Weitere ähnliche Inhalte Ähnlich wie Creating a Great Mobile Experience = iOS Meetup Tokyo Aug 2012 (20) Kürzlich hochgeladen (20) Creating a Great Mobile Experience = iOS Meetup Tokyo Aug 20121. Copyright ©2012 Moneytree KK
CREATING A GREAT
MOBILE EXPERIENCE
Paul Chapman
iOS Meetup Tokyo, August 2012
www.moneytree.jp
MONEYTREE
2. ABOUT ME
Copyright ©2012 Moneytree KK
20 years dreaming software
Mobile software coder/designer
Lectured in mobile development
Founder of Moneytree KK
www.moneytree.jp
3. TODAY'S ROADMAP
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1. What Do You Want to Make?
2. Why is UX Difficult?
3. Understand Mobile Constraints
4. Mobile UX-UI Toolbox
5. Our UX Development Process
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4. JARGON
User vs. Guest
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5. What Do You
Want to Make?
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6. WHAT'S YOUR APP-JECTIVE?
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CREATION
CONSUMPTION
COMMUNICATION
ROLE PLAYING
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Inspiration: Bret Victor
7. HOW YOU SEE YOUR APP
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http://yvonnelao.com/2011/04/28/mobile-app-user-flow-chart/
8. IS THIS HOW OTHERS SEE YOUR APP?
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http://www.inkblotmazes.com/top-mazes.html
9. Why is UX Difficult?
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10. WIKIPEDIA DEFINITION
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User experience (UX) is the way a person
feels about using a product, system or service
http://en.wikipedia.org/wiki/User_experience
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11. WHAT PEOPLE KNOW ABOUT UX
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EASE OF USE
USABILITY
ENJOYMENT
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12. WHAT PEOPLE KNOW ABOUT UX
Not Objective!
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13. GREAT UX
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IS LIKE GREAT SEX
Everyone
Wants It
Not Everyone
Gets It
Everyone's
Definition is
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A Little Dif ferent
14. UX IS Not An Activity
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You Cannot "Make"
Great UX
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15. UX IS Not An Activity
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Great UX is a Goal,
a Destination
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16. GREAT UX RESULTS FROM
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WELL EXECUTED & TESTED INTERFACES
RELIABLE & RESPONSIVE SYSTEMS
HELPFUL & TIMELY SUPPORT
ONGOING PRODUCT IMPROVEMENT
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17. A BASIS FOR UNDERSTANDING UX
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Objective or Subjective?
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18. OBJECTIVE
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http://www.youtube.com/watch?v=Ahg6qcgoay4
19. SUBJECTIVE
Japanese UI
Y U So Dense?
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20. WHO IS REALLY GOOD AT UX?
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Design + Development
Development + Design
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21. WHAT'D HE SAY?
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UX Not Well Understood
It's Not an Activity
Objective or Subjective?
Who is Really Good at UX?
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22. Understanding
Mobile Constraints
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23. DEVICE CONSTRAINTS
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FORM FACTOR
BATTERY
CPU & RAM
NETWORK QUALITY
SENSORS
INPUT METHOD
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24. PARADIGM CONSTRAINTS
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SHORT SESSIONS
SNACKING NOT FEASTING
INTERRUPTED USAGE
PHONE CAN RING
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25. CONTEXTUAL CONSTRAINTS
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MOVING VS Stationary
INDOOR VS OUTDOOR
LIGHTING & NOISE
DISTRACTIONS
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26. HUMAN CONSTRAINTS
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LIMITED MEMORY
CHANGE BLINDNESS
CAN'T MULTI-TASK
IMPATIENT
CRAVE STIMULATION
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http://www.businessinsider.com/100-things-you-should-know-about-people-2010-11
27. WHAT'D HE SAY?
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Device Constraints
Paradigm Constraints
Contextual Constraints
Human Constraints
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29. CONCEPT SKETCHES
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http://www.behance.net/gallery/Mobile-media-app-concept/795914
30. CONCEPT SKETCHES
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http://designreviver.com/inspiration/a-selection-of-mobile-ui-wireframe-sketches/
31. PAPER MOCKUPS
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http://www.lifehacker.com.au/2012/07/how-twitter-still-found-paper-useful/
32. Moneytree
TOUCHABLE PROTOTYPES
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33. WIREFRAMES - LAYOUT
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http://designreviver.com/inspiration/a-selection-of-mobile-ui-wireframe-sketches/
35. WIREFRAMES - FLOWS
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www.moneytree.jp
http://designreviver.com/inspiration/a-selection-of-mobile-ui-wireframe-sketches/
36. DIGITAL WIREFRAMES
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http://mcrubioux.wordpress.com/2011/03/09/mobile-app-ux-design/
37. WHAT IS YOUR INTENT?
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HOW SHOULD THEY FEEL?
WHERE SHOULD THEY LOOK?
WHAT IS IMPORTANT?
WHAT IS USED OFTEN?
HOW DO I FEEL USING IT?
WHAT MADE ME FEEL GOOD?
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38. USABILITY TACTICS
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MINIMIZE NAVIGATION DEPTH
COUNT NUMBER OF TAPS
THUMB FRIENDLY
INSTANT FEEDBACK
FEWER OPTIONS (3-4)
DO ONE THING REALLY WELL
Re-USE LEARNT BEHAVIOURS
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39. WHAT'D HE SAY?
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Concept Sketches
Paper Mockups
Touchable Prototypes
Wireframes
Digital Wireframes
What Is Your Intent?
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Usability Tactics
40. Our UX
Development Process
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41. UX PROCESS FLOW - PLANNING
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PROCESS STEP STAGE
Brainstorm / Research / Discuss IDEATION
Concept Sketches
Develop Persona (2-3) CONCEPT DEVELOPMENT
Focus Problems/Questions (1-3)
Define Your MVP
Paper Mocks / Touchable Prototype
Paper Wireframes (Formal)
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Review / Discuss
42. UX PROCESS FLOW - EXECUTION
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PROCESS STEP STAGE
Digital Wireframes ASSET CREATION
w Screen Design
w Behaviour Design
UI Implementation PROGRAMMING
w Animations
w Controls
Internal UI Testing
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Production Asset Creation DESIGN FEEDBACK
Beta Testing END OF ITERATION
43. TODAY'S ROADMAP
Copyright ©2012 Moneytree KK
1. What Do You Want to Make?
2. Why is UX Difficult?
3. Understand Mobile Constraints
4. Mobile UX-UI Toolbox
5. Our UX Development Process
www.moneytree.jp
44. MY PARTING THOUGHT
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You Can't "Make" Great UX
You Can Only Make UX Great
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45. CONTACT ME
Copyright ©2012 Moneytree KK
Paul Chapman
pchapman<at> moneytree <dot> jp
@pchap10k
www.moneytree.jp