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Lecture L21
GAMES
Games are
the one of
the most
powerful

force in the
world
Games
are
universal
Games are

everywhere
Games are
played by
anyone
Games are
part of

growing up
Computer Game History
Early Games
Cathode ray tube amusement device, 1947
Analog game, purely electromechanical
Controlled by control knobs which influences the 

trajectory of the CRT's light beam
Player controls a reticle and aligns it to an airplane to shoot down
Early Games
Noughts And Crosses, 1952
!
A Tic-Tac-Toe game 

Ran on EDSAC

!
Used the tank display CRT as 35 x 16 pixel screen for displaying his game

!
Game did not get well known
Early Games
Spaceware! 1961
Early Games
Spaceware! 1961
Programmed on PDP-1 in MIT in 1960

!
One of the first time-sharing computers

!
Space game where two players try to 

shoot each others without being drawn 

to the sun in the center

!
Arcades
Special purpose machines

!
Most popular game was PONG

!
Arcades became popular amongst

young in 1971-1974

!
2-D boards and movement

of objects

!
Special controls and buttons
Pong 1974
Atari VCS 2600 1977
Game Consoles
In 1974 game consoles start to appear

!
Computer games market emerges

!
Atari became the industry leader

VCS – Video Computer System 1974 – 1984

Discontinued in 1991
The Video Game Crash
In 1983 the computer game market crashed
!
Throughout the 1984 and 1985, the home video game industry
was nearly dead

	 Too much supply of similar games

	 Low quality

	 The public lost interest

!
Atari did not want to credit developers
Game Consoles Come Back
Nintendo Entertainment System, 1986!
!
Started the second computer console revolution
!
Changed the way games were marketed
Strict control of what games were produced and sold
Instituted quality standards
Instituted content standards
Enter the Personal Computer
In the 80s Personal computers become more wide spread
Games slowly appear in the PCs
Interactive fiction
In the 80s Interactive fiction games became popular!
!
Role-playing game in which the player moves around in imaginative
adventure world and solves mysteries
!
Early games where text games with simple commands
!
Slowly graphics was added
Enter CD-ROM
With CD-ROM new types of games became possible!
!
More graphic
!
The 7th guest from 1992
!
Myst from 1993 became an 

unexpected huge success
Multiplayer and 3-D Games
Early games were multiplayer games!
!
Pong and Spacewar! were multiplayer
!
Most games after that were single player games where player
plays against the computer or players take turn
!
In the late 80s and early 90s networks start to appear
Ethernet LANs, then the Internet
DOOM introduced 3-D graphics and multiplayer capabilities in 1993
!
3D game where the player moves around in a 3-D world

!
Breakthrough graphics

Multiplayer capability on a LAN
Multiplayer and 3-D Games
Timeline
Addiction!
!
Some games are highly addictive
!
!
Role playing games, MUD (Multiple User Dialog)
Example: EverQuest
!
Games with progression, construction and commands
Examples: WarCraft, CounterStrike, Sims
Impact of Computer Games
Really simple game, but highly addictive
Released on May 24, 2013,
discontinued Feb 8, 2014
Violence!
!
Some games are violent, made for mature

adult audience
!
Most games are not violent
!
!
Impact of Computer Games
“In twenty years, games will have taken over the world and everything
will be virtual reality.”
-- Ray Kurzwiel
The Gaming Market
Who plays computer and video games?
51%
of US households have a dedicated game console

Source: ESA Essential facts, US data
Average Game Player Age
30
The	
  Gaming	
  Market
The	
  Gaming	
  Market
The	
  Gaming	
  Market
The	
  Gaming	
  Market
The	
  Gaming	
  Market
1990
$10 bn
2000 2010
$20 bn
$50 bn
Games
2014
The Market
PlayStation 2 is still on top
The	
  Market
Nintendo
• Products	
  
– GameCube	
  
– GameBoy	
  
– Wii	
  
– DS	
  
• Appeal	
  to	
  families	
  
– Apply	
  strict	
  standards	
  
• Do	
  most	
  of	
  the	
  games	
  themselves	
  
– Difficult	
  for	
  others	
  to	
  enter	
  
– Wii	
  got	
  a	
  very	
  good	
  start	
  
– Wii	
  Remote
Sony
▪ Products	
  
– PlayStation,	
  PlayStation2	
  
– PlayStation	
  Portable	
  
▪ Have	
  the	
  broadest	
  market	
  
– Has	
  most	
  of	
  the	
  games	
  
▪ PlayStation3	
  
– With	
  IBM’s	
  Cell	
  and	
  Blue-­‐ray	
  Optical	
  Disk	
  
– Movie	
  and	
  TV	
  show	
  downloads
XBox
• Products	
  
– XBox,	
  XBox	
  360,	
  XBox	
  720	
  
• Appeal	
  to	
  hard-­‐core	
  games	
  
– Most	
  powerful	
  console	
  
– Xbox	
  Live	
  –	
  online	
  game

service	
  
– Microsoft	
  is	
  promoting

xbox	
  as	
  entertainment	
  

device
 	
  	
  	
  	
  	
  Games	
  Drive	
  Technology
Source:	
  Economist:	
  Play	
  to	
  Win
Graphics
Bjarni	
  Þór	
  Árnason:	
  Evolution	
  of	
  Physics	
  in	
  Video	
  Games
Physics
Processor
Source:	
  When	
  looks	
  are	
  no	
  longer	
  enough,	
  Play	
  to	
  win
Hannes	
  Högni	
  Vilhjálmsson
Artificial
Intelligence
Virtual Worlds
Characters that 

behave human

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The History and Evolution of Computer Games

  • 2. Games are the one of the most powerful
 force in the world
  • 8. Early Games Cathode ray tube amusement device, 1947 Analog game, purely electromechanical Controlled by control knobs which influences the 
 trajectory of the CRT's light beam Player controls a reticle and aligns it to an airplane to shoot down
  • 9. Early Games Noughts And Crosses, 1952 ! A Tic-Tac-Toe game 
 Ran on EDSAC ! Used the tank display CRT as 35 x 16 pixel screen for displaying his game ! Game did not get well known
  • 11. Early Games Spaceware! 1961 Programmed on PDP-1 in MIT in 1960 ! One of the first time-sharing computers ! Space game where two players try to 
 shoot each others without being drawn 
 to the sun in the center !
  • 12. Arcades Special purpose machines ! Most popular game was PONG ! Arcades became popular amongst
 young in 1971-1974 ! 2-D boards and movement
 of objects ! Special controls and buttons
  • 13.
  • 14. Pong 1974 Atari VCS 2600 1977 Game Consoles In 1974 game consoles start to appear ! Computer games market emerges ! Atari became the industry leader
 VCS – Video Computer System 1974 – 1984 Discontinued in 1991
  • 15.
  • 16. The Video Game Crash In 1983 the computer game market crashed ! Throughout the 1984 and 1985, the home video game industry was nearly dead Too much supply of similar games Low quality The public lost interest ! Atari did not want to credit developers
  • 17. Game Consoles Come Back Nintendo Entertainment System, 1986! ! Started the second computer console revolution ! Changed the way games were marketed Strict control of what games were produced and sold Instituted quality standards Instituted content standards
  • 18. Enter the Personal Computer In the 80s Personal computers become more wide spread Games slowly appear in the PCs
  • 19.
  • 20. Interactive fiction In the 80s Interactive fiction games became popular! ! Role-playing game in which the player moves around in imaginative adventure world and solves mysteries ! Early games where text games with simple commands ! Slowly graphics was added
  • 21. Enter CD-ROM With CD-ROM new types of games became possible! ! More graphic ! The 7th guest from 1992 ! Myst from 1993 became an 
 unexpected huge success
  • 22.
  • 23. Multiplayer and 3-D Games Early games were multiplayer games! ! Pong and Spacewar! were multiplayer ! Most games after that were single player games where player plays against the computer or players take turn ! In the late 80s and early 90s networks start to appear Ethernet LANs, then the Internet
  • 24.
  • 25. DOOM introduced 3-D graphics and multiplayer capabilities in 1993 ! 3D game where the player moves around in a 3-D world ! Breakthrough graphics Multiplayer capability on a LAN Multiplayer and 3-D Games
  • 27.
  • 28. Addiction! ! Some games are highly addictive ! ! Role playing games, MUD (Multiple User Dialog) Example: EverQuest ! Games with progression, construction and commands Examples: WarCraft, CounterStrike, Sims Impact of Computer Games
  • 29.
  • 30. Really simple game, but highly addictive Released on May 24, 2013, discontinued Feb 8, 2014
  • 31. Violence! ! Some games are violent, made for mature
 adult audience ! Most games are not violent ! ! Impact of Computer Games
  • 32.
  • 33. “In twenty years, games will have taken over the world and everything will be virtual reality.” -- Ray Kurzwiel The Gaming Market
  • 34. Who plays computer and video games? 51% of US households have a dedicated game console
 Source: ESA Essential facts, US data
  • 41. 1990 $10 bn 2000 2010 $20 bn $50 bn Games
  • 42. 2014
  • 43. The Market PlayStation 2 is still on top
  • 45. Nintendo • Products   – GameCube   – GameBoy   – Wii   – DS   • Appeal  to  families   – Apply  strict  standards   • Do  most  of  the  games  themselves   – Difficult  for  others  to  enter   – Wii  got  a  very  good  start   – Wii  Remote
  • 46. Sony ▪ Products   – PlayStation,  PlayStation2   – PlayStation  Portable   ▪ Have  the  broadest  market   – Has  most  of  the  games   ▪ PlayStation3   – With  IBM’s  Cell  and  Blue-­‐ray  Optical  Disk   – Movie  and  TV  show  downloads
  • 47. XBox • Products   – XBox,  XBox  360,  XBox  720   • Appeal  to  hard-­‐core  games   – Most  powerful  console   – Xbox  Live  –  online  game
 service   – Microsoft  is  promoting
 xbox  as  entertainment  
 device
  • 48.            Games  Drive  Technology
  • 49. Source:  Economist:  Play  to  Win Graphics
  • 50. Bjarni  Þór  Árnason:  Evolution  of  Physics  in  Video  Games Physics Processor
  • 51.
  • 52. Source:  When  looks  are  no  longer  enough,  Play  to  win Hannes  Högni  Vilhjálmsson Artificial Intelligence Virtual Worlds Characters that 
 behave human