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Copyright © 2013 PivecLabs
Presentation to
“Designing for Behavioral Change”
May 8th, Odense Area, Denmark
*
1
Pivec Labs is a subsidiary of
CranberryBlue R&D Limited
Copyright © 2013 PivecLabs
*
*Masters Degree – 1st class honors, top student award
2
Digital games proven to increase multitasking abilities
Copyright © 2013 PivecLabs
*
*PhD– awarded excellence, best Thesis nomination
3
Digital game design proven to accelerate cognitive abilities.
Copyright © 2013 PivecLabs
*
*Constant and Relevant Feedback
Learners learn faster if the know they are Learning
*Customisable Features
Persistent re-engagement occurs if Learners are invested
*Adaptive Scaffolding
Skill level must match challenge level
4
Copyright © 2013 PivecLabs
*
*Game Design must be Gender Appropriate
Learners require different task types depending on Gender
*Selectable Goals/Outcomes
Learning is accelerated in metacognition is catered for
*Alternative view modes
Player investment is increased with appropriate Genres
5
Copyright © 2013 PivecLabs
*
*Director of Research Children’s Cancer Research,
“A product needs to be done, I can see many advantages”
*CEO Starship Hospital,
“This would benefit young patients dealing with brain
issues from illnesses”
*Leading Child Psychologist,
“Makes perfect sense, digital games could be a powerful
intervention, great work!”
6
Copyright © 2013 PivecLabs
*
*Cognitive Learning has been proven to help with
ADHD, Autism, and General Learning Disabilities.
7
Copyright © 2013 PivecLabs
*
*Many children will experience Cognitive Decline
and reduced Social Acceptance after being
treated for Childhood Cancer.
This is particularly evident with young girls.
8
Copyright © 2013 PivecLabs
Enhanced Game Design to Accelerate
Learning, targeted to offset cognitive decline in
children and assist with learning disabilites.
*
9
Copyright © 2013 PivecLabs
*The Digital Me project is based on 10 years of in-
depth research and prototyping, resulting in a proven
framework of game-based learning methodology and
toolsets.
*Using these design principles, an increase of
cognitive abilities 2.5 times over that of traditional
drill and practice methods has been proven.
*These principles, including the Adaptive Intelligence
Module (AIM) and Active Intuitive Scaffolding (AIS)
features, are the core of this revolutionary
application.
10
Copyright © 2013 PivecLabs
*
*Digital Me is a library of games that are linked to
an onscreen, age appropriate and customisable
character, using revolutionary design principles to
accelerate cognitive learning.
11
Copyright © 2013 PivecLabs
*
*The application interface centers around 3D
animated characters, which can be customized
to reflect the personality of the user.
12
Copyright © 2013 PivecLabs
*
13
*The application and associated games, focus on
creating an environment that motivates the user to
persistently re-engage, fostering the drill and practice
of cognitive skills through interactive play.
Copyright © 2013 PivecLabs
*
*The application will also provide features
such as reminding the user to complete
real-life tasks (like take medications), all
in a safe virtual environment with parental
control or clinical supervision.
14
Copyright © 2013 PivecLabs
*
*The application also provides XML data for
importing to other analysis programs for
parental and clinical monitoring.
15
Copyright © 2013 PivecLabs
*
*Attention duration
*Selective attention
*Divided attention
*Visual processing
*Peripheral vision
16
*Spatial visualization
*Spatial memory
*Sequential processing
*Simultaneous processing
*Working memory
Copyright © 2013 PivecLabs
*The proposed application and included game
modules will fully comply with accessibility
guidelines for mobile devices, as documented by
the Able Gamers foundation (2012).
*Initially, this app will support 6 languages
(English, German, French, Spanish, Chinese, Japa
nese), and will eventually support all iOS
character sets.
*
17
Copyright © 2013 PivecLabs
*
*The application is being developed in stages
and released to the target market for
usability testing using an iterative
development process.
18
Copyright © 2013 PivecLabs
*
*This project will be completed, but will
get there faster with public and
financial support. Please share on your
social networks and donate to the
cause.
*twitter.com/DigitalMeApp
*www.facebook.com/DigitalMeProject
19
Copyright © 2013 PivecLabs
*
20
Pivec Labs
Technology Based Research & Development
about.me/paul_pivec linkedin.com/in/paulpivec paulpivec.com

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Designing Games for Behavioural Change

  • 1. Copyright © 2013 PivecLabs Presentation to “Designing for Behavioral Change” May 8th, Odense Area, Denmark * 1 Pivec Labs is a subsidiary of CranberryBlue R&D Limited
  • 2. Copyright © 2013 PivecLabs * *Masters Degree – 1st class honors, top student award 2 Digital games proven to increase multitasking abilities
  • 3. Copyright © 2013 PivecLabs * *PhD– awarded excellence, best Thesis nomination 3 Digital game design proven to accelerate cognitive abilities.
  • 4. Copyright © 2013 PivecLabs * *Constant and Relevant Feedback Learners learn faster if the know they are Learning *Customisable Features Persistent re-engagement occurs if Learners are invested *Adaptive Scaffolding Skill level must match challenge level 4
  • 5. Copyright © 2013 PivecLabs * *Game Design must be Gender Appropriate Learners require different task types depending on Gender *Selectable Goals/Outcomes Learning is accelerated in metacognition is catered for *Alternative view modes Player investment is increased with appropriate Genres 5
  • 6. Copyright © 2013 PivecLabs * *Director of Research Children’s Cancer Research, “A product needs to be done, I can see many advantages” *CEO Starship Hospital, “This would benefit young patients dealing with brain issues from illnesses” *Leading Child Psychologist, “Makes perfect sense, digital games could be a powerful intervention, great work!” 6
  • 7. Copyright © 2013 PivecLabs * *Cognitive Learning has been proven to help with ADHD, Autism, and General Learning Disabilities. 7
  • 8. Copyright © 2013 PivecLabs * *Many children will experience Cognitive Decline and reduced Social Acceptance after being treated for Childhood Cancer. This is particularly evident with young girls. 8
  • 9. Copyright © 2013 PivecLabs Enhanced Game Design to Accelerate Learning, targeted to offset cognitive decline in children and assist with learning disabilites. * 9
  • 10. Copyright © 2013 PivecLabs *The Digital Me project is based on 10 years of in- depth research and prototyping, resulting in a proven framework of game-based learning methodology and toolsets. *Using these design principles, an increase of cognitive abilities 2.5 times over that of traditional drill and practice methods has been proven. *These principles, including the Adaptive Intelligence Module (AIM) and Active Intuitive Scaffolding (AIS) features, are the core of this revolutionary application. 10
  • 11. Copyright © 2013 PivecLabs * *Digital Me is a library of games that are linked to an onscreen, age appropriate and customisable character, using revolutionary design principles to accelerate cognitive learning. 11
  • 12. Copyright © 2013 PivecLabs * *The application interface centers around 3D animated characters, which can be customized to reflect the personality of the user. 12
  • 13. Copyright © 2013 PivecLabs * 13 *The application and associated games, focus on creating an environment that motivates the user to persistently re-engage, fostering the drill and practice of cognitive skills through interactive play.
  • 14. Copyright © 2013 PivecLabs * *The application will also provide features such as reminding the user to complete real-life tasks (like take medications), all in a safe virtual environment with parental control or clinical supervision. 14
  • 15. Copyright © 2013 PivecLabs * *The application also provides XML data for importing to other analysis programs for parental and clinical monitoring. 15
  • 16. Copyright © 2013 PivecLabs * *Attention duration *Selective attention *Divided attention *Visual processing *Peripheral vision 16 *Spatial visualization *Spatial memory *Sequential processing *Simultaneous processing *Working memory
  • 17. Copyright © 2013 PivecLabs *The proposed application and included game modules will fully comply with accessibility guidelines for mobile devices, as documented by the Able Gamers foundation (2012). *Initially, this app will support 6 languages (English, German, French, Spanish, Chinese, Japa nese), and will eventually support all iOS character sets. * 17
  • 18. Copyright © 2013 PivecLabs * *The application is being developed in stages and released to the target market for usability testing using an iterative development process. 18
  • 19. Copyright © 2013 PivecLabs * *This project will be completed, but will get there faster with public and financial support. Please share on your social networks and donate to the cause. *twitter.com/DigitalMeApp *www.facebook.com/DigitalMeProject 19
  • 20. Copyright © 2013 PivecLabs * 20 Pivec Labs Technology Based Research & Development about.me/paul_pivec linkedin.com/in/paulpivec paulpivec.com

Hinweis der Redaktion

  1. Show Video:All popular digital games exercise cognitive skills.Exergamers believe DDR is great for getting fit and weight reduction, probably is, but I observed some expert DDR players who didn’t need exercise. They process the arrows moving up on the screen at 7 moves per second!!! With no mistakes. How were they doing this? I eyetracked them. They were doing pattern search, pattern matching, memory chuncking, and as their cognitive skills improved, so did their game play. And the more they played, the more their cognitve skills improved. They also did the move in peripheral vision (as do people playing solitare.
  2. Phoebe is our protagonist. Austistic kids dont like animals that talk. Girls relate to Phoebe cause she is cute and clever, and boys like her cause she is cute ….and rides a Harley davidson
  3. Angry Birds is no more than worms with cute birds. It is also just missile command. However, it is addictive because utilizes cognitive challenge…..
  4. This and other features were promoted by doctors and parents.
  5. Nearly all games developed for heathcare are in English. This needs a rethink.