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©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 1
Architectural Design
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 2
Objectives
To introduce architectural design and to
discuss its importance
To explain the architectural design decisions
that have to be made
To introduce three complementary
architectural styles covering organisation,
decomposition and control
To discuss reference architectures are used
to communicate and compare architectures
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 3
Topics covered
Architectural design decisions
System organisation
Decomposition styles
Control styles
Reference architectures
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 4
Software architecture
The design process for identifying the sub-
systems making up a system and the
framework for sub-system control and
communication is architectural design.
The output of this design process is a
description of the software architecture.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 5
Architectural design
An early stage of the system design process.
Represents the link between specification
and design processes.
Often carried out in parallel with some
specification activities.
It involves identifying major system
components and their communications.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 6
Advantages of explicit architecture
Stakeholder communication
• Architecture may be used as a focus of
discussion by system stakeholders.
System analysis
• Means that analysis of whether the system can
meet its non-functional requirements is
possible.
Large-scale reuse
• The architecture may be reusable across a
range of systems.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 7
Architecture and system characteristics
Performance
• Localise critical operations and minimise communications.
Use large rather than fine-grain components.
Security
• Use a layered architecture with critical assets in the inner
layers.
Safety
• Localise safety-critical features in a small number of sub-
systems.
Availability
• Include redundant components and mechanisms for fault
tolerance.
Maintainability
• Use fine-grain, replaceable components.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 8
Architectural conflicts
Using large-grain components improves
performance but reduces maintainability.
Introducing redundant data improves
availability but makes security more difficult.
Localising safety-related features usually
means more communication so degraded
performance.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 9
System structuring
Concerned with decomposing the system
into interacting sub-systems.
The architectural design is normally
expressed as a block diagram presenting an
overview of the system structure.
More specific models showing how sub-
systems share data, are distributed and
interface with each other may also be
developed.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 10
Packing robot control system
VisionsystemObjectidentifictionsystemArmcontrollerGripcontollePackagingselectisystemPackingsystemConveyorcontolle
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 11
Box and line diagrams
Very abstract - they do not show the nature
of component relationships nor the externally
visible properties of the sub-systems.
However, useful for communication with
stakeholders and for project planning.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 12
Architectural design decisions
Architectural design is a creative process so
the process differs depending on the type of
system being developed.
However, a number of common decisions
span all design processes.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 13
Architectural design decisions
Is there a generic application architecture that can
be used?
How will the system be distributed?
What architectural styles are appropriate?
What approach will be used to structure the system?
How will the system be decomposed into modules?
What control strategy should be used?
How will the architectural design be evaluated?
How should the architecture be documented?
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 14
Architecture reuse
Systems in the same domain often have
similar architectures that reflect domain
concepts.
Application product lines are built around a
core architecture with variants that satisfy
particular customer requirements.
Application architectures are covered in
Chapter 13 and product lines in Chapter 18.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 15
Architectural styles
The architectural model of a system may
conform to a generic architectural model or
style.
An awareness of these styles can simplify
the problem of defining system architectures.
However, most large systems are
heterogeneous and do not follow a single
architectural style.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 16
Architectural models
Used to document an architectural design.
Static structural model that shows the major system
components.
Dynamic process model that shows the process
structure of the system.
Interface model that defines sub-system interfaces.
Relationships model such as a data-flow model that
shows sub-system relationships.
Distribution model that shows how sub-systems are
distributed across computers.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 17
System organisation
Reflects the basic strategy that is used to
structure a system.
Three organisational styles are widely used:
• A shared data repository style;
• A shared services and servers style;
• An abstract machine or layered style.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 18
The repository model
Sub-systems must exchange data. This may
be done in two ways:
• Shared data is held in a central database or
repository and may be accessed by all sub-
systems;
• Each sub-system maintains its own database
and passes data explicitly to other sub-systems.
When large amounts of data are to be
shared, the repository model of sharing is
most commonly used.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 19
CASE toolset architecture
ProjecreposDesigntranslator ProgramedDesigeditoCodgenator
DesiganalyserRepotgenator
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 20
Repository model characteristics
Advantages
• Efficient way to share large amounts of data;
• Sub-systems need not be concerned with how data is
produced Centralised management e.g. backup, security,
etc.
• Sharing model is published as the repository schema.
Disadvantages
• Sub-systems must agree on a repository data model.
Inevitably a compromise;
• Data evolution is difficult and expensive;
• No scope for specific management policies;
• Difficult to distribute efficiently.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 21
Client-server model
Distributed system model which shows how
data and processing is distributed across a
range of components.
Set of stand-alone servers which provide
specific services such as printing, data
management, etc.
Set of clients which call on these services.
Network which allows clients to access
servers.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 22
Film and picture library
CatalogueserverLibrarcatalogueVideoserverFilmfilesPicteserverDigitisedphographsWeberFiph
ClientClienClieClInter
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 23
Client-server characteristics
Advantages
• Distribution of data is straightforward;
• Makes effective use of networked systems. May require
cheaper hardware;
• Easy to add new servers or upgrade existing servers.
Disadvantages
• No shared data model so sub-systems use different data
organisation. Data interchange may be inefficient;
• Redundant management in each server;
• No central register of names and services - it may be
hard to find out what servers and services are available.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 24
Abstract machine (layered) model
Used to model the interfacing of sub-systems.
Organises the system into a set of layers (or
abstract machines) each of which provide a set of
services.
Supports the incremental development of sub-
systems in different layers. When a layer interface
changes, only the adjacent layer is affected.
However, often artificial to structure systems in this
way.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 25
Version management system
Confi
DatabOper
Objec
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 26
Modular decomposition styles
Styles of decomposing sub-systems into
modules.
No rigid distinction between system
organisation and modular decomposition.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 27
Sub-systems and modules
A sub-system is a system in its own right
whose operation is independent of the
services provided by other sub-systems.
A module is a system component that
provides services to other components but
would not normally be considered as a
separate system.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 28
Modular decomposition
Another structural level where sub-systems are
decomposed into modules.
Two modular decomposition models covered
• An object model where the system is decomposed into
interacting object;
• A pipeline or data-flow model where the system is
decomposed into functional modules which transform
inputs to outputs.
If possible, decisions about concurrency should be
delayed until modules are implemented.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 29
Object models
Structure the system into a set of loosely
coupled objects with well-defined interfaces.
Object-oriented decomposition is concerned
with identifying object classes, their attributes
and operations.
When implemented, objects are created from
these classes and some control model used
to coordinate object operations.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 30
Invoice processing system
issuesendacceaymesend
invoicedateamoucusto
invoicdateamcu
invoice#dateamouncustom
customnameaddresscredit peCustom
PaymentInvoiceRec
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 31
Object model advantages
Objects are loosely coupled so their
implementation can be modified without
affecting other objects.
The objects may reflect real-world entities.
OO implementation languages are widely
used.
However, object interface changes may
cause problems and complex entities may
be hard to represent as objects.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 32
Function-oriented pipelining
Functional transformations process their
inputs to produce outputs.
May be referred to as a pipe and filter model
(as in UNIX shell).
Variants of this approach are very common.
When transformations are sequential, this is
a batch sequential model which is
extensively used in data processing systems.
Not really suitable for interactive systems.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 33
Invoice processing system
Read issueinvoicesIdentifypaymentsIssuereceipFindpaymendue
ReceiIssupaymeremiRemInvoicesPayments
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 34
Pipeline model advantages
Supports transformation reuse.
Intuitive organisation for stakeholder
communication.
Easy to add new transformations.
Relatively simple to implement as either a
concurrent or sequential system.
However, requires a common format for data
transfer along the pipeline and difficult to
support event-based interaction.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 35
Control styles
Are concerned with the control flow between
sub-systems. Distinct from the system
decomposition model.
Centralised control
• One sub-system has overall responsibility for
control and starts and stops other sub-systems.
Event-based control
• Each sub-system can respond to externally
generated events from other sub-systems or the
system’s environment.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 36
Centralised control
A control sub-system takes responsibility for
managing the execution of other sub-systems.
Call-return model
• Top-down subroutine model where control starts at the
top of a subroutine hierarchy and moves downwards.
Applicable to sequential systems.
Manager model
• Applicable to concurrent systems. One system
component controls the stopping, starting and
coordination of other system processes. Can be
implemented in sequential systems as a case statement.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 37
Call-return model
RoutinRoutineRouRoutRoutinRouRoutineMaiprogram
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 38
Real-time system control
SystecontolleUseinterfaceFauhaComptionprocesse
ActorproceSensoprocess
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 39
Event-driven systems
Driven by externally generated events where the
timing of the event is outwith the control of the sub-
systems which process the event.
Two principal event-driven models
• Broadcast models. An event is broadcast to all sub-
systems. Any sub-system which can handle the event
may do so;
• Interrupt-driven models. Used in real-time systems where
interrupts are detected by an interrupt handler and
passed to some other component for processing.
Other event driven models include spreadsheets and
production systems.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 40
Broadcast model
Effective in integrating sub-systems on different
computers in a network.
Sub-systems register an interest in specific events.
When these occur, control is transferred to the sub-
system which can handle the event.
Control policy is not embedded in the event and
message handler. Sub-systems decide on events of
interest to them.
However, sub-systems don’t know if or when an
event will be handled.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 41
Selective broadcasting
Sub-sy1Event age hSub-s2Sub3Su4
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 42
Interrupt-driven systems
Used in real-time systems where fast
response to an event is essential.
There are known interrupt types with a
handler defined for each type.
Each type is associated with a memory
location and a hardware switch causes
transfer to its handler.
Allows fast response but complex to program
and difficult to validate.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 43
Interrupt-driven control
Handle1Hand2Han3Ha4Process1Process2Proces3Proc4
InterInterruvector
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 44
Reference architectures
Architectural models may be specific to some
application domain.
Two types of domain-specific model
• Generic models which are abstractions from a number of
real systems and which encapsulate the principal
characteristics of these systems. Covered in Chapter 13.
• Reference models which are more abstract, idealised
model. Provide a means of information about that class of
system and of comparing different architectures.
Generic models are usually bottom-up models;
Reference models are top-down models.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 45
Reference architectures
Reference models are derived from a study
of the application domain rather than from
existing systems.
May be used as a basis for system
implementation or to compare different
systems. It acts as a standard against which
systems can be evaluated.
OSI model is a layered model for
communication systems.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 46
OSI reference model
PresentationSessioTranspotNetworkData linkPhysical
7654321 ComunictionNetworkData linPhysic
ApptioPresetioSeTrantNeorkDataPhys
Application
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 47
Case reference model
Data repository services
• Storage and management of data items.
Data integration services
• Managing groups of entities.
Task management services
• Definition and enaction of process models.
Messaging services
• Tool-tool and tool-environment communication.
User interface services
• User interface development.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 48
The ECMA reference model
ToolslotsMseTask mUserface
DatDatrati
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 49
Key points
The software architecture is the fundamental
framework for structuring the system.
Architectural design decisions include decisions on
the application architecture, the distribution and the
architectural styles to be used.
Different architectural models such as a structural
model, a control model and a decomposition model
may be developed.
System organisational models include repository
models, client-server models and abstract machine
models.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 50
Key points
Modular decomposition models include
object models and pipelining models.
Control models include centralised control
and event-driven models.
Reference architectures may be used to
communicate domain-specific architectures
and to assess and compare architectural
designs.
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 51
Architectural models
Different architectural models may be
produced during the design process
Each model presents different perspectives
on the architecture
©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 52
Architecture attributes
Performance
• Localise operations to minimise sub-system communication
Security
• Use a layered architecture with critical assets in inner layers
Safety
• Isolate safety-critical components
Availability
• Include redundant components in the architecture
Maintainability
• Use fine-grain, self-contained components

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Ch11

  • 1. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 1 Architectural Design
  • 2. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 2 Objectives To introduce architectural design and to discuss its importance To explain the architectural design decisions that have to be made To introduce three complementary architectural styles covering organisation, decomposition and control To discuss reference architectures are used to communicate and compare architectures
  • 3. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 3 Topics covered Architectural design decisions System organisation Decomposition styles Control styles Reference architectures
  • 4. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 4 Software architecture The design process for identifying the sub- systems making up a system and the framework for sub-system control and communication is architectural design. The output of this design process is a description of the software architecture.
  • 5. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 5 Architectural design An early stage of the system design process. Represents the link between specification and design processes. Often carried out in parallel with some specification activities. It involves identifying major system components and their communications.
  • 6. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 6 Advantages of explicit architecture Stakeholder communication • Architecture may be used as a focus of discussion by system stakeholders. System analysis • Means that analysis of whether the system can meet its non-functional requirements is possible. Large-scale reuse • The architecture may be reusable across a range of systems.
  • 7. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 7 Architecture and system characteristics Performance • Localise critical operations and minimise communications. Use large rather than fine-grain components. Security • Use a layered architecture with critical assets in the inner layers. Safety • Localise safety-critical features in a small number of sub- systems. Availability • Include redundant components and mechanisms for fault tolerance. Maintainability • Use fine-grain, replaceable components.
  • 8. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 8 Architectural conflicts Using large-grain components improves performance but reduces maintainability. Introducing redundant data improves availability but makes security more difficult. Localising safety-related features usually means more communication so degraded performance.
  • 9. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 9 System structuring Concerned with decomposing the system into interacting sub-systems. The architectural design is normally expressed as a block diagram presenting an overview of the system structure. More specific models showing how sub- systems share data, are distributed and interface with each other may also be developed.
  • 10. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 10 Packing robot control system VisionsystemObjectidentifictionsystemArmcontrollerGripcontollePackagingselectisystemPackingsystemConveyorcontolle
  • 11. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 11 Box and line diagrams Very abstract - they do not show the nature of component relationships nor the externally visible properties of the sub-systems. However, useful for communication with stakeholders and for project planning.
  • 12. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 12 Architectural design decisions Architectural design is a creative process so the process differs depending on the type of system being developed. However, a number of common decisions span all design processes.
  • 13. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 13 Architectural design decisions Is there a generic application architecture that can be used? How will the system be distributed? What architectural styles are appropriate? What approach will be used to structure the system? How will the system be decomposed into modules? What control strategy should be used? How will the architectural design be evaluated? How should the architecture be documented?
  • 14. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 14 Architecture reuse Systems in the same domain often have similar architectures that reflect domain concepts. Application product lines are built around a core architecture with variants that satisfy particular customer requirements. Application architectures are covered in Chapter 13 and product lines in Chapter 18.
  • 15. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 15 Architectural styles The architectural model of a system may conform to a generic architectural model or style. An awareness of these styles can simplify the problem of defining system architectures. However, most large systems are heterogeneous and do not follow a single architectural style.
  • 16. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 16 Architectural models Used to document an architectural design. Static structural model that shows the major system components. Dynamic process model that shows the process structure of the system. Interface model that defines sub-system interfaces. Relationships model such as a data-flow model that shows sub-system relationships. Distribution model that shows how sub-systems are distributed across computers.
  • 17. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 17 System organisation Reflects the basic strategy that is used to structure a system. Three organisational styles are widely used: • A shared data repository style; • A shared services and servers style; • An abstract machine or layered style.
  • 18. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 18 The repository model Sub-systems must exchange data. This may be done in two ways: • Shared data is held in a central database or repository and may be accessed by all sub- systems; • Each sub-system maintains its own database and passes data explicitly to other sub-systems. When large amounts of data are to be shared, the repository model of sharing is most commonly used.
  • 19. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 19 CASE toolset architecture ProjecreposDesigntranslator ProgramedDesigeditoCodgenator DesiganalyserRepotgenator
  • 20. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 20 Repository model characteristics Advantages • Efficient way to share large amounts of data; • Sub-systems need not be concerned with how data is produced Centralised management e.g. backup, security, etc. • Sharing model is published as the repository schema. Disadvantages • Sub-systems must agree on a repository data model. Inevitably a compromise; • Data evolution is difficult and expensive; • No scope for specific management policies; • Difficult to distribute efficiently.
  • 21. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 21 Client-server model Distributed system model which shows how data and processing is distributed across a range of components. Set of stand-alone servers which provide specific services such as printing, data management, etc. Set of clients which call on these services. Network which allows clients to access servers.
  • 22. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 22 Film and picture library CatalogueserverLibrarcatalogueVideoserverFilmfilesPicteserverDigitisedphographsWeberFiph ClientClienClieClInter
  • 23. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 23 Client-server characteristics Advantages • Distribution of data is straightforward; • Makes effective use of networked systems. May require cheaper hardware; • Easy to add new servers or upgrade existing servers. Disadvantages • No shared data model so sub-systems use different data organisation. Data interchange may be inefficient; • Redundant management in each server; • No central register of names and services - it may be hard to find out what servers and services are available.
  • 24. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 24 Abstract machine (layered) model Used to model the interfacing of sub-systems. Organises the system into a set of layers (or abstract machines) each of which provide a set of services. Supports the incremental development of sub- systems in different layers. When a layer interface changes, only the adjacent layer is affected. However, often artificial to structure systems in this way.
  • 25. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 25 Version management system Confi DatabOper Objec
  • 26. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 26 Modular decomposition styles Styles of decomposing sub-systems into modules. No rigid distinction between system organisation and modular decomposition.
  • 27. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 27 Sub-systems and modules A sub-system is a system in its own right whose operation is independent of the services provided by other sub-systems. A module is a system component that provides services to other components but would not normally be considered as a separate system.
  • 28. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 28 Modular decomposition Another structural level where sub-systems are decomposed into modules. Two modular decomposition models covered • An object model where the system is decomposed into interacting object; • A pipeline or data-flow model where the system is decomposed into functional modules which transform inputs to outputs. If possible, decisions about concurrency should be delayed until modules are implemented.
  • 29. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 29 Object models Structure the system into a set of loosely coupled objects with well-defined interfaces. Object-oriented decomposition is concerned with identifying object classes, their attributes and operations. When implemented, objects are created from these classes and some control model used to coordinate object operations.
  • 30. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 30 Invoice processing system issuesendacceaymesend invoicedateamoucusto invoicdateamcu invoice#dateamouncustom customnameaddresscredit peCustom PaymentInvoiceRec
  • 31. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 31 Object model advantages Objects are loosely coupled so their implementation can be modified without affecting other objects. The objects may reflect real-world entities. OO implementation languages are widely used. However, object interface changes may cause problems and complex entities may be hard to represent as objects.
  • 32. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 32 Function-oriented pipelining Functional transformations process their inputs to produce outputs. May be referred to as a pipe and filter model (as in UNIX shell). Variants of this approach are very common. When transformations are sequential, this is a batch sequential model which is extensively used in data processing systems. Not really suitable for interactive systems.
  • 33. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 33 Invoice processing system Read issueinvoicesIdentifypaymentsIssuereceipFindpaymendue ReceiIssupaymeremiRemInvoicesPayments
  • 34. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 34 Pipeline model advantages Supports transformation reuse. Intuitive organisation for stakeholder communication. Easy to add new transformations. Relatively simple to implement as either a concurrent or sequential system. However, requires a common format for data transfer along the pipeline and difficult to support event-based interaction.
  • 35. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 35 Control styles Are concerned with the control flow between sub-systems. Distinct from the system decomposition model. Centralised control • One sub-system has overall responsibility for control and starts and stops other sub-systems. Event-based control • Each sub-system can respond to externally generated events from other sub-systems or the system’s environment.
  • 36. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 36 Centralised control A control sub-system takes responsibility for managing the execution of other sub-systems. Call-return model • Top-down subroutine model where control starts at the top of a subroutine hierarchy and moves downwards. Applicable to sequential systems. Manager model • Applicable to concurrent systems. One system component controls the stopping, starting and coordination of other system processes. Can be implemented in sequential systems as a case statement.
  • 37. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 37 Call-return model RoutinRoutineRouRoutRoutinRouRoutineMaiprogram
  • 38. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 38 Real-time system control SystecontolleUseinterfaceFauhaComptionprocesse ActorproceSensoprocess
  • 39. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 39 Event-driven systems Driven by externally generated events where the timing of the event is outwith the control of the sub- systems which process the event. Two principal event-driven models • Broadcast models. An event is broadcast to all sub- systems. Any sub-system which can handle the event may do so; • Interrupt-driven models. Used in real-time systems where interrupts are detected by an interrupt handler and passed to some other component for processing. Other event driven models include spreadsheets and production systems.
  • 40. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 40 Broadcast model Effective in integrating sub-systems on different computers in a network. Sub-systems register an interest in specific events. When these occur, control is transferred to the sub- system which can handle the event. Control policy is not embedded in the event and message handler. Sub-systems decide on events of interest to them. However, sub-systems don’t know if or when an event will be handled.
  • 41. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 41 Selective broadcasting Sub-sy1Event age hSub-s2Sub3Su4
  • 42. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 42 Interrupt-driven systems Used in real-time systems where fast response to an event is essential. There are known interrupt types with a handler defined for each type. Each type is associated with a memory location and a hardware switch causes transfer to its handler. Allows fast response but complex to program and difficult to validate.
  • 43. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 43 Interrupt-driven control Handle1Hand2Han3Ha4Process1Process2Proces3Proc4 InterInterruvector
  • 44. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 44 Reference architectures Architectural models may be specific to some application domain. Two types of domain-specific model • Generic models which are abstractions from a number of real systems and which encapsulate the principal characteristics of these systems. Covered in Chapter 13. • Reference models which are more abstract, idealised model. Provide a means of information about that class of system and of comparing different architectures. Generic models are usually bottom-up models; Reference models are top-down models.
  • 45. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 45 Reference architectures Reference models are derived from a study of the application domain rather than from existing systems. May be used as a basis for system implementation or to compare different systems. It acts as a standard against which systems can be evaluated. OSI model is a layered model for communication systems.
  • 46. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 46 OSI reference model PresentationSessioTranspotNetworkData linkPhysical 7654321 ComunictionNetworkData linPhysic ApptioPresetioSeTrantNeorkDataPhys Application
  • 47. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 47 Case reference model Data repository services • Storage and management of data items. Data integration services • Managing groups of entities. Task management services • Definition and enaction of process models. Messaging services • Tool-tool and tool-environment communication. User interface services • User interface development.
  • 48. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 48 The ECMA reference model ToolslotsMseTask mUserface DatDatrati
  • 49. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 49 Key points The software architecture is the fundamental framework for structuring the system. Architectural design decisions include decisions on the application architecture, the distribution and the architectural styles to be used. Different architectural models such as a structural model, a control model and a decomposition model may be developed. System organisational models include repository models, client-server models and abstract machine models.
  • 50. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 50 Key points Modular decomposition models include object models and pipelining models. Control models include centralised control and event-driven models. Reference architectures may be used to communicate domain-specific architectures and to assess and compare architectural designs.
  • 51. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 51 Architectural models Different architectural models may be produced during the design process Each model presents different perspectives on the architecture
  • 52. ©Ian Sommerville 2004 Software Engineering, 7th edition. Chapter 11 Slide 52 Architecture attributes Performance • Localise operations to minimise sub-system communication Security • Use a layered architecture with critical assets in inner layers Safety • Isolate safety-critical components Availability • Include redundant components in the architecture Maintainability • Use fine-grain, self-contained components