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Giovanni Baldasseroni A-Vault Project
 
Environment ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
 
 
 
 
 
 
Characters ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
 
 
 
 
 
 
 
 
Creatures ,[object Object],[object Object],[object Object]
 
 
 
 
 
Weapons ,[object Object],[object Object],[object Object]
 
 
 
Vehicles ,[object Object],[object Object]
 
 
 
 
 
- Giovanni Baldasseroni The A-Vault story has been conceptualised as a project aiming at the comic, videogame, animation and film industries. The A-Vault world has been developed in four categories: Environment for a background of the A-Vault world which includes laws, economy and geographical signs. Here is given the written and visual concept for a comic and a videogame background. Characters initially developed for comics and further developed to present within a videogame or an animated version of the A-Vault story. Creatures, developed to support a better understanding of the environment and the dangerous characteristics of the A-Vault world. Items, such as weaponry and vehicles to complete the imaging of this project.

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Giovanni Baldasseroni A-Vault

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  • 39. - Giovanni Baldasseroni The A-Vault story has been conceptualised as a project aiming at the comic, videogame, animation and film industries. The A-Vault world has been developed in four categories: Environment for a background of the A-Vault world which includes laws, economy and geographical signs. Here is given the written and visual concept for a comic and a videogame background. Characters initially developed for comics and further developed to present within a videogame or an animated version of the A-Vault story. Creatures, developed to support a better understanding of the environment and the dangerous characteristics of the A-Vault world. Items, such as weaponry and vehicles to complete the imaging of this project.

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