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Using Joints in Inventor Fusion
How to model realistic mechanisms easily
October 27, 2012




© 2007 Autodesk                            1
What is Inventor Fusion?
• Inventor Fusion is a new CAD product from Autodesk
• It is designed to be simpler to use and easier to learn than
  other CAD tools
• Key features:
        •     Mac O/S support
        •     Direct geometry modeling:
                  •   Shape creation using familiar tools, but without the complexity of
                      parametric, history-based design
                  •   Simple editing using interactive tools directly on the model
        •     Mechanism design using Joints
                  •   Allows you to create assemblies using familiar concepts of joints, instead of
                      traditional mate/flush/align constraints
                  •   This will be the main focus of our class today

© 2007 Autodesk                                         2
Fusion Modeling
• Quick introduction to basic modeling techniques and concepts
• Component hierarchy
        •     Multiple components, all in a single file
        •     Each component can have multiple bodies
        •     A body can be solid or surface
• Body modeling
        •     Geometry creation:
                  • Primitive shapes
                  • Sketch/Feature creation
        •     Geometry modification
                  • Features
                  • Press/Pull and Tweak Faces

• Construction geometry
© 2007 Autodesk                                  3
Modeling Demo




© 2007 Autodesk   4
Fusion Joints for mechanism
• Joints apply only to components
• Joints allow you to define how two components will move with
  respect to each other
• Supported types:




• Most common are “Slider” and “Revolute”
        •     Most mechanisms can be designed using just these two
• “Rigid” joint is a special case: used to glue or weld two
  components together
© 2007 Autodesk                              8
Simple example – robotic claw
• Let’s look at simple example that illustrates the basics, using
  only a single joint type: “Revolute”




© 2007 Autodesk                    9
The Add Joint command
• Command inputs:




        •     Select geometry on the two components (first one will move to the
              second)
        •     Select the joint type
        •     OK!

© 2007 Autodesk                               10
Joints Demo




© 2007 Autodesk   11
Two intermediate topics
• Joint Limits
        •     Sometimes you want to restrict the movement of your joints




• Motion Relationships
        •     Sometimes you want to make two joints move together




© 2007 Autodesk                               12
Another Demo




© 2007 Autodesk   13
Advanced Joints
• Contact sets
• Motion studies




© 2007 Autodesk    14
© 2007 Autodesk   15

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FIRSTFare 2012 Fusion Joints

  • 1. Using Joints in Inventor Fusion How to model realistic mechanisms easily October 27, 2012 © 2007 Autodesk 1
  • 2. What is Inventor Fusion? • Inventor Fusion is a new CAD product from Autodesk • It is designed to be simpler to use and easier to learn than other CAD tools • Key features: • Mac O/S support • Direct geometry modeling: • Shape creation using familiar tools, but without the complexity of parametric, history-based design • Simple editing using interactive tools directly on the model • Mechanism design using Joints • Allows you to create assemblies using familiar concepts of joints, instead of traditional mate/flush/align constraints • This will be the main focus of our class today © 2007 Autodesk 2
  • 3. Fusion Modeling • Quick introduction to basic modeling techniques and concepts • Component hierarchy • Multiple components, all in a single file • Each component can have multiple bodies • A body can be solid or surface • Body modeling • Geometry creation: • Primitive shapes • Sketch/Feature creation • Geometry modification • Features • Press/Pull and Tweak Faces • Construction geometry © 2007 Autodesk 3
  • 5. Fusion Joints for mechanism • Joints apply only to components • Joints allow you to define how two components will move with respect to each other • Supported types: • Most common are “Slider” and “Revolute” • Most mechanisms can be designed using just these two • “Rigid” joint is a special case: used to glue or weld two components together © 2007 Autodesk 8
  • 6. Simple example – robotic claw • Let’s look at simple example that illustrates the basics, using only a single joint type: “Revolute” © 2007 Autodesk 9
  • 7. The Add Joint command • Command inputs: • Select geometry on the two components (first one will move to the second) • Select the joint type • OK! © 2007 Autodesk 10
  • 8. Joints Demo © 2007 Autodesk 11
  • 9. Two intermediate topics • Joint Limits • Sometimes you want to restrict the movement of your joints • Motion Relationships • Sometimes you want to make two joints move together © 2007 Autodesk 12
  • 10. Another Demo © 2007 Autodesk 13
  • 11. Advanced Joints • Contact sets • Motion studies © 2007 Autodesk 14