7. Mix Brand Marketing
Receiver iPod Nike Shoe
Transmitter
T i Monitoring and
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8. āļŦāļąāļ§āļïāļāļāļēāļĢāļāđāļēāđāļŠāļāļ
āđāļĨāļāļāļĩāđāđāļāļĨāļĩāđāļĒāļāđāļ (āļāđāļēāđāļĄāļïāļāļāļāļ§āļąāļāļāļĢāļĢāļĄ?)
New Product Development
d l
New Marketing Paradigm
āļāļēāļĢāļŠāļĢïāļēāļāļŠāļĢāļĢāļïāđāļĨāļ°āļāļ§āļąāļāļāļĢāļĢāļĄ
āļāļēāļĢāļāļāļāđāļāļāđāļāļīāļāļāļ§āļąāļāļāļĢāļĢāļĄ
TRIZ āļāļļāļāđāļāļŠāļđïāļāļēāļĢāļŠāļĢïāļēāļāļŠāļĢāļĢāļïāļāļ§āļąāļāļāļĢāļĢāļĄ
TRIZ 40 āļŦāļĨāļąāļāļāļēāļĢ (#1,#4,#7,#10,#40)
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26. New Product Development
Idea generation Creativity TRIZ Ways
Product screening
Design
Concept testing Means
Business & Financial analysis
Product development Business & Ends
d
Test marketing Marketing
Commercialization
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27. Marketing Process
Marketing research Data Insight
Information
Market segmentation
g
Business planning
Strategic Marketing Management
g g g
Execution
Ending with pre and Creativity
post-sales Marketing Action
| Advertising | Selling | Distribution
promotional activities
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29. āđāļĨāļāļāļĩāđāđāļāļĨāļĩāđāļĒāļāđāļ.....
Agriculture Industrial Information Conceptual
Age Age Age Age
(farmers) (factory (knowledge (creators &
workers) workers) empathizers)
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48. āļāļāļïāļāļ§āļēāļĄāļĢāļđï
Is too much knowledge a bad thing? (Weisberg, 1999)
Foundation view Tension view
Creativity
y Creativity
y
Knowledge Knowledge
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81. āļāļĢāļĢāļĄāļāļēāļāļīāļāļāļāļāļ§āļąāļāļāļĢāļĢāļĄ
Innovation Cash Flow
X Months or Years
Market distribution (Diffusion)
+ competitors
Evolution
Cash flow
Design
Time
Early adoption
[maybe]
_
Development Obsolete
Valley of Death!
Bathtub Curve & Valley of Death
y
Singh Intrachooto, Ph.D. Head of Building Innovation and Technology
Program Kasetsart University Architecture, Bangkok, Thailand
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85. āļāļēāļāļāļāļāđāļāļ āļāļąāļ āļāļ§āļąāļāļāļĢāļĢāļĄ
âāļāļ§āļąāļāļāļĢāļĢāļĄ āļïāļāļāļāļēāļĢ āļāļēāļāļāļāļāđāļāļâ
āđāļāļ·āļ·āđāļāđāļïïāļïāļāļŦāļē
āļŦāļĢāļ·āļ āļĨāļāļïāļāļāđāļēāļāļąāļāļāļēāļāļāļĒïāļēāļāļāļāļāļŠāļīāļāļïāļēāđāļāļīāļĄ
āļŦāļĢāļ·āļ āđāļāļ·āđāļāđāļïāļïāļāļŦāļēāđāļāļāļēāļĢāđāļïāļāļēāļāļāļāļāļŠāļīāļāļïāļēāđāļāļīāļĄ
āđāļāļāļāļēāđāļŦāļŠāļāļāļēāļāļāļāļāļ
āđāļāļ·āđāļāļāđāļēāđāļŦïāļŠāļīāļāļïāļēāļāļąāđāļāļāļĩāļāļķāđāļ
Design Innovation in Technology
Design Innovation in Creativity
D i I ti i C ti it
Design Innovation in Social
Design Innovation in Environment
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