local Publishers/Investors/Banks have
improved perception of the Game Industry
• Investment from Thai investors comes in many
flavors:
– Seed Funding
– Support Funding
– Investment
– Grants
– Competition Grants
Pisal Setthawong © 2014 17
Government
• ICT Ministry and SIPA supports Thai Game
Development
– Thailand Ministry of ICT Awards with Categories in
Entertainment
– Periodical Contests for Seed Funding
– Funding to join Overseas Events (e.g. Games
Connection, GDC, Tokyo Game Show, etc.)
– Business Matching Events
– Funding for Trade Association Events
• Other Notable Agencies – DEP (Department of
Export Promotion), Software Park, TK Park
• Board of Investment (BOI) Incentives available
Pisal Setthawong © 2014 18
Associations
Game & Interactive Digital
Entertainment Association
Thai Game Software Industry Association
Thai Digital Entertainment
Content Federation
Thai Animation and Computer
Graphic Association
Software Association of Thailand
Pisal Setthawong © 2014 19
Developer Community
• TGDC is the Largest Thai Game Developer
Community (on FB)
• https://www.facebook.com/groups/thaigamepad
• Most discussions in the Local Game Developer Community are done in Thai
• However, most developers are Bilingual (Thai/English)
• Approval are admin-approval
Pisal Setthawong © 2014 20
Academic
• Most Major Universities offer Major/Minor in
Game Development
• Game Developers/Association have contacts with
many Universities
• Challenges
– Effectiveness hampered by University Regulations
– Coursework needs realignment with Industry Needs
– Potential for too much dependency on Tools
– Student Attitudes
Pisal Setthawong © 2014 21
Media
• Traditional Strong in Print Media
• Online Media surpassing Print Media in
Popularity
• Word of Mouth via social network is an important
media
• E-Sports is increasing in popularity
• G-Square is Thailand’s dedicated gaming channel
(Sadly Closed 2013)
Pisal Setthawong © 2014 22
THE GAMERS
Overview of the Game Industry in Thailand
Pisal Setthawong © 2014 23
Quick Statistics
• Population: 65,479,453 (2010 Census)
• Major Language: Thai
• Major Consumer of Media, Games, and
Mobile
Pisal Setthawong © 2014 24
Thailand Mobile Overview
Post-Paid 6,481,372 7,050,943 7,256,473 7,938,934 9,782,683 10,740,629
Pre-Paid 55,355,792 58,901,370 64,469,827 69,510,532 75,229,728 79,244,232
Total 61,837,164 65,952,313 71,726,300 77,449,466 85,012,411 89,984,861
0
10,000,000
20,000,000
30,000,000
40,000,000
50,000,000
60,000,000
70,000,000
80,000,000
90,000,000
100,000,000
2008 2009 2010 2011 2012 2013
NBTC, Thailand, June 25, 2013
Mobile Penetration (131%) (2013 Q2)
85% of Mobile Phones Sold in 2013 are Smart Phones
GfK Retail and Technology Asia 2013
Pisal Setthawong © 2014 25
Thailand Internet Usage
Overview
• 60% of Mobile Users Access Internet through Mobile
Device
• 72% of People Under 24 have access to the Internet
• Out of ~22 mil households, only about 1 mil household
have wired Internet
– Internet Cafes traditionally provide Internet connectivity to
the masses but decreasing in significance due to mobile
Internet connectivity
National Statistic Office 2012 Pisal Setthawong © 2014 26
Thailand App Market Analysis
App Annie – Intelligence Jul 2013 Pisal Setthawong © 2014 27
Revenue 2M USD 1M USD 3M USD
Download 25M 50M 75M
ARPDL ~0.09 USD ~0.02 USD ~0.04 USD
Monthly Statistics of Thailand App Market (July 2013)
ARPDL - Average Revenue Per Download
Thai Gamer Quirks
• Typically avoid paying for Premium games
• Less resistant to paying Games as a Service
• High tendency of migration between F2P
games
• Female Gamers usually pay than Male Gamers
• Vibrant Item Auction Community
• Mobile is the Gaming Device of Choice
Pisal Setthawong © 2014 28
Thai Gamer Quirks
• Low ARPDL
• Credit Card Issues
– Lack of Trust in Using Credit Card for Online
Transaction
– Low Credit Card Penetration (~15 Mil Cards)
• Payment Gateways/Game Cards are popular
among gamers
Pisal Setthawong © 2014 29
BOT Report July 2012
Thai Gamer Quirks
• Social Media is very popular
– Line (22 Million Accts) 1
– FB (18 Million Accts) 2
• Social Media Users are also heavy consumers
of digital media and games
Pisal Setthawong © 2014 30
1. Line 2014
2. Zocial Inc 2013
FUTURE OPPORTUNITIES AND
CHALLENGES OF THE INDUSTRY
Overview of the Game Industry in Thailand
Pisal Setthawong © 2014 31
Opportunities
• The Whole ecosystem in Thailand is Now Finally
Complete
– Support from all relevant agencies and units can help
push forward the Industry
• Increased investment both local and abroad
• Increasing maturity of the academic sector in the
production of personnel to the market
• Increasing experience of newly founded Game
Development Studios
• Thais are known to be very creative and artistic
Pisal Setthawong © 2014 32
Challenges
• Local Investors and Publishers are relatively
new to the Mobile Ecosystem
• Thai personnel can be very individualized
• Academic may not be supplying the right type
of developer to the gaming industry
• Making the local market more sustainable for
a wider genre/platforms by changing
consumer attitudes
• Increasing Cost
Pisal Setthawong © 2014 33
POTENTIAL COLLABORATION
Overview of the Game Industry in Thailand
Pisal Setthawong © 2014 34
Potential Collaborations
• Thailand and Japan share many common
characteristics but are also in the same way
quite different
• There are many areas of potential
collaboration
Pisal Setthawong © 2014 35
Potential Collaborations
For Developers
• Outsourcing
• Co-Production
• Talent Exchange
• Localization
Publishers
• Publish Games specific
to locale
• Co-Publish Games
• Exchange of Knowledge
about Individual Market
Quirks
Pisal Setthawong © 2014 36
Potential Collaborations
• Other Collaborations
– Tradeshows
– Joint Developer Events
– Knowledge Exchange
– Academic Exchange
– Investment in Local Partners
Pisal Setthawong © 2014 37
Q&A SESSION
Pisal Setthawong © 2014 38
Thank You!
• For additional queries, feel
free to drop me an e-mail
at:
pisal@pigsssgames.com
• I can also be contacted via my
personal page at FB:
https://www.facebook.com/pisal.setthawong
Pisal Setthawong © 2014 39

Weitere ähnliche Inhalte

Was ist angesagt?

マルチクラウド時代に求められる ID & シングル・サインオン(SSO)基盤とは?
マルチクラウド時代に求められる ID & シングル・サインオン(SSO)基盤とは?マルチクラウド時代に求められる ID & シングル・サインオン(SSO)基盤とは?
マルチクラウド時代に求められる ID & シングル・サインオン(SSO)基盤とは?IIJ
 
Demystifying SAML 2.0,Oauth 2.0, OpenID Connect
Demystifying SAML 2.0,Oauth 2.0, OpenID ConnectDemystifying SAML 2.0,Oauth 2.0, OpenID Connect
Demystifying SAML 2.0,Oauth 2.0, OpenID ConnectVinay Manglani
 
C# ErrorProviderとValidatingイベント
C# ErrorProviderとValidatingイベントC# ErrorProviderとValidatingイベント
C# ErrorProviderとValidatingイベントHiroki Takahashi
 
Oculus Interaction SDK で物をつかむ編
Oculus Interaction SDK で物をつかむ編Oculus Interaction SDK で物をつかむ編
Oculus Interaction SDK で物をつかむ編聡 大久保
 
XR Kaigi 2020 / “VRの世界で生きていく” ための基盤技術
XR Kaigi 2020 / “VRの世界で生きていく” ための基盤技術XR Kaigi 2020 / “VRの世界で生きていく” ための基盤技術
XR Kaigi 2020 / “VRの世界で生きていく” ための基盤技術VirtualCast, Inc.
 
Comp4010 2021 Lecture2-Perception
Comp4010 2021 Lecture2-PerceptionComp4010 2021 Lecture2-Perception
Comp4010 2021 Lecture2-PerceptionMark Billinghurst
 
AAD B2Cでゆるっと真面目に認証しよう【Interact2019】
AAD B2Cでゆるっと真面目に認証しよう【Interact2019】AAD B2Cでゆるっと真面目に認証しよう【Interact2019】
AAD B2Cでゆるっと真面目に認証しよう【Interact2019】Tsubasa Yoshino
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseMark Billinghurst
 
Cisco 2900 series router, more benefits, high performance
Cisco 2900 series router, more benefits, high performanceCisco 2900 series router, more benefits, high performance
Cisco 2900 series router, more benefits, high performanceIT Tech
 
Mobile Augmented Reality
Mobile Augmented RealityMobile Augmented Reality
Mobile Augmented RealityMarios Bikos
 
Virtual Reality & Augmented Reality.pdf
Virtual Reality & Augmented Reality.pdfVirtual Reality & Augmented Reality.pdf
Virtual Reality & Augmented Reality.pdfAmit Sen
 
Comp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsComp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsMark Billinghurst
 
韓国における FIDO/ eKYC /DID の現状と今後の取り組み - OpenID Summit 2020
韓国における FIDO/ eKYC /DID の現状と今後の取り組み - OpenID Summit 2020韓国における FIDO/ eKYC /DID の現状と今後の取り組み - OpenID Summit 2020
韓国における FIDO/ eKYC /DID の現状と今後の取り組み - OpenID Summit 2020OpenID Foundation Japan
 
池澤あやかと学ぼう!: はじめてのOAuthとOpenID Connect - JICS 2014
池澤あやかと学ぼう!: はじめてのOAuthとOpenID Connect - JICS 2014池澤あやかと学ぼう!: はじめてのOAuthとOpenID Connect - JICS 2014
池澤あやかと学ぼう!: はじめてのOAuthとOpenID Connect - JICS 2014Nov Matake
 
Keycloak for Science Gateways - SGCI Technology Sampler Webinar
Keycloak for Science Gateways - SGCI Technology Sampler WebinarKeycloak for Science Gateways - SGCI Technology Sampler Webinar
Keycloak for Science Gateways - SGCI Technology Sampler Webinarmarcuschristie
 
OpenID Connect Flowの種類と使い道
OpenID Connect Flowの種類と使い道OpenID Connect Flowの種類と使い道
OpenID Connect Flowの種類と使い道iPride Co., Ltd.
 
今更聞けないOAuth2.0
今更聞けないOAuth2.0今更聞けないOAuth2.0
今更聞けないOAuth2.0Takahiro Sato
 

Was ist angesagt? (20)

Single Sign-On Best Practices
Single Sign-On Best PracticesSingle Sign-On Best Practices
Single Sign-On Best Practices
 
マルチクラウド時代に求められる ID & シングル・サインオン(SSO)基盤とは?
マルチクラウド時代に求められる ID & シングル・サインオン(SSO)基盤とは?マルチクラウド時代に求められる ID & シングル・サインオン(SSO)基盤とは?
マルチクラウド時代に求められる ID & シングル・サインオン(SSO)基盤とは?
 
Demystifying SAML 2.0,Oauth 2.0, OpenID Connect
Demystifying SAML 2.0,Oauth 2.0, OpenID ConnectDemystifying SAML 2.0,Oauth 2.0, OpenID Connect
Demystifying SAML 2.0,Oauth 2.0, OpenID Connect
 
C# ErrorProviderとValidatingイベント
C# ErrorProviderとValidatingイベントC# ErrorProviderとValidatingイベント
C# ErrorProviderとValidatingイベント
 
C#とJavaの違い
C#とJavaの違いC#とJavaの違い
C#とJavaの違い
 
Oculus Interaction SDK で物をつかむ編
Oculus Interaction SDK で物をつかむ編Oculus Interaction SDK で物をつかむ編
Oculus Interaction SDK で物をつかむ編
 
XR Kaigi 2020 / “VRの世界で生きていく” ための基盤技術
XR Kaigi 2020 / “VRの世界で生きていく” ための基盤技術XR Kaigi 2020 / “VRの世界で生きていく” ための基盤技術
XR Kaigi 2020 / “VRの世界で生きていく” ための基盤技術
 
Comp4010 2021 Lecture2-Perception
Comp4010 2021 Lecture2-PerceptionComp4010 2021 Lecture2-Perception
Comp4010 2021 Lecture2-Perception
 
AAD B2Cでゆるっと真面目に認証しよう【Interact2019】
AAD B2Cでゆるっと真面目に認証しよう【Interact2019】AAD B2Cでゆるっと真面目に認証しよう【Interact2019】
AAD B2Cでゆるっと真面目に認証しよう【Interact2019】
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader Metaverse
 
Cisco 2900 series router, more benefits, high performance
Cisco 2900 series router, more benefits, high performanceCisco 2900 series router, more benefits, high performance
Cisco 2900 series router, more benefits, high performance
 
Mobile Augmented Reality
Mobile Augmented RealityMobile Augmented Reality
Mobile Augmented Reality
 
Virtual Reality & Augmented Reality.pdf
Virtual Reality & Augmented Reality.pdfVirtual Reality & Augmented Reality.pdf
Virtual Reality & Augmented Reality.pdf
 
Comp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsComp4010 lecture11 VR Applications
Comp4010 lecture11 VR Applications
 
Azure Digital Twins
Azure Digital TwinsAzure Digital Twins
Azure Digital Twins
 
韓国における FIDO/ eKYC /DID の現状と今後の取り組み - OpenID Summit 2020
韓国における FIDO/ eKYC /DID の現状と今後の取り組み - OpenID Summit 2020韓国における FIDO/ eKYC /DID の現状と今後の取り組み - OpenID Summit 2020
韓国における FIDO/ eKYC /DID の現状と今後の取り組み - OpenID Summit 2020
 
池澤あやかと学ぼう!: はじめてのOAuthとOpenID Connect - JICS 2014
池澤あやかと学ぼう!: はじめてのOAuthとOpenID Connect - JICS 2014池澤あやかと学ぼう!: はじめてのOAuthとOpenID Connect - JICS 2014
池澤あやかと学ぼう!: はじめてのOAuthとOpenID Connect - JICS 2014
 
Keycloak for Science Gateways - SGCI Technology Sampler Webinar
Keycloak for Science Gateways - SGCI Technology Sampler WebinarKeycloak for Science Gateways - SGCI Technology Sampler Webinar
Keycloak for Science Gateways - SGCI Technology Sampler Webinar
 
OpenID Connect Flowの種類と使い道
OpenID Connect Flowの種類と使い道OpenID Connect Flowの種類と使い道
OpenID Connect Flowの種類と使い道
 
今更聞けないOAuth2.0
今更聞けないOAuth2.0今更聞けないOAuth2.0
今更聞けないOAuth2.0
 

Andere mochten auch

Thai game growth
Thai game growthThai game growth
Thai game growthOnen Jun
 
Mobile Game Asia 2015 Ho Chi Minh City: Mobile game market in India
Mobile Game Asia 2015 Ho Chi Minh City: Mobile game market in IndiaMobile Game Asia 2015 Ho Chi Minh City: Mobile game market in India
Mobile Game Asia 2015 Ho Chi Minh City: Mobile game market in IndiaGameLandVN
 
Nôi dung số: Naiscorp & mô hình kinh doanh nội dung số
Nôi dung số: Naiscorp & mô hình kinh doanh nội dung sốNôi dung số: Naiscorp & mô hình kinh doanh nội dung số
Nôi dung số: Naiscorp & mô hình kinh doanh nội dung sốHải Phạm
 
Challenges And Potentials for Indonesia Game Developer Industry
Challenges And Potentials for Indonesia Game Developer IndustryChallenges And Potentials for Indonesia Game Developer Industry
Challenges And Potentials for Indonesia Game Developer IndustryMarlin Sugama
 
Game Industry - trends
Game Industry - trendsGame Industry - trends
Game Industry - trendsVictory Media
 
Thoughts on Virtual Reality - Fabbula @ Meetup VR Barcelona - April 2016
Thoughts on Virtual Reality - Fabbula @ Meetup VR Barcelona - April 2016Thoughts on Virtual Reality - Fabbula @ Meetup VR Barcelona - April 2016
Thoughts on Virtual Reality - Fabbula @ Meetup VR Barcelona - April 2016Fabien Siouffi
 
[Industry Report] Indonesia Mobile games
[Industry Report] Indonesia Mobile games [Industry Report] Indonesia Mobile games
[Industry Report] Indonesia Mobile games Phuong Vu
 
MVNO Consulting Services
MVNO Consulting ServicesMVNO Consulting Services
MVNO Consulting ServicesYOZZO
 
LINE presentation at Tech in Asia meetup
LINE presentation at Tech in Asia meetupLINE presentation at Tech in Asia meetup
LINE presentation at Tech in Asia meetupTech in Asia
 
The Power of LINE @
The Power of LINE @The Power of LINE @
The Power of LINE @Canvassco
 
Mobile & Online Gaming Potential In South East Asia
Mobile & Online Gaming Potential In South East AsiaMobile & Online Gaming Potential In South East Asia
Mobile & Online Gaming Potential In South East AsiaRobin Ng
 
Thailand's Telecom Market end of 2015 ★
Thailand's Telecom Market end of 2015 ★Thailand's Telecom Market end of 2015 ★
Thailand's Telecom Market end of 2015 ★YOZZO
 
Game Industry in Indonesia and How To Monetize
Game Industry in Indonesia and How To MonetizeGame Industry in Indonesia and How To Monetize
Game Industry in Indonesia and How To MonetizeFreakOut dewina Indonesia
 
Vietnam Mobile Report Q3 2016
Vietnam Mobile Report Q3 2016Vietnam Mobile Report Q3 2016
Vietnam Mobile Report Q3 2016Appota Group
 

Andere mochten auch (18)

Thai game growth
Thai game growthThai game growth
Thai game growth
 
Mobile Game Asia 2015 Ho Chi Minh City: Mobile game market in India
Mobile Game Asia 2015 Ho Chi Minh City: Mobile game market in IndiaMobile Game Asia 2015 Ho Chi Minh City: Mobile game market in India
Mobile Game Asia 2015 Ho Chi Minh City: Mobile game market in India
 
Nôi dung số: Naiscorp & mô hình kinh doanh nội dung số
Nôi dung số: Naiscorp & mô hình kinh doanh nội dung sốNôi dung số: Naiscorp & mô hình kinh doanh nội dung số
Nôi dung số: Naiscorp & mô hình kinh doanh nội dung số
 
Challenges And Potentials for Indonesia Game Developer Industry
Challenges And Potentials for Indonesia Game Developer IndustryChallenges And Potentials for Indonesia Game Developer Industry
Challenges And Potentials for Indonesia Game Developer Industry
 
Game Industry Trends and Future
Game Industry Trends and FutureGame Industry Trends and Future
Game Industry Trends and Future
 
Game Industry - trends
Game Industry - trendsGame Industry - trends
Game Industry - trends
 
Mobile Game Market In India
Mobile Game Market In IndiaMobile Game Market In India
Mobile Game Market In India
 
Thoughts on Virtual Reality - Fabbula @ Meetup VR Barcelona - April 2016
Thoughts on Virtual Reality - Fabbula @ Meetup VR Barcelona - April 2016Thoughts on Virtual Reality - Fabbula @ Meetup VR Barcelona - April 2016
Thoughts on Virtual Reality - Fabbula @ Meetup VR Barcelona - April 2016
 
[Industry Report] Indonesia Mobile games
[Industry Report] Indonesia Mobile games [Industry Report] Indonesia Mobile games
[Industry Report] Indonesia Mobile games
 
Thailand on LINE
Thailand on LINEThailand on LINE
Thailand on LINE
 
MVNO Consulting Services
MVNO Consulting ServicesMVNO Consulting Services
MVNO Consulting Services
 
LINE presentation at Tech in Asia meetup
LINE presentation at Tech in Asia meetupLINE presentation at Tech in Asia meetup
LINE presentation at Tech in Asia meetup
 
The Power of LINE @
The Power of LINE @The Power of LINE @
The Power of LINE @
 
LINE Marketing in Thailand
LINE Marketing in ThailandLINE Marketing in Thailand
LINE Marketing in Thailand
 
Mobile & Online Gaming Potential In South East Asia
Mobile & Online Gaming Potential In South East AsiaMobile & Online Gaming Potential In South East Asia
Mobile & Online Gaming Potential In South East Asia
 
Thailand's Telecom Market end of 2015 ★
Thailand's Telecom Market end of 2015 ★Thailand's Telecom Market end of 2015 ★
Thailand's Telecom Market end of 2015 ★
 
Game Industry in Indonesia and How To Monetize
Game Industry in Indonesia and How To MonetizeGame Industry in Indonesia and How To Monetize
Game Industry in Indonesia and How To Monetize
 
Vietnam Mobile Report Q3 2016
Vietnam Mobile Report Q3 2016Vietnam Mobile Report Q3 2016
Vietnam Mobile Report Q3 2016
 

Ähnlich wie Thai Game Industry Overview

Game Business Overview Talk - A Presentation at the MSeed Accelerator Program
Game Business Overview Talk - A Presentation at the MSeed Accelerator ProgramGame Business Overview Talk - A Presentation at the MSeed Accelerator Program
Game Business Overview Talk - A Presentation at the MSeed Accelerator ProgramPisal Setthawong
 
Ardent capital and_thailand_investments_2014-01-15_v3
Ardent capital and_thailand_investments_2014-01-15_v3Ardent capital and_thailand_investments_2014-01-15_v3
Ardent capital and_thailand_investments_2014-01-15_v3Shaen PD
 
[HATCH! FAIR 2013] Vietnam Startup Investment and M&A - Mr. Pham Minh Tuan
[HATCH! FAIR 2013] Vietnam Startup Investment and M&A - Mr. Pham Minh Tuan[HATCH! FAIR 2013] Vietnam Startup Investment and M&A - Mr. Pham Minh Tuan
[HATCH! FAIR 2013] Vietnam Startup Investment and M&A - Mr. Pham Minh TuanHATCH! PROGRAM
 
Thai IT Trade Delegation to Tokyo, Japan 11-16 November 2012
Thai IT Trade Delegation to Tokyo, Japan 11-16 November 2012Thai IT Trade Delegation to Tokyo, Japan 11-16 November 2012
Thai IT Trade Delegation to Tokyo, Japan 11-16 November 2012Software Park Thailand
 
Acumen Solutions 2011 MSO Mobile Summit - Mobilizing your Organization
Acumen Solutions 2011 MSO Mobile Summit - Mobilizing your OrganizationAcumen Solutions 2011 MSO Mobile Summit - Mobilizing your Organization
Acumen Solutions 2011 MSO Mobile Summit - Mobilizing your OrganizationJacob Glenn
 
Nathan millard korean tech and startup intro jan 2015
Nathan millard korean tech and startup intro jan 2015Nathan millard korean tech and startup intro jan 2015
Nathan millard korean tech and startup intro jan 2015danxherman
 
Introduction To Sectors: Tech - Software
Introduction To Sectors: Tech - Software Introduction To Sectors: Tech - Software
Introduction To Sectors: Tech - Software Monitise MEA
 
Overcoming growth challenges in the IT services industry - focus on SMEs
Overcoming growth challenges in the IT services industry - focus on SMEsOvercoming growth challenges in the IT services industry - focus on SMEs
Overcoming growth challenges in the IT services industry - focus on SMEs3nayan Publishing
 
Video gaming in China and South East Asia
Video gaming in China and South East AsiaVideo gaming in China and South East Asia
Video gaming in China and South East Asiakhause
 
O gip how to promote
O gip how to promoteO gip how to promote
O gip how to promoteAIESECGreece
 
Hubbing Digital Marketing Demystified
Hubbing Digital Marketing Demystified Hubbing Digital Marketing Demystified
Hubbing Digital Marketing Demystified dmg events Asia
 
infoShare 2013: Wim De Waele - Creating Digital Innovation clusters in Europe...
infoShare 2013: Wim De Waele - Creating Digital Innovation clusters in Europe...infoShare 2013: Wim De Waele - Creating Digital Innovation clusters in Europe...
infoShare 2013: Wim De Waele - Creating Digital Innovation clusters in Europe...Infoshare
 
Zynga Inc. Strategic Audit
Zynga Inc. Strategic AuditZynga Inc. Strategic Audit
Zynga Inc. Strategic AuditTarek El Kholy
 
Team 5 fy2013 drexel case competition v final
Team 5   fy2013 drexel case competition v finalTeam 5   fy2013 drexel case competition v final
Team 5 fy2013 drexel case competition v finalJohn Cao
 
Indonesia Internet Economy and Ecosystem Development Program - Grow Local Go ...
Indonesia Internet Economy and Ecosystem Development Program - Grow Local Go ...Indonesia Internet Economy and Ecosystem Development Program - Grow Local Go ...
Indonesia Internet Economy and Ecosystem Development Program - Grow Local Go ...Rein Mahatma
 
Baidu Indonesia’s Internet Economic and Ecosystem Development Program: ‘Grow ...
Baidu Indonesia’s Internet Economic and Ecosystem Development Program: ‘Grow ...Baidu Indonesia’s Internet Economic and Ecosystem Development Program: ‘Grow ...
Baidu Indonesia’s Internet Economic and Ecosystem Development Program: ‘Grow ...Baidu Indonesia
 
Understanding the Smartphone User in Asia: Identifying Trends and Opportuniti...
Understanding the Smartphone User in Asia: Identifying Trends and Opportuniti...Understanding the Smartphone User in Asia: Identifying Trends and Opportuniti...
Understanding the Smartphone User in Asia: Identifying Trends and Opportuniti...Adrian Tan
 

Ähnlich wie Thai Game Industry Overview (20)

Game Business Overview Talk - A Presentation at the MSeed Accelerator Program
Game Business Overview Talk - A Presentation at the MSeed Accelerator ProgramGame Business Overview Talk - A Presentation at the MSeed Accelerator Program
Game Business Overview Talk - A Presentation at the MSeed Accelerator Program
 
Ardent capital and_thailand_investments_2014-01-15_v3
Ardent capital and_thailand_investments_2014-01-15_v3Ardent capital and_thailand_investments_2014-01-15_v3
Ardent capital and_thailand_investments_2014-01-15_v3
 
Vietnam Startup Investment and M&A 2013
Vietnam Startup Investment and M&A 2013Vietnam Startup Investment and M&A 2013
Vietnam Startup Investment and M&A 2013
 
[HATCH! FAIR 2013] Vietnam Startup Investment and M&A - Mr. Pham Minh Tuan
[HATCH! FAIR 2013] Vietnam Startup Investment and M&A - Mr. Pham Minh Tuan[HATCH! FAIR 2013] Vietnam Startup Investment and M&A - Mr. Pham Minh Tuan
[HATCH! FAIR 2013] Vietnam Startup Investment and M&A - Mr. Pham Minh Tuan
 
Thai IT Trade Delegation to Tokyo, Japan 11-16 November 2012
Thai IT Trade Delegation to Tokyo, Japan 11-16 November 2012Thai IT Trade Delegation to Tokyo, Japan 11-16 November 2012
Thai IT Trade Delegation to Tokyo, Japan 11-16 November 2012
 
Acumen Solutions 2011 MSO Mobile Summit - Mobilizing your Organization
Acumen Solutions 2011 MSO Mobile Summit - Mobilizing your OrganizationAcumen Solutions 2011 MSO Mobile Summit - Mobilizing your Organization
Acumen Solutions 2011 MSO Mobile Summit - Mobilizing your Organization
 
Cambodia ict awards
Cambodia ict awardsCambodia ict awards
Cambodia ict awards
 
Nathan millard korean tech and startup intro jan 2015
Nathan millard korean tech and startup intro jan 2015Nathan millard korean tech and startup intro jan 2015
Nathan millard korean tech and startup intro jan 2015
 
Introduction To Sectors: Tech - Software
Introduction To Sectors: Tech - Software Introduction To Sectors: Tech - Software
Introduction To Sectors: Tech - Software
 
Overcoming growth challenges in the IT services industry - focus on SMEs
Overcoming growth challenges in the IT services industry - focus on SMEsOvercoming growth challenges in the IT services industry - focus on SMEs
Overcoming growth challenges in the IT services industry - focus on SMEs
 
Doing ICT Business in China
Doing ICT Business in ChinaDoing ICT Business in China
Doing ICT Business in China
 
Video gaming in China and South East Asia
Video gaming in China and South East AsiaVideo gaming in China and South East Asia
Video gaming in China and South East Asia
 
O gip how to promote
O gip how to promoteO gip how to promote
O gip how to promote
 
Hubbing Digital Marketing Demystified
Hubbing Digital Marketing Demystified Hubbing Digital Marketing Demystified
Hubbing Digital Marketing Demystified
 
infoShare 2013: Wim De Waele - Creating Digital Innovation clusters in Europe...
infoShare 2013: Wim De Waele - Creating Digital Innovation clusters in Europe...infoShare 2013: Wim De Waele - Creating Digital Innovation clusters in Europe...
infoShare 2013: Wim De Waele - Creating Digital Innovation clusters in Europe...
 
Zynga Inc. Strategic Audit
Zynga Inc. Strategic AuditZynga Inc. Strategic Audit
Zynga Inc. Strategic Audit
 
Team 5 fy2013 drexel case competition v final
Team 5   fy2013 drexel case competition v finalTeam 5   fy2013 drexel case competition v final
Team 5 fy2013 drexel case competition v final
 
Indonesia Internet Economy and Ecosystem Development Program - Grow Local Go ...
Indonesia Internet Economy and Ecosystem Development Program - Grow Local Go ...Indonesia Internet Economy and Ecosystem Development Program - Grow Local Go ...
Indonesia Internet Economy and Ecosystem Development Program - Grow Local Go ...
 
Baidu Indonesia’s Internet Economic and Ecosystem Development Program: ‘Grow ...
Baidu Indonesia’s Internet Economic and Ecosystem Development Program: ‘Grow ...Baidu Indonesia’s Internet Economic and Ecosystem Development Program: ‘Grow ...
Baidu Indonesia’s Internet Economic and Ecosystem Development Program: ‘Grow ...
 
Understanding the Smartphone User in Asia: Identifying Trends and Opportuniti...
Understanding the Smartphone User in Asia: Identifying Trends and Opportuniti...Understanding the Smartphone User in Asia: Identifying Trends and Opportuniti...
Understanding the Smartphone User in Asia: Identifying Trends and Opportuniti...
 

Kürzlich hochgeladen

Don't Miss Out: Strategies for Making the Most of the Ethena DigitalOpportunity
Don't Miss Out: Strategies for Making the Most of the Ethena DigitalOpportunityDon't Miss Out: Strategies for Making the Most of the Ethena DigitalOpportunity
Don't Miss Out: Strategies for Making the Most of the Ethena DigitalOpportunityApp Ethena
 
THE COUNTRY WHO SOLVED THE WORLD_HOW CHINA LAUNCHED THE CIVILIZATION REVOLUTI...
THE COUNTRY WHO SOLVED THE WORLD_HOW CHINA LAUNCHED THE CIVILIZATION REVOLUTI...THE COUNTRY WHO SOLVED THE WORLD_HOW CHINA LAUNCHED THE CIVILIZATION REVOLUTI...
THE COUNTRY WHO SOLVED THE WORLD_HOW CHINA LAUNCHED THE CIVILIZATION REVOLUTI...漢銘 謝
 
Chizaram's Women Tech Makers Deck. .pptx
Chizaram's Women Tech Makers Deck.  .pptxChizaram's Women Tech Makers Deck.  .pptx
Chizaram's Women Tech Makers Deck. .pptxogubuikealex
 
Testing with Fewer Resources: Toward Adaptive Approaches for Cost-effective ...
Testing with Fewer Resources:  Toward Adaptive Approaches for Cost-effective ...Testing with Fewer Resources:  Toward Adaptive Approaches for Cost-effective ...
Testing with Fewer Resources: Toward Adaptive Approaches for Cost-effective ...Sebastiano Panichella
 
cse-csp batch4 review-1.1.pptx cyber security
cse-csp batch4 review-1.1.pptx cyber securitycse-csp batch4 review-1.1.pptx cyber security
cse-csp batch4 review-1.1.pptx cyber securitysandeepnani2260
 
General Elections Final Press Noteas per M
General Elections Final Press Noteas per MGeneral Elections Final Press Noteas per M
General Elections Final Press Noteas per MVidyaAdsule1
 
05.02 MMC - Assignment 4 - Image Attribution Lovepreet.pptx
05.02 MMC - Assignment 4 - Image Attribution Lovepreet.pptx05.02 MMC - Assignment 4 - Image Attribution Lovepreet.pptx
05.02 MMC - Assignment 4 - Image Attribution Lovepreet.pptxerickamwana1
 
A Guide to Choosing the Ideal Air Cooler
A Guide to Choosing the Ideal Air CoolerA Guide to Choosing the Ideal Air Cooler
A Guide to Choosing the Ideal Air Coolerenquirieskenstar
 
Application of GIS in Landslide Disaster Response.pptx
Application of GIS in Landslide Disaster Response.pptxApplication of GIS in Landslide Disaster Response.pptx
Application of GIS in Landslide Disaster Response.pptxRoquia Salam
 
Internship Presentation | PPT | CSE | SE
Internship Presentation | PPT | CSE | SEInternship Presentation | PPT | CSE | SE
Internship Presentation | PPT | CSE | SESaleh Ibne Omar
 
INDIAN GCP GUIDELINE. for Regulatory affair 1st sem CRR
INDIAN GCP GUIDELINE. for Regulatory  affair 1st sem CRRINDIAN GCP GUIDELINE. for Regulatory  affair 1st sem CRR
INDIAN GCP GUIDELINE. for Regulatory affair 1st sem CRRsarwankumar4524
 
GESCO SE Press and Analyst Conference on Financial Results 2024
GESCO SE Press and Analyst Conference on Financial Results 2024GESCO SE Press and Analyst Conference on Financial Results 2024
GESCO SE Press and Analyst Conference on Financial Results 2024GESCO SE
 
Quality by design.. ppt for RA (1ST SEM
Quality by design.. ppt for  RA (1ST SEMQuality by design.. ppt for  RA (1ST SEM
Quality by design.. ppt for RA (1ST SEMCharmi13
 
Engaging Eid Ul Fitr Presentation for Kindergartners.pptx
Engaging Eid Ul Fitr Presentation for Kindergartners.pptxEngaging Eid Ul Fitr Presentation for Kindergartners.pptx
Engaging Eid Ul Fitr Presentation for Kindergartners.pptxAsifArshad8
 
RACHEL-ANN M. TENIBRO PRODUCT RESEARCH PRESENTATION
RACHEL-ANN M. TENIBRO PRODUCT RESEARCH PRESENTATIONRACHEL-ANN M. TENIBRO PRODUCT RESEARCH PRESENTATION
RACHEL-ANN M. TENIBRO PRODUCT RESEARCH PRESENTATIONRachelAnnTenibroAmaz
 
Testing and Development Challenges for Complex Cyber-Physical Systems: Insigh...
Testing and Development Challenges for Complex Cyber-Physical Systems: Insigh...Testing and Development Challenges for Complex Cyber-Physical Systems: Insigh...
Testing and Development Challenges for Complex Cyber-Physical Systems: Insigh...Sebastiano Panichella
 
proposal kumeneger edited.docx A kumeeger
proposal kumeneger edited.docx A kumeegerproposal kumeneger edited.docx A kumeeger
proposal kumeneger edited.docx A kumeegerkumenegertelayegrama
 

Kürzlich hochgeladen (17)

Don't Miss Out: Strategies for Making the Most of the Ethena DigitalOpportunity
Don't Miss Out: Strategies for Making the Most of the Ethena DigitalOpportunityDon't Miss Out: Strategies for Making the Most of the Ethena DigitalOpportunity
Don't Miss Out: Strategies for Making the Most of the Ethena DigitalOpportunity
 
THE COUNTRY WHO SOLVED THE WORLD_HOW CHINA LAUNCHED THE CIVILIZATION REVOLUTI...
THE COUNTRY WHO SOLVED THE WORLD_HOW CHINA LAUNCHED THE CIVILIZATION REVOLUTI...THE COUNTRY WHO SOLVED THE WORLD_HOW CHINA LAUNCHED THE CIVILIZATION REVOLUTI...
THE COUNTRY WHO SOLVED THE WORLD_HOW CHINA LAUNCHED THE CIVILIZATION REVOLUTI...
 
Chizaram's Women Tech Makers Deck. .pptx
Chizaram's Women Tech Makers Deck.  .pptxChizaram's Women Tech Makers Deck.  .pptx
Chizaram's Women Tech Makers Deck. .pptx
 
Testing with Fewer Resources: Toward Adaptive Approaches for Cost-effective ...
Testing with Fewer Resources:  Toward Adaptive Approaches for Cost-effective ...Testing with Fewer Resources:  Toward Adaptive Approaches for Cost-effective ...
Testing with Fewer Resources: Toward Adaptive Approaches for Cost-effective ...
 
cse-csp batch4 review-1.1.pptx cyber security
cse-csp batch4 review-1.1.pptx cyber securitycse-csp batch4 review-1.1.pptx cyber security
cse-csp batch4 review-1.1.pptx cyber security
 
General Elections Final Press Noteas per M
General Elections Final Press Noteas per MGeneral Elections Final Press Noteas per M
General Elections Final Press Noteas per M
 
05.02 MMC - Assignment 4 - Image Attribution Lovepreet.pptx
05.02 MMC - Assignment 4 - Image Attribution Lovepreet.pptx05.02 MMC - Assignment 4 - Image Attribution Lovepreet.pptx
05.02 MMC - Assignment 4 - Image Attribution Lovepreet.pptx
 
A Guide to Choosing the Ideal Air Cooler
A Guide to Choosing the Ideal Air CoolerA Guide to Choosing the Ideal Air Cooler
A Guide to Choosing the Ideal Air Cooler
 
Application of GIS in Landslide Disaster Response.pptx
Application of GIS in Landslide Disaster Response.pptxApplication of GIS in Landslide Disaster Response.pptx
Application of GIS in Landslide Disaster Response.pptx
 
Internship Presentation | PPT | CSE | SE
Internship Presentation | PPT | CSE | SEInternship Presentation | PPT | CSE | SE
Internship Presentation | PPT | CSE | SE
 
INDIAN GCP GUIDELINE. for Regulatory affair 1st sem CRR
INDIAN GCP GUIDELINE. for Regulatory  affair 1st sem CRRINDIAN GCP GUIDELINE. for Regulatory  affair 1st sem CRR
INDIAN GCP GUIDELINE. for Regulatory affair 1st sem CRR
 
GESCO SE Press and Analyst Conference on Financial Results 2024
GESCO SE Press and Analyst Conference on Financial Results 2024GESCO SE Press and Analyst Conference on Financial Results 2024
GESCO SE Press and Analyst Conference on Financial Results 2024
 
Quality by design.. ppt for RA (1ST SEM
Quality by design.. ppt for  RA (1ST SEMQuality by design.. ppt for  RA (1ST SEM
Quality by design.. ppt for RA (1ST SEM
 
Engaging Eid Ul Fitr Presentation for Kindergartners.pptx
Engaging Eid Ul Fitr Presentation for Kindergartners.pptxEngaging Eid Ul Fitr Presentation for Kindergartners.pptx
Engaging Eid Ul Fitr Presentation for Kindergartners.pptx
 
RACHEL-ANN M. TENIBRO PRODUCT RESEARCH PRESENTATION
RACHEL-ANN M. TENIBRO PRODUCT RESEARCH PRESENTATIONRACHEL-ANN M. TENIBRO PRODUCT RESEARCH PRESENTATION
RACHEL-ANN M. TENIBRO PRODUCT RESEARCH PRESENTATION
 
Testing and Development Challenges for Complex Cyber-Physical Systems: Insigh...
Testing and Development Challenges for Complex Cyber-Physical Systems: Insigh...Testing and Development Challenges for Complex Cyber-Physical Systems: Insigh...
Testing and Development Challenges for Complex Cyber-Physical Systems: Insigh...
 
proposal kumeneger edited.docx A kumeeger
proposal kumeneger edited.docx A kumeegerproposal kumeneger edited.docx A kumeeger
proposal kumeneger edited.docx A kumeeger
 

Thai Game Industry Overview

  • 1. Overview of the Game Industry in Thailand Pisal Setthawong
  • 2. About the Speaker Pisal Setthawong • Award Winning and Early Pioneer in the Thai Game Industry – Co-Founded Pigsss Games • Developer Community Volunteer/Organizer • Well-travelled Game Educator • Committees at various Game Events /Organizations Pisal Setthawong © 2014 2
  • 3. Outline of Talk • Overview of the Game Industry in Thailand – Timeline – Actors/Stakeholders in Thailand – The Gamers • Future Opportunities and Challenges of the Industry Pisal Setthawong © 2014 3
  • 4. TIMELINE Overview of the Game Industry in Thailand Maturity Trials Early Pisal Setthawong © 2014 4
  • 5. Major Period Classifications in the Thai Game Development Industry (1/2) PC • Start of Industry • 2000 PC Mobile PDA • Rise of Mobile • 2002-2005 ??? • Mobile Market Crash • 2005 Maturity Trials Early Pisal Setthawong © 2014 5
  • 6. Major Period Classifications in the Thai Game Industry (2/2) MMOG Console PC Casual • Transition Phase • 2005-2008 FB Mobile • The Rise of Facebook and the App Store • 2009-2011 • Increasing Maturity • 2011-Present Maturity Trials Early Pisal Setthawong © 2014 6
  • 7. View the Timeline • View the timeline at: http://www.tiki-toki.com/ timeline/imagemode/291692/ Thai-Game-Industry-Timeline/ http://tinyurl.com/pnz3wn6 Maturity Trials Early Pisal Setthawong © 2014 7
  • 8. ACTORS/STAKEHOLDERS Overview of the Game Industry in Thailand Pisal Setthawong © 2014 8
  • 10. Developers (Overview) • Industry started in 2000 • Virtually all of the Early Game Development Studios were self-funded • Huge Expansion during 2011-Present – Open Publishing Platforms – Lower Cost of Entry – Seed Funding/Incubators/Investors – Foreign Investment – Increased Acceptance by Society • Most Studios are small in size (less than 10 people) focused on creating original IPs on Mobile Platform Pisal Setthawong © 2014 10
  • 11. Developers • Industry started in 2000 • Virtually all of the Early Game Development Studios were self-funded • Huge Expansion during 2011-Present – Open Publishing Platforms – Lower Cost of Entry – Seed Funding/Incubators/Investors – Foreign Investment – Expanding Game Market – Increased Acceptance by Society Pisal Setthawong © 2014 11
  • 12. Developers • Currently most Studios are small in size (less than 10 people) and focused on creating original IPs on Mobile Platform • Different Developers have different focus, leading to products on different platforms and services provided • Strong entrepreneur spirit, more experienced developers have a tendency to start their own company Pisal Setthawong © 2014 12
  • 13. Developers • Thai Developer have a good record in developing hits and original IPs over the years – Juice Cubes – Unblock Me – Candy Meleon – Jigsaw Mansion – Glow Hockey – Etc. Pisal Setthawong © 2014 13
  • 14. Publishers • Traditionally focus on MMOGs – Ragnarok Online was first major hit – Influx of imported games (mainly Korean) • Some Local Publishers Publish Local Developed MMOGs Games Pisal Setthawong © 2014 14
  • 15. Publishers • Currently publishers are entering the Mobile Publishing sphere – Many different publishing models are offered • Microinvestment in Projects – Some Provide Development/Publishing Platforms – Publishing process, guidelines, best practices are still being ironed out • Potential for increasing collaboration with local developers Pisal Setthawong © 2014 15
  • 16. Investors • Investment in the game development sector is minimal until about 2010 (Coincide with Global Game/Startup Culture Boom) • Foreign and Local Investments in Game Development Studios is becoming common – A number of Japanese Companies have created subsidiaries in Thailand Pisal Setthawong © 2014 16
  • 17. Investors • Local Publishers/Investors/Banks have improved perception of the Game Industry • Investment from Thai investors comes in many flavors: – Seed Funding – Support Funding – Investment – Grants – Competition Grants Pisal Setthawong © 2014 17
  • 18. Government • ICT Ministry and SIPA supports Thai Game Development – Thailand Ministry of ICT Awards with Categories in Entertainment – Periodical Contests for Seed Funding – Funding to join Overseas Events (e.g. Games Connection, GDC, Tokyo Game Show, etc.) – Business Matching Events – Funding for Trade Association Events • Other Notable Agencies – DEP (Department of Export Promotion), Software Park, TK Park • Board of Investment (BOI) Incentives available Pisal Setthawong © 2014 18
  • 19. Associations Game & Interactive Digital Entertainment Association Thai Game Software Industry Association Thai Digital Entertainment Content Federation Thai Animation and Computer Graphic Association Software Association of Thailand Pisal Setthawong © 2014 19
  • 20. Developer Community • TGDC is the Largest Thai Game Developer Community (on FB) • https://www.facebook.com/groups/thaigamepad • Most discussions in the Local Game Developer Community are done in Thai • However, most developers are Bilingual (Thai/English) • Approval are admin-approval Pisal Setthawong © 2014 20
  • 21. Academic • Most Major Universities offer Major/Minor in Game Development • Game Developers/Association have contacts with many Universities • Challenges – Effectiveness hampered by University Regulations – Coursework needs realignment with Industry Needs – Potential for too much dependency on Tools – Student Attitudes Pisal Setthawong © 2014 21
  • 22. Media • Traditional Strong in Print Media • Online Media surpassing Print Media in Popularity • Word of Mouth via social network is an important media • E-Sports is increasing in popularity • G-Square is Thailand’s dedicated gaming channel (Sadly Closed 2013) Pisal Setthawong © 2014 22
  • 23. THE GAMERS Overview of the Game Industry in Thailand Pisal Setthawong © 2014 23
  • 24. Quick Statistics • Population: 65,479,453 (2010 Census) • Major Language: Thai • Major Consumer of Media, Games, and Mobile Pisal Setthawong © 2014 24
  • 25. Thailand Mobile Overview Post-Paid 6,481,372 7,050,943 7,256,473 7,938,934 9,782,683 10,740,629 Pre-Paid 55,355,792 58,901,370 64,469,827 69,510,532 75,229,728 79,244,232 Total 61,837,164 65,952,313 71,726,300 77,449,466 85,012,411 89,984,861 0 10,000,000 20,000,000 30,000,000 40,000,000 50,000,000 60,000,000 70,000,000 80,000,000 90,000,000 100,000,000 2008 2009 2010 2011 2012 2013 NBTC, Thailand, June 25, 2013 Mobile Penetration (131%) (2013 Q2) 85% of Mobile Phones Sold in 2013 are Smart Phones GfK Retail and Technology Asia 2013 Pisal Setthawong © 2014 25
  • 26. Thailand Internet Usage Overview • 60% of Mobile Users Access Internet through Mobile Device • 72% of People Under 24 have access to the Internet • Out of ~22 mil households, only about 1 mil household have wired Internet – Internet Cafes traditionally provide Internet connectivity to the masses but decreasing in significance due to mobile Internet connectivity National Statistic Office 2012 Pisal Setthawong © 2014 26
  • 27. Thailand App Market Analysis App Annie – Intelligence Jul 2013 Pisal Setthawong © 2014 27 Revenue 2M USD 1M USD 3M USD Download 25M 50M 75M ARPDL ~0.09 USD ~0.02 USD ~0.04 USD Monthly Statistics of Thailand App Market (July 2013) ARPDL - Average Revenue Per Download
  • 28. Thai Gamer Quirks • Typically avoid paying for Premium games • Less resistant to paying Games as a Service • High tendency of migration between F2P games • Female Gamers usually pay than Male Gamers • Vibrant Item Auction Community • Mobile is the Gaming Device of Choice Pisal Setthawong © 2014 28
  • 29. Thai Gamer Quirks • Low ARPDL • Credit Card Issues – Lack of Trust in Using Credit Card for Online Transaction – Low Credit Card Penetration (~15 Mil Cards) • Payment Gateways/Game Cards are popular among gamers Pisal Setthawong © 2014 29 BOT Report July 2012
  • 30. Thai Gamer Quirks • Social Media is very popular – Line (22 Million Accts) 1 – FB (18 Million Accts) 2 • Social Media Users are also heavy consumers of digital media and games Pisal Setthawong © 2014 30 1. Line 2014 2. Zocial Inc 2013
  • 31. FUTURE OPPORTUNITIES AND CHALLENGES OF THE INDUSTRY Overview of the Game Industry in Thailand Pisal Setthawong © 2014 31
  • 32. Opportunities • The Whole ecosystem in Thailand is Now Finally Complete – Support from all relevant agencies and units can help push forward the Industry • Increased investment both local and abroad • Increasing maturity of the academic sector in the production of personnel to the market • Increasing experience of newly founded Game Development Studios • Thais are known to be very creative and artistic Pisal Setthawong © 2014 32
  • 33. Challenges • Local Investors and Publishers are relatively new to the Mobile Ecosystem • Thai personnel can be very individualized • Academic may not be supplying the right type of developer to the gaming industry • Making the local market more sustainable for a wider genre/platforms by changing consumer attitudes • Increasing Cost Pisal Setthawong © 2014 33
  • 34. POTENTIAL COLLABORATION Overview of the Game Industry in Thailand Pisal Setthawong © 2014 34
  • 35. Potential Collaborations • Thailand and Japan share many common characteristics but are also in the same way quite different • There are many areas of potential collaboration Pisal Setthawong © 2014 35
  • 36. Potential Collaborations For Developers • Outsourcing • Co-Production • Talent Exchange • Localization Publishers • Publish Games specific to locale • Co-Publish Games • Exchange of Knowledge about Individual Market Quirks Pisal Setthawong © 2014 36
  • 37. Potential Collaborations • Other Collaborations – Tradeshows – Joint Developer Events – Knowledge Exchange – Academic Exchange – Investment in Local Partners Pisal Setthawong © 2014 37
  • 39. Thank You! • For additional queries, feel free to drop me an e-mail at: pisal@pigsssgames.com • I can also be contacted via my personal page at FB: https://www.facebook.com/pisal.setthawong Pisal Setthawong © 2014 39