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Digital_Fabrication_Studio.03
Intellectual Property, Open Design, Metadesign




Massimo Menichinelli
massimo.menichinelli@aalto.f
                                                 12.09.2012
@openp2pdesign
http://www.slideshare.net/openp2pdesign
Today:
* IP for Digital Fabrication
* Mass-collaboration + Open Design
* Metadesign of Open projects
01.
Intellectual Property:
different ways of protecting your
work
Close to the Napster case of 3D Printing




There is a rising debate about 3D printing as the next possible source
    of piracy... so there could be even more laws and restrictions!
                       Source: http://thepiratebay.se/browse/605
Digital Fabrication and copying...




    But fabbing is only experiencing the same
    phenomena of design and manufacturing...
            Source: http://www.sculpteo.com/en/app/
Digital Fabrication and copying...




     But fabbing is only experiencing the same
     phenomena of design and manufacturing...
   Source: http://atcasa.corriere.it/catalogo/prodotti/Campeggi/Santapouf.shtml
Digital Fabrication and copying...




But fabbing is only experiencing the same phenomena of
    design and manufacturing... So who copies who?
            Source: http://www.liveauctioneers.com/item/8263457
Digital Fabrication and copying... even the details




       But fabbing is only experiencing the same phenomena of
         design and manufacturing... even details are copied!
                         Source: http://twitpic.com/7t9879
Fashion Design and copying... “piracy” ?




Copying in Fashion Design is a common practice, because only
the trademark is protected.. and that's how we they set trends!
          Source: http://www.refinedhype.com/hyped/entry/adidas-beachstar-sandal
Fashion Design and copying... “piracy” ?




Copying in Fashion Design is a common practice, because only
the trademark is protected.. and that's how we they set trends!
      Source: http://www.adidas.fi/Men%27s-Duramo-Clog-Slides/G62583_640,fi_FI,pd.html
Copyright ...

Copyright essentially attaches to every original creative work that is
fxed in a tangible medium. This includes most things that are
written, drawn, or designed. However, the copyright only protects the
actual writing, drawing, or design itself, not the idea that it expresses.
Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up




Copyright =
* the right to copy (the rights to let or stop copying)
* the author's rights (the rights to be credited)
Patent ...

Patent protection is not granted automatically. An inventor must apply
for a patent on her invention at the Patent and Trademark Offce (PTO).
The invention must be new, useful, and non-obvious. In making the
application, the inventor must disclose information that would allow
others to practice the invention. Finally, patent protection is signifcantly
shorter in duration than copyright protection.


Once an object has been patented, all copies, regardless of the copier’s
knowledge of the patent, infringe upon that patent. Simply stated, if you
are using a 3D printer to reproduce a patented object, you are infringing
on the patent.
Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up
Copyright, Patent and originality ...
In the world of copyright law, this intuition is correct. When a child in Seattle writes
an ode to his pet dog, that work is protected by copyright. If, two years later, another
child in Atlanta writes an identical ode to her pet dog (unaware of the frst ode), the
second work is also protected by copyright. This is possible because copyright allows
for independent creation, even if the same work was independently created twice (or
even more than twice). While a work must be original in order to receive copyright
protection, the work does not need to be unique in the world.
Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up




However, and relevantly for reproducing 3D objects, patent law does have a novelty
requirement. Patent law does not allow for parallel creation. Once an invention is
patented every unauthorized reproduction of that invention is an infringement,
whether the reproducer is aware of the original invention or not.
Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up
Watch out when you enter this game...




A South Korean court ruled that both Apple and Samsung infringed on one
       another’s intellectual property and owe each other damages.
             Source: http://www.wired.com/gadgetlab/2012/08/s-korea-court-rules-damages/
Trademark ...
Trademark developed as a way to protect consumers, giving them confdence that a
product marked with a manufacturer’s symbol was actually made and backed by that
manufacturer. As a result, trademark is not designed to protect intellectual property
per se. Intellectual property protection is instead a side effect of needing to protect
the integrity of the mark.
Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up




Because trademark protection is specifcally geared towards preventing consumer
confusion in the marketplace, trademark infringement is described in terms of “use in
commerce.” Unlike patent or copyright, it is not copying a trademark that creates a
trademark violation. Instead, it is using that trademark in commerce (thus potentially
confusing a consumer as to the origin of the product) that results in a violation.
Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up
Trade Dress


Trademark protection can extend beyond a logo affxed to a product
to include the design of the product itself. However, in order to
extend protection to product design, courts have required that trade
dress acquire a distinct association with a specifc manufacturer.
Acquiring this type of distinctiveness takes time, and must be proven
by survey results or some other proof of association in the eyes of the
general public. As a result most product designs, even unique designs
intended “to render the product more useful or more appealing,” will
not be protected as trade dress.
Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up
Trade Dress, an example




   A very recognizable shape...

   Source: http://en.wikipedia.org/wiki/Coca_cola
Be careful: every country has its laws...




           In UK copyright only lasts 25 years after the creation ...

                                      Source: http://www.voga.com/is-it-legal/
http://www.core77.com/blog/business/scandinavian_design_piracy_company_utilizes_uk_copyright_loophole_22318.asp
Licensing your project ...
The main beneft of product licensing is that you do not have all of
the risk and headaches that necessarily come with running your own
business. It is quite true that you could make a lot more money if
you sold your own idea (if you did not screw things up at any
number of places along the way).
Source: http://www.core77.com/blog/columns/product_licensing_in_an_era_of_open_innovation_22953.asp


Young designers often gasp when hearing that a good royalty rate
might be 5% of wholesale cost (around 2% of retail price)—"but it is
MY idea!" Seasoned designers understand that a designed product
(not to mention one that is not engineered, sourced, and fully
developed and tested) is but a small part of the business equation.
Source: http://www.core77.com/blog/columns/product_licensing_101_so_lets_talk_money_23366.asp
Creative Commons: licensing the sharing




    How to publish your content while at the same time
    enabling sharing and protecting your author rights.
                   Source: http://creativecommons.org/
License: Review conditions

Attribution: Licensees may copy, distribute, display and perform the
work and make derivative works based on it only if they give the
author or licensor the credits in the manner specifed by these.

Non commercial: Licensees may copy, distribute, display, and perform
the work and make derivative works based on it only for
noncommercial purposes.

No Derivate Works: Licensees may copy, distribute, display and
perform only verbatim copies of the work, not derivative works
based on it.

Share alike: Licensees may distribute derivative works only under a
license identical to the license that governs the original work.
License: Select license
Creative Commons: licensing the sharing




    How to publish your content while at the same time
    enabling sharing and protecting your author rights.
                   Source: http://creativecommons.org/
Everything is a Remix #01




BugLabs has been much more successful in
   offering completely open products.
          Source: http://vimeo.com/14912890
Everything is a Remix #02




BugLabs has been much more successful in
   offering completely open products.
          Source: http://vimeo.com/19447662
Everything is a Remix #03




BugLabs has been much more successful in
   offering completely open products.
          Source: http://vimeo.com/25380454
Everything is a Remix #04




BugLabs has been much more successful in
   offering completely open products.
          Source: http://vimeo.com/36881035
For a further reading on the topic ...




     An open and free book about Free Culture
              and Open Knowledge.
              Source: http://www.free-culture.cc/
For a further reading on the topic ...




     An open and free book about Free Culture
              and Open Knowledge.
         Source: http://www.the-future-of-ideas.com/download/
For a further reading on the topic ...




An in-depth exploration of digital culture and its dissemination, Sharing offers
        a counterpoint to the dominant view that fle sharing is piracy.
                       Source: http://www.sharing-thebook.com/content/about
For a further watching on the topic ...




           An open and free documentary about
              intellectual property and remix.
     Source: http://ripremix.com/ http://www.nfb.ca/film/rip_a_remix_manifesto/
02.
Open Design:
mass collaboration enabled by the
Internet and other tools
Web 2.0




A new model of mass collaboration, based on
  user-generated content and commenting.
Source: http://www.time.com/time/magazine/article/0,9171,1570810,00.html
Web 2.0




And the same model can be applied to
              Design.
 Source: http://www.coroflot.com/heo/FOOTWEAR-RUNNING/1
Peer-to-Peer




More than about fle sharing, peer-to-peer
 defnes new dynamics between people.
      Source: http://home.comcast.net/~gregory.bray/
Peer-to-Peer




And the same model can be applied to
              Design.
      Source: http://www.kiva.org/lend/333427
Peer-to-Peer




And the same model can be applied to
    Design, with important results!
        Source: http://vimeo.com/28413747
Crowdsourcing




Outsourcing a project or a task to an online crowd,
   more about competition than collaboration.
               Source: http://www.innocentive.com/
Crowdsourcing




And the same model can be applied to
     Design, with critica results!!
       Source: http://www.designcrowd.com/
Mobile: Single user designing, no collaboration




            Collaboration is not only based on a
                single tool: not only on a PC!
                    Source: http://www.mshape.com/
Mobile: Smart Mobs, Ubiquitous Computing




            We could even (re)build a design from
                   noncoordinated users.
        Source: http://grail.cs.washington.edu/rome/ http://youtu.be/HrgHFDPJHXo
Open Source: open collaborative development




         The most complete and promising model for
             mass-collaboration on the Internet.
                Source: http://www.buglabs.net/ford-buglabs
And hybrid models... like OpenIDEO




Crowdsourcing 50% + Web 2.0 30% + Open Source 20%.

                Source: http://www.openideo.com/
What is Open Source? A generic definition


A (software) project published with a license that facilitates its
access + modifying + sharing in a collaborative way.




A (software) project developed collaboratively by a community,
based not on hierarchy but on reputation.
Why Open Source in Software?




Source Code (human readable) --> Binary Code (machine readable)

                Source: http://www.flickr.com/photos/nyoin/3342043239/
Why Open Source in Software?




Source Code (human readable) --> Binary Code (machine readable)

               Source: http://www.flickr.com/photos/exlibris/2997090116/
Why Open Source in Software?




Source Code (human readable) --> Binary Code (machine readable)

              Source: http://www.flickr.com/photos/ladymixy-uk/3650120464/
Open Source Everywhere...



“Software is just the beginning 
 open source is doing for
mass innovation what the assembly line did for mass
production. Get ready for the era when collaboration replaces
the corporation.”

Thomas Goetz, Wired November 2003
Source: http://www.wired.com/wired/archive/11.11/opensource.html




              Open Source as promising way to organise communities.

                                  Source: http://www.buglabs.net/ford-buglabs
Open Drinks




        Started as an example or for marketing, now
           an important feld of experimentation!
Source: http://en.wikipedia.org/wiki/OpenCola_(drink) http://en.wikipedia.org/wiki/Free_Beer
          http://www.flickr.com/photos/16038409@N02/2327138220/in/photostream
Open Biotechnology




Applied in many different scientifc
            researches.
       Source: http://www.cambia.org/
Open Movies + Videogames




         Done with and for Blender (Open Source 3D
                    modeling software).
Source: http://www.elephantsdream.org/ http://www.bigbuckbunny.org/ http://www.sintel.org/
What is Open Design? A generic definition
a project published with a license that facilitates its sharing and
that can be “compiled” or “manufactured” locally.


* sharing
* collaboration
* open licenses
* code --> artifact


Open Design refers to every kind of design projects that can be
shared in a digital format over a network.
Open Typography
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
ĂˆĂ‰ĂŠĂ‹Ä’Ä”Ä–Ä˜ÄšÈ„ÈšÈ†áž”áž–áž˜ážšážœáșžáșșáșŒá»€áșŸá»‚ỄỆ
ÚéĂȘěÚéĂȘĂ«Ä“Ä•Ä—Ä™Ä›È…È©È‡áž•áž•áž—áž—áž™áž›ážáșčáș»áșœá»áșżá»ƒá»…ềáșżá»ƒá»…
oőo̍o̖o̗o̘o̙o̜oÌčo̝o̞o̟oÌ oÌŁooooo̧oÌ©ÌšoÌȘoÌ«oÌŹooÌŻooǒ̱o̒o
   ̊
“â€č«.:?!©*¶§&/(‖)[Š]{|}€†‡@¼ℱ¿¡;,»â€ș”
€¹$£₏„₥₹₣₀#01234567891⁄41⁄23⁄4%₩
₧ The frst open source font (2001) by Victor Gaultney, with a
             specifc license: SIL Open Font License (OFL).
            Source: http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&item_id=Gentium
Open Fashion Design




Open Fashion Design projects and brands.

         Source: http://www.openwear.org/
Open Architecture




Not as advanced as Open product design, but
  still part of an ongoing experimentation.
        Source: http://openarchitecturenetwork.org/
Open Architecture




Not as advanced as Open product design, but
  still part of an ongoing experimentation.
           Source: http://www.wikihouse.cc/
(Open) Design competitions




Digital fabrication and FabLabs open new possibilities
      for Design competitions and Open Design.
               Source: http://unlimiteddesigncontest.org/
(Open) Design competitions




Digital fabrication and FabLabs open new possibilities
      for Design competitions and Open Design.
Source: http://www.domusweb.it/en/upcoming-event/call-for-ideas-autoprogettazione-20--/
             http://www.domusweb.it/en/news/autoprogettazione-20-on-display/
Completely Open: Hardware, Software, Design




     OpenMoko was the frst product to be completely open:
       open hardware, open source software, open design.
                  Source: http://wiki.openmoko.org/wiki/Main_Page
Completely Open: Hardware, Software, Design




     OpenMoko was the frst product to be completely open:
       open hardware, open source software, open design.
                  Source: http://wiki.openmoko.org/wiki/Main_Page
Completely Open: Hardware, Software, Design




         BugLabs has been much more successful in
            offering completely open products.
                   Source: http://www.buglabs.net/
BugLabs + Ford




So successful that they just announced a
       partnership with Ford Car.
      Source: http://www.buglabs.net/ford-buglabs
Open Design: (almost) already successful




 When you have a sci-f novel from a popular autor about open
   design and makers, they are not underground any longer.
                 Source: http://craphound.com/makers/download/
Open Design: (almost) already successful




     When a famous design company and the national
      organization of design embrace Open Design ...
                Source: http://www.buglabs.net/ford-buglabs
Open Design: (almost) already successful




And when probably the biggest CAD design software house buys
    an open design community, there must be money ahead!
         Source: http://www.instructables.com/community/Instructables-Joins-Autodesk/
       http://techcrunch.com/2011/08/01/autodesk-acquires-diy-community-instructables/
Open Design: (almost) already successful




And when probably the biggest CAD design software house offers
   freeware software for makers, there must be money ahead!
                      Source: http://www.123dapp.com/
More on the Open Design Exhibition!




An open exhibition about the most important Open Design projects:
             on Media Factory's walls and on GitHub!
              Source: https://github.com/openp2pdesign/Open-Design-Exhibition
Sketch Chair: Open Design as code




    What is Open Design, if the chair is designed
                  by a software?
                Source: http://www.sketchchair.cc/
Sketch Chair: Open Design as code




    What is Open Design, is manufacturing and
              supply chain process?
              Source: http://www.sketchchair.cc/

 and participate in the Open Design Definition!




    And when probably the biggest CAD design software house offers
       freeware software for makers, there must be money ahead!
              Source: https://github.com/OpenDesign-WorkingGroup/Open-Design-Definition
The current status of Open Design

* single persons or small groups design a project and then just
  publish it online
* lack of new tools, processes, systems that enable designers
  and users in developing open design projects


--> where is the collaboration?
--> where are the open processes?
--> where are the communities?
The current status of Open Design
  From: torvalds@klaava.Helsinki.FI (Linus Benedict Torvalds)
  Newsgroups: comp.os.minix
  Subject: What would you like to see most in minix?
  Summary: small poll for my new operating system
  Message-ID:
  Date: 25 Aug 91 20:57:08 GMT
  Organization: University of Helsinki


  Hello everybody out there using minix -

  I'm doing a (free) operating system (just a hobby, won't be big and
  professional like gnu) for 386(486) AT clones. This has been brewing
  since april, and is starting to get ready. I'd like any feedback on
  things people like/dislike in minix, as my OS resembles it somewhat
  (same physical layout of the file-system (due to practical reasons)
  among other things).

  I've currently ported bash(1.08) and gcc(1.40), and things seem to work.
  This implies that I'll get something practical within a few months, and
  I'd like to know what features most people would want. Any suggestions
  are welcome, but I won't promise I'll implement them :-)

            Linus (torvalds@kruuna.helsinki.fi)




        So successful that they just announced a
               partnership with Ford Car.
               Source: http://www.cs.cmu.edu/~awb/linux.history.html
The experience of a user of Open Source software




      The surface experience with open source software: not only
         fnished products that can be downloaded and used!
                          Source: http://sourceforge.net/

 the big picture of Open Source: the process




          But there's a big process of collaboration
                  behind the fnal product!
              Source: http://code.google.com/p/codeswarm/
                        http://vimeo.com/1093745

 the big picture of Open Source: the process




          But there's a big process of collaboration
                  behind the fnal product!
                  Source: http://code.google.com/p/gource/
                        http://youtu.be/aPk1BqK8zzI

 the big picture of Open Source: the process




          But there's a big process of collaboration
                  behind the fnal product!
           Source: http://www.michaelogawa.com/research/storylines/
A more systemic definition of Open Design
A collaborative distributed system of design & manufacturing
* sharing
* collaboration
* open licenses
* open and distributed manufacturing technologies

A system of agents that:
* use
* design
* manufacture
* market
* distribute
* manage the end-of-life
03.
Metadesign:
designing the design processes and
tools
What can we do for Open Design projects?
Metadesign is the design of the design tools, processes
and systems

* research and share design knowledge
* research and share business models
* research and share fnancial and environmental sustainability
* design and share design tools
* design and share design processes
* facilitate design & manufacturing & end-of-life systems
* facilitate the distributed creativity
Designing Open Collaborative projects: Thinkcycle




               First example: a platform and supply chain
               and social system for Open Design projects.
         Source: http://www.thinkcycle.org (now closed) http://web.media.mit.edu/~nitin/thesis/
P2P Service Design: Open Health (Design Council)




                Second example: frst peer-to-peer public
                    services by design (2004-2006).
         Source: http://www.designcouncil.info/mt/RED/ (now inactive) http://www.participle.net/
Open P2P Design: Metadesign for Open projects




        A short summary of a research about developing
            metadesign initiatives for Open projects.
        Source: http://www.issuu.com/openp2pdesign http://www.scribd.com/openp2pdesign
Where should we use Open P2P Design?

* for community-centered projects
* for community-based services / businesses
* for projects that are distributed in a territory / locality
* for complex projects
* for participatory processes
* for open processes and projects


In Open Design, Open Innovation, Open Business, Open
Government...
Why Open P2P Design?
* mass-collaboration/crowdsourcing --> change in the role of
  designers
* being subjected to mass collaboration --> designing it
* communities generate innovations --> more opportunities for
   designers


--> designers can be enablers / facilitators of distributed creativity
--> designers still have more knowledge and expertise, just now
     they are part of collaborative networks
--> designers could even adopt open strategies
And the Design research and practice is changing


              Design by author -->

              Design by marketing -->

              User-centred Design →

              User-experience Design →

              Activity-centred Design →

              Co-Design --> 

What does Open P2P Design design?




                                       }
Activity Theory +
Service Design (+ Activity Theory) +       Activity
Action Planning (Urbanism) +
Social Network Analysis +
...
Activity Theory




Activity theory is an approach in psychology that aims to understand individual / social
     entities, with an analysis of the genesis, structure, processes of their activities.
                 Source: http://www.helsinki.fi/cradle/chat.htm http://www.helsinki.fi/cradle/activitysystem.htm
Metadesign with Open P2P Design ?




                    }
Analysis +
Concept design +                Design process:
                              A systemic activity
Prototyping +                 comprising set of
Manufacturing +                  actions (sub-
Distribution +                  activities), with
                               their own tools,
Support +                         roles, rules
End of life +
...
What about the source code for Open P2P Design?
 Participation matrix +
                             }   Process Design
 Activity analysis +

                             }   Community analysis




                             }
 Social Network Analysis +
 Storyboard +
 System map +
 Service blueprint +             Activity Design
 Motivation matrix +
 Activity description +
 

 Design project              }   Open Design
A toolkit for the Open P2P Design methodology




      A simple, free and open paper toolkit for brainstorming
             metadesign projects for Open initiatives.
         Source: http://www.issuu.com/openp2pdesign http://www.scribd.com/openp2pdesign
Process: Activities and participation




       A simple way for designing the level of participation in
              the different steps of the design process.
Source: Hamdi, N., & Goethert, R. (1997). Action Planning for Cities: A Guide to Community Practice. Academy Press
Activity Design




A simple way of designing the Open Design Activity is
  by using a MindMap instead of an Activity System.
Source: https://github.com/OpenDesign-WorkingGroup/Open-Design-Definition/tree/master/meta
Open P2P Design Process
Flows: System Map
The System Map is very useful to visualize and design interactions
as flows between people. Its elements are:


* material flows

* information flows

* fnancial flows


+ roles
+ border of the system


                   Source:http://www.mepss.nl/index.php?p=tool&l4=W21
System Map




The flows of money, information and material resources
               in the Thinkcycle project.
Interactions: Motivation Matrix




   The Motivation Matrix is useful for analysing, designing, visualizing
interactions as motivations between the roles of the Open Design activity.
     Source: http://www.servicedesigntools.org/tools/20   http://servicedesign.wikispaces.com/Motivation+Matrix
Blueprint




 Service Blueprints are used in torder to design and visualize processes and
specifcations of the Activity when it happens inside an organization or place.
              Source: http://www.face.ubiobio.cl/webfile/media/42/version%20-8-1/mariaperez.pdf
                                  http://www.servicedesigntools.org/tools/35
Blueprint




 Service Blueprints are used in torder to design and visualize processes and
specifcations of the Activity when it happens inside an organization or place.
              Source: http://www.face.ubiobio.cl/webfile/media/42/version%20-8-1/mariaperez.pdf
                                  http://www.servicedesigntools.org/tools/35
Storyboard




Storyboards are a series of illustrations or images displayed in sequence. They
 enable analysing, designing, visualizing interactions through time as a story.
             Source: http://www.servicedesigntools.org/tools/13 http://en.wikipedia.org/wiki/Storyboard
                                     http://www.flickr.com/photos/ninga/473316247/
Open P2P Design Workshop, Singapore, NTU




            With Roger Pitiot. 25-27 November 2009, NTU University
                           Singapore Design Festival
  Source: http://www.openp2pdesign.org/projects/past-projects/open-p2p-design-workshop-seoul-singapore-2009/
01. Community Analysis




Analysis of the community of students at NTU and
         of their activity we want to solve.
02. Participation Matrix




               “First version of the Participation Matrix, we do everything by ourselves”




“Second version, now the students manufacture and manage the product, we just help them distributing it”


                Process design (with a participation matrix): two revisions.
03. Open Design Activity




Design of the Open Design Activity, based on the Activity Theory System.
04. System Map rev. 20




“Feedback from students and survey results
 from customers, now available to read by
            concept designers.”
04. System Map rev.21




   “Everyone gets paid now”
05. Open Design Activity Poster




Final posters for promoting the Open Design projects,
        frst version and second modifcation.
Storyboard: can be generated with software!




          For generating storyboards more easily, a
        javascript app that turns a script into a comic.
                  Source: http://www.kesiev.com/stripthis/
Storyboard: can be generated with software!




                For generating storyboards more easily, a
              javascript app that turns a script into a comic.
     Source: https://github.com/OpenDesign-WorkingGroup/Open-Design-Definition/tree/master/meta
05.
Work for the next weeks:
Clone the repository of the projects.
Work in your folder, document ideas
for a personal project with your
README.md file.
Our repo on GitHub!




 This is where we will work together!

Source: https://github.com/DigitalFabricationStudio/Project_0.2
05.
Work for next weeks:
choose a Creative Commons license
for your projects, and add it to the
Readme.md file.
Thank you!!



Massimo Menichinelli
Aalto Media Factory
massimo.menichinelli@aalto.f              12.09.2012
@openp2pdesign
http://www.slideshare.net/openp2pdesign

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Digital Fabrication Studio: IP, Open Design and Metadesign

  • 1. Digital_Fabrication_Studio.03 Intellectual Property, Open Design, Metadesign Massimo Menichinelli massimo.menichinelli@aalto.f 12.09.2012 @openp2pdesign http://www.slideshare.net/openp2pdesign
  • 2. Today: * IP for Digital Fabrication * Mass-collaboration + Open Design * Metadesign of Open projects
  • 4. Close to the Napster case of 3D Printing There is a rising debate about 3D printing as the next possible source of piracy... so there could be even more laws and restrictions! Source: http://thepiratebay.se/browse/605
  • 5. Digital Fabrication and copying... But fabbing is only experiencing the same phenomena of design and manufacturing... Source: http://www.sculpteo.com/en/app/
  • 6. Digital Fabrication and copying... But fabbing is only experiencing the same phenomena of design and manufacturing... Source: http://atcasa.corriere.it/catalogo/prodotti/Campeggi/Santapouf.shtml
  • 7. Digital Fabrication and copying... But fabbing is only experiencing the same phenomena of design and manufacturing... So who copies who? Source: http://www.liveauctioneers.com/item/8263457
  • 8. Digital Fabrication and copying... even the details But fabbing is only experiencing the same phenomena of design and manufacturing... even details are copied! Source: http://twitpic.com/7t9879
  • 9. Fashion Design and copying... “piracy” ? Copying in Fashion Design is a common practice, because only the trademark is protected.. and that's how we they set trends! Source: http://www.refinedhype.com/hyped/entry/adidas-beachstar-sandal
  • 10. Fashion Design and copying... “piracy” ? Copying in Fashion Design is a common practice, because only the trademark is protected.. and that's how we they set trends! Source: http://www.adidas.fi/Men%27s-Duramo-Clog-Slides/G62583_640,fi_FI,pd.html
  • 11. Copyright ... Copyright essentially attaches to every original creative work that is fxed in a tangible medium. This includes most things that are written, drawn, or designed. However, the copyright only protects the actual writing, drawing, or design itself, not the idea that it expresses. Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up Copyright = * the right to copy (the rights to let or stop copying) * the author's rights (the rights to be credited)
  • 12. Patent ... Patent protection is not granted automatically. An inventor must apply for a patent on her invention at the Patent and Trademark Offce (PTO). The invention must be new, useful, and non-obvious. In making the application, the inventor must disclose information that would allow others to practice the invention. Finally, patent protection is signifcantly shorter in duration than copyright protection. Once an object has been patented, all copies, regardless of the copier’s knowledge of the patent, infringe upon that patent. Simply stated, if you are using a 3D printer to reproduce a patented object, you are infringing on the patent. Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up
  • 13. Copyright, Patent and originality ... In the world of copyright law, this intuition is correct. When a child in Seattle writes an ode to his pet dog, that work is protected by copyright. If, two years later, another child in Atlanta writes an identical ode to her pet dog (unaware of the frst ode), the second work is also protected by copyright. This is possible because copyright allows for independent creation, even if the same work was independently created twice (or even more than twice). While a work must be original in order to receive copyright protection, the work does not need to be unique in the world. Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up However, and relevantly for reproducing 3D objects, patent law does have a novelty requirement. Patent law does not allow for parallel creation. Once an invention is patented every unauthorized reproduction of that invention is an infringement, whether the reproducer is aware of the original invention or not. Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up
  • 14. Watch out when you enter this game... A South Korean court ruled that both Apple and Samsung infringed on one another’s intellectual property and owe each other damages. Source: http://www.wired.com/gadgetlab/2012/08/s-korea-court-rules-damages/
  • 15. Trademark ... Trademark developed as a way to protect consumers, giving them confdence that a product marked with a manufacturer’s symbol was actually made and backed by that manufacturer. As a result, trademark is not designed to protect intellectual property per se. Intellectual property protection is instead a side effect of needing to protect the integrity of the mark. Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up Because trademark protection is specifcally geared towards preventing consumer confusion in the marketplace, trademark infringement is described in terms of “use in commerce.” Unlike patent or copyright, it is not copying a trademark that creates a trademark violation. Instead, it is using that trademark in commerce (thus potentially confusing a consumer as to the origin of the product) that results in a violation. Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up
  • 16. Trade Dress Trademark protection can extend beyond a logo affxed to a product to include the design of the product itself. However, in order to extend protection to product design, courts have required that trade dress acquire a distinct association with a specifc manufacturer. Acquiring this type of distinctiveness takes time, and must be proven by survey results or some other proof of association in the eyes of the general public. As a result most product designs, even unique designs intended “to render the product more useful or more appealing,” will not be protected as trade dress. Source: http://www.publicknowledge.org/it-will-be-awesome-if-they-dont-screw-it-up
  • 17. Trade Dress, an example A very recognizable shape... Source: http://en.wikipedia.org/wiki/Coca_cola
  • 18. Be careful: every country has its laws... In UK copyright only lasts 25 years after the creation ... Source: http://www.voga.com/is-it-legal/ http://www.core77.com/blog/business/scandinavian_design_piracy_company_utilizes_uk_copyright_loophole_22318.asp
  • 19. Licensing your project ... The main beneft of product licensing is that you do not have all of the risk and headaches that necessarily come with running your own business. It is quite true that you could make a lot more money if you sold your own idea (if you did not screw things up at any number of places along the way). Source: http://www.core77.com/blog/columns/product_licensing_in_an_era_of_open_innovation_22953.asp Young designers often gasp when hearing that a good royalty rate might be 5% of wholesale cost (around 2% of retail price)—"but it is MY idea!" Seasoned designers understand that a designed product (not to mention one that is not engineered, sourced, and fully developed and tested) is but a small part of the business equation. Source: http://www.core77.com/blog/columns/product_licensing_101_so_lets_talk_money_23366.asp
  • 20. Creative Commons: licensing the sharing How to publish your content while at the same time enabling sharing and protecting your author rights. Source: http://creativecommons.org/
  • 21. License: Review conditions Attribution: Licensees may copy, distribute, display and perform the work and make derivative works based on it only if they give the author or licensor the credits in the manner specifed by these. Non commercial: Licensees may copy, distribute, display, and perform the work and make derivative works based on it only for noncommercial purposes. No Derivate Works: Licensees may copy, distribute, display and perform only verbatim copies of the work, not derivative works based on it. Share alike: Licensees may distribute derivative works only under a license identical to the license that governs the original work.
  • 23. Creative Commons: licensing the sharing How to publish your content while at the same time enabling sharing and protecting your author rights. Source: http://creativecommons.org/
  • 24. Everything is a Remix #01 BugLabs has been much more successful in offering completely open products. Source: http://vimeo.com/14912890
  • 25. Everything is a Remix #02 BugLabs has been much more successful in offering completely open products. Source: http://vimeo.com/19447662
  • 26. Everything is a Remix #03 BugLabs has been much more successful in offering completely open products. Source: http://vimeo.com/25380454
  • 27. Everything is a Remix #04 BugLabs has been much more successful in offering completely open products. Source: http://vimeo.com/36881035
  • 28. For a further reading on the topic ... An open and free book about Free Culture and Open Knowledge. Source: http://www.free-culture.cc/
  • 29. For a further reading on the topic ... An open and free book about Free Culture and Open Knowledge. Source: http://www.the-future-of-ideas.com/download/
  • 30. For a further reading on the topic ... An in-depth exploration of digital culture and its dissemination, Sharing offers a counterpoint to the dominant view that fle sharing is piracy. Source: http://www.sharing-thebook.com/content/about
  • 31. For a further watching on the topic ... An open and free documentary about intellectual property and remix. Source: http://ripremix.com/ http://www.nfb.ca/film/rip_a_remix_manifesto/
  • 32. 02. Open Design: mass collaboration enabled by the Internet and other tools
  • 33. Web 2.0 A new model of mass collaboration, based on user-generated content and commenting. Source: http://www.time.com/time/magazine/article/0,9171,1570810,00.html
  • 34. Web 2.0 And the same model can be applied to Design. Source: http://www.coroflot.com/heo/FOOTWEAR-RUNNING/1
  • 35. Peer-to-Peer More than about fle sharing, peer-to-peer defnes new dynamics between people. Source: http://home.comcast.net/~gregory.bray/
  • 36. Peer-to-Peer And the same model can be applied to Design. Source: http://www.kiva.org/lend/333427
  • 37. Peer-to-Peer And the same model can be applied to Design, with important results! Source: http://vimeo.com/28413747
  • 38. Crowdsourcing Outsourcing a project or a task to an online crowd, more about competition than collaboration. Source: http://www.innocentive.com/
  • 39. Crowdsourcing And the same model can be applied to Design, with critica results!! Source: http://www.designcrowd.com/
  • 40. Mobile: Single user designing, no collaboration Collaboration is not only based on a single tool: not only on a PC! Source: http://www.mshape.com/
  • 41. Mobile: Smart Mobs, Ubiquitous Computing We could even (re)build a design from noncoordinated users. Source: http://grail.cs.washington.edu/rome/ http://youtu.be/HrgHFDPJHXo
  • 42. Open Source: open collaborative development The most complete and promising model for mass-collaboration on the Internet. Source: http://www.buglabs.net/ford-buglabs
  • 43. And hybrid models... like OpenIDEO Crowdsourcing 50% + Web 2.0 30% + Open Source 20%. Source: http://www.openideo.com/
  • 44. What is Open Source? A generic definition A (software) project published with a license that facilitates its access + modifying + sharing in a collaborative way. A (software) project developed collaboratively by a community, based not on hierarchy but on reputation.
  • 45. Why Open Source in Software? Source Code (human readable) --> Binary Code (machine readable) Source: http://www.flickr.com/photos/nyoin/3342043239/
  • 46. Why Open Source in Software? Source Code (human readable) --> Binary Code (machine readable) Source: http://www.flickr.com/photos/exlibris/2997090116/
  • 47. Why Open Source in Software? Source Code (human readable) --> Binary Code (machine readable) Source: http://www.flickr.com/photos/ladymixy-uk/3650120464/
  • 48. Open Source Everywhere... “Software is just the beginning 
 open source is doing for mass innovation what the assembly line did for mass production. Get ready for the era when collaboration replaces the corporation.” Thomas Goetz, Wired November 2003 Source: http://www.wired.com/wired/archive/11.11/opensource.html Open Source as promising way to organise communities. Source: http://www.buglabs.net/ford-buglabs
  • 49. Open Drinks Started as an example or for marketing, now an important feld of experimentation! Source: http://en.wikipedia.org/wiki/OpenCola_(drink) http://en.wikipedia.org/wiki/Free_Beer http://www.flickr.com/photos/16038409@N02/2327138220/in/photostream
  • 50. Open Biotechnology Applied in many different scientifc researches. Source: http://www.cambia.org/
  • 51. Open Movies + Videogames Done with and for Blender (Open Source 3D modeling software). Source: http://www.elephantsdream.org/ http://www.bigbuckbunny.org/ http://www.sintel.org/
  • 52. What is Open Design? A generic definition a project published with a license that facilitates its sharing and that can be “compiled” or “manufactured” locally. * sharing * collaboration * open licenses * code --> artifact Open Design refers to every kind of design projects that can be shared in a digital format over a network.
  • 53. Open Typography ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz ĂˆĂ‰ĂŠĂ‹Ä’Ä”Ä–Ä˜ÄšÈ„ÈšÈ†áž”áž–áž˜ážšážœáșžáșșáșŒá»€áșŸá»‚ỄỆ ÚéĂȘěÚéĂȘĂ«Ä“Ä•Ä—Ä™Ä›È…È©È‡áž•áž•áž—áž—áž™áž›ážáșčáș»áșœá»áșżá»ƒá»…ềáșżá»ƒá»… oőo̍o̖o̗o̘o̙o̜oÌčo̝o̞o̟oÌ oÌŁooooo̧oÌ©ÌšoÌȘoÌ«oÌŹooÌŻooǒ̱o̒o ̊ “â€č«.:?!©*¶§&/(‖)[Š]{|}€†‡@¼ℱ¿¡;,»â€ș” €¹$£₏„₥₹₣₀#01234567891⁄41⁄23⁄4%₩ ₧ The frst open source font (2001) by Victor Gaultney, with a specifc license: SIL Open Font License (OFL). Source: http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&item_id=Gentium
  • 54. Open Fashion Design Open Fashion Design projects and brands. Source: http://www.openwear.org/
  • 55. Open Architecture Not as advanced as Open product design, but still part of an ongoing experimentation. Source: http://openarchitecturenetwork.org/
  • 56. Open Architecture Not as advanced as Open product design, but still part of an ongoing experimentation. Source: http://www.wikihouse.cc/
  • 57. (Open) Design competitions Digital fabrication and FabLabs open new possibilities for Design competitions and Open Design. Source: http://unlimiteddesigncontest.org/
  • 58. (Open) Design competitions Digital fabrication and FabLabs open new possibilities for Design competitions and Open Design. Source: http://www.domusweb.it/en/upcoming-event/call-for-ideas-autoprogettazione-20--/ http://www.domusweb.it/en/news/autoprogettazione-20-on-display/
  • 59. Completely Open: Hardware, Software, Design OpenMoko was the frst product to be completely open: open hardware, open source software, open design. Source: http://wiki.openmoko.org/wiki/Main_Page
  • 60. Completely Open: Hardware, Software, Design OpenMoko was the frst product to be completely open: open hardware, open source software, open design. Source: http://wiki.openmoko.org/wiki/Main_Page
  • 61. Completely Open: Hardware, Software, Design BugLabs has been much more successful in offering completely open products. Source: http://www.buglabs.net/
  • 62. BugLabs + Ford So successful that they just announced a partnership with Ford Car. Source: http://www.buglabs.net/ford-buglabs
  • 63. Open Design: (almost) already successful When you have a sci-f novel from a popular autor about open design and makers, they are not underground any longer. Source: http://craphound.com/makers/download/
  • 64. Open Design: (almost) already successful When a famous design company and the national organization of design embrace Open Design ... Source: http://www.buglabs.net/ford-buglabs
  • 65. Open Design: (almost) already successful And when probably the biggest CAD design software house buys an open design community, there must be money ahead! Source: http://www.instructables.com/community/Instructables-Joins-Autodesk/ http://techcrunch.com/2011/08/01/autodesk-acquires-diy-community-instructables/
  • 66. Open Design: (almost) already successful And when probably the biggest CAD design software house offers freeware software for makers, there must be money ahead! Source: http://www.123dapp.com/
  • 67. More on the Open Design Exhibition! An open exhibition about the most important Open Design projects: on Media Factory's walls and on GitHub! Source: https://github.com/openp2pdesign/Open-Design-Exhibition
  • 68. Sketch Chair: Open Design as code What is Open Design, if the chair is designed by a software? Source: http://www.sketchchair.cc/
  • 69. Sketch Chair: Open Design as code What is Open Design, is manufacturing and supply chain process? Source: http://www.sketchchair.cc/
  • 70. 
 and participate in the Open Design Definition! And when probably the biggest CAD design software house offers freeware software for makers, there must be money ahead! Source: https://github.com/OpenDesign-WorkingGroup/Open-Design-Definition
  • 71. The current status of Open Design * single persons or small groups design a project and then just publish it online * lack of new tools, processes, systems that enable designers and users in developing open design projects --> where is the collaboration? --> where are the open processes? --> where are the communities?
  • 72. The current status of Open Design From: torvalds@klaava.Helsinki.FI (Linus Benedict Torvalds) Newsgroups: comp.os.minix Subject: What would you like to see most in minix? Summary: small poll for my new operating system Message-ID: Date: 25 Aug 91 20:57:08 GMT Organization: University of Helsinki Hello everybody out there using minix - I'm doing a (free) operating system (just a hobby, won't be big and professional like gnu) for 386(486) AT clones. This has been brewing since april, and is starting to get ready. I'd like any feedback on things people like/dislike in minix, as my OS resembles it somewhat (same physical layout of the file-system (due to practical reasons) among other things). I've currently ported bash(1.08) and gcc(1.40), and things seem to work. This implies that I'll get something practical within a few months, and I'd like to know what features most people would want. Any suggestions are welcome, but I won't promise I'll implement them :-) Linus (torvalds@kruuna.helsinki.fi) So successful that they just announced a partnership with Ford Car. Source: http://www.cs.cmu.edu/~awb/linux.history.html
  • 73. The experience of a user of Open Source software The surface experience with open source software: not only fnished products that can be downloaded and used! Source: http://sourceforge.net/
  • 74. 
 the big picture of Open Source: the process But there's a big process of collaboration behind the fnal product! Source: http://code.google.com/p/codeswarm/ http://vimeo.com/1093745
  • 75. 
 the big picture of Open Source: the process But there's a big process of collaboration behind the fnal product! Source: http://code.google.com/p/gource/ http://youtu.be/aPk1BqK8zzI
  • 76. 
 the big picture of Open Source: the process But there's a big process of collaboration behind the fnal product! Source: http://www.michaelogawa.com/research/storylines/
  • 77. A more systemic definition of Open Design A collaborative distributed system of design & manufacturing * sharing * collaboration * open licenses * open and distributed manufacturing technologies A system of agents that: * use * design * manufacture * market * distribute * manage the end-of-life
  • 79. What can we do for Open Design projects? Metadesign is the design of the design tools, processes and systems * research and share design knowledge * research and share business models * research and share fnancial and environmental sustainability * design and share design tools * design and share design processes * facilitate design & manufacturing & end-of-life systems * facilitate the distributed creativity
  • 80. Designing Open Collaborative projects: Thinkcycle First example: a platform and supply chain and social system for Open Design projects. Source: http://www.thinkcycle.org (now closed) http://web.media.mit.edu/~nitin/thesis/
  • 81. P2P Service Design: Open Health (Design Council) Second example: frst peer-to-peer public services by design (2004-2006). Source: http://www.designcouncil.info/mt/RED/ (now inactive) http://www.participle.net/
  • 82. Open P2P Design: Metadesign for Open projects A short summary of a research about developing metadesign initiatives for Open projects. Source: http://www.issuu.com/openp2pdesign http://www.scribd.com/openp2pdesign
  • 83. Where should we use Open P2P Design? * for community-centered projects * for community-based services / businesses * for projects that are distributed in a territory / locality * for complex projects * for participatory processes * for open processes and projects In Open Design, Open Innovation, Open Business, Open Government...
  • 84. Why Open P2P Design? * mass-collaboration/crowdsourcing --> change in the role of designers * being subjected to mass collaboration --> designing it * communities generate innovations --> more opportunities for designers --> designers can be enablers / facilitators of distributed creativity --> designers still have more knowledge and expertise, just now they are part of collaborative networks --> designers could even adopt open strategies
  • 85. And the Design research and practice is changing Design by author --> Design by marketing --> User-centred Design → User-experience Design → Activity-centred Design → Co-Design --> 

  • 86. What does Open P2P Design design? } Activity Theory + Service Design (+ Activity Theory) + Activity Action Planning (Urbanism) + Social Network Analysis + ...
  • 87. Activity Theory Activity theory is an approach in psychology that aims to understand individual / social entities, with an analysis of the genesis, structure, processes of their activities. Source: http://www.helsinki.fi/cradle/chat.htm http://www.helsinki.fi/cradle/activitysystem.htm
  • 88. Metadesign with Open P2P Design ? } Analysis + Concept design + Design process: A systemic activity Prototyping + comprising set of Manufacturing + actions (sub- Distribution + activities), with their own tools, Support + roles, rules End of life + ...
  • 89. What about the source code for Open P2P Design? Participation matrix + } Process Design Activity analysis + } Community analysis } Social Network Analysis + Storyboard + System map + Service blueprint + Activity Design Motivation matrix + Activity description + 
 Design project } Open Design
  • 90. A toolkit for the Open P2P Design methodology A simple, free and open paper toolkit for brainstorming metadesign projects for Open initiatives. Source: http://www.issuu.com/openp2pdesign http://www.scribd.com/openp2pdesign
  • 91. Process: Activities and participation A simple way for designing the level of participation in the different steps of the design process. Source: Hamdi, N., & Goethert, R. (1997). Action Planning for Cities: A Guide to Community Practice. Academy Press
  • 92. Activity Design A simple way of designing the Open Design Activity is by using a MindMap instead of an Activity System. Source: https://github.com/OpenDesign-WorkingGroup/Open-Design-Definition/tree/master/meta
  • 93. Open P2P Design Process
  • 94. Flows: System Map The System Map is very useful to visualize and design interactions as flows between people. Its elements are: * material flows * information flows * fnancial flows + roles + border of the system Source:http://www.mepss.nl/index.php?p=tool&l4=W21
  • 95. System Map The flows of money, information and material resources in the Thinkcycle project.
  • 96. Interactions: Motivation Matrix The Motivation Matrix is useful for analysing, designing, visualizing interactions as motivations between the roles of the Open Design activity. Source: http://www.servicedesigntools.org/tools/20 http://servicedesign.wikispaces.com/Motivation+Matrix
  • 97. Blueprint Service Blueprints are used in torder to design and visualize processes and specifcations of the Activity when it happens inside an organization or place. Source: http://www.face.ubiobio.cl/webfile/media/42/version%20-8-1/mariaperez.pdf http://www.servicedesigntools.org/tools/35
  • 98. Blueprint Service Blueprints are used in torder to design and visualize processes and specifcations of the Activity when it happens inside an organization or place. Source: http://www.face.ubiobio.cl/webfile/media/42/version%20-8-1/mariaperez.pdf http://www.servicedesigntools.org/tools/35
  • 99. Storyboard Storyboards are a series of illustrations or images displayed in sequence. They enable analysing, designing, visualizing interactions through time as a story. Source: http://www.servicedesigntools.org/tools/13 http://en.wikipedia.org/wiki/Storyboard http://www.flickr.com/photos/ninga/473316247/
  • 100. Open P2P Design Workshop, Singapore, NTU With Roger Pitiot. 25-27 November 2009, NTU University Singapore Design Festival Source: http://www.openp2pdesign.org/projects/past-projects/open-p2p-design-workshop-seoul-singapore-2009/
  • 101. 01. Community Analysis Analysis of the community of students at NTU and of their activity we want to solve.
  • 102. 02. Participation Matrix “First version of the Participation Matrix, we do everything by ourselves” “Second version, now the students manufacture and manage the product, we just help them distributing it” Process design (with a participation matrix): two revisions.
  • 103. 03. Open Design Activity Design of the Open Design Activity, based on the Activity Theory System.
  • 104. 04. System Map rev. 20 “Feedback from students and survey results from customers, now available to read by concept designers.”
  • 105. 04. System Map rev.21 “Everyone gets paid now”
  • 106. 05. Open Design Activity Poster Final posters for promoting the Open Design projects, frst version and second modifcation.
  • 107. Storyboard: can be generated with software! For generating storyboards more easily, a javascript app that turns a script into a comic. Source: http://www.kesiev.com/stripthis/
  • 108. Storyboard: can be generated with software! For generating storyboards more easily, a javascript app that turns a script into a comic. Source: https://github.com/OpenDesign-WorkingGroup/Open-Design-Definition/tree/master/meta
  • 109. 05. Work for the next weeks: Clone the repository of the projects. Work in your folder, document ideas for a personal project with your README.md file.
  • 110. Our repo on GitHub! This is where we will work together! Source: https://github.com/DigitalFabricationStudio/Project_0.2
  • 111. 05. Work for next weeks: choose a Creative Commons license for your projects, and add it to the Readme.md file.
  • 112. Thank you!! Massimo Menichinelli Aalto Media Factory massimo.menichinelli@aalto.f 12.09.2012 @openp2pdesign http://www.slideshare.net/openp2pdesign