The document discusses the challenges of developing games for exhibitions and events from the perspective of Pisal Setthawong, a game developer and founder of Pigsss Games. It describes how such games are usually meant to promote a company, product, or idea. Game developers often dislike these projects because the game is just one small part of the larger event, requirements are unclear and changing, and deadlines cannot be broken. However, Pisal also provides some recommendations including making games that are quick to play, don't require tutorials, can be easily reset, and have flexible designs to accommodate changes.