4. sach@paradisosolutions.com ¦ 710 -
Utilizing Gamification to Enhance eLearning
Engagement
Because …
TRADITIONAL E-LEARNING is boring
Why Gamify?
sach@paradisosolutions.com
5. sach@paradisosolutions.com ¦ 710 -
Utilizing Gamification to Enhance eLearning
Engagement
Because… Games are FUN
Why Gamify?
sach@paradisosolutions.com
6. sach@paradisosolutions.com ¦ 710 -
Utilizing Gamification to Enhance eLearning
Engagementsach@paradisosolutions.com
Why Gamify?
58%
of Americans play
video games
There are an average of
TWO GAMERS
in each game-playing
U.S. household
The average U.S. Household
OWNS AT LEAST ONE dedicated
game console, PC or smarphone
51%
of U.S. household OWNS a dedicated game
console and
those that do, own an average of 2
The average age of
game players is: 30
32%
Under
18
years
32%
18 -35
years
36%
36+
years
7. sach@paradisosolutions.com ¦ 710 -
Utilizing Gamification to Enhance eLearning
Engagement
What is Gamification?
sach@paradisosolutions.com
8. sach@paradisosolutions.com ¦ 710 -
Utilizing Gamification to Enhance eLearning
Engagement
…….Ga ificatio is the use of
game thinking and game mechanics
in non-game co texts …….
Context = LEARNING
Definition
sach@paradisosolutions.com
9. sach@paradisosolutions.com ¦ 710 -
Utilizing Gamification to Enhance eLearning
Engagementsach@paradisosolutions.com
Game Mechanics and Dynamics
CAUSE
EFFECT
19. sach@paradisosolutions.com ¦ 710 -
Utilizing Gamification to Enhance eLearning
Engagement
- Safety training
- Financial training
- Military training
Mouse over for more info
Adjust Dialer to See Reaction
- Medical
- Leadership
- Management
Simulations (Serious Games)
sach@paradisosolutions.com
20. sach@paradisosolutions.com ¦ 710 -
Utilizing Gamification to Enhance eLearning
Engagement
2 Nintendo DS systems for
each of their 3,800+ stores in Japan
McDonald´s Nintendo
sach@paradisosolutions.com
21. sach@paradisosolutions.com ¦ 710 -
Utilizing Gamification to Enhance eLearning
Engagement
McDonald´s Nintendo
sach@paradisosolutions.com
22. sach@paradisosolutions.com ¦ 710 -
Utilizing Gamification to Enhance eLearning
Engagementsach@paradisosolutions.com
SAP SCN –
Power of Points, Badges and Levels
26. sach@paradisosolutions.com ¦ 710 -
Utilizing Gamification to Enhance eLearning
Engagementsach@paradisosolutions.com
Trigger/Action based games in LMS
27. sach@paradisosolutions.com ¦ 710 -
Utilizing Gamification to Enhance eLearning
Engagementsach@paradisosolutions.com
Physical Rewards
Immediate Satisfaction
Bring it to the real world!
28. sach@paradisosolutions.com ¦ 710 -
Utilizing Gamification to Enhance eLearning
Engagement
Gamified courses are isolated to the
course.
Gamification in the LMS takes it to ALL
actions.
Courses VS LMS
sach@paradisosolutions.com
29. sach@paradisosolutions.com ¦ 710 -
Utilizing Gamification to Enhance eLearning
Engagementsach@paradisosolutions.com
• Gamification is the way of thinking,
not a tool or a process.
• 80/20 Rule in selecting content
Main Points
Moodle is GREAT platform, but if you need an out-of-the-box
gamified LMS, then Paradiso LMS is an option
30. sach@paradisosolutions.com ¦ 710 -
Utilizing Gamification to Enhance eLearning
Engagement
Contact Us!
Sach Chaudhari
Technical Director
Paradiso Solutions
Email: sach@paradisosolutions.com
USA : +1 800 513 5902