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RIGHT EXPERIENCE
RIGHT PEOPLE
RIGHT EXPERIENCE
RIGHT PEOPLE
What We Think Of
What Real People Think Of
Experience was first
TECHNOLOGY
≠
EXPERIENCE
Experience was first
INTERFACE
≠
EXPERIENCE
Experience was first
INTERFACE
PROPERTIES
≠
EXPERIENCE
QUALITIES
Experiential qualities must be
distinguished from the
properties of objects. They are
intuited and not subject to error
or judgment.
CI Lewis
QUALIA
COLORS
TASTES
PAIN
Features
Attributes
Know
Specs Sense Feel
PROPERTIES QUALIA
QUALIA?
QUALIA!
luck newness
skill
confidence
distraction
uncertainty
insecurity
interference
mood
environment
inability
ignorance
motivation
misunderstanding
time
apathy
previous experience
engagement
distaste
clarity of
choice
priority / urgencyQUALIA!
randomness
leisureliness
skill
confidence
attention elsewhere
insecurity/uncertainty
priority/urgency
less cooperative
strangeness
inability
ignorance
concernapathy
difficult environment
understanding
negative experience
engagementdetachment
few choices
unimportance
serendipity
positive experience
unclear understanding
familiarity
hurriedness
focus
knowledge
more choices
more cooperative
conducive environment
automatic/unconsciousthoughtful/purposeful
randomness
leisureliness
skill
confidence
attention elsewhere
insecurity/uncertainty
priority/urgency
less cooperative
strangeness
inability
ignorance
concernapathy
difficult environment
understanding
negative experience
engagementdetachment
few choices
unimportance
serendipity
positive experience
unclear understanding
familiarity
hurriedness
focus
knowledge
more choices
more cooperative
conducive environment
automatic/unconsciousthoughtful/purposeful
randomness
leisureliness
skill
confidence
attention elsewhere
insecurity/uncertainty
priority/urgency
less cooperative
strangeness
inability
ignorance
concernapathy
difficult environment
understanding
negative experience
engagementdetachment
few choices
unimportance
serendipity
positive experience
unclear understanding
familiarity
hurriedness
focus
knowledge
more choices
more cooperative
conducive environment
automatic/unconsciousthoughtful/purposeful
randomness
leisureliness
skill
confidence
attention elsewhere
insecurity/uncertainty
unimportance
less cooperative
familiarity
inability
ignorance
concernapathy
difficult environment
clear understanding
negative experience
engagementdetachment
few choices
priority/urgency
serendipity
positive experience
understanding
strangeness
hurriedness
focus
knowledge
more choices
more cooperative
conducive environment
automatic/unconsciousthoughtful/purposeful
randomness
leisureliness
skill
confidence
attention elsewhere
insecurity/uncertainty
unimportance
less cooperative
familiarity
inability
ignorance
concernapathy
difficult environment
clear understanding
negative experience
engagementdetachment
few choices
priority/urgency
serendipity
positive experience
understanding
strangeness
hurriedness
focus
knowledge
more choices
more cooperative
conducive environment
automatic/unconsciousthoughtful/purposeful
randomness
leisureliness
skill
confidence
attention elsewhere
insecurity/uncertainty
priority/urgency
less cooperative
strangeness
inability
ignorance
concernapathy
difficult environment
understanding
negative experience
engagementdetachment
few choices
unimportance
serendipity
positive experience
unclear understanding
familiarity
hurriedness
focus
knowledge
more choices
more cooperative
conducive environment
automatic/unconsciousthoughtful/purposeful
RIGHT EXPERIENCE
RIGHT PEOPLE
Capability
What do you need
to be good at?
How good?
Visual Design User Research
Interaction Design Motion Design
Usability Research
Information Architecture
sthetics: type, color, line, shape, sound asset creation Motion principle/guideline creation, compliance, validation global design branding branding
mpliance creative direction brand strategy for visual identityframeworks for visual design language brand/product positioning layout &
mposition information architecture content de interaction design NUI and multimodal navigation and command universal designmu
annel design cross-product design conceptual design & modeling Persona development exploration of design options question definitionidentify relevant
tcomes and necessary data methodology selection and tradeoffs emergent methods method development data analysis report writing
communication and catalyst for action data synthesis latent need identification insight triangulation storytelling sketching
prototyping techniques modeling Iteration generation and refinement creative production problem-solving use and cre
am processes and methodologies measurement and metrics competitive differentiation process contribution and improvement tool contribution an
provement integration with team processes and tools continuous iterative improvement insight generation product design service design
effective meetings stakeholder selection and management managing interpersonal style differencesworking across organizational boundaries
transparency communication strategy team dynamics role model coaching succession planning pride in work personal accountability
abstraction from personal experience engineering system mechanismsidentify issues resolve, escalate, or find owners for issues describe discoveries
om behavior or observation identify latent needs and new product/service priorities integrate expected new usage patterns address experience and behavioral
ributes address attitude and emotional attributes describe opportunities relative to competition / trends identify opportunities relative to competition
nds create action plan relative to immediate needs create action plan consistent with future needs contribute to product strategy contribute to cross-product
oss-org strategy employ divergent thinking to influence engineering peers apply work across engineering lifecycle contribute to go-to-market campaig
d messaging develop formative, generative, naturalistic research propose and create consensus for needed human and product centered approach def
ccess criteria and needed deliverables against multiple research objectives innovate new research approaches formulate systematic multi-stage approach
adapt research program to respond to organizational need reduce data to form actionable outcomes enable problem identification apply data
ea finding, problem finding, and problem definition synthesize data for idea finding, problem finding, and problem definition create compelling data summaries
deliver compelling research artifacts create compelling communication via emotional connection to user and context convey real user stories create com
derstanding of usage, reaction, feedback, or needs predict usage and customer reaction contribute real customer stories, insights, and data for go to market
orts inspire new thinking by leveraging expressed needs inspire new thinking by leveraging latent needs propose and guide solutions throughout cycle app
propriate business domain knowledgedefine measurable conditions for success create measurable conditions for success build consensus for success
finitions align success definitions to goals or org definitions create alignment of success definitions to goals or org definitionsintegrate success definitions
o design research process create integration of success definitions into design research process leverage insight on needs to inspire new thinking and
proaches create insight on needs to inspire new thinking and approaches propose and guide solutions align solutions within or across product areas / scena
create alignment of solutions across product areas / scenarios discover and understand root causes to experience issues iterate analyses and
erpretation of data to discover superior solutions create and direct analyses and interpretation of data to discover superior solutions tune designs based
ntinuous iteration tune research approaches to address changing needs provide data and research artifacts that validate success outcomes create and
ect research processes to provide data and research artifacts that validate success outcomes Design for non-US markets Specific tool expertise (Visual Studio
dobe, etc.) Full range of analog & digital prototyping business model and execution considerations Microsoft Design Principles Microsoft Design
nguage Application Windows 8 and Windows Phone Competing OS expertise HTML/CSS/Javascript multidevice, responsive design native apps v. brow
data visualization and interaction design sensors and other small devices problem discovery build, measure, learn (Lean Startup / Lean UX) facilitation
Skill Name
Color, line,
shape
Latent need
identification
Brand
integration
Non-code
prototyping
Skill Name Current Level Desired Level Priority
Color, line,
shape
Latent need
identification
Brand
integration
Non-code
prototyping
Skill Name Current Level
(1 – 5)
Desired Level
(1 – 5)
Priority
(1 – 5)
Gap
Color, line,
shape
3 5 5 10
Latent need
identification
2 2 1 0
Brand
integration
5 3 3 0
Non-code
prototyping
1 4 5 15
Strategic Action
Can I accomplish the
right experience?
In what areas do I
need help?
How important is it
to get help?
What kind of help?
Good luck!
Phillip Hunter
Microsoft
phunter@microsoft.com
@designoutloud

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Right Experience, Right People - ConveyUX 2014

  • 4. What Real People Think Of
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 17.
  • 19. Experiential qualities must be distinguished from the properties of objects. They are intuited and not subject to error or judgment. CI Lewis
  • 23. PAIN
  • 24.
  • 26.
  • 27.
  • 28.
  • 29.
  • 33. randomness leisureliness skill confidence attention elsewhere insecurity/uncertainty priority/urgency less cooperative strangeness inability ignorance concernapathy difficult environment understanding negative experience engagementdetachment few choices unimportance serendipity positive experience unclear understanding familiarity hurriedness focus knowledge more choices more cooperative conducive environment automatic/unconsciousthoughtful/purposeful
  • 34.
  • 35. randomness leisureliness skill confidence attention elsewhere insecurity/uncertainty priority/urgency less cooperative strangeness inability ignorance concernapathy difficult environment understanding negative experience engagementdetachment few choices unimportance serendipity positive experience unclear understanding familiarity hurriedness focus knowledge more choices more cooperative conducive environment automatic/unconsciousthoughtful/purposeful
  • 36. randomness leisureliness skill confidence attention elsewhere insecurity/uncertainty priority/urgency less cooperative strangeness inability ignorance concernapathy difficult environment understanding negative experience engagementdetachment few choices unimportance serendipity positive experience unclear understanding familiarity hurriedness focus knowledge more choices more cooperative conducive environment automatic/unconsciousthoughtful/purposeful
  • 37. randomness leisureliness skill confidence attention elsewhere insecurity/uncertainty unimportance less cooperative familiarity inability ignorance concernapathy difficult environment clear understanding negative experience engagementdetachment few choices priority/urgency serendipity positive experience understanding strangeness hurriedness focus knowledge more choices more cooperative conducive environment automatic/unconsciousthoughtful/purposeful
  • 38. randomness leisureliness skill confidence attention elsewhere insecurity/uncertainty unimportance less cooperative familiarity inability ignorance concernapathy difficult environment clear understanding negative experience engagementdetachment few choices priority/urgency serendipity positive experience understanding strangeness hurriedness focus knowledge more choices more cooperative conducive environment automatic/unconsciousthoughtful/purposeful
  • 39. randomness leisureliness skill confidence attention elsewhere insecurity/uncertainty priority/urgency less cooperative strangeness inability ignorance concernapathy difficult environment understanding negative experience engagementdetachment few choices unimportance serendipity positive experience unclear understanding familiarity hurriedness focus knowledge more choices more cooperative conducive environment automatic/unconsciousthoughtful/purposeful
  • 41. Capability What do you need to be good at? How good?
  • 42.
  • 43. Visual Design User Research Interaction Design Motion Design Usability Research Information Architecture
  • 44. sthetics: type, color, line, shape, sound asset creation Motion principle/guideline creation, compliance, validation global design branding branding mpliance creative direction brand strategy for visual identityframeworks for visual design language brand/product positioning layout & mposition information architecture content de interaction design NUI and multimodal navigation and command universal designmu annel design cross-product design conceptual design & modeling Persona development exploration of design options question definitionidentify relevant tcomes and necessary data methodology selection and tradeoffs emergent methods method development data analysis report writing communication and catalyst for action data synthesis latent need identification insight triangulation storytelling sketching prototyping techniques modeling Iteration generation and refinement creative production problem-solving use and cre am processes and methodologies measurement and metrics competitive differentiation process contribution and improvement tool contribution an provement integration with team processes and tools continuous iterative improvement insight generation product design service design effective meetings stakeholder selection and management managing interpersonal style differencesworking across organizational boundaries transparency communication strategy team dynamics role model coaching succession planning pride in work personal accountability abstraction from personal experience engineering system mechanismsidentify issues resolve, escalate, or find owners for issues describe discoveries om behavior or observation identify latent needs and new product/service priorities integrate expected new usage patterns address experience and behavioral ributes address attitude and emotional attributes describe opportunities relative to competition / trends identify opportunities relative to competition nds create action plan relative to immediate needs create action plan consistent with future needs contribute to product strategy contribute to cross-product oss-org strategy employ divergent thinking to influence engineering peers apply work across engineering lifecycle contribute to go-to-market campaig d messaging develop formative, generative, naturalistic research propose and create consensus for needed human and product centered approach def ccess criteria and needed deliverables against multiple research objectives innovate new research approaches formulate systematic multi-stage approach adapt research program to respond to organizational need reduce data to form actionable outcomes enable problem identification apply data ea finding, problem finding, and problem definition synthesize data for idea finding, problem finding, and problem definition create compelling data summaries deliver compelling research artifacts create compelling communication via emotional connection to user and context convey real user stories create com derstanding of usage, reaction, feedback, or needs predict usage and customer reaction contribute real customer stories, insights, and data for go to market orts inspire new thinking by leveraging expressed needs inspire new thinking by leveraging latent needs propose and guide solutions throughout cycle app propriate business domain knowledgedefine measurable conditions for success create measurable conditions for success build consensus for success finitions align success definitions to goals or org definitions create alignment of success definitions to goals or org definitionsintegrate success definitions o design research process create integration of success definitions into design research process leverage insight on needs to inspire new thinking and proaches create insight on needs to inspire new thinking and approaches propose and guide solutions align solutions within or across product areas / scena create alignment of solutions across product areas / scenarios discover and understand root causes to experience issues iterate analyses and erpretation of data to discover superior solutions create and direct analyses and interpretation of data to discover superior solutions tune designs based ntinuous iteration tune research approaches to address changing needs provide data and research artifacts that validate success outcomes create and ect research processes to provide data and research artifacts that validate success outcomes Design for non-US markets Specific tool expertise (Visual Studio dobe, etc.) Full range of analog & digital prototyping business model and execution considerations Microsoft Design Principles Microsoft Design nguage Application Windows 8 and Windows Phone Competing OS expertise HTML/CSS/Javascript multidevice, responsive design native apps v. brow data visualization and interaction design sensors and other small devices problem discovery build, measure, learn (Lean Startup / Lean UX) facilitation
  • 45. Skill Name Color, line, shape Latent need identification Brand integration Non-code prototyping
  • 46. Skill Name Current Level Desired Level Priority Color, line, shape Latent need identification Brand integration Non-code prototyping
  • 47. Skill Name Current Level (1 – 5) Desired Level (1 – 5) Priority (1 – 5) Gap Color, line, shape 3 5 5 10 Latent need identification 2 2 1 0 Brand integration 5 3 3 0 Non-code prototyping 1 4 5 15
  • 48. Strategic Action Can I accomplish the right experience? In what areas do I need help? How important is it to get help? What kind of help?
  • 49.

Hinweis der Redaktion

  1. Dining out story
  2. Experience profile assessmentSemantic differential
  3. From the context, to fulfill the goals, what do we need to be capable of?
  4. Realized we needed to re-assess how ready we are for the future
  5. You come up with your own list
  6. Fill it out.
  7. Here’s what you want to capture: what you need to be able to do, how good are you, how good do you need to be, and how important the skill is
  8. How to think about applying findings