Peter Boersma's presentation "UX Beyond UCD" from UX Camp Europe 2012. Shows deliverables that influence the user experience that are not part of the standard User Centered Design set. Includes deliverables from business, strategy, (project) management, and process design.
10. Business
Manage Strategy
Process
Evaluation Research
Design
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11. Business
Manage Strategy
Process
of nce
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en pe
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Evaluation le r Ex
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Research
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Design
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12. Business
Manage Strategy
Process
Evaluation typical Research
User-Centered
Design
Design
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13. Business
More
Manage Elements of Strategy
User Experience
Process
Evaluation Research
Design
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14. Business
you can
influence
non-design
Manage deliverables Strategy
Process
Evaluation Research
Design
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15. Pitch
Business Estimate
Optimize Scenarios
you can
Beta influence Position
these non-design
Roles
Manage deliverables Strategy
Steps Roadmap
Scope Competition
Process
Test Interviews
Review Requirements
Evaluation Research
Service Design
Personas
Prototype
Design Sketch
Detailed Design Concept
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16. power up!
UX beyond ucD
(expand your influence)
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17. for each deliverable I will show:
an example
tips & tricks
input from the ux team
influence on UX
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28. Tips & tricks for the pitch:
pitch
en-vision the future
by visualizing it
set expectations
around client-contribution
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29. input from ux team on the pitch:
pitch
visions of the future
sketches of partial solutions
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30. INFLUENCE OF THE PITCH ON UX:
* define UX Vision
* inspire & get inspired
* determine budget
* set expectations
* analyze competition
* focus attention
* define way of working
* know what (not) to do
* deliver successfully
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36. input for estimates output
scope items
requirements assumptions
approach calculations
team skills explanations
experience with risks
subject
experience with client
experience of client
when available when possible
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37. output example output
assumptions assuming
we design 10 wireframes
(5 complex + 5 medium)
plus 15 components
calculations we estimate
we need 300 hours
(explanations) (5x16 + 5x8) + (15x12)
risks but
we don’t know the
documentation
needs
of the developer
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38. Tips & tricks for estimating
estimating:
you determine what gets
estimated
explore every assumption
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39. input by ux team on estimates:
estimates
assumptions & risks
what is easy/hard?
estimates for deliverables
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40. INFLUENCE OF an estimate ON UX:
* define UX Vision
* inspire & get inspired
* determine budget
* set expectations
* analyze competition
* focus attention
* define way of working
* know what (not) to do
* deliver successfully
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44. sales service
client
core brand communities
client
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45. communities
Competitor
client Competitor
Big Big
Competitor Competitor
sales service
Competitor
Competitor
Competitor Competitor client Competitor
core brand
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46. Tips & tricks for positioning
positioning:
1. create a map
2. find the spot that matches
your ux vision
3. see who else is there
4. identify differences
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47. input by ux team on positioning:
positioning
attributes that are important
to users
competitors, in terms of UX
scope items that differentiate
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48. INFLUENCE OF positioning ON UX:
* define UX Vision
ux vision
* inspire & get inspired
* determine budget
* set expectations
* analyze competition
* focus attention
* define way of working
* know what (not) to do
* deliver successfully
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57. Tips & tricks for competitive analysis
analysis:
“know your enemy”
(sun tzu, the art of war)
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58. input by ux team on competitive analysis:
competitors, in terms of UX
swot analyses
(strengths-weaknesses-
opportunities-threats)
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59. INFLUENCE OF competitive analysis ON UX:
* define UX Vision
* inspire & get inspired
* determine budget
* set expectations
* analyze competition
* focus attention
* define way of working
* know what (not) to do
* deliver successfully
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60. Test Interviews
Evaluation typical Research
User-Centered
Design
Personas
Prototype
Design Sketch
Detailed Design Concept
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64. essential pick
just a few of
these for your
project!
quick winner!
win
easy hard
repair quality
contributes
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65. Tips & tricks for scoping
scoping:
1. rank all scope-item candidates
2.determine their dependencies
3.select the winners
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66. input by ux team on scoping
scoping:
what is easy / hard?
what contributes / is essential?
what should go together?
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67. INFLUENCE OF scoping ON UX:
* define UX Vision
* inspire & get inspired
* determine budget
* set expectations
* analyze competition
* focus attention
* define way of working
* know what (not) to do
* deliver successfully
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76. Tips & tricks for optimizing:
optimizing
10 experiment to learn
what works for your users
20 goto 10
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77. input by ux team on optimizing:
optimizing
ux version of KPI’s
(key performance indicators)
alternative designs
analysis of usage
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78. INFLUENCE OF optimizing ON UX:
* define UX Vision
* inspire & get inspired
* determine budget
* set expectations
* analyze competition
* focus attention
* define way of working
* know what (not) to do
* deliver successfully
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79. Pitch
Business Estimate
Optimize Scenarios
Beta Position
Manage Strategy
Scope Competition
Process
Test Interviews
Evaluation Research
Personas
Prototype
Design Sketch
Detailed Design Concept
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80. Roles
Steps Roadmap
Process
Review Requirements
Service Design
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86. Tips & tricks for roadmaps
roadmaps:
1. define the future of the system
2.identify incremental steps
3.group into meaningful releases
4.learn & adjust the roadmap
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87. input by ux team on roadmaps:
roadmaps
areas for progress
scope-items (progress) per area
estimates per scope-item
what should go together?
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88. INFLUENCE OF roadmaps ON UX:
* define UX Vision
ux vision
* inspire & get inspired
* determine budget
* set expectations
* analyze competition
* focus attention
* define way of working
* know what (not) to do
* deliver successfully
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89. Roles
Steps Roadmap
Process
Review Requirements
Service Design
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94. s ona M AP
P er TE
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ui re- wire
frames
req usabi
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me nts
test
cr een design proto-
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FL OW type
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95. e- design
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req ts principles fram
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men type
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Pe Sc st
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96. e- design
uir wire proto-
req ts principles fram
es
men type
user concept detailed prototype &
research design design evaluate
a AP
r son TE
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Pe cre st
SI S
W
F LO
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97. user
research
detailed
design
C concept
design D
prototype & prototype &
evaluate evaluate
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112. wire
e- design fram
uir es proto-
req ts principles
men type
user concept detailed prototype &
reseach design design evaluate
a AP
r son TE
M usabi
lity te
Pe en st
SI S cre
W
FLO
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113. Tips & tricks for the design processes
processes:
1. brainstorm deliverables
2. create a diagram
3. document the entire process
do not copy someone else’s diagram
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114. input by ux team on the design process:
process
ux team deliverables
ux team responsibilities
preferred way of working
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115. INFLUENCE OF the design process ON UX:
* define UX Vision
ux vision
* inspire & get inspired
* determine budget
* set expectations
* analyze competition
* focus attention
* define way of working
* know what (not) to do
* deliver successfully
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116. Pitch
Business Estimate
Optimize Scenarios
Beta Position
Roles
Manage Strategy
Steps Roadmap
Scope Competition
Process
Test Interviews
Review Requirements
Evaluation Research
Service Design
Personas
Prototype
Design Sketch
Detailed Design Concept
116
117. Business
you can
influence these
Manage non-design Strategy
deliverables
Process
Evaluation Research
Design
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118. Business
More
Manage Elements of Strategy
User Experience
Process
of nce
ts rie
en pe
m
Evaluation le r Ex
E e
Research
s
U
Design
118
122. Pitch
Business Estimate
Optimize Scenarios
Beta Position
Roles
Manage Strategy
Steps Roadmap
Scope Competition
Process
Test Interviews
Review Requirements
Evaluation Research
Service Design
Personas
Prototype
Design Sketch
Detailed Design Concept
122
123. INFLUENCE OF non-design deliverables ON UX:
* define UX Vision
* inspire & get inspired
* determine budget
* set expectations
* analyze competition
* focus attention
* define way of working
* know what (not) to do
* deliver successfully
123
124. power up!
UX beyond ucD
(expand your influence)
@pboersma
May 26, UX Camp Europe 2012, Berlin, Germany
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