DIGITAL FABRICATION STUDIO (25438)
The course provides a general understanding on how to design and manufacture products and prototypes in a Fab Lab, using digital fabrication technologies and understanding their features and limits.
Students will learn how information shapes design, manufacturing and collaboration processes and artifacts in a Fab Lab. They will learn how to digitally fabricate a project or how to digitally modify an existing project; students will also learn how to manage, embed and retrieve information about a project. Projects and prototypes developed and manufactured in this course will not be interactive.
The course consists of lectures and a group project to be digitally fabricated, be it a project already designed but not yet realized or be it the modification of an existing project. Every lecture (3 hours) includes time for testing the technologies covered (1 hour) and for developing part of the group project and for receiving feedback about it (1 hour).
http://mlab.taik.fi/studies/courses/course?id=1963
Digital Fabrication Studio.01 _Fabbing @ Aalto Media Factory
1. Digital_Fabrication_Studio.01
Fabbing and Fab Labs - history, concepts, felds of
application
Massimo Menichinelli
massimo.menichinelli@aalto.f
02.05.2012
@openp2pdesign Aalto Media Factory
http://www.slideshare.net/openp2pdesign Helsinki
2. 25438 Digital Fabrication Studio (Media Lab)
May 2nd 2012, 17:00-20:00: Lecture: Fabbing and Fab Labs: history, concepts, felds of application and
business models for the projects. Project: brainstorming for the development of a concept and business
model for the group projects.
May 3rd 2012, 17:00-20:00: Lecture: Projects and information: how to manage, embed and retrieve
information about projects from databases, websites and the object itself. Project: further development of
the concept using some of the information management software covered.
May 7th 2012, 17:00-20:00: Lecture: Software: how to design a project for digital fabrication with 2D and
3D software. Project: development of the frst blueprints from the sketches using the software covered in
the lecture.
May 8th 2012, 17:00-20:00: Lecture: Laser Cutting: materials, fnishes and features of 2D digital fabrication.
Practice: exercise with laser cutting and further development of the group projects.
* Media Lab website: http://mlab.taik.f/studies/courses/course?id=1963
* Oodi: link
* Noppa: https://noppa.aalto.f/noppa/kurssi/25438/etusivu
* Slideshare: http://www.slideshare.net/openp2pdesign
* Facebook: https://www.facebook.com/AaltoFablab
* Twitter: https://www.facebook.com/AaltoFablab
3. 25438 Digital Fabrication Studio (Media Lab)
May 14th 2012, 17:00-20:00: Lecture: CNC Milling: materials, fnishes and features of sculpting 3D objects
with subtractive manufacturing. Practice: exercise with cnc milling and further development of the projects.
May 15th 2012, 17:00-20:00: Lecture: 3D Printing / 3D scanning: from atoms to bits and back. Practice:
exercise with 3D scanning, 3D printing and further development of the group projects.
May 21st 2012, 17:00-20:00: Lecture: Molding and Casting: materials, fnishes and processes for making
small series of digitally fabricated objects. Practice: exercise with molding and casting and further
development of the group projects.
May 22nd 2012, 17:00-20:00: Final presentation: Presentation of the group projects (physical object,
blueprints and documentation of the manufacturing process). Collaborative discussion: feedback about the
projects and the course from everybody.
* Media Lab website: http://mlab.taik.f/studies/courses/course?id=1963
* Oodi: link
* Noppa: https://noppa.aalto.f/noppa/kurssi/25438/etusivu
* Slideshare: http://www.slideshare.net/openp2pdesign
* Facebook: https://www.facebook.com/AaltoFablab
* Twitter: https://www.facebook.com/AaltoFablab
6. A craft project
“This exact material (atoms) and my
perception and experience (bits)”
Source: http://www.flickr.com/photos/kellycdb/6168020183/
http://commons.wikimedia.org/wiki/Category:Wood
7. An industrial project
“A standardized material (atoms) described
only by numerical values (bits)”
Source: http://commons.wikimedia.org/wiki/Category:KUKA
http://commons.wikimedia.org/wiki/Category:Polyethylene
8. A digital fabrication (fabbing) project
“My experience, perception and digital information
(bits) shape this exact material and its values (atoms)”
Source: http://web.media.mit.edu/~amitz/Amit_Zoran_home_page/the_freeD.html
9. A digital fabrication (fabbing) project
“... and I will probably design and make my
own tools” [metadesign]
Source: http://web.media.mit.edu/~amitz/Amit_Zoran_home_page/the_freeD.html
10. A digital fabrication (fabbing) project
“... and I will probably design and make my
own tools” [metadesign]
Source: http://www.youtube.com/watch?feature=player_embedded&v=TxHiTjapTqg
11. Bits + atoms = information + materials
Developing projects at the intersections
between bits and atoms
Source: http://fablab.waag.org/node/3847
12. Bits and atoms – two directions
{
{
From atoms to bits From bits to atoms
(getting data - (build the data -
representation) representation)
13. Digital Fabrication and bits+atoms: CBA @ MIT
… not the center for rapid prototyping: “investigating the
interface between computer science and physical science”
Source: http://cba.mit.edu/
http://en.wikipedia.org/wiki/Neil_Gershenfeld
14. Fab.01: Machines attached to a computer
1950s: frst computer numerical control (CNC)
machines, attached to computers
Source: http://www.google.com/patents?id=rRpqAAAAEBAJ&printsec=drawing&zoom=4#v=onepage&q&f=false
15. Fab.02: Machines that make machines
2005: RepRapa (open source) 3D printer that replicates
itself (and that generated an ecosystem of 3D printers)
Source: http://www.reprap.org/
16. Fab.03: Materials with embedded code
Materials with an embedded code that help
shaping them.
Source: http://en.wikipedia.org/wiki/Lego
17. Fab.03: Materials with embedded code
North Carolina State University: a simple way to convert two-dimensional
patterns into three-dimensional (3-D) objects using only light.
Source: http://news.ncsu.edu/releases/wmsdickeyfolding/
http://www.youtube.com/watch?v=NKRWZG67dtQ
18. Fab.04: Materials with embedded program
Materials that have code, data and programs
for self-manufacturing / auto-assembly.
Source: http://en.wikipedia.org/wiki/Ribosome
19. Fab.04: Materials with embedded program
Materials that have code, data and programs
for self-manufacturing / auto-assembly.
Source: http://www.youtube.com/watch?v=Jml8CFBWcDs
http://www.youtube.com/watch?v=1PSwhTGFMxs
20. Fab.04: Materials with embedded program
Materials that have code, data and programs
for self-manufacturing / auto-assembly.
Source: http://www.ted.com/talks/skylar_tibbits_can_we_make_things_that_make_themselves.html
http://youtu.be/emW1TQ290ec?t=2m10s http://www.sjet.us/SJET-MIT.html
21. Fab.04: coming to the Design world, soon
Even IDEO is already researching how to manufacture products starting from
bacteria that create shapes through self-organization.
Source: http://www.fastcompany.com/biomimicry/training-bacteria-to-grow-consumer-goods
22. Fab.04: coming to the Design world, soon
[…] spreading a pattern on a responsive material to control how it deforms
when exposed to a stimulus [...]
Source: http://www.newscientist.com/blogs/nstv/2012/03/plant-mimicking-gel-could-morph-into-any-3d-shape.html
http://www.youtube.com/watch?v=J7MyjOTynK0
23. But coming back to Fab 1.0 / 2.0 in 2012
Laser cutting CNC milling Vinyl cutter 3D Scanner
Digital sewing /
3D printing embroidery CNC milling Electronics
machine
This is what you usually can fnd in a FabLab, at the moment.
Source: adapted from http://fablab.waag.org/machines
24. Democratization of Digital Fabrication
“Hello, I am Origo. I am a 3D printer for ten
year olds.”
Source: http://www.origo3dprinting.com/
25. … and Digital Fabrication became famous
Digital Fabrication / distributed manufacturing as a
viable tool / strategy for business.
Source: http://www.wired.com/magazine/2010/01/ff_newrevolution/
http://econ.st/tnr97E
26. And build your own machine...
Not only cutting and printing, also weaving...
Source: http://www.fastcodesign.com/1669627/holy-crap-this-mit-robot-might-one-day-weave-a-building
http://youtu.be/JgeFLGfvrEM
28. A space that democratizes digital fabrication
Exploring collaboratively the interactions between bits
and atoms, rather than making (almost) anything...
Source: http://www.flickr.com/photos/protospace/5199454304/
29. Conditions for being a FabLab
Conditions:
* public access to the fab lab
* support and subscribe to the fab lab charter
* share a common set of tools and processes
* participate in the global fab lab network (no isolation)
The Fab Lab conformity rating is a code that describes how
closely a lab meets the conditions for use of the Fab Lab label. It
is a quick summary of the lab "now", can change over time. The
conformity rating is self-assessed or community-assessed.
Source: http://wiki.fablab.is/wiki/ConditionsForFabLabLabel
30. Fab Charter
* Mission: fab labs are a global network of local labs, enabling invention by providing access for
individuals to tools for digital fabrication.
* Access: you can use the fab lab to make almost anything (that doesn't hurt anyone); you must
learn to do it yourself, and you must share use of the lab with other uses and users
* Education: training in the fab lab is based on doing projects and learning from peers; you're
expected to contribute to documentation and instruction
* Responsibility: you're responsible for:
* safety: knowing how to work without hurting people or machines
* cleaning up: leaving the lab cleaner than you found it
* operations: assisting with maintaining, repairing, and reporting on tools, supplies, and incidents
* Secrecy: designs and processes developed in fab labs must remain available for individual use
although intellectual property can be protected however you choose
* Business: commercial activities can be incubated in fab labs but they must not confict with open
access, they should grow beyond rather than within the lab, and they are expected to beneft the
inventors, labs, and networks that contribute to their success.
August 30, 2007
Source: http://fab.cba.mit.edu/about/charter/
31. Fab Charter (Amsterdam, Netherlands)
The Fab Charter is always visible in a FabLab
Source: http://fablab.waag.org/archive/fabcharter
32. FabN : the yearly meeting
Every year in August in a different country:
this year New Zealand, next year Japan.
Source: http://www.fab8nz.com/
33. Fab Academy
The Fab Academy began as an outreach project from the
CBA, and has since spread to Fab Labs around the world.
Source: http://fabacademy.org/
34. The International Fab Lab Association
On the 4th of July 2011, the International Fab Lab Association was established.
It is an association with members, a Board and an Academic Council, etc.
Source: http://fablabinternational.org/
http://fablabinternational.blogspot.com/
35. Fab Lab Amsterdam (Netherlands)
Fablab Amsterdam is hosted by Waag Society, a non proft organisation
active in the feld of social innovation through creative technology.
Source: http://fablab.waag.org/
http://www.flickr.com/photos/37873897@N06/4973326149/
36. Mini Fab Lab (Utrecht, Netherlands)
A FabLab in your room for 3500 €.
Source: http://www.minifablab.nl/
37. Mobile Fab Lab
In USA, Europe, South Africa...
Source: http://en.wikipedia.org/wiki/Mobile_fab_lab
38. Fab Lab Afghanistan (Jalalabad, Afghanistan)
Not only in USA or Europe ...
Source: http://www.fablab.af/
39. Fab Lab Afghanistan: FabFi, a project
An open-source, FabLab-grown system using common building materials and off-
the-shelf electronics to transmit wireless ethernet signals.
Source: http://fabfi.fabfolk.com/
40. FabLab Barcelona (Spain)
From the Institute for Advanced Architecture
of Catalonia (IAAC).
Source: http://fablabbcn.org/
41. FabLab Barcelona: FabLab House, a project
The Fab Lab House is a self-suffcient dwelling produced
to take part in the Solar Decathlon Europe 2010.
Source: http://www.fablabhouse.com/
42. A FabLab and its local context
A city with a long tradition of organic / generative
architecture and experimental building technologies.
Source: http://en.wikipedia.org/wiki/Casa_Batlló
43. Green FabLab Barcelona
A fablab that researches sustainable
technologies with and for digital fabrication.
Source: http://greenfablab.org/
44. The future: Barcelona FabCity
“Toni Vives [...], Head of the Department the Urban Habitat in the Offce of the Mayor of
Barcelona and member of the IAAC Board of Directors, presented the city’s plan to become a
“Fab City” with multiple Fab Labs in neighborhoods around Barcelona.”
Source: http://www.iaacblog.com/blog/2011/iaac-at-fab-7-in-lima-peru/
45. Fab Lab Brand: no trademark
So far, and except some countries (Netherlands) where
is managed by the local association.
Source: http://fab.cba.mit.edu/about/logos/index.html
46. Fab Lab and Brand: a possible strategy?
Do you recognize this brand? It tried to open a FabLab in
Madrid to show how it cares about creativity.
Source: http://www.flickr.com/photos/journal-du-design/3895643669/
47. Absolut Lab (Madrid, Spain)
A huge FabLab sponsored by Absolut Vodka, that
was closed few months after its opening...
Source:http://www.franciscosegarra.com/absolut-lab-proyecto-interiorismo/
49. Ponoko (New Zealand)
Online service and marketplace (open your own shop) with laser cutting,
cnc routing, 3D printing, electronic components through local hubs.
Source: http://www.ponoko.com
53. Hackerspaces / Makerspaces
Hackerspaces are open community labs with machine shops, workshops
and/or studios where hackers can share resources and knowledge.
Source: http://hackerspaces.org/wiki/List_of_Hacker_Spaces
55. Sewing Café
A coworking space with sewing and
embroidery machine (usually pay per hour)
Source: http://www.thesewingcafe.co.uk/
56. Techshop (USA)
A network of commercial spaces with many tools and
technologies and paid support services (only in USA).
Source: http://techshop.ws/
57. 100k Garages (USA)
100kGarages is a place for people who have designs (or just ideas) to connect
with digital fabricators ("Fabbers") who can help make these ideas.
Source: http://100kgarages.com/
58. Maker Factory
The same service as 100kgarages, but open source …
Source: http://makerfactory.com/
59. Seoul (South Korea)
No FabLabs or similar places, but many small manufacturers that
will produce you small-scale series very quickly.
60. Living Labs (USA, Europa)
Spaces for co-designing products and services with
users... not necessarily with digital fabrication.
Source: http://www.openlivinglabs.eu/
61. 04.
The business of Digital Fabrication:
interactions between bits and atoms
62. A space for DIY projects
The frst value offer is a space for people to
develop (and learn) their own projects.
Source: Scott Beale / Laughing Squid http://laughingsquid.com
http://www.flickr.com/photos/laughingsquid/133324021/
63. Generative Design
Generative Design projects need digital fabrication
technologies for being manufactured.
Source: http://www.n-e-r-v-o-u-s.com/
64. Mass Customization
Mass customization can be enabled in an easier way with digital
fabrication technologies (and places for interacting with customers).
Source: http://nikeid.nike.com/nikeid/
65. (Open) Design competitions
Digital fabrication and FabLabs open new possibilities
for Design competitions and Open Design.
Source: http://unlimiteddesigncontest.org/
66. (Open) Design competitions
Digital fabrication and FabLabs open new possibilities
for Design competitions and Open Design.
Source: http://www.domusweb.it/en/upcoming-event/call-for-ideas-autoprogettazione-20--/
http://www.domusweb.it/en/news/autoprogettazione-20-on-display/
67. Develop (open) products and services
OpenMoko was the frst product to be completely open:
open hardware, open source software, open design.
Source: http://wiki.openmoko.org/wiki/Main_Page
68. Open: Hardware, Software, Design
BugLabs has been much more successful in
offering completely open products.
Source: http://www.buglabs.net/
69. BugLabs + Ford
So successful that they just announced a
partnership with Ford Car.
Source: http://www.buglabs.net/ford-buglabs
70. Open Design: (almost) already successful
When you have a sci-f novel from a popular autor about open
design and makers, they are not underground any longer.
Source: http://craphound.com/makers/download/
71. Open Design: (almost) already successful
And when probably the biggest CAD design software house buys
an open design community, there must be money ahead!
Source: http://www.instructables.com/community/Instructables-Joins-Autodesk/
http://techcrunch.com/2011/08/01/autodesk-acquires-diy-community-instructables/
72. Open Design: (almost) already successful
And when probably the biggest CAD design software house offers
freeware software for makers, there must be money ahead!
Source: http://www.123dapp.com/
73. And designers can be entrepreneurs
New platforms for crowdsourcing allow you to fund your projects, and
digital fabrication and FabLabs could be useful for manufacturing them.
Source: http://www.kickstarter.com/projects/1104350651/tiktok-lunatik-multi-touch-watch-kits
74. Shorter and more sustainable supply chains
Visualizing and redesigning supply chains,
through open source and open data software.
Source: http://www.sourcemap.com
75. A typical closed innovation system
This is the typical evolution of a closed
company...
Source: http://en.wikipedia.org/wiki/Timeline_of_Microsoft_Windows
76. An open innovation system
And newer pictures are too big for a slide :-)
Source: http://futurist.se/gldt/
77. But “Open” alone is not enough
Open Source is a good strategy, but your project needs
to be meaningful for enough people!
Source: http://www.kickstarter.com/projects/1833785894/100k-stray-toasthed-pull-toys
78. You need to interact with the market
… and this is exactly what new services and
platforms enable!
Source: http://www.threadless.com/
79. Open Hardware: a rising market
$11,000,000
$10,000,000
$9,000,000
$8,000,000
$7,000,000
$6,000,000
Revenues
$5,000,000
$4,000,000
$3,000,000
$2,000,000
$1,000,000
$0
Arduino Liquidware Chumby Adafruit BugLabs Sparkfun Makerbot MakerShed DIY Droneseeed Studios
S
2009: 13 companies above $ 1 m. (totale: $
50 m.). $ 1 billion by 2015.
Source: http://blog.makezine.com/archive/2010/05/million-dollar-baby-businesses-de.html
80. SparkFun
“In 2010, SparkFun had revenues of about $18.4MM. As of April of 2011, we
have around 120 employees, up from 87 a year ago.”
“We hope to grow by 50% this year (2011) to around $28MM in sales. We
expect to be in the 30-50MM range in the next 3-5.”
Source: http://www.sparkfun.com/news/599
81. And Etsy for DIY / Crafts
Another big player, a marketplace for your DIY /
Crafts projects (exploiting the long tail effect).
Source: http://www.etsy.com/
82. A long tail of users / projects...
Number of items sold
Top hits
Long tail
Number of projects
Another big player, a marketplace for your DIY /
Crafts projects (exploiting the long tail effect).
Source: http://en.wikipedia.org/wiki/Power_law
83. $350,000,000
Etsy: exploiting the long tail
$300,000,000
$250,000,000
Total $ sold (Gross Merchandise Sales)
$200,000,000
$150,000,000
$100,000,000
$50,000,000
$0
2005 2006 2007 2008 2009 2010 2011 (March)
Users: +8 milioni / Active shops: +800,000
Products: 8.5 milions.
Source: http://www.etsy.com/press/kit/
84. Makers can create a startup: Makerbot
Started from an hackerspace (and from
RepRap, even fnancially).
Source: http://www.flickr.com/photos/kellycdb/6168020183/
http://commons.wikimedia.org/wiki/Category:Wood
85. The market of 3D printing
3D printing market has grown by 24.1% in 2011.
Forecasts: $3.1 billions (2016) $5.2 billions (2020).
(Wohlers Associates, 2011)
Sustainable business Not yet sustainable
--> $10 Milions from VC --> $5 Milions from VC
Source: http://wohlersassociates.com/press54.htm
86. Big corporations: 3D Systems
Not only hackers or startups are in this feld,
but even big and old companies.
Source: http://www.3dsystems.com/
87. Digital Fabrication: not just machines
28% 41% Stampanti 3D
Materiali
31% Servizi
There are many ways for making money with
digital fabrication...
Source: http://investor.3dsystems.com/
88. Fabbing + designers = $$$ + Open Design
Big corporations love shopping Design companies for
selling their content with 3D printers.
Source: http://www.freedomofcreation.com/home/3d-systems-acquires-freedom-of-creation
89. But even makers may be giving content away...
The same strategy of giving content to the users of the
3D printers has been adopted by Makerbot.
Source: http://www.thingiverse.com/
90. Fabbing + designers = $$$ + Open Design
But even anybody could become a user, so let's buy
a design software and offer it to them.
Source: http://blog.3dsystems.com/2011/05/3d-systems-partners-with-alibre.html
http://www.alibre.com/
91. And users innovate (even in non open way)
Not developed by a company...
Source: http://en.wikipedia.org/wiki/Skateboard
92. Users innovate – a lot!
“We fnd this previously unmeasured type of household sector
innovation to be quite large: 6.2% of UK consumers - 2.9 million
individuals - have engaged in consumer product innovation during
the prior 3 years. In aggregate, consumers’ annual product
development expenditures are 2.3 times larger than the annual
consumer product R&D expenditures of all frms in the UK
combined. “
Eric A. Von Hippel, Jeroen De Jong, Steven Flowers
Comparing Business and Household Sector Innovation in Consumer
Products: Findings from a Representative Study in the UK
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1683503
93. Business models for FabLabs
* Enabler: launch new Labs and support services
* Education: a global distributed model of education through
Fab Labs (Fab Academy + peer-to-peer learning)
* Incubator: provide infrastructure for entrepreneurs to turn
their Fab Lab creations into sustainable local businesses.
* Replicated / Network: provide a product, service or
curriculum that operates by utilizing the infrastructure, staff
and expertise of a local Fab Lab
Source: http://www.openp2pdesign.org/2011/fabbing/business-models-for-fab-labs/
http://www.fablab.is/w/index.php/Proposal#Overall_Goals_within_the_Fab_ecosystem
95. Assignment for this course
The course consists of lectures and a group project to be
digitally fabricated, be it a project already designed but not yet
realized or be it the modifcation of an existing project. Every
lecture (3 hours) includes time for testing the technologies
covered (1 hour) and for developing part of the group project
and for receiving feedback about it (1 hour).
* form groups
* learn the process, tools and context
* also develop a business model for your project
* prototype, test, explore, share, collaborate
96. Suggestions for this course
* Think about a simple project: it doesn't have to save the
world, just make you learn digital fabrication and it has to be
completed on time
* fail early, fail often: we are all prototyping (your projects, this
course, this lab...)
* explore: a 100% original project is not required (does it
exist?), learn from others and just don't reinvent the wheel
* you can use the lab even outside of the course hours
* you decide how much time to spend for testing and how
much time for developing the project; I will help you, don't
worry!
97. Business Model Design (democratized)
Not a business plan, no numbers, don't worry:
prototype ideas!
Source: http://www.businessmodelgeneration.com/book
98. Business Model Canvas: prototype
Not a business plan, no numbers, don't worry:
prototype ideas!
Source: http://www.businessmodelgeneration.com/canvas
http://en.wikipedia.org/wiki/Business_Model_Canvas
99. Business Model Canvas: prototype
Not a business plan, no numbers, don't worry:
prototype ideas!
Source: http://www.businessmodelgeneration.com/canvas http://youtu.be/QoAOzMTLP5s
http://en.wikipedia.org/wiki/Business_Model_Canvas
100. No idea for a project? Hack one!
IKEA products are cheap enough, there are many
options and components that can be reused.
Source: http://www.ikeahackers.net/
101. Thank you!!
Massimo Menichinelli
Aalto Media Factory
massimo.menichinelli@aalto.f 02.05.2012
@openp2pdesign Aalto Media Factory
http://www.slideshare.net/openp2pdesign Helsinki