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Wireframes
Communication & Multimedia Design
Rotterdam University of Applied Sciences


Joel Laumans




CMD Rotterdam | Interaction Design - Wireframes

                                                  1
Today’s agenda
What are wireframes?

Why use them?

Examples




CMD Rotterdam | Interaction Design - Wireframes

                                                  2
A lot is happening
At times the design process can
seem very complicated, a lot of
things are happening at the same
time. Many people from different
disciplines are all working together
(and often simultaneously) on the
same project.

Everyone has their own role, and to
make a truly good product, the
communication between the
different parties involved has to be
good.




CMD Rotterdam | Interaction Design - Wireframes

                                                  3
CMD Rotterdam | Interaction Design - Wireframes

                                                  4
Jesse James Garret | The Elements of User Experience




CMD Rotterdam | Interaction Design - Wireframes

                                                                                                         5
Interaction design?
The task of an interaction designer
will be to primarily focus on the
structure and skeleton of an
interface.

There are many tools that can be
used in this part of the design
process, one of the most important
being wireframes.




                                                  Jesse James Garret | The Elements of User Experience




CMD Rotterdam | Interaction Design - Wireframes

                                                                                                         6
Wireframes are:


                    A visual representation of an interface; used
                       to communicate the structure, content,
                      information hierarchy, functionality, and
                              behavior of an interface.




CMD Rotterdam | Interaction Design - Wireframes

                                                                    7
Wireframes are:


                    A visual representation of an interface; used
                       to communicate the structure, content,
                      information hierarchy, functionality, and
                              behavior of an interface.




CMD Rotterdam | Interaction Design - Wireframes

                                                                    8
Why use wireframes?

Before making the visual design, you
first make decisions about the
structure, content, layout, etc.
Wireframes are a tool to communicate
these ideas.

“Blueprint for design”

Get everyone on the same page

Prototype for usability tests

Easier to change a wireframe, than a
design!




CMD Rotterdam | Interaction Design - Wireframes

                                                  9
Before the design...

you need wireframes




CMD Rotterdam | Interaction Design - Wireframes

                                                  10
Structure
How will the pieces of this site be put
together?

Content
What will be displayed on this site?

Information Hierarchy
How is this information organized and
displayed?

Functionality
How will this interface work?

Behavior
How does it interact with the user? How
does it behave?




CMD Rotterdam | Interaction Design - Wireframes

                                                  11
Types of wireframes




CMD Rotterdam | Interaction Design - Wireframes

                                                  12
Types of wireframes

Sketches
Quick / experiment
Good for feedback




CMD Rotterdam | Interaction Design - Wireframes

                                                  13
Types of wireframes

Sketches
Quick / experiment
Good for feedback

Lo-fidelity
Block diagrams
Good for testing flows




CMD Rotterdam | Interaction Design - Wireframes

                                                  14
Types of wireframes

Sketches
Quick / experiment
Good for feedback

Lo-fi / Content only
Block diagrams
Good for testing flows

Hi-fidelity
Detailed wireframes
Including comments
Describe content & behavior
“Blueprint for final design”
Should be understood without
explanation




CMD Rotterdam | Interaction Design - Wireframes

                                                  15
Wireframes do not:
represent the visual design

contact graphic elements

convey the brand or identity




CMD Rotterdam | Interaction Design - Wireframes

                                                  16
This is a bad wireframe!

Forget visual design

Avoid using color / gradients




Adding unnecessary elements
makes the wireframe less
powerful, remember:

Wireframes focus only on the
content and interaction of the
interface!




CMD Rotterdam | Interaction Design - Wireframes

                                                  17
Looks good, right?




CMD Rotterdam | Interaction Design - Wireframes

                                                  18
Yes, but:

Don’t use “Lorem ipsum!”


Be realistic as possible, think about
the content that will really be in the
interface.

Many clients don’t know what
“lorem ipsum” is. Try and add
content that will best represent
content that will be placed in the
final interface. Fake text can be
very distracting.




CMD Rotterdam | Interaction Design - Wireframes

                                                  19
Example 1:

This is an example of a hi-fidelity
wireframe for an NOS.nl concept.

On the left site of the page is the
wireframe. The blue circles are
numbered to refer to the comments on
the right half of the page.

Note: The comments can also be
placed below the wireframe, it is up to
you.




CMD Rotterdam | Interaction Design - Wireframes

                                                  20
Example 2:

Instead of using dots to refer to the
comments, another option is to use
arrows to link the interface elements to
the comments.




CMD Rotterdam | Interaction Design - Wireframes

                                                  21
How to start?

Start big! Start with the largest parts of
the interface, the frame, header, footer,
etc. Then work you way through the
smaller elements of the interface. The
following slides will show a quick
wireframe build-up.

Final tip!
Remember, your wireframe will be
used by lots of different people for
different purposes:

Designers
Developers
Project leaders
Usability testers
Clients

So be as clear as you can!




CMD Rotterdam | Interaction Design - Wireframes

                                                  22
CMD Rotterdam | Interaction Design - Wireframes

                                                  23
CMD Rotterdam | Interaction Design - Wireframes

                                                  24
CMD Rotterdam | Interaction Design - Wireframes

                                                  25
CMD Rotterdam | Interaction Design - Wireframes

                                                  26
CMD Rotterdam | Interaction Design - Wireframes

                                                  27
CMD Rotterdam | Interaction Design - Wireframes

                                                  28
CMD Rotterdam | Interaction Design - Wireframes

                                                  29
CMD Rotterdam | Interaction Design - Wireframes

                                                  30
Questions?




CMD Rotterdam | Interaction Design - Wireframes

                                                  31
Further Reading...                                      Recommended tools

Wireframes                                              Crossplatform
http://userpathways.com/2008/06/26/the-what-when-and-   Adobe InDesign
why-of-wireframes/
                                                        How to wireframe using InDesign
(PDF) Wireframes - The how and the why                  http://vakgroep.cmd.hro.nl/iad/wp-content/uploads/
http://vakgroep.cmd.hro.nl/iad/wp-content/uploads/      2008/12/wireframing_using_indesign.zip
2008/12/wireframes_thehowandthewhy_v10.pdf
                                                        Mac OSX
Designing for Interaction by Dan Saffer                 Omnigraffle
pgs 109 - 113
                                                        Windows
About Face 3.0 by Alan Cooper                           Microsoft Visio
chapter 7
                                                        Other possibilities
                                                        Adobe Fireworks
                                                        Axure

                                                        Whichever tool you choose, look online for some
                                                        tutorials or resources to help you out!




CMD Rotterdam | Interaction Design - Wireframes

                                                                                                             32

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Introduction to wireframes

  • 1. Wireframes Communication & Multimedia Design Rotterdam University of Applied Sciences Joel Laumans CMD Rotterdam | Interaction Design - Wireframes 1
  • 2. Today’s agenda What are wireframes? Why use them? Examples CMD Rotterdam | Interaction Design - Wireframes 2
  • 3. A lot is happening At times the design process can seem very complicated, a lot of things are happening at the same time. Many people from different disciplines are all working together (and often simultaneously) on the same project. Everyone has their own role, and to make a truly good product, the communication between the different parties involved has to be good. CMD Rotterdam | Interaction Design - Wireframes 3
  • 4. CMD Rotterdam | Interaction Design - Wireframes 4
  • 5. Jesse James Garret | The Elements of User Experience CMD Rotterdam | Interaction Design - Wireframes 5
  • 6. Interaction design? The task of an interaction designer will be to primarily focus on the structure and skeleton of an interface. There are many tools that can be used in this part of the design process, one of the most important being wireframes. Jesse James Garret | The Elements of User Experience CMD Rotterdam | Interaction Design - Wireframes 6
  • 7. Wireframes are: A visual representation of an interface; used to communicate the structure, content, information hierarchy, functionality, and behavior of an interface. CMD Rotterdam | Interaction Design - Wireframes 7
  • 8. Wireframes are: A visual representation of an interface; used to communicate the structure, content, information hierarchy, functionality, and behavior of an interface. CMD Rotterdam | Interaction Design - Wireframes 8
  • 9. Why use wireframes? Before making the visual design, you first make decisions about the structure, content, layout, etc. Wireframes are a tool to communicate these ideas. “Blueprint for design” Get everyone on the same page Prototype for usability tests Easier to change a wireframe, than a design! CMD Rotterdam | Interaction Design - Wireframes 9
  • 10. Before the design... you need wireframes CMD Rotterdam | Interaction Design - Wireframes 10
  • 11. Structure How will the pieces of this site be put together? Content What will be displayed on this site? Information Hierarchy How is this information organized and displayed? Functionality How will this interface work? Behavior How does it interact with the user? How does it behave? CMD Rotterdam | Interaction Design - Wireframes 11
  • 12. Types of wireframes CMD Rotterdam | Interaction Design - Wireframes 12
  • 13. Types of wireframes Sketches Quick / experiment Good for feedback CMD Rotterdam | Interaction Design - Wireframes 13
  • 14. Types of wireframes Sketches Quick / experiment Good for feedback Lo-fidelity Block diagrams Good for testing flows CMD Rotterdam | Interaction Design - Wireframes 14
  • 15. Types of wireframes Sketches Quick / experiment Good for feedback Lo-fi / Content only Block diagrams Good for testing flows Hi-fidelity Detailed wireframes Including comments Describe content & behavior “Blueprint for final design” Should be understood without explanation CMD Rotterdam | Interaction Design - Wireframes 15
  • 16. Wireframes do not: represent the visual design contact graphic elements convey the brand or identity CMD Rotterdam | Interaction Design - Wireframes 16
  • 17. This is a bad wireframe! Forget visual design Avoid using color / gradients Adding unnecessary elements makes the wireframe less powerful, remember: Wireframes focus only on the content and interaction of the interface! CMD Rotterdam | Interaction Design - Wireframes 17
  • 18. Looks good, right? CMD Rotterdam | Interaction Design - Wireframes 18
  • 19. Yes, but: Don’t use “Lorem ipsum!” Be realistic as possible, think about the content that will really be in the interface. Many clients don’t know what “lorem ipsum” is. Try and add content that will best represent content that will be placed in the final interface. Fake text can be very distracting. CMD Rotterdam | Interaction Design - Wireframes 19
  • 20. Example 1: This is an example of a hi-fidelity wireframe for an NOS.nl concept. On the left site of the page is the wireframe. The blue circles are numbered to refer to the comments on the right half of the page. Note: The comments can also be placed below the wireframe, it is up to you. CMD Rotterdam | Interaction Design - Wireframes 20
  • 21. Example 2: Instead of using dots to refer to the comments, another option is to use arrows to link the interface elements to the comments. CMD Rotterdam | Interaction Design - Wireframes 21
  • 22. How to start? Start big! Start with the largest parts of the interface, the frame, header, footer, etc. Then work you way through the smaller elements of the interface. The following slides will show a quick wireframe build-up. Final tip! Remember, your wireframe will be used by lots of different people for different purposes: Designers Developers Project leaders Usability testers Clients So be as clear as you can! CMD Rotterdam | Interaction Design - Wireframes 22
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  • 31. Questions? CMD Rotterdam | Interaction Design - Wireframes 31
  • 32. Further Reading... Recommended tools Wireframes Crossplatform http://userpathways.com/2008/06/26/the-what-when-and- Adobe InDesign why-of-wireframes/ How to wireframe using InDesign (PDF) Wireframes - The how and the why http://vakgroep.cmd.hro.nl/iad/wp-content/uploads/ http://vakgroep.cmd.hro.nl/iad/wp-content/uploads/ 2008/12/wireframing_using_indesign.zip 2008/12/wireframes_thehowandthewhy_v10.pdf Mac OSX Designing for Interaction by Dan Saffer Omnigraffle pgs 109 - 113 Windows About Face 3.0 by Alan Cooper Microsoft Visio chapter 7 Other possibilities Adobe Fireworks Axure Whichever tool you choose, look online for some tutorials or resources to help you out! CMD Rotterdam | Interaction Design - Wireframes 32