SlideShare a Scribd company logo
1 of 60
Download to read offline
GAME CHANGER
Creating a Recognition Culture through Gamification




                               CREATIN DI ITAL CULTURE
We use digital technology to
“INFLUENCE BEHAVIOUR”

                            CREATIN DI ITAL CULTURE
GAMIFICATION: and
“The art of applying game dynamics
game thinking to non-game initiatives to
  solve problems and engage users”
PATOLLI: 200 BC
   Mesoamerican

  A SERIOUS GAME
  PLAYERS GAMBLED
          » Food
         » Metals
         » Family
       » Freedom
DUNGEONS & DRAGONS: 1974
         Wizards of the Coast

        GAME DYNAMICS
        »
        » Experience Points
        » Hit Points
        » Levelling Up
        » Role Playing
        » Improvisation
        » Party Campaigns

        Rules interpreted
        and controlled by the
        “Dungeon Master”
PACMAN : 1980
                                                      Namco




255 LEVELS                     Creation
                            of an iconic
                                           Top Grossing Game
                                               of All Time
Maximum points with no
loss of life: 3hrs 41mins
                             Character      $2.5 Billion
WORLD OF WARCRAFT : 2011
                           Massively Multiplayer Online Role Playing Game (MMORPG)

                                                                  WOW generates:
                               WOW 22.7   WORK 35   TV 39.25
                                                               $800 Million / Year
11.5 Million Subscribers       22.7 Playing hours / week       Mainly thru virtual goods
GAMIFICATION                       GAME DYNAMICS /
                                   ENGAGEMENT TACTICS
STATUS                          Badges             Leveling Up


SOCIAL   Progress Bars       Leaderboards       Micro Leaderboards


ACTION   Virtual Currency         Rank          Social Connectivity


         Points / Credits   Experience Points        Rewards
GAMIFICATION                  GAME DYNAMICS /
                              ENGAGEMENT TACTICS
STATUS     Sharing         Comparison
                                             Communal
                                           Problem Solving


SOCIAL   Competition    Companion Gaming        Chat


ACTION   Commenting          VOIP          Network Building


         Role Playing
GAMIFICATION                          GAME DYNAMICS /
                                      ENGAGEMENT TACTICS
STATUS       Narrative           Limiting Time          Challenges


SOCIAL     Small Tasks         Chain Schedules


ACTION      Funnelling        Element of Surprise   Rapid Live Feedback


         Illusion of Choice   Guaranteed Success       Virtual Goods
“Engagement”
Engagement via Engineered

“PURPOSE”
GAMIFICATION IS:
25% TECHNOLOGY / 75% STRATEGY
Gamification                                                         Behavioural
  Platform    Cultural Engagement Strategy                            Change
                                   Create an easily understood
                        PURPOSE    Narrative or Mission
                                   Create ‘Value’ for Intangibles
                           VALUE   - Points and Credits

               MEANINGFUL REWARD   Meaning = Intrinsic Value
                                   Motivate player to be
                          ACTION   self directed or competitive
                                   Listen, understand, refresh
                        FEEDBACK   and improve.
STANDARD REDEMPTION CAMPAIGN

         x4 = 1x
         Gift on Purchase
BLISS: THE WHEEL OF HAPPINESS
GAMIFIED REDEMPTION CAMPAIGN




                                    1 Enter code




 4 Socialise
                                      2 Spin and Win Prize
                3 Share Happiness
The elements of fun and
reward have the power
 to influence behaviour.
VOLKSWAGEN: “THE FUN THEORY”
BIG PROBLEM
      SOLUTION?
 Education / Fear / Money




CHANGE IN BEHAVIOUR
BIG PROBLEM



            SOLUTION?
Game Dynamics : Status, Social, Action




  CHANGE IN BEHAVIOUR
RECYCLEBANK   Valuing Green Action




» Earn Points
» Get Rewards
» Learn
“GREEN YOUR HOME” CHALLENGE
“GREEN YOUR HOME” CHALLENGE RESULTS:
The Recyclebank contest was         Website Metrics Increased:
mentioned in more than:
                                    » Unique visitors: up 71%
» 4,000 tweets                      » New visitors: up 112%
» and 500 blog posts.               » Refer a friend: up 820%
                                    » Avg. time spent on site: up 3x
Increased Registrations
and Participation:
» New registrations increased 42%   Participant became more eco-aware:

» 25% of participants visited the   » More than 60% of those surveyed
 Challenge microsite 3x or more      indicated “moderate” to “considerable”
                                     increases in eco-knowledge
RECYCLEBANK   Valuing Green Action

Results : Hollywood
» Saved $500,000
  in disposal fees
» Generated $250,000+
  in recycling revenue
» Two-thirds city residents
  participated each month
» Increased recycling
  tonnages by 130%
Game dynamics not only have the ability to
influence behaviour, but also solve problems.
TIME TO TAKE GAMES SERIOUSLY
GAMERS SOLVE AIDS PUZZLE THAT BAFFLED SCIENTISTS FOR A DECADE
The primary goal of games
 is to create entertainment
through intrinsic motivation.
FUNDAMENTAL CULTURAL SHIFT
PRODUCTION LINE      COLLABORATIVE MODEL




Linear / Waterfall          Dynamic / Agile
GAMIFICATION AND AGILE COMPARISON
AGILE PRINCIPLES                                     GAME DYNAMICS

The team must be empowered to make decisions         Autonomy

                                                     Limiting Time

Requirements high level only; lightweight & visual   Simple Narrative

Develop small, incremental releases and iterate      Small Tasks

Regular, short scrum meetings                        Rapid Feedback

Complete each feature before moving on to the next   Levelling Up
REDCRITTER
                                                           » Real-time Taskboard
                                                     » Badges and Rewards Store
                                                      » Real-time Message Feeds
                                                                   »
                                                         » User Accomplishments



Agile Production Environment




                               Redcritter Rewards Store

Status Badges
NITRO FOR
                                         SALESFORCE




Team Standings




                 Challenge based Admin
REWARDS MONITORING = HEALTH CHECK
PERFORMANCE
VRS. HEALTH
» 50% of performance initiatives fail
» Because long-term health’s ignored
How Do We Value
and Measure Health?
using technology to create a
RECOGNITION CULTURE
SOCIAL MEDIA




               Open, Sharing, Transparent.
COMMUNICATION




                Cloud, Location, Global, Mobile.
catalyst for action
    GAMIFICATION
2   catalyst for connection

    SOCIAL MEDIA

3   catalyst for information
    SEARCH
MOBILE, SOCIAL GAMING
+

          THE CHALLENGE
 3 X Challenges were set-up where
patrons could earn instant points and
     redeem prizes in real-time.

            For Example:
Take a photo of the sauciest wing in the
         basket to earn points
+

                 THE RESULTS
              Duration: 12 weeks
      Participants: 184,000 (*1 in 3 returned)
Social Impressions: 100 Million (Facebook / Twitter)
  Brand Engagement: 90 sec. per challenge
AS DIGITAL TECHNOLOGY EVOLVES
     OUR CULTURE EVOLVES
INDUSTRIAL ERA                                                                          TECHNOLOGY ERA
           characteristic     TRADITIONALIST            BABY BOOMERS                GENERATION X                  MILLENNIALS
                              (PRE 1946)                (1946-1964)                 (1965 - 1981)                 (POST 1981-2000)


 Generational Personality     Sharing                   Optimistic / Competitive    Skeptical                     Realistic


       Management Style       Chain of Command          Change of Command           Self-command                  Collaboration


             Career Goals     Build a Legacy            Build a Steller Career      Build a Portable Career       Build Parallel Careers


                   Reward     Self-satisfaction         Recognition / Tital         Autonomy                      Meaning

                                                        Help me balance every-                                    Work isn’t everything, I
                              Support me in                                         Give me balance now, not
                   Balance
                              shifting the balance                                  when I’m 65
                                                        myself                                                    balance all activities

                              Job changing carries      Job changing puts you       Job changing is               Job changing is part of
            Job Changing
                              stigma                    behind                      necessary                     my daily routine

                              I learned the hard way,   Train them too much and     The more they learn the       Continuous learning is a
                   Training
                              you can too.              theyll leave                more they stay                way of life

                                                        Annual feedback with lots   Sorry to interrupt, but how   Feedback whenever I
                 Feedback     No news is good news
                                                        of documentation            am I doing?                   want at a push of a button
Data source: Lancaster and Stillman (2002)
MILLENIALS ARE THE NEW MAJORITY
Generation By % Population

    Next Generation                                Traditionalists
    under 11 years                                 over 55 years

                           18%         17%

                                             23%          Baby Boomers
                     27%                                  45-55 years
                                 15%
  Millenials
  11-30 years


                                   Generation X
                                   30-45 years
“If change inside of your
  organisation is slower
than the change outside,
then the end is in sight.”
                    – Jack Welsh
HYPE CYCLE FOR EMERGING TECHNOLOGY, 2011
                                                    Internet TV
                                  Wireless Power         Augmented Reality
                              Social Analytics            Cloud Computing
                           GAMIFICATION                     Virtual Assitants
                                 3D Printing
                  Speech-to-Speech translation               Gesture Recognition
                                                             Machine-to-Machine Communications
                            Mobile Robots
EXPECTATIONS




                                                               Mesh Networks: Sensor                  Location-Aware Apps



                                                                                                             Speech Recognition
                             Social TV                                                                   Predictive Analytics
                                                                  Cloud/Web Platforms
                                                                                         Mobile Application Stores
                                                                                      Biometric Authentication
                                                                                    QR/Color Code
                 Quantum Computing
                                                            Virtual Worlds




                TECHNOLOGY               PEAK OF INFLATED        TROUGH OF              SLOPE OF          PLATEAU OF
                TRIGGER                  EXPECTATIONS            DISILLUSIONMENT        ENLIGHTENMENT     PRODUCTIVITY



                                                                                                                     – Gartner 2011
SEARCHES ON TERM ‘GAMIFICATION’




      October 2010           October 2011
“By 2014, a gamified service
for consumer goods marketing
  and customer retention will
    become as important as
 Facebook, eBay or Amazon...
                – Gartner Summit Report 2011
...and more than 70 percent
of Global 2000 organizations
    will have at least one
    gamified application.”
                – Gartner Summit Report 2011
GAMIFICATION PLATFORMS INVESTMENT
            $17.5 Million

            $14.5 Million
            $6 Million

            $5.7 Million
PUT ON YOUR
GAME DESIGNERS HAT.
1     CONSIDER ‘USERS’
      AS ’PLAYERS’

         SPADES          HEARTS
        Explorers        Socialisers
    Enjoy discovering    Enjoy interating
    at their own pace    with other players




     DIAMONDS            CLUBS
        Achievers        Killers
Driven by success,       Thrive on competition
rewards and status       with other players
2   REWARD. WHAT GETS
    RECOGNISED GETS REPEATED
3   RECOGNISE
                                            }
                                                     Innovation
                                                     Core Infrastructure
                                                     Staff Wellbeing
    INTANGIBLE VALUE                                 Social Capital
                                                     Brand Equity


       Corporate Market Valuation Today
100%
          83%      68%         32%          20%            19%
80%
                                            80%            81%
60%                            68%


40%


                   32%
20%
          17%

         1975      1985         1995        2005           2009

                          Tangible Assets          Intangible Assets
4   GIVE PURPOSE:
                                    }
                                            Clear Narrative
                                            Personal Mission
                                            Small Measurabe Tasks
    SHOW PROGRESS                           Progress Bars
                                            Levelling Up




Progress is the #1 Motivator.

  Only 15% of                   32% of
  Employees know                employees
  their company’s               doubt there’s
  top priorities                a plan at all.
5   OFFER REAL TIME
                         }
                             Notifciations

                             Vitrual Rewards
    FEEDBACK                 Status Updates
                             Rank and Progress Bars




                ACTION




               RESPONSE
6   FUN LEADS TO HIGHER
    ENGAGEMENT AND PRODUCTIVITY
GAME DYNAMICS
                                         HAVE THE POWER TO
                                         CHANGE BEHAVIOUR
                                                 Carl Pavletich – Digital Strategist




Phone: +64 3 669 2123
Skype: cpavletich         carl@onefatsheep.com
Mobile: +64 22 021 8562   www.onefatsheep.com                 CREATIN DI ITAL CULTURE

More Related Content

What's hot

“Gamification” of Social Media
“Gamification” of Social Media“Gamification” of Social Media
“Gamification” of Social MediaLithium
 
Social Experience Design: one method, two tools, three business tips (2012)
Social Experience Design: one method, two tools, three business tips (2012)Social Experience Design: one method, two tools, three business tips (2012)
Social Experience Design: one method, two tools, three business tips (2012)Erin 'Folletto' Casali
 
Social Experience Design
Social Experience DesignSocial Experience Design
Social Experience DesignUXconference
 
•Scott MacPhee / Creative Sampler
•Scott MacPhee / Creative Sampler•Scott MacPhee / Creative Sampler
•Scott MacPhee / Creative Samplerscottphee
 
WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyleWGCpresentation en_pdfstyle
WGCpresentation en_pdfstyleAnna Sort
 
Work Is Bullshit: Gaming & Success
Work Is Bullshit: Gaming & SuccessWork Is Bullshit: Gaming & Success
Work Is Bullshit: Gaming & SuccessJoey Strawn
 
The Gamification of contents - Master SNID - Politecnico di Milano
The Gamification of contents - Master SNID - Politecnico di MilanoThe Gamification of contents - Master SNID - Politecnico di Milano
The Gamification of contents - Master SNID - Politecnico di MilanoGiovanni Caruso
 
Designing
 Guest 
Experiences 
to Take 
Advantage
 of
 Social 
Media (NOV 2010)
Designing
 Guest 
Experiences 
to Take 
Advantage
 of
 Social 
Media (NOV 2010)Designing
 Guest 
Experiences 
to Take 
Advantage
 of
 Social 
Media (NOV 2010)
Designing
 Guest 
Experiences 
to Take 
Advantage
 of
 Social 
Media (NOV 2010)Dave Cobb
 
Social Media March Book Club Featuring Get Bold by Sandy Carter
Social Media March Book Club Featuring Get Bold by Sandy CarterSocial Media March Book Club Featuring Get Bold by Sandy Carter
Social Media March Book Club Featuring Get Bold by Sandy CarterSocial Media Club
 
SEAT Spring 2011
SEAT Spring 2011SEAT Spring 2011
SEAT Spring 2011Jared Frank
 
The 10 Trends Shaping the Future of South African Brands in 2012
The 10 Trends Shaping the Future of South African Brands in 2012The 10 Trends Shaping the Future of South African Brands in 2012
The 10 Trends Shaping the Future of South African Brands in 2012The Added Value Group
 
Game Mechanics to Improve User Engagement - Gerald Tan (2012-Nov-16)
Game Mechanics to Improve User Engagement - Gerald Tan (2012-Nov-16)Game Mechanics to Improve User Engagement - Gerald Tan (2012-Nov-16)
Game Mechanics to Improve User Engagement - Gerald Tan (2012-Nov-16)Gerald Tan
 
Playful Design, Fun Products & Gamification for Startups
Playful Design, Fun Products & Gamification for StartupsPlayful Design, Fun Products & Gamification for Startups
Playful Design, Fun Products & Gamification for Startupsgbanga
 
2011 essential facts of gaming industry
2011 essential facts of gaming industry2011 essential facts of gaming industry
2011 essential facts of gaming industryGamification Today
 
Game dynamics & community driven innovation
Game dynamics & community driven innovationGame dynamics & community driven innovation
Game dynamics & community driven innovationKaushal Sarda
 
The Sovereign Consumer
The Sovereign ConsumerThe Sovereign Consumer
The Sovereign ConsumerKeith Gerr
 
The Dark Side Of Enterprise 2 0
The Dark Side Of Enterprise 2 0The Dark Side Of Enterprise 2 0
The Dark Side Of Enterprise 2 0Greg Lowe
 
The Cupcake Conundrum
The Cupcake ConundrumThe Cupcake Conundrum
The Cupcake ConundrumBen Fowler
 

What's hot (20)

“Gamification” of Social Media
“Gamification” of Social Media“Gamification” of Social Media
“Gamification” of Social Media
 
Social Experience Design: one method, two tools, three business tips (2012)
Social Experience Design: one method, two tools, three business tips (2012)Social Experience Design: one method, two tools, three business tips (2012)
Social Experience Design: one method, two tools, three business tips (2012)
 
CHI 2011 Gamification Workshop
CHI 2011 Gamification WorkshopCHI 2011 Gamification Workshop
CHI 2011 Gamification Workshop
 
Social Experience Design
Social Experience DesignSocial Experience Design
Social Experience Design
 
•Scott MacPhee / Creative Sampler
•Scott MacPhee / Creative Sampler•Scott MacPhee / Creative Sampler
•Scott MacPhee / Creative Sampler
 
WGCpresentation en_pdfstyle
WGCpresentation en_pdfstyleWGCpresentation en_pdfstyle
WGCpresentation en_pdfstyle
 
Work Is Bullshit: Gaming & Success
Work Is Bullshit: Gaming & SuccessWork Is Bullshit: Gaming & Success
Work Is Bullshit: Gaming & Success
 
The Gamification of contents - Master SNID - Politecnico di Milano
The Gamification of contents - Master SNID - Politecnico di MilanoThe Gamification of contents - Master SNID - Politecnico di Milano
The Gamification of contents - Master SNID - Politecnico di Milano
 
Designing
 Guest 
Experiences 
to Take 
Advantage
 of
 Social 
Media (NOV 2010)
Designing
 Guest 
Experiences 
to Take 
Advantage
 of
 Social 
Media (NOV 2010)Designing
 Guest 
Experiences 
to Take 
Advantage
 of
 Social 
Media (NOV 2010)
Designing
 Guest 
Experiences 
to Take 
Advantage
 of
 Social 
Media (NOV 2010)
 
Social Media March Book Club Featuring Get Bold by Sandy Carter
Social Media March Book Club Featuring Get Bold by Sandy CarterSocial Media March Book Club Featuring Get Bold by Sandy Carter
Social Media March Book Club Featuring Get Bold by Sandy Carter
 
SEAT Spring 2011
SEAT Spring 2011SEAT Spring 2011
SEAT Spring 2011
 
The 10 Trends Shaping the Future of South African Brands in 2012
The 10 Trends Shaping the Future of South African Brands in 2012The 10 Trends Shaping the Future of South African Brands in 2012
The 10 Trends Shaping the Future of South African Brands in 2012
 
Game Mechanics to Improve User Engagement - Gerald Tan (2012-Nov-16)
Game Mechanics to Improve User Engagement - Gerald Tan (2012-Nov-16)Game Mechanics to Improve User Engagement - Gerald Tan (2012-Nov-16)
Game Mechanics to Improve User Engagement - Gerald Tan (2012-Nov-16)
 
Playful Design, Fun Products & Gamification for Startups
Playful Design, Fun Products & Gamification for StartupsPlayful Design, Fun Products & Gamification for Startups
Playful Design, Fun Products & Gamification for Startups
 
2011 essential facts of gaming industry
2011 essential facts of gaming industry2011 essential facts of gaming industry
2011 essential facts of gaming industry
 
Game dynamics & community driven innovation
Game dynamics & community driven innovationGame dynamics & community driven innovation
Game dynamics & community driven innovation
 
The Sovereign Consumer
The Sovereign ConsumerThe Sovereign Consumer
The Sovereign Consumer
 
The Dark Side Of Enterprise 2 0
The Dark Side Of Enterprise 2 0The Dark Side Of Enterprise 2 0
The Dark Side Of Enterprise 2 0
 
Gaming branding matrix
Gaming branding matrixGaming branding matrix
Gaming branding matrix
 
The Cupcake Conundrum
The Cupcake ConundrumThe Cupcake Conundrum
The Cupcake Conundrum
 

Viewers also liked

Customer Experience Management in Telecoms - North America
Customer Experience Management in Telecoms - North AmericaCustomer Experience Management in Telecoms - North America
Customer Experience Management in Telecoms - North AmericaTelecomsIQ
 
FTTx Summit Europe 2012
FTTx Summit Europe 2012FTTx Summit Europe 2012
FTTx Summit Europe 2012TelecomsIQ
 
Monetising Messaging Services
Monetising Messaging ServicesMonetising Messaging Services
Monetising Messaging ServicesTelecomsIQ
 
Military flight training 2013 conference brochure
Military flight training 2013 conference brochureMilitary flight training 2013 conference brochure
Military flight training 2013 conference brochureTelecomsIQ
 
31st march master document 4 doc
31st march master document 4 doc31st march master document 4 doc
31st march master document 4 docTelecomsIQ
 
Mobile Advertising confernce brochure
Mobile Advertising confernce brochureMobile Advertising confernce brochure
Mobile Advertising confernce brochureTelecomsIQ
 
LTE Deployment Strategies
LTE Deployment StrategiesLTE Deployment Strategies
LTE Deployment StrategiesTelecomsIQ
 
Maximising Customer Loyalty & Profitability
Maximising Customer Loyalty & ProfitabilityMaximising Customer Loyalty & Profitability
Maximising Customer Loyalty & ProfitabilityTelecomsIQ
 

Viewers also liked (9)

Customer Experience Management in Telecoms - North America
Customer Experience Management in Telecoms - North AmericaCustomer Experience Management in Telecoms - North America
Customer Experience Management in Telecoms - North America
 
FTTx Summit Europe 2012
FTTx Summit Europe 2012FTTx Summit Europe 2012
FTTx Summit Europe 2012
 
Aisr
AisrAisr
Aisr
 
Monetising Messaging Services
Monetising Messaging ServicesMonetising Messaging Services
Monetising Messaging Services
 
Military flight training 2013 conference brochure
Military flight training 2013 conference brochureMilitary flight training 2013 conference brochure
Military flight training 2013 conference brochure
 
31st march master document 4 doc
31st march master document 4 doc31st march master document 4 doc
31st march master document 4 doc
 
Mobile Advertising confernce brochure
Mobile Advertising confernce brochureMobile Advertising confernce brochure
Mobile Advertising confernce brochure
 
LTE Deployment Strategies
LTE Deployment StrategiesLTE Deployment Strategies
LTE Deployment Strategies
 
Maximising Customer Loyalty & Profitability
Maximising Customer Loyalty & ProfitabilityMaximising Customer Loyalty & Profitability
Maximising Customer Loyalty & Profitability
 

Similar to GAME CHANGER: CREATING A RECOGNITION CULTURE THROUGH GAMIFICATION

Gamification: Why it’s important
Gamification: Why it’s importantGamification: Why it’s important
Gamification: Why it’s importantSVPMA
 
Gamification - Trym Stene
Gamification - Trym SteneGamification - Trym Stene
Gamification - Trym SteneTrym Stene
 
Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World Margaret Wallace
 
There Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationThere Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationSebastian Deterding
 
Gamification of Health
Gamification of HealthGamification of Health
Gamification of Healthignitehealth
 
Game fabric & society
Game fabric & societyGame fabric & society
Game fabric & societyKaushal Sarda
 
Agile Games 2012 Keynote - Games Landscape and Importance of Play
Agile Games 2012 Keynote - Games Landscape and Importance of PlayAgile Games 2012 Keynote - Games Landscape and Importance of Play
Agile Games 2012 Keynote - Games Landscape and Importance of PlayMichael Sahota
 
GWC2012 - Scott Schnaars - Una mirada internacional de la tendencia
GWC2012 - Scott Schnaars - Una mirada internacional de la tendenciaGWC2012 - Scott Schnaars - Una mirada internacional de la tendencia
GWC2012 - Scott Schnaars - Una mirada internacional de la tendenciagamificationworldcongress
 
2012 RightScale Conference NYC - Laura McEwen, Vice President & Publisher, SE...
2012 RightScale Conference NYC - Laura McEwen, Vice President & Publisher, SE...2012 RightScale Conference NYC - Laura McEwen, Vice President & Publisher, SE...
2012 RightScale Conference NYC - Laura McEwen, Vice President & Publisher, SE...RightScale
 
Advergamng a World of Possibilities
Advergamng a World of PossibilitiesAdvergamng a World of Possibilities
Advergamng a World of PossibilitiesAlvaro Gonzalez
 
Gamification 101: Design the Player Journey
Gamification 101: Design the Player JourneyGamification 101: Design the Player Journey
Gamification 101: Design the Player JourneyAmy Jo Kim
 
Game Analytics SiTF (David vs Goliath)
Game Analytics SiTF (David vs Goliath)Game Analytics SiTF (David vs Goliath)
Game Analytics SiTF (David vs Goliath)Elvin Li
 
Gamification: How to Level Up Consumer Engagement
Gamification: How to Level Up Consumer EngagementGamification: How to Level Up Consumer Engagement
Gamification: How to Level Up Consumer EngagementShaun Quigley
 
Gamification on Branding
Gamification on BrandingGamification on Branding
Gamification on BrandingJaume Teixi
 
Can one lens see bi and ux developconf
Can one lens see bi and ux   developconfCan one lens see bi and ux   developconf
Can one lens see bi and ux developconfHeather Stark
 
Gamification: You're Doing it Wrong
Gamification: You're Doing it WrongGamification: You're Doing it Wrong
Gamification: You're Doing it WrongMichael Wilson
 

Similar to GAME CHANGER: CREATING A RECOGNITION CULTURE THROUGH GAMIFICATION (20)

Gamification: Why it’s important
Gamification: Why it’s importantGamification: Why it’s important
Gamification: Why it’s important
 
Gamification - Trym Stene
Gamification - Trym SteneGamification - Trym Stene
Gamification - Trym Stene
 
Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World
 
There Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationThere Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of Gamification
 
Gamification of Health
Gamification of HealthGamification of Health
Gamification of Health
 
Game fabric & society
Game fabric & societyGame fabric & society
Game fabric & society
 
Gaming3 slideshare
Gaming3 slideshareGaming3 slideshare
Gaming3 slideshare
 
Agile Games 2012 Keynote - Games Landscape and Importance of Play
Agile Games 2012 Keynote - Games Landscape and Importance of PlayAgile Games 2012 Keynote - Games Landscape and Importance of Play
Agile Games 2012 Keynote - Games Landscape and Importance of Play
 
GWC2012 - Scott Schnaars - Una mirada internacional de la tendencia
GWC2012 - Scott Schnaars - Una mirada internacional de la tendenciaGWC2012 - Scott Schnaars - Una mirada internacional de la tendencia
GWC2012 - Scott Schnaars - Una mirada internacional de la tendencia
 
2012 RightScale Conference NYC - Laura McEwen, Vice President & Publisher, SE...
2012 RightScale Conference NYC - Laura McEwen, Vice President & Publisher, SE...2012 RightScale Conference NYC - Laura McEwen, Vice President & Publisher, SE...
2012 RightScale Conference NYC - Laura McEwen, Vice President & Publisher, SE...
 
Advergamng a World of Possibilities
Advergamng a World of PossibilitiesAdvergamng a World of Possibilities
Advergamng a World of Possibilities
 
Game On: Gaming Mechanics
Game On: Gaming Mechanics Game On: Gaming Mechanics
Game On: Gaming Mechanics
 
Gamification 101: Design the Player Journey
Gamification 101: Design the Player JourneyGamification 101: Design the Player Journey
Gamification 101: Design the Player Journey
 
Presentation games complete
Presentation games completePresentation games complete
Presentation games complete
 
Game Analytics SiTF (David vs Goliath)
Game Analytics SiTF (David vs Goliath)Game Analytics SiTF (David vs Goliath)
Game Analytics SiTF (David vs Goliath)
 
Week 3: Gaming w/Gustavo & Don
Week 3: Gaming w/Gustavo & DonWeek 3: Gaming w/Gustavo & Don
Week 3: Gaming w/Gustavo & Don
 
Gamification: How to Level Up Consumer Engagement
Gamification: How to Level Up Consumer EngagementGamification: How to Level Up Consumer Engagement
Gamification: How to Level Up Consumer Engagement
 
Gamification on Branding
Gamification on BrandingGamification on Branding
Gamification on Branding
 
Can one lens see bi and ux developconf
Can one lens see bi and ux   developconfCan one lens see bi and ux   developconf
Can one lens see bi and ux developconf
 
Gamification: You're Doing it Wrong
Gamification: You're Doing it WrongGamification: You're Doing it Wrong
Gamification: You're Doing it Wrong
 

Recently uploaded

Call Girls Near The Corus Hotel New Delhi 9873777170
Call Girls Near The Corus Hotel New Delhi 9873777170Call Girls Near The Corus Hotel New Delhi 9873777170
Call Girls Near The Corus Hotel New Delhi 9873777170Sonam Pathan
 
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377087607
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377087607FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377087607
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377087607dollysharma2066
 
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzers
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzersQUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzers
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzersSJU Quizzers
 
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCRdollysharma2066
 
Amil baba in Pakistan amil baba Karachi amil baba in pakistan amil baba in la...
Amil baba in Pakistan amil baba Karachi amil baba in pakistan amil baba in la...Amil baba in Pakistan amil baba Karachi amil baba in pakistan amil baba in la...
Amil baba in Pakistan amil baba Karachi amil baba in pakistan amil baba in la...Amil Baba Company
 
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts Service
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts ServiceVip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts Service
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts ServiceApsara Of India
 
Vip Delhi Ncr Call Girls Best Services Available
Vip Delhi Ncr Call Girls Best Services AvailableVip Delhi Ncr Call Girls Best Services Available
Vip Delhi Ncr Call Girls Best Services AvailableKomal Khan
 
The Fine Line Between Honest and Evil Comics by Salty Vixen
The Fine Line Between Honest and Evil Comics by Salty VixenThe Fine Line Between Honest and Evil Comics by Salty Vixen
The Fine Line Between Honest and Evil Comics by Salty VixenSalty Vixen Stories & More
 
Call Girls Sanand 7397865700 Ridhima Hire Me Full Night
Call Girls Sanand 7397865700 Ridhima Hire Me Full NightCall Girls Sanand 7397865700 Ridhima Hire Me Full Night
Call Girls Sanand 7397865700 Ridhima Hire Me Full Nightssuser7cb4ff
 
(伦敦大学毕业证学位证成绩单-PDF版)
(伦敦大学毕业证学位证成绩单-PDF版)(伦敦大学毕业证学位证成绩单-PDF版)
(伦敦大学毕业证学位证成绩单-PDF版)twfkn8xj
 
Cash Payment Contact:- 7028418221 Goa Call Girls Service North Goa Escorts
Cash Payment Contact:- 7028418221 Goa Call Girls Service North Goa EscortsCash Payment Contact:- 7028418221 Goa Call Girls Service North Goa Escorts
Cash Payment Contact:- 7028418221 Goa Call Girls Service North Goa EscortsApsara Of India
 
Call Girls Ellis Bridge 7397865700 Independent Call Girls
Call Girls Ellis Bridge 7397865700 Independent Call GirlsCall Girls Ellis Bridge 7397865700 Independent Call Girls
Call Girls Ellis Bridge 7397865700 Independent Call Girlsssuser7cb4ff
 
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...Amil Baba Company
 
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...Amil Baba Dawood bangali
 
Call Girls Prahlad Nagar 9920738301 Ridhima Hire Me Full Night
Call Girls Prahlad Nagar 9920738301 Ridhima Hire Me Full NightCall Girls Prahlad Nagar 9920738301 Ridhima Hire Me Full Night
Call Girls Prahlad Nagar 9920738301 Ridhima Hire Me Full Nightssuser7cb4ff
 
Call Girls In Moti Bagh (8377877756 )-Genuine Rate Girls Service
Call Girls In Moti Bagh (8377877756 )-Genuine Rate Girls ServiceCall Girls In Moti Bagh (8377877756 )-Genuine Rate Girls Service
Call Girls In Moti Bagh (8377877756 )-Genuine Rate Girls Servicedollysharma2066
 
Call Girls Somajiguda Sarani 7001305949 all area service COD available Any Time
Call Girls Somajiguda Sarani 7001305949 all area service COD available Any TimeCall Girls Somajiguda Sarani 7001305949 all area service COD available Any Time
Call Girls Somajiguda Sarani 7001305949 all area service COD available Any Timedelhimodelshub1
 
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcEViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcEApsara Of India
 
GRADE 7 NEW PPT ENGLISH 1 [Autosaved].pp
GRADE 7 NEW PPT ENGLISH 1 [Autosaved].ppGRADE 7 NEW PPT ENGLISH 1 [Autosaved].pp
GRADE 7 NEW PPT ENGLISH 1 [Autosaved].ppJasmineLinogon
 

Recently uploaded (20)

Call Girls Near The Corus Hotel New Delhi 9873777170
Call Girls Near The Corus Hotel New Delhi 9873777170Call Girls Near The Corus Hotel New Delhi 9873777170
Call Girls Near The Corus Hotel New Delhi 9873777170
 
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377087607
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377087607FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377087607
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377087607
 
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzers
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzersQUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzers
QUIZ BOLLYWOOD ( weekly quiz ) - SJU quizzers
 
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
 
Amil baba in Pakistan amil baba Karachi amil baba in pakistan amil baba in la...
Amil baba in Pakistan amil baba Karachi amil baba in pakistan amil baba in la...Amil baba in Pakistan amil baba Karachi amil baba in pakistan amil baba in la...
Amil baba in Pakistan amil baba Karachi amil baba in pakistan amil baba in la...
 
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts Service
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts ServiceVip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts Service
Vip Udaipur Call Girls 9602870969 Dabok Airport Udaipur Escorts Service
 
Vip Delhi Ncr Call Girls Best Services Available
Vip Delhi Ncr Call Girls Best Services AvailableVip Delhi Ncr Call Girls Best Services Available
Vip Delhi Ncr Call Girls Best Services Available
 
The Fine Line Between Honest and Evil Comics by Salty Vixen
The Fine Line Between Honest and Evil Comics by Salty VixenThe Fine Line Between Honest and Evil Comics by Salty Vixen
The Fine Line Between Honest and Evil Comics by Salty Vixen
 
Call Girls Sanand 7397865700 Ridhima Hire Me Full Night
Call Girls Sanand 7397865700 Ridhima Hire Me Full NightCall Girls Sanand 7397865700 Ridhima Hire Me Full Night
Call Girls Sanand 7397865700 Ridhima Hire Me Full Night
 
(伦敦大学毕业证学位证成绩单-PDF版)
(伦敦大学毕业证学位证成绩单-PDF版)(伦敦大学毕业证学位证成绩单-PDF版)
(伦敦大学毕业证学位证成绩单-PDF版)
 
Cash Payment Contact:- 7028418221 Goa Call Girls Service North Goa Escorts
Cash Payment Contact:- 7028418221 Goa Call Girls Service North Goa EscortsCash Payment Contact:- 7028418221 Goa Call Girls Service North Goa Escorts
Cash Payment Contact:- 7028418221 Goa Call Girls Service North Goa Escorts
 
Call Girls Ellis Bridge 7397865700 Independent Call Girls
Call Girls Ellis Bridge 7397865700 Independent Call GirlsCall Girls Ellis Bridge 7397865700 Independent Call Girls
Call Girls Ellis Bridge 7397865700 Independent Call Girls
 
Environment Handling Presentation by Likhon Ahmed.pptx
Environment Handling Presentation by Likhon Ahmed.pptxEnvironment Handling Presentation by Likhon Ahmed.pptx
Environment Handling Presentation by Likhon Ahmed.pptx
 
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...
Amil Baba in karachi Kala jadu Expert Amil baba Black magic Specialist in Isl...
 
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...
 
Call Girls Prahlad Nagar 9920738301 Ridhima Hire Me Full Night
Call Girls Prahlad Nagar 9920738301 Ridhima Hire Me Full NightCall Girls Prahlad Nagar 9920738301 Ridhima Hire Me Full Night
Call Girls Prahlad Nagar 9920738301 Ridhima Hire Me Full Night
 
Call Girls In Moti Bagh (8377877756 )-Genuine Rate Girls Service
Call Girls In Moti Bagh (8377877756 )-Genuine Rate Girls ServiceCall Girls In Moti Bagh (8377877756 )-Genuine Rate Girls Service
Call Girls In Moti Bagh (8377877756 )-Genuine Rate Girls Service
 
Call Girls Somajiguda Sarani 7001305949 all area service COD available Any Time
Call Girls Somajiguda Sarani 7001305949 all area service COD available Any TimeCall Girls Somajiguda Sarani 7001305949 all area service COD available Any Time
Call Girls Somajiguda Sarani 7001305949 all area service COD available Any Time
 
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcEViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
 
GRADE 7 NEW PPT ENGLISH 1 [Autosaved].pp
GRADE 7 NEW PPT ENGLISH 1 [Autosaved].ppGRADE 7 NEW PPT ENGLISH 1 [Autosaved].pp
GRADE 7 NEW PPT ENGLISH 1 [Autosaved].pp
 

GAME CHANGER: CREATING A RECOGNITION CULTURE THROUGH GAMIFICATION

  • 1. GAME CHANGER Creating a Recognition Culture through Gamification CREATIN DI ITAL CULTURE
  • 2. We use digital technology to “INFLUENCE BEHAVIOUR” CREATIN DI ITAL CULTURE
  • 3. GAMIFICATION: and “The art of applying game dynamics game thinking to non-game initiatives to solve problems and engage users”
  • 4. PATOLLI: 200 BC Mesoamerican A SERIOUS GAME PLAYERS GAMBLED » Food » Metals » Family » Freedom
  • 5. DUNGEONS & DRAGONS: 1974 Wizards of the Coast GAME DYNAMICS » » Experience Points » Hit Points » Levelling Up » Role Playing » Improvisation » Party Campaigns Rules interpreted and controlled by the “Dungeon Master”
  • 6. PACMAN : 1980 Namco 255 LEVELS Creation of an iconic Top Grossing Game of All Time Maximum points with no loss of life: 3hrs 41mins Character $2.5 Billion
  • 7. WORLD OF WARCRAFT : 2011 Massively Multiplayer Online Role Playing Game (MMORPG) WOW generates: WOW 22.7 WORK 35 TV 39.25 $800 Million / Year 11.5 Million Subscribers 22.7 Playing hours / week Mainly thru virtual goods
  • 8. GAMIFICATION GAME DYNAMICS / ENGAGEMENT TACTICS STATUS Badges Leveling Up SOCIAL Progress Bars Leaderboards Micro Leaderboards ACTION Virtual Currency Rank Social Connectivity Points / Credits Experience Points Rewards
  • 9. GAMIFICATION GAME DYNAMICS / ENGAGEMENT TACTICS STATUS Sharing Comparison Communal Problem Solving SOCIAL Competition Companion Gaming Chat ACTION Commenting VOIP Network Building Role Playing
  • 10. GAMIFICATION GAME DYNAMICS / ENGAGEMENT TACTICS STATUS Narrative Limiting Time Challenges SOCIAL Small Tasks Chain Schedules ACTION Funnelling Element of Surprise Rapid Live Feedback Illusion of Choice Guaranteed Success Virtual Goods
  • 13. GAMIFICATION IS: 25% TECHNOLOGY / 75% STRATEGY Gamification Behavioural Platform Cultural Engagement Strategy Change Create an easily understood PURPOSE Narrative or Mission Create ‘Value’ for Intangibles VALUE - Points and Credits MEANINGFUL REWARD Meaning = Intrinsic Value Motivate player to be ACTION self directed or competitive Listen, understand, refresh FEEDBACK and improve.
  • 14.
  • 15. STANDARD REDEMPTION CAMPAIGN x4 = 1x Gift on Purchase
  • 16. BLISS: THE WHEEL OF HAPPINESS
  • 17. GAMIFIED REDEMPTION CAMPAIGN 1 Enter code 4 Socialise 2 Spin and Win Prize 3 Share Happiness
  • 18. The elements of fun and reward have the power to influence behaviour.
  • 20. BIG PROBLEM SOLUTION? Education / Fear / Money CHANGE IN BEHAVIOUR
  • 21. BIG PROBLEM SOLUTION? Game Dynamics : Status, Social, Action CHANGE IN BEHAVIOUR
  • 22. RECYCLEBANK Valuing Green Action » Earn Points » Get Rewards » Learn
  • 24. “GREEN YOUR HOME” CHALLENGE RESULTS: The Recyclebank contest was Website Metrics Increased: mentioned in more than: » Unique visitors: up 71% » 4,000 tweets » New visitors: up 112% » and 500 blog posts. » Refer a friend: up 820% » Avg. time spent on site: up 3x Increased Registrations and Participation: » New registrations increased 42% Participant became more eco-aware: » 25% of participants visited the » More than 60% of those surveyed Challenge microsite 3x or more indicated “moderate” to “considerable” increases in eco-knowledge
  • 25. RECYCLEBANK Valuing Green Action Results : Hollywood » Saved $500,000 in disposal fees » Generated $250,000+ in recycling revenue » Two-thirds city residents participated each month » Increased recycling tonnages by 130%
  • 26. Game dynamics not only have the ability to influence behaviour, but also solve problems.
  • 27. TIME TO TAKE GAMES SERIOUSLY
  • 28. GAMERS SOLVE AIDS PUZZLE THAT BAFFLED SCIENTISTS FOR A DECADE
  • 29. The primary goal of games is to create entertainment through intrinsic motivation.
  • 31. PRODUCTION LINE COLLABORATIVE MODEL Linear / Waterfall Dynamic / Agile
  • 32. GAMIFICATION AND AGILE COMPARISON AGILE PRINCIPLES GAME DYNAMICS The team must be empowered to make decisions Autonomy Limiting Time Requirements high level only; lightweight & visual Simple Narrative Develop small, incremental releases and iterate Small Tasks Regular, short scrum meetings Rapid Feedback Complete each feature before moving on to the next Levelling Up
  • 33. REDCRITTER » Real-time Taskboard » Badges and Rewards Store » Real-time Message Feeds » » User Accomplishments Agile Production Environment Redcritter Rewards Store Status Badges
  • 34. NITRO FOR SALESFORCE Team Standings Challenge based Admin
  • 35. REWARDS MONITORING = HEALTH CHECK
  • 36. PERFORMANCE VRS. HEALTH » 50% of performance initiatives fail » Because long-term health’s ignored How Do We Value and Measure Health?
  • 37. using technology to create a RECOGNITION CULTURE
  • 38. SOCIAL MEDIA Open, Sharing, Transparent.
  • 39. COMMUNICATION Cloud, Location, Global, Mobile.
  • 40. catalyst for action GAMIFICATION 2 catalyst for connection SOCIAL MEDIA 3 catalyst for information SEARCH
  • 42. + THE CHALLENGE 3 X Challenges were set-up where patrons could earn instant points and redeem prizes in real-time. For Example: Take a photo of the sauciest wing in the basket to earn points
  • 43. + THE RESULTS Duration: 12 weeks Participants: 184,000 (*1 in 3 returned) Social Impressions: 100 Million (Facebook / Twitter) Brand Engagement: 90 sec. per challenge
  • 44. AS DIGITAL TECHNOLOGY EVOLVES OUR CULTURE EVOLVES
  • 45. INDUSTRIAL ERA TECHNOLOGY ERA characteristic TRADITIONALIST BABY BOOMERS GENERATION X MILLENNIALS (PRE 1946) (1946-1964) (1965 - 1981) (POST 1981-2000) Generational Personality Sharing Optimistic / Competitive Skeptical Realistic Management Style Chain of Command Change of Command Self-command Collaboration Career Goals Build a Legacy Build a Steller Career Build a Portable Career Build Parallel Careers Reward Self-satisfaction Recognition / Tital Autonomy Meaning Help me balance every- Work isn’t everything, I Support me in Give me balance now, not Balance shifting the balance when I’m 65 myself balance all activities Job changing carries Job changing puts you Job changing is Job changing is part of Job Changing stigma behind necessary my daily routine I learned the hard way, Train them too much and The more they learn the Continuous learning is a Training you can too. theyll leave more they stay way of life Annual feedback with lots Sorry to interrupt, but how Feedback whenever I Feedback No news is good news of documentation am I doing? want at a push of a button Data source: Lancaster and Stillman (2002)
  • 46. MILLENIALS ARE THE NEW MAJORITY Generation By % Population Next Generation Traditionalists under 11 years over 55 years 18% 17% 23% Baby Boomers 27% 45-55 years 15% Millenials 11-30 years Generation X 30-45 years
  • 47. “If change inside of your organisation is slower than the change outside, then the end is in sight.” – Jack Welsh
  • 48. HYPE CYCLE FOR EMERGING TECHNOLOGY, 2011 Internet TV Wireless Power Augmented Reality Social Analytics Cloud Computing GAMIFICATION Virtual Assitants 3D Printing Speech-to-Speech translation Gesture Recognition Machine-to-Machine Communications Mobile Robots EXPECTATIONS Mesh Networks: Sensor Location-Aware Apps Speech Recognition Social TV Predictive Analytics Cloud/Web Platforms Mobile Application Stores Biometric Authentication QR/Color Code Quantum Computing Virtual Worlds TECHNOLOGY PEAK OF INFLATED TROUGH OF SLOPE OF PLATEAU OF TRIGGER EXPECTATIONS DISILLUSIONMENT ENLIGHTENMENT PRODUCTIVITY – Gartner 2011
  • 49. SEARCHES ON TERM ‘GAMIFICATION’ October 2010 October 2011
  • 50. “By 2014, a gamified service for consumer goods marketing and customer retention will become as important as Facebook, eBay or Amazon... – Gartner Summit Report 2011
  • 51. ...and more than 70 percent of Global 2000 organizations will have at least one gamified application.” – Gartner Summit Report 2011
  • 52. GAMIFICATION PLATFORMS INVESTMENT $17.5 Million $14.5 Million $6 Million $5.7 Million
  • 53. PUT ON YOUR GAME DESIGNERS HAT.
  • 54. 1 CONSIDER ‘USERS’ AS ’PLAYERS’ SPADES HEARTS Explorers Socialisers Enjoy discovering Enjoy interating at their own pace with other players DIAMONDS CLUBS Achievers Killers Driven by success, Thrive on competition rewards and status with other players
  • 55. 2 REWARD. WHAT GETS RECOGNISED GETS REPEATED
  • 56. 3 RECOGNISE } Innovation Core Infrastructure Staff Wellbeing INTANGIBLE VALUE Social Capital Brand Equity Corporate Market Valuation Today 100% 83% 68% 32% 20% 19% 80% 80% 81% 60% 68% 40% 32% 20% 17% 1975 1985 1995 2005 2009 Tangible Assets Intangible Assets
  • 57. 4 GIVE PURPOSE: } Clear Narrative Personal Mission Small Measurabe Tasks SHOW PROGRESS Progress Bars Levelling Up Progress is the #1 Motivator. Only 15% of 32% of Employees know employees their company’s doubt there’s top priorities a plan at all.
  • 58. 5 OFFER REAL TIME } Notifciations Vitrual Rewards FEEDBACK Status Updates Rank and Progress Bars ACTION RESPONSE
  • 59. 6 FUN LEADS TO HIGHER ENGAGEMENT AND PRODUCTIVITY
  • 60. GAME DYNAMICS HAVE THE POWER TO CHANGE BEHAVIOUR Carl Pavletich – Digital Strategist Phone: +64 3 669 2123 Skype: cpavletich carl@onefatsheep.com Mobile: +64 22 021 8562 www.onefatsheep.com CREATIN DI ITAL CULTURE