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Going Mobile in a Mobile 2.0 World
        Paul Golding (04-Dec-2008) v0.2
     Web Goes Mobile #3, Brussels, Belgium.
                                      Copyright Paul Golding, 2008
2




Paul G - Book and blog...




     wirelesswanders.com


                            Copyright Paul Golding, 2008
3




Paul G - Credentials...
Mobilist since 1990, last 12 in applications

Worked in all parts of the mobile ecosystem

Wireless Wanders consulting (UK), ThumbJot (UK)

Advisory board mConnected (Singapore)

Recently Chief Applications Architect, Motorola

Architect/designer of numerous mobile/Internet solutions

Holder of 14 patents in mobile technology

Workshops, consulting,training: O2, Vodafone, 3 UK, 3 Italia, Virgin Mobile, Etisalat, Du,
BSkyB, OMTP, BT, GSMA, Netscape, Morroc Telecom, Orascom, CSL, Al Jazeera, Lucent,
NTT DoCoMo, MTC, Extreme, Metrowalker, B&Q...
                                                                   Copyright Paul Golding, 2008
4




What is Mobile 2.0?
 Is it significant?
    Is it useful?
How do we use it?
Starts with the device                                     5


           Mobile 1.0                  Mobile 2.0




First internet-capable mobile   First internet-centric mobile
    Poor user experience                   Usable!
Mobile 2.0 - from talking to doing                                                  6

                  Organise lunch with friends
                  Feel notifications via watch “sleek device”
                  Find a popular meeting place
                  Share video clips
                  Locate the meeting place
                  Hail a taxi
                  Sense “friend of a friend” in the area
Talking           Compare shopping prices (via barcodes)
                  Find somewhere to eat
                  Scan & Share the bill
                  Pin feedback about the eatery in mid-air
                  Find CRM data for making a deal
                  Network with friends, contacts, associates
                  etc.....

      More of our digital living can be
      managed via the mobile. This
       presents many opportunities.

                                                               Copyright Paul Golding, 2008
7




How much do people
  really use their
     mobiles?
8

   First laptop 1985 (Toshiba)            400 million laptops today
     First iPod 2001 (Apple)              200 million iPods today


           1.2 Billion mobiles sold annually!
           59 countries: mobiles > people!

     1.2 billion active email users
  versus 2.5 billion active text users!

50% email senders want reply < 24 hours
  84% texters want reply < 5 minutes!




        Mobile 2.0 - the ‘remote control’ for digital living
9




       BUT...
Is it accessible?
10




NO!...hard with 1.0
                Developers


                             Tools &!
                             Software




                 Operator!
                 Platform




   Licensors!
   (Content)                 Internal!
                             Applications




                                        but...
                 Partners




                                     Copyright Paul Golding, 2008
11



YES!...easier with 2.0
 OPEN                           OPEN             Ideation +!
                                Developers       Programming
                                                               OPEN
                                                               Tools &!
                                                                              Open source
                                                               Software




                                                                      OPEN
                                Web 2.0!                               Internet!       (e.g. Flickr,!
     OPENING                    Platform                               Services/!      Google,!
                                                                       Content         Yahoo,!
                                                                                       Facebook,!
   Operator!                                                                           Blogs,!
   Platform                                                                            Etc.)


                                                                 OPEN
                                                                 quot;Mash-Upquot;!
                                                                 Services
                                       OPEN
   Internal!
                                 Partners                      (e.g. geo-blogging!
   Services
                                                               = Location + blog + photos/videos)


                                             Producers!
           Operator Ecosystem                Advertisers



                                                                           Copyright Paul Golding, 2008
12




BUT...are mobile users reachable?
Some ways to engage with mobile users...                                    13

Text messaging quiz      Product alerts             In-call announcements

Mobile coupons           Mobile landing page        IVR

Text 4 content           Location-texting           Interstitial voice ads




        YES!
Text polling             QR Codes                   Mobile IM

Mobile microsite         Bluetooth                  Presence

Mobile portal            Videophony                 Promo MIDlets

Mobile RSS               Video clip alerts          Promo iPhone-lets

Mobile Ads               Cell broadcast             Web-start Icons

WAP Push                 Flash texting              Photo uploads

Mobile games             Ambi-ads                   RFID

Tell-a-friend texting    Interstitial TV ads        Click-to-call
                             etc...there are at least 20 more that I know of....
14




Mobile 2.0 Drivers
   Increased device usability
 Greater Web 2.0-dependency
    More data-friendly tariffs
 Social networks are mobilizing
           App stores
   Greater user participation
  Transactional capability (€)
!
             Lots of devices
             Lots of
             technologies
             Lots of tools
             Lots of ideas
             Lots of confusion


Mobilising can be messy
You will need a strategy
                      (C) Copyright Paul Golding, 2008
Experiences
                           quot;Servicesquot;



                         Service Enablers
              (e.g. Presence, IM, VoIP, Media Store)



                      Platforms and Networks
          (e.g. SDP, IMS, Billing)  (e.g. 3G, WiMAX, DVB-H)




     Message = try to think about UX
Designate a UXA, cultivate the UX mindset



Focus: User Experience!
                                                              (C) Copyright Paul Golding, 2008
Brainstorm your UX values...
  e.g. “Seamless”
  Experience = seamless integrated
  experience across all channels
  (web, mobile, TV etc.)

  e.g. “Connected”
  Experience = easy to connect…with
  people, places and “my digital
  world” (e.g. my blogs, my social       Example:
  networks, my virtual worlds)           Times Mobile
                                         has the UX goal of
  e.g. “Personalised”                         “Flow”
  Experience = personalised and highly
  relevant services, and increasingly
  context-aware

                                                      Copyright Paul Golding, 2008
Mobile 2.0 - Some Success Criteria                                                                                                                   18



                                                     Successful
                                                   Mobile Experience
Discovery          Unboxing            Investing           Passion/               Accessible/       Anticipation        Conversation
                                                           Evangelism             Contextual
Can I easily find   Does it work out    Is this easy to                                              I will want to      I can easily use
the service?       of the box?         use?                I will love using      I can easily      keep coming         this with others
                                                           this because...        bump into this    back because...
Does it say        Can I play          Why should I                               because...                            I can easily find
something          immediately or      carry on using      I will want to tell                      I look forward to   others
meaningful to      do I have to “get   this?               others                 It understands    new features
me on the box?     it?”                                    because...             my needs          because...          It adapts to my
                                       Can I easily                               because...                            social
Does it make       Can I invite        ‘bump into’         If I stop using                                              relationships
me a promise?      others?             this?               this, I will miss it   It adapts to my
                                                           because...             situation                             It adapts to my
Is it one click                        Does it get                                because...                            social context
away?                                  better the more I   How is my
                                       use it?             loyalty
                                                           rewarded?



                                                 Mobile Web 2.0 Ecosystem

                                         Transparent business terms and tariff

                                       Open, secure and extensible architecture

                                                Reliable network/technology
                                                                                       Copyright Paul Golding (www.paulgolding.com) 2008




                                                                                                                               Copyright Paul Golding, 2008
Think about seamless multi-channel user experience!

                                    Producers


                Ideas    Events       News       Opinions      Media




                             Content Management Platform




        Mobile Channel            Broadcast Channel               Web Channel




                                                            Socially-enable
Mobile as umbilical to ALL
                                                            everything
channels
                                                            Make seamless for users, BUT
Utilise cross-channel
                                                            also developers, partners and
personalization/bundling
                                                            advertisers
                                                                                (C) Copyright Paul Golding, 2008
Build seamless ecosystem using Web 2.0


               Middle
   Browser
               ware              <meta-data>

               Middle
    ODP                          Workflow/CRM
               ware


  Rich Media
               Middle
               ware
                        CMS
                                      Social
                                 Platform(s)/API   Web 2.0
                                    Affiliation
   DVB-H       Middle
               ware
                                   Open APIs
               Middle
   Others
               ware



<meta data>             Social                      Affiliation

Unified workflow          Mashable/open               Ecosystem

                                                           (C) Copyright Paul Golding, 2008
Adopt the right mobilization approach                         21



“Shrink to fit”                     “Umbilical Cord”
                                        Content       Services

         BIG
                                            Mobile touch-points




         Small



Replication of experience         “Always on” mobile engagement
22




!   Native or
    Browser
                 Almost certainly BOTH...
                                                 ?
be guided by UX goals, touch-points and design, not dogma



                                                            (C) Copyright Paul Golding, 2008
Opportunity: Social Applications                             23




  Rankings         Poking          Highscores      Ratings

      Gifting       Quizzes          Polling    Messaging




                       Web 2.0 (“GGG”)
                            Social APIs
24




Today: Silo mobile architecture...


                                 Rich       IO
   Browser   Messaging   Comms
                                 Media   (Sensors)




     Web      Telco      Telco    OS       OS
    bound     bound      bound   bound    bound
25




Future: Rich Mobile Applications

                                            Rich           IO
              Messaging     Comms
                                            Media       (Sensors)

                  API         API            API           API
    Offline sync           Browser
                                               “Always on” web
                      Web 2.0 “Mobile OS”
                                              (e.g. Widgetization)
                  API         API

                  Telco      Telco           OS            OS
Possible Mobile 3.0 tipping points (TP)...                                   26

                                             TP = Rich Mobile Browsers?
TP = Femtocells?
                                   Rich Mobile
                                      Apps
             Agile                                        Sensor
            Access                                      Proliferation
                                                                        TP = RFID?


   Smartphone
    Adoption
                   Mobile 3.0?                                   Cloud
                                   (immersion)                 Computing

  TP = Android?            App                Social         TP = Multi-network
                          Stores            Computing         content vending?

                      TP = iPhone?      TP = Social APIs?
                All of these technologies have already landed!
     Mobile 3.0 = when most of our digital services will become mobilized
27




Summary
Mobiles are a BIG part of our lives, getting bigger = more mobilization!

Mobiles will play greater role in ‘digital life management’ (remote control?)

Numerous touch-points can be exploited, more to come (e.g. sensors)

Many drivers - Web 2.0 dependency, devices, tariffs, etc.

User Experience is important, inc. multi-channel (seamless)

Social applications present major opportunity (generally)

Future is immersion in richer mobile services - just waiting for the tipping
points, not the technology (except for ongoing device improvement)
Thank you
     Paul Golding
paul@paulgolding.com
 wirelesswanders.com

 Follow    @pgolding


                       (C) Copyright Paul Golding, 2008

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Going Mobile With Mobile 2.0 (V0.2)

  • 1. 1 Going Mobile in a Mobile 2.0 World Paul Golding (04-Dec-2008) v0.2 Web Goes Mobile #3, Brussels, Belgium. Copyright Paul Golding, 2008
  • 2. 2 Paul G - Book and blog... wirelesswanders.com Copyright Paul Golding, 2008
  • 3. 3 Paul G - Credentials... Mobilist since 1990, last 12 in applications Worked in all parts of the mobile ecosystem Wireless Wanders consulting (UK), ThumbJot (UK) Advisory board mConnected (Singapore) Recently Chief Applications Architect, Motorola Architect/designer of numerous mobile/Internet solutions Holder of 14 patents in mobile technology Workshops, consulting,training: O2, Vodafone, 3 UK, 3 Italia, Virgin Mobile, Etisalat, Du, BSkyB, OMTP, BT, GSMA, Netscape, Morroc Telecom, Orascom, CSL, Al Jazeera, Lucent, NTT DoCoMo, MTC, Extreme, Metrowalker, B&Q... Copyright Paul Golding, 2008
  • 4. 4 What is Mobile 2.0? Is it significant? Is it useful? How do we use it?
  • 5. Starts with the device 5 Mobile 1.0 Mobile 2.0 First internet-capable mobile First internet-centric mobile Poor user experience Usable!
  • 6. Mobile 2.0 - from talking to doing 6 Organise lunch with friends Feel notifications via watch “sleek device” Find a popular meeting place Share video clips Locate the meeting place Hail a taxi Sense “friend of a friend” in the area Talking Compare shopping prices (via barcodes) Find somewhere to eat Scan & Share the bill Pin feedback about the eatery in mid-air Find CRM data for making a deal Network with friends, contacts, associates etc..... More of our digital living can be managed via the mobile. This presents many opportunities. Copyright Paul Golding, 2008
  • 7. 7 How much do people really use their mobiles?
  • 8. 8 First laptop 1985 (Toshiba) 400 million laptops today First iPod 2001 (Apple) 200 million iPods today 1.2 Billion mobiles sold annually! 59 countries: mobiles > people! 1.2 billion active email users versus 2.5 billion active text users! 50% email senders want reply < 24 hours 84% texters want reply < 5 minutes! Mobile 2.0 - the ‘remote control’ for digital living
  • 9. 9 BUT... Is it accessible?
  • 10. 10 NO!...hard with 1.0 Developers Tools &! Software Operator! Platform Licensors! (Content) Internal! Applications but... Partners Copyright Paul Golding, 2008
  • 11. 11 YES!...easier with 2.0 OPEN OPEN Ideation +! Developers Programming OPEN Tools &! Open source Software OPEN Web 2.0! Internet! (e.g. Flickr,! OPENING Platform Services/! Google,! Content Yahoo,! Facebook,! Operator! Blogs,! Platform Etc.) OPEN quot;Mash-Upquot;! Services OPEN Internal! Partners (e.g. geo-blogging! Services = Location + blog + photos/videos) Producers! Operator Ecosystem Advertisers Copyright Paul Golding, 2008
  • 13. Some ways to engage with mobile users... 13 Text messaging quiz Product alerts In-call announcements Mobile coupons Mobile landing page IVR Text 4 content Location-texting Interstitial voice ads YES! Text polling QR Codes Mobile IM Mobile microsite Bluetooth Presence Mobile portal Videophony Promo MIDlets Mobile RSS Video clip alerts Promo iPhone-lets Mobile Ads Cell broadcast Web-start Icons WAP Push Flash texting Photo uploads Mobile games Ambi-ads RFID Tell-a-friend texting Interstitial TV ads Click-to-call etc...there are at least 20 more that I know of....
  • 14. 14 Mobile 2.0 Drivers Increased device usability Greater Web 2.0-dependency More data-friendly tariffs Social networks are mobilizing App stores Greater user participation Transactional capability (€)
  • 15. ! Lots of devices Lots of technologies Lots of tools Lots of ideas Lots of confusion Mobilising can be messy You will need a strategy (C) Copyright Paul Golding, 2008
  • 16. Experiences quot;Servicesquot; Service Enablers (e.g. Presence, IM, VoIP, Media Store) Platforms and Networks (e.g. SDP, IMS, Billing) (e.g. 3G, WiMAX, DVB-H) Message = try to think about UX Designate a UXA, cultivate the UX mindset Focus: User Experience! (C) Copyright Paul Golding, 2008
  • 17. Brainstorm your UX values... e.g. “Seamless” Experience = seamless integrated experience across all channels (web, mobile, TV etc.) e.g. “Connected” Experience = easy to connect…with people, places and “my digital world” (e.g. my blogs, my social Example: networks, my virtual worlds) Times Mobile has the UX goal of e.g. “Personalised” “Flow” Experience = personalised and highly relevant services, and increasingly context-aware Copyright Paul Golding, 2008
  • 18. Mobile 2.0 - Some Success Criteria 18 Successful Mobile Experience Discovery Unboxing Investing Passion/ Accessible/ Anticipation Conversation Evangelism Contextual Can I easily find Does it work out Is this easy to I will want to I can easily use the service? of the box? use? I will love using I can easily keep coming this with others this because... bump into this back because... Does it say Can I play Why should I because... I can easily find something immediately or carry on using I will want to tell I look forward to others meaningful to do I have to “get this? others It understands new features me on the box? it?” because... my needs because... It adapts to my Can I easily because... social Does it make Can I invite ‘bump into’ If I stop using relationships me a promise? others? this? this, I will miss it It adapts to my because... situation It adapts to my Is it one click Does it get because... social context away? better the more I How is my use it? loyalty rewarded? Mobile Web 2.0 Ecosystem Transparent business terms and tariff Open, secure and extensible architecture Reliable network/technology Copyright Paul Golding (www.paulgolding.com) 2008 Copyright Paul Golding, 2008
  • 19. Think about seamless multi-channel user experience! Producers Ideas Events News Opinions Media Content Management Platform Mobile Channel Broadcast Channel Web Channel Socially-enable Mobile as umbilical to ALL everything channels Make seamless for users, BUT Utilise cross-channel also developers, partners and personalization/bundling advertisers (C) Copyright Paul Golding, 2008
  • 20. Build seamless ecosystem using Web 2.0 Middle Browser ware <meta-data> Middle ODP Workflow/CRM ware Rich Media Middle ware CMS Social Platform(s)/API Web 2.0 Affiliation DVB-H Middle ware Open APIs Middle Others ware <meta data> Social Affiliation Unified workflow Mashable/open Ecosystem (C) Copyright Paul Golding, 2008
  • 21. Adopt the right mobilization approach 21 “Shrink to fit” “Umbilical Cord” Content Services BIG Mobile touch-points Small Replication of experience “Always on” mobile engagement
  • 22. 22 ! Native or Browser Almost certainly BOTH... ? be guided by UX goals, touch-points and design, not dogma (C) Copyright Paul Golding, 2008
  • 23. Opportunity: Social Applications 23 Rankings Poking Highscores Ratings Gifting Quizzes Polling Messaging Web 2.0 (“GGG”) Social APIs
  • 24. 24 Today: Silo mobile architecture... Rich IO Browser Messaging Comms Media (Sensors) Web Telco Telco OS OS bound bound bound bound bound
  • 25. 25 Future: Rich Mobile Applications Rich IO Messaging Comms Media (Sensors) API API API API Offline sync Browser “Always on” web Web 2.0 “Mobile OS” (e.g. Widgetization) API API Telco Telco OS OS
  • 26. Possible Mobile 3.0 tipping points (TP)... 26 TP = Rich Mobile Browsers? TP = Femtocells? Rich Mobile Apps Agile Sensor Access Proliferation TP = RFID? Smartphone Adoption Mobile 3.0? Cloud (immersion) Computing TP = Android? App Social TP = Multi-network Stores Computing content vending? TP = iPhone? TP = Social APIs? All of these technologies have already landed! Mobile 3.0 = when most of our digital services will become mobilized
  • 27. 27 Summary Mobiles are a BIG part of our lives, getting bigger = more mobilization! Mobiles will play greater role in ‘digital life management’ (remote control?) Numerous touch-points can be exploited, more to come (e.g. sensors) Many drivers - Web 2.0 dependency, devices, tariffs, etc. User Experience is important, inc. multi-channel (seamless) Social applications present major opportunity (generally) Future is immersion in richer mobile services - just waiting for the tipping points, not the technology (except for ongoing device improvement)
  • 28. Thank you Paul Golding paul@paulgolding.com wirelesswanders.com Follow @pgolding (C) Copyright Paul Golding, 2008