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Fiction
Creative Writing
    ENG 211
Definition
• Fiction writing is based on fictitious
  events; however, the story is written
  in such a way that it takes on a
  realistic quality to become believable.
• It includes literary prose such as
  short stories, novellas, and novels.
Where to Start When
    Writing Fiction
• One of the first places you may want
  to start is with what you know.

• Look at events in your own
  experiences or with stories you were
  told by someone else.
Continued
• Writing fiction allows you to discover
  character types, humor, personal
  themes, the nature of your
  imagination, and many other critical
  details needed for story
  development.
• You can find ideas from
  poems, dreams, and conflicts.
Elements of Story
• Classical story structure is:
  – set-up or exposition
  – increasing of the complications by
    moving forward in actions
  – Climax or highest point of action
  – Reversal where action may go back to
    the beginning
  – Resolution that ends or brings the story
    to some type of closing
Continued
• Stories usually come in three-part
  structure
  – Beginning where the characters and
    exposition (establishment of events or
    actions that happen before another did)
    are given. This is also where the
    reader’s attention can be won or lost.
  – May need to be being right away by
    introducing the conflict of the story.
Continued
– Middle where plot development occurs
  through different actions and possible
  conflicts the protagonist will have to go
  through while he/she is trying to solve
  an issue.
– Resolution that brings the story to a
  conclusion of some type or the resolving
  of the current conflict the protagonist
  is going through.
Ways to Begin
•   Routine-disruption
•   The Chance Encounter
•   Entering of a Mysterious Stranger
•   The Shattering Statement
•   Expectation Vs. Actuality
•   The Road Story
Other Elements of
         Literature
•   Tone
•   Language
•   Ideas
•   Atmosphere
•   Character
•   Theme
All Stories Need
• All stories need
  – exposition to let the reader know that
    something does not occur in
    isolation, but there were previous
    events to occurred before the action of
    the story.
  – development where the reader sees the
    disruption of the routine or the inciting
    of the incident.
  – drama that depicts the struggle the
    protagonist will go through.
Moving to the Second
         Act
• One of the most challenging parts is
  making the middle as vital and
  focused as the opening to keep the
  action moving forward.
• The problems for the protagonist
  become so urgent that a climax is
  forced through the choices the
  character makes and the actions
  taken.
Continued
• The middle is where the writer
  follows through on the complications
  established in the beginning of the
  story.
• It is also where the end is being set
  up.
• There is a beginning to the middle as
  well.
Act Three or the Ending
• The third act of the story or the
  ending is where the character will
  reach his/her goal, or where the
  events after the climax happen.
• A protagonist may not fully resolve a
  conflict, but the story will come to
  some type of ending.
Basic Plot Line
• Exposition: The start of the story.
  The way things are before the action
  starts.
• Rising Action: the series of conflicts
  and crisis in the story that lead to the
  climax.
• Climax: The turning point. The most
  intense moment (either mentally or in
  action.
Continued
• Falling Action: all of the action which
  follows the Climax.

• Resolution: The conclusion, the tying
  together of all of the threads.
Theme
• The theme of a piece of fiction is its central
  idea. It usually contains some insight into the
  human condition.
• In most short stories, the theme can be
  expressed in a single sentence.
• In longer works of fiction, the central theme is
  often accompanied by a number of
  lesser, related themes, or there may be two or
  more central themes.
• Themes should be stated as a generalization.
Other Elements
• Allusion: a reference to a person, place or
  literary, historical, artistic, mythological source or
  event.
• A symbol represents an idea, quality, or concept larger
  than itself.
• Irony: a difference between what is expected and
  reality. (Verbal, situational, and dramatic)
• Style: a writer’s individual and distinct way of writing.
  The total of the qualities that distinguish one author’s
  writing from another’s.
Continued
• Structure: the way time moves through a novel.
   • Chronological: starts at the beginning and
     moves through time.
   • Flashback: starts in the present and then goes
     back to the past.
   • Circular or Anticipatory: starts in the
     present, flashes back to the past, and returns
     to the present at the conclusion.
   • Panel: same story told from different
     viewpoints.
Ways to Jump Time
• Writers cannot give all the event
  because a story would be too long and
  involved, so there are places where
  time bridges will have to be created.
• Types of time jumping include:
  – Flash forward
  – Flashback
Characters
• Characters are the people the events
  happen to.
• Characters mainly need to take on
  rounded qualities to give them depth
  and dimension.
• Also want to avoid cliché or
  stereotyped characters.
How to Develop
        Characters
• Research characters.
• Play around with original conceptions.
• Write sympathetically about all
  characters.
• Give Heroes or Heroines a flaw.
• Avoid sentimentality.
Characters Continued
• Characters must be believable.
• Don’t give everything there is to
  know about a character, but leave
  some things for the reader to
  imagine.
• Reveal personality traits and
  characteristics through what the
  character does and says.
Continued
Types of Characters:
•Round Character: convincing, true to life.
•Dynamic Character: undergoes some type of change
in story.
•Flat Character: stereotyped, shallow, often
symbolic.
•Static Character: does not change in the course of
the story.
Methods of
       Characterization
1.Direct: ―he was an old man..‖ (The Old Man
and the Sea)
2.Own Words and Actions
3.Reaction of other Characters
4.Physical appearance
5.Own thoughts
Dialogue
• Dialogue is the talking that takes
  place between characters and by the
  characters.
• There are several types of dialogue
  that can take place within a story.
• Dialogue should be infused with
  exposition and description as well as
  characterization.
Types of Dialogue
• Direct (dramatic/real-time) dialogue:
  this is the dialogue that happens at
  the scene in present time.

• Indirect dialogue: where the
  narrator reports what someone says.
Continued
• Stylized dialogue: it’s an illusion;
  flows through time without giving a
  full cinematic picture.
• Asynchronous dialogue: tension and
  drama in the dialogue increase as the
  characters’ disagreement increases
  and they respond in an unscripted
  manner.
How is Dialogue Killed?
• Letting characters say what is
  already known.
• Characters responding as if they
  knew what each other was going to
  say—predictable.
• Telling scenes explicitly instead of
  revealing through the tone and word
  choice characters could use to reveal
  feelings.
Half-scene and Scene
       Snippets
• Half-scene is the use of scenic
  devices and present-action moments
  in the midst of summary or
  narration.
• These make summary more
  alive, less static or informal, and
  more dramatic.
Continued
• They can accelerate or facilitate
  movement through time.
• Snippets give details that make
  narration moments more vivid.
Types of Action
• Routine action is basically a summary
  type action of something characters
  do all the time.

• Present action is the action that
  happens at a particular time.
Creating Tension
• One of the best ways to create
  tension is to follow the actions of one
  character while another is off-scene
  taking part in different actions that
  could have an adverse effect on the
  main character.
Description
• Setting deals with time and interior
  & exterior placement of where the
  story is happening.
• May need to give at least three
  sentences describing the setting
  before introducing the character.
• Helps to include
  metaphor, symbolism, and point of
  view through the details given.
Types of Information
• Primary information: the main
  information given that advances the
  narrative.
• Secondary information: provides
  context, metaphor, idea, etc.
• Cannot stray too far or for too long
  from the real world or the story is
  not believable.
Continued
• Leave out what is already known
  and keep what you don’t know.
• Try something new.
• Make sure the reader always
  knows where the character is and
  use the setting to help tell the
  story.
Point of View
• First-person narrator: limited to one
  individual and told by the character
  him/herself.
• Third-person narrator: can have total
  omniscience or limited omniscience
  (knows conscious of one character).
  Knows the outcome of the
  story, while the protagonist doesn’t.
Continued
• Second-person narrator: telling to
  someone else. Usually is used in ―how-
  to‖ type stories. Not highly used.
• When choosing POV, decide what
  would work best with the material to
  be presented.
Types of Conflict
•   Man vs Man
•   Man vs Nature
•   Man vs Society
•   Man vs Technology
•   Man vs Himself
Revision
• Need hard revision—revising several
  times.
• Parts of revision:
  –   Motivation
  –   Significant details
  –   Repetition of detail
  –   Recounting of story events

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Fiction chap 1

  • 2. Definition • Fiction writing is based on fictitious events; however, the story is written in such a way that it takes on a realistic quality to become believable. • It includes literary prose such as short stories, novellas, and novels.
  • 3. Where to Start When Writing Fiction • One of the first places you may want to start is with what you know. • Look at events in your own experiences or with stories you were told by someone else.
  • 4. Continued • Writing fiction allows you to discover character types, humor, personal themes, the nature of your imagination, and many other critical details needed for story development. • You can find ideas from poems, dreams, and conflicts.
  • 5. Elements of Story • Classical story structure is: – set-up or exposition – increasing of the complications by moving forward in actions – Climax or highest point of action – Reversal where action may go back to the beginning – Resolution that ends or brings the story to some type of closing
  • 6. Continued • Stories usually come in three-part structure – Beginning where the characters and exposition (establishment of events or actions that happen before another did) are given. This is also where the reader’s attention can be won or lost. – May need to be being right away by introducing the conflict of the story.
  • 7. Continued – Middle where plot development occurs through different actions and possible conflicts the protagonist will have to go through while he/she is trying to solve an issue. – Resolution that brings the story to a conclusion of some type or the resolving of the current conflict the protagonist is going through.
  • 8. Ways to Begin • Routine-disruption • The Chance Encounter • Entering of a Mysterious Stranger • The Shattering Statement • Expectation Vs. Actuality • The Road Story
  • 9. Other Elements of Literature • Tone • Language • Ideas • Atmosphere • Character • Theme
  • 10. All Stories Need • All stories need – exposition to let the reader know that something does not occur in isolation, but there were previous events to occurred before the action of the story. – development where the reader sees the disruption of the routine or the inciting of the incident. – drama that depicts the struggle the protagonist will go through.
  • 11. Moving to the Second Act • One of the most challenging parts is making the middle as vital and focused as the opening to keep the action moving forward. • The problems for the protagonist become so urgent that a climax is forced through the choices the character makes and the actions taken.
  • 12. Continued • The middle is where the writer follows through on the complications established in the beginning of the story. • It is also where the end is being set up. • There is a beginning to the middle as well.
  • 13. Act Three or the Ending • The third act of the story or the ending is where the character will reach his/her goal, or where the events after the climax happen. • A protagonist may not fully resolve a conflict, but the story will come to some type of ending.
  • 14. Basic Plot Line • Exposition: The start of the story. The way things are before the action starts. • Rising Action: the series of conflicts and crisis in the story that lead to the climax. • Climax: The turning point. The most intense moment (either mentally or in action.
  • 15. Continued • Falling Action: all of the action which follows the Climax. • Resolution: The conclusion, the tying together of all of the threads.
  • 16. Theme • The theme of a piece of fiction is its central idea. It usually contains some insight into the human condition. • In most short stories, the theme can be expressed in a single sentence. • In longer works of fiction, the central theme is often accompanied by a number of lesser, related themes, or there may be two or more central themes. • Themes should be stated as a generalization.
  • 17. Other Elements • Allusion: a reference to a person, place or literary, historical, artistic, mythological source or event. • A symbol represents an idea, quality, or concept larger than itself. • Irony: a difference between what is expected and reality. (Verbal, situational, and dramatic) • Style: a writer’s individual and distinct way of writing. The total of the qualities that distinguish one author’s writing from another’s.
  • 18. Continued • Structure: the way time moves through a novel. • Chronological: starts at the beginning and moves through time. • Flashback: starts in the present and then goes back to the past. • Circular or Anticipatory: starts in the present, flashes back to the past, and returns to the present at the conclusion. • Panel: same story told from different viewpoints.
  • 19. Ways to Jump Time • Writers cannot give all the event because a story would be too long and involved, so there are places where time bridges will have to be created. • Types of time jumping include: – Flash forward – Flashback
  • 20. Characters • Characters are the people the events happen to. • Characters mainly need to take on rounded qualities to give them depth and dimension. • Also want to avoid cliché or stereotyped characters.
  • 21. How to Develop Characters • Research characters. • Play around with original conceptions. • Write sympathetically about all characters. • Give Heroes or Heroines a flaw. • Avoid sentimentality.
  • 22. Characters Continued • Characters must be believable. • Don’t give everything there is to know about a character, but leave some things for the reader to imagine. • Reveal personality traits and characteristics through what the character does and says.
  • 23. Continued Types of Characters: •Round Character: convincing, true to life. •Dynamic Character: undergoes some type of change in story. •Flat Character: stereotyped, shallow, often symbolic. •Static Character: does not change in the course of the story.
  • 24. Methods of Characterization 1.Direct: ―he was an old man..‖ (The Old Man and the Sea) 2.Own Words and Actions 3.Reaction of other Characters 4.Physical appearance 5.Own thoughts
  • 25. Dialogue • Dialogue is the talking that takes place between characters and by the characters. • There are several types of dialogue that can take place within a story. • Dialogue should be infused with exposition and description as well as characterization.
  • 26. Types of Dialogue • Direct (dramatic/real-time) dialogue: this is the dialogue that happens at the scene in present time. • Indirect dialogue: where the narrator reports what someone says.
  • 27. Continued • Stylized dialogue: it’s an illusion; flows through time without giving a full cinematic picture. • Asynchronous dialogue: tension and drama in the dialogue increase as the characters’ disagreement increases and they respond in an unscripted manner.
  • 28. How is Dialogue Killed? • Letting characters say what is already known. • Characters responding as if they knew what each other was going to say—predictable. • Telling scenes explicitly instead of revealing through the tone and word choice characters could use to reveal feelings.
  • 29. Half-scene and Scene Snippets • Half-scene is the use of scenic devices and present-action moments in the midst of summary or narration. • These make summary more alive, less static or informal, and more dramatic.
  • 30. Continued • They can accelerate or facilitate movement through time. • Snippets give details that make narration moments more vivid.
  • 31. Types of Action • Routine action is basically a summary type action of something characters do all the time. • Present action is the action that happens at a particular time.
  • 32. Creating Tension • One of the best ways to create tension is to follow the actions of one character while another is off-scene taking part in different actions that could have an adverse effect on the main character.
  • 33. Description • Setting deals with time and interior & exterior placement of where the story is happening. • May need to give at least three sentences describing the setting before introducing the character. • Helps to include metaphor, symbolism, and point of view through the details given.
  • 34. Types of Information • Primary information: the main information given that advances the narrative. • Secondary information: provides context, metaphor, idea, etc. • Cannot stray too far or for too long from the real world or the story is not believable.
  • 35. Continued • Leave out what is already known and keep what you don’t know. • Try something new. • Make sure the reader always knows where the character is and use the setting to help tell the story.
  • 36. Point of View • First-person narrator: limited to one individual and told by the character him/herself. • Third-person narrator: can have total omniscience or limited omniscience (knows conscious of one character). Knows the outcome of the story, while the protagonist doesn’t.
  • 37. Continued • Second-person narrator: telling to someone else. Usually is used in ―how- to‖ type stories. Not highly used. • When choosing POV, decide what would work best with the material to be presented.
  • 38. Types of Conflict • Man vs Man • Man vs Nature • Man vs Society • Man vs Technology • Man vs Himself
  • 39. Revision • Need hard revision—revising several times. • Parts of revision: – Motivation – Significant details – Repetition of detail – Recounting of story events