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Nokia Asha UX clinic September 2013
Jan Krebber @krebbixux
Senior User Experience Consultant
Overview
2 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
• QuickStocks
• Space Survivor 2
• General questions
• UX offering
• Take home messages
QuickStocks
Structure.
4 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Truncated name makes the app look
unprofessional before it is even started.
5 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Use a square launcher icon for WebApps.
6 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Do not rely on red and green color coding.
7 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Ensure a good contrast also for non-
selected items.
8 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
www.snook.ca
Clean sweep 1: Move version number to the
bottom, Search into top bar.
9 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Clean sweep 2: Move buttons to a different
list.
10 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
First and last item should not have “move
up” and “move down”.
11 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Clean sweep 3: Access history setting by
tapping the graphics.
12 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Instead of pop-up lists, use lists in a new
view to avoid scrolling.
13 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Give Search its own view and add a “back
path”.
14 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Reminder: Map the hardware Back key to
in-view Back commands in WebApps.
15 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Ads are well placed.
16 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Even not a standard – expand/collapse
works very well.
17 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Proposed
structure.
18 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Current structure
Move power functions to a secondary level.
19 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Space Survivor 2
Structure.
21 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Be careful with abbreviations.
Not everybody knows “BGM”.
22 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Do not start the app with game sound on.
23 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Some items are too small for touch.
24 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
It’s hard to read text against a moving
background.
25 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Do not use all caps.
It is hard to read and you are shouting.
26 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
HW back key should be the only way to
pause a game and to go back.
27 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
The Exit query could be removed.
28 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Buying and taking advantage of new ships
and weapons is not clear to people.
29 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Ship navigation is difficult and sluggish.
30 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
To make it more zippy do not paint after
each input, but aggregate input.
31 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
- http://stackoverflow.com/questions/1120
4577/how-to-implement-idle-task-in-java-
swing
- http://developer.nokia.com/Resources/Lib
rary/Java/#!code-examples/mobile-
sensors-cottage360/cottage360java.html
The game is easily closed by accident.
32 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Make game control simple and robust.
33 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Help people to understand
your game or app.
34 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
General questions
How many values should I set in a picker?
One due to limited screen real estate.
36 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
UX offering
There are LCDUI and LWUIT UI style guides.
38 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
There are UI stencils for Inkscape in
addition to Adobe Illustrator.
39 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Asha UI component demo application is a
Java midlet suite for LCDUI.
40 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Literature and links
41 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
• UX Library for Nokia Asha:
• http://www.developer.nokia.com/Resources/Library/Asha_UI/#!index.html
• Nokia Asha Web app UX guidelines:
• http://www.developer.nokia.com/Resources/Library/Nokia_Asha_web_apps_library/#!design-library.html
• Nokia Asha UI component demos:
• https://projects.developer.nokia.com/asha_ui_component_demos
• QuickStocks: http://store.ovi.com/content/345857
• Space Survivor 2: http://store.ovi.com/content/356732
• Touch input 1: http://stackoverflow.com/questions/11204577/how-to-implement-idle-task-in-java-
swing
• Touch input 2: http://developer.nokia.com/Resources/Library/Java/#!code-examples/mobile-sensors-
cottage360/cottage360java.html
Take home messages
Move power functions to a secondary level.
43 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Make game control simple and robust.
44 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Help people to understand
your game or app.
45 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
Special thanks to Ian and Joseph 
phantasia_shin@yahoo.com
ian.wong@miniansoftware.com
Thanks to Sanna Hiukka
Stratos Kalogirou and Attila Csipa.
Thanks .
Jan Krebber
ext-jan.krebber@nokia.com
@krebbixux

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Nokia Asha UI Clinic September 2013

  • 1. Nokia Asha UX clinic September 2013 Jan Krebber @krebbixux Senior User Experience Consultant
  • 2. Overview 2 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux • QuickStocks • Space Survivor 2 • General questions • UX offering • Take home messages
  • 4. Structure. 4 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 5. Truncated name makes the app look unprofessional before it is even started. 5 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 6. Use a square launcher icon for WebApps. 6 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 7. Do not rely on red and green color coding. 7 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 8. Ensure a good contrast also for non- selected items. 8 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux www.snook.ca
  • 9. Clean sweep 1: Move version number to the bottom, Search into top bar. 9 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 10. Clean sweep 2: Move buttons to a different list. 10 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 11. First and last item should not have “move up” and “move down”. 11 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 12. Clean sweep 3: Access history setting by tapping the graphics. 12 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 13. Instead of pop-up lists, use lists in a new view to avoid scrolling. 13 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 14. Give Search its own view and add a “back path”. 14 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 15. Reminder: Map the hardware Back key to in-view Back commands in WebApps. 15 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 16. Ads are well placed. 16 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 17. Even not a standard – expand/collapse works very well. 17 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 18. Proposed structure. 18 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux Current structure
  • 19. Move power functions to a secondary level. 19 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 21. Structure. 21 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 22. Be careful with abbreviations. Not everybody knows “BGM”. 22 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 23. Do not start the app with game sound on. 23 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 24. Some items are too small for touch. 24 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 25. It’s hard to read text against a moving background. 25 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 26. Do not use all caps. It is hard to read and you are shouting. 26 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 27. HW back key should be the only way to pause a game and to go back. 27 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 28. The Exit query could be removed. 28 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 29. Buying and taking advantage of new ships and weapons is not clear to people. 29 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 30. Ship navigation is difficult and sluggish. 30 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 31. To make it more zippy do not paint after each input, but aggregate input. 31 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux - http://stackoverflow.com/questions/1120 4577/how-to-implement-idle-task-in-java- swing - http://developer.nokia.com/Resources/Lib rary/Java/#!code-examples/mobile- sensors-cottage360/cottage360java.html
  • 32. The game is easily closed by accident. 32 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 33. Make game control simple and robust. 33 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 34. Help people to understand your game or app. 34 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 36. How many values should I set in a picker? One due to limited screen real estate. 36 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 38. There are LCDUI and LWUIT UI style guides. 38 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 39. There are UI stencils for Inkscape in addition to Adobe Illustrator. 39 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 40. Asha UI component demo application is a Java midlet suite for LCDUI. 40 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 41. Literature and links 41 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux • UX Library for Nokia Asha: • http://www.developer.nokia.com/Resources/Library/Asha_UI/#!index.html • Nokia Asha Web app UX guidelines: • http://www.developer.nokia.com/Resources/Library/Nokia_Asha_web_apps_library/#!design-library.html • Nokia Asha UI component demos: • https://projects.developer.nokia.com/asha_ui_component_demos • QuickStocks: http://store.ovi.com/content/345857 • Space Survivor 2: http://store.ovi.com/content/356732 • Touch input 1: http://stackoverflow.com/questions/11204577/how-to-implement-idle-task-in-java- swing • Touch input 2: http://developer.nokia.com/Resources/Library/Java/#!code-examples/mobile-sensors- cottage360/cottage360java.html
  • 43. Move power functions to a secondary level. 43 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 44. Make game control simple and robust. 44 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 45. Help people to understand your game or app. 45 © Nokia 2013 Nokia Asha UX clinic September 2013.pptx 2013-18-09 Jan Krebber @krebbixux
  • 46. Special thanks to Ian and Joseph  phantasia_shin@yahoo.com ian.wong@miniansoftware.com
  • 47. Thanks to Sanna Hiukka Stratos Kalogirou and Attila Csipa.