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Make money with free
Series 40 apps
Wai Seto <wai.seto@nokia.com>
Alexey Sazonov <sazonov@herocraft.com>
Oct 2012
Content
1. The opportunity
2. How to do it: In-app purchasing
3. How to do it: In-app advertising
4. Case study: HeroCraft




© Nokia 2012
Nokia Store
                        To date, Nokia Store has driven
                        more than 6 billion
                        cumulative downloads

                        150 million registered
                        Nokia Store customers

        145             17 million downloads per
     Operators, 52

                        day, with 50%+ coming from
     markets with
       operator
        billing
                        Series 40 devices


© Nokia 2011         © Nokia 2012
Nokia Store




© Nokia 2012
Downloads vs. revenue from paid apps




               Driving revenue from free downloads will
                             be essential
© Nokia 2012
New ways to increase app revenues




               In-app purchasing                    In-app advertising
               Integrate payment events for         Monetize apps with ads. Use your
               try-then-buy up-sell, subscription   favourite ad solution to reach the
               business models, digital goods,      desired results
               and donations.

© Nokia 2012
In-app purchase

          Available on many Nokia Asha range phones,
          most future Series 40 phones.




      • Easy way to sell digital content from within your app
               - virtual goods, subscriptions, add-ons, new levels

      • Convert free applications to paid ones by embedding try and buy


© Nokia 2012
In-app purchasing landing page
 http://www.developer.nokia.com/Distribute/In-app_purchasing/


                  In-app purchase
                  Quick Start Guide for
                  Java
                  (link)




Java Developer’s Library
(link)

© Nokia 2012
In-app purchase

 Devices that have
 Java API for in-
 app purchase
 (link)




© Nokia 2012
http://www.developer.nokia.com/gen/vide
               os_all.xhtml?id=41714b3f-3871-43dc-
               ab82-
               ae8d03729a9c/Series_40_Training_Purcha
               se
               or
               http://youtu.be/E_lkrVxrXro




© Nokia 2012
In-app advertising
Monetize your app through ads – several solution providers available

                                       Juniper Research


               10                                         €8.5


                 5            €2

                  0

                              2010
                                                       2015

       “Top publisher are generating 30k€-50k€ a month in Nokia
       Store with inneractive in-app advertising solution”
       --Roy Timor Rousso, VP Marketing, inneractive


© Nokia 2012
How does in-app advertising work
The business model from developers’ perspective:
                                                                                                          Consumer

          Ad exchange (ad mediator)                        Publisher (app developer)




                                       Get SDK and                                     Publish your app
                                       integrate it into                               (and promote it)
                                       your app




                     Get paid according to impressions and clicks


               inneractive has capabilities for Java ME, Series 40 web apps, Qt, and QML,
                        while vserv is able to partner with you for Java ME apps.
© Nokia 2012
http://www.developer.nokia.com/Distribute/In-app_advertising/
In-app advertising landing page




© Nokia 2012
http://www.developer.nokia.com/Resources/Library/Series_40_web_
       apps_library/#!technical-library/adding-in-app-advertising.html




                                       http://www.developer.nokia.com/gen/videos_all.xhtml?id
                                       =be28d77e-8666-48e3-9876-
                                       0d5ce6f6751b/Series_40_Training_Advertising
                                       or
© Nokia 2012                           http://youtu.be/TyHC4JPjD9E
Cross Platform and Multi-screen
                  approach
•   We ensure seamless transition and playability between a range of
    devices, from PC, to on Nokia to social networks, mobile and tablet
               - First sale browser, OVI – 09.07.2009
    devices, whatever operating system and screen size.
              - Paid apps 66. Lite, free (ad-funded) и TnB 59
•   By offering a synergic experience across these platforms we create
               - Almost 50 millions downloads
    multiple points of discovery, a more efficient and inclusive community of
    players.
              - Up to 1000 purchases every day
              - Full support of Nokia’s devices: Java ME, Symbian,
               MeeGo, Qt, Windows Phone 7
Cross Platform and Multi-screen
                  approach
•   We ensure seamless transition and playability between a range of
    devices, from PC, to browser, to social networks, mobile and tablet
    devices, whatever operating system and screen size.
•   By offering a synergic experience across these platforms we create
    multiple points of discovery, a more efficient and inclusive community of
    players.
Cross Platform and Multi-screen
                  approach
•   We ensure seamless transition and playability between a range of
    devices, from PC, to browser, to social networks, mobile and tablet
                       (B2C data *)
    devices, whatever operating system and screen size.
•   By offering a synergic experience across these platforms we create
    multiple points of discovery, a more efficient andTnB (61%) community of
                                                       inclusive
    players.                                          Full (28%)
                                                    IAP (8%)
                                                    Ads (3%)
                  * TnB: average conversion ratio ~4%
Cross Platform and Multi-screen
                  approach
•   We ensure seamless transition and playability between a range of
    devices, from PC, to browser, to social networks, mobile and tablet
    devices, whatever operating system and screen size.
•   By offering a synergic experience across these platforms we create
    multiple points of discovery, a more efficient and inclusive community of
    players.
Cross Platform and Multi-screen
                  approach
•   We ensure seamless transition and playability between a range of
    devices, from PC, to browser, to social networks, mobile and tablet
    devices, whatever operating system and screen size.
•   By offering a synergic experience across these platforms we create
    multiple points of discovery, a more efficient and inclusive community of
    players.
Cross Platform and Multi-screen
                  approach
•   We ensure seamless transition and playability between a range of
    devices, from PC, to browser, to social networks, mobile and tablet
    devices, whatever operating system and screen size.
•   By offering a synergic experience across these platforms we create
    multiple points of discovery, a more efficient and inclusive community of
    players.
Cross Platform and Multi-screen
                  approach
•   We ensure seamless transition and playability between a range of
    devices, from PC, to browser, to social networks, mobile and tablet
                                      Premium:
    devices, whatever operating system andstarts (users) – 9,929
                                      Game screen size.
•   By offering a synergic experienceIn apps these platforms we create
                                       across (unique) 240 (172)
    multiple points of discovery, a more efficient and inclusive community of
                                      Conversion 1.73%
    players.
                                     Freemium:
                                     Game starts (users) – 267,138
                                     In apps (unique) - 1,681 (1,229)
                                     Conversion 0.46%
Cross Platform and Multi-screen
                  approach
•   We ensure seamless transition and playability between a range of
    devices, from PC, to browser, to social networks, mobile and tablet
    devices, whatever operating system and screen size.
•   By offering a synergic experience across these platforms we create
    multiple points of discovery, a more efficient and inclusive community of
    players.
Cross Platform and Multi-screen
                  approach
•   We ensure seamless transition and playability between a range of
    devices, from PC, to browser, to social networks, mobile and tablet
    devices, whatever operating system and screen size.
•   By offering a synergic experience across these platforms we create
    multiple points of discovery, a more efficient and inclusive community of
    players.
Cross Platform and Multi-screen
                  approach
•   We ensure seamless transition and playability between a range of
    devices, from PC, to browser, to social networks, mobile and tablet
    devices, whatever operating system and screen size.
•   By offering a synergic experience across these platforms we create
    multiple points of discovery, a more efficient and inclusive community of
    players.
Cross Platform and Multi-screen
                  approach
•   We ensure seamless transition and playability between a range of
    devices, from PC, to browser, to social networks, mobile and tablet
    devices, whatever operating system and screen size.
•   By offering a synergic experience across these platforms we create
    multiple points of discovery, a more efficient and inclusive community of
    players.
Cross Platform and Multi-screen
                  approach
•   We ensure seamless transition and playability between a range of
    devices, from PC, to browser, to social networks, mobile and tablet
    devices, whatever operating system and screen size.
•   By offering a synergic experience across these platforms we create
    multiple points of discovery, a more efficient and inclusive community of
    players.
Cross Platform and Multi-screen
                  approach
•   We ensure seamless transition and playability between a range of
    devices, from PC, to browser, to social networks, mobile and tablet
    devices, whatever operating system and screen size.
•   By offering a synergic experience across these platforms we create
    multiple points of discovery, a more efficient and inclusive community of
    players.
Cross Platform and Multi-screen
                  approach
•   We ensure seamless transition and playability between a range of
    devices, from PC, to browser, to social networks, mobile and tablet
    devices, whatever operating system and screen size.
•   By offering a synergic experience across these platforms we create
    multiple points of discovery, a more efficient and inclusive community of
    players.
Thank you!

Wai Seto <wai.seto@nokia.com>
Alexey Sazonov <sazonov@herocraft.com>

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How to make money with free Series 40 apps - HeroCraft

  • 1. Make money with free Series 40 apps Wai Seto <wai.seto@nokia.com> Alexey Sazonov <sazonov@herocraft.com> Oct 2012
  • 2. Content 1. The opportunity 2. How to do it: In-app purchasing 3. How to do it: In-app advertising 4. Case study: HeroCraft © Nokia 2012
  • 3. Nokia Store To date, Nokia Store has driven more than 6 billion cumulative downloads 150 million registered Nokia Store customers 145 17 million downloads per Operators, 52 day, with 50%+ coming from markets with operator billing Series 40 devices © Nokia 2011 © Nokia 2012
  • 5. Downloads vs. revenue from paid apps Driving revenue from free downloads will be essential © Nokia 2012
  • 6. New ways to increase app revenues In-app purchasing In-app advertising Integrate payment events for Monetize apps with ads. Use your try-then-buy up-sell, subscription favourite ad solution to reach the business models, digital goods, desired results and donations. © Nokia 2012
  • 7. In-app purchase Available on many Nokia Asha range phones, most future Series 40 phones. • Easy way to sell digital content from within your app - virtual goods, subscriptions, add-ons, new levels • Convert free applications to paid ones by embedding try and buy © Nokia 2012
  • 8. In-app purchasing landing page http://www.developer.nokia.com/Distribute/In-app_purchasing/ In-app purchase Quick Start Guide for Java (link) Java Developer’s Library (link) © Nokia 2012
  • 9. In-app purchase Devices that have Java API for in- app purchase (link) © Nokia 2012
  • 10. http://www.developer.nokia.com/gen/vide os_all.xhtml?id=41714b3f-3871-43dc- ab82- ae8d03729a9c/Series_40_Training_Purcha se or http://youtu.be/E_lkrVxrXro © Nokia 2012
  • 11. In-app advertising Monetize your app through ads – several solution providers available Juniper Research 10 €8.5 5 €2 0 2010 2015 “Top publisher are generating 30k€-50k€ a month in Nokia Store with inneractive in-app advertising solution” --Roy Timor Rousso, VP Marketing, inneractive © Nokia 2012
  • 12. How does in-app advertising work The business model from developers’ perspective: Consumer Ad exchange (ad mediator) Publisher (app developer) Get SDK and Publish your app integrate it into (and promote it) your app Get paid according to impressions and clicks inneractive has capabilities for Java ME, Series 40 web apps, Qt, and QML, while vserv is able to partner with you for Java ME apps. © Nokia 2012
  • 14. http://www.developer.nokia.com/Resources/Library/Series_40_web_ apps_library/#!technical-library/adding-in-app-advertising.html http://www.developer.nokia.com/gen/videos_all.xhtml?id =be28d77e-8666-48e3-9876- 0d5ce6f6751b/Series_40_Training_Advertising or © Nokia 2012 http://youtu.be/TyHC4JPjD9E
  • 15. Cross Platform and Multi-screen approach • We ensure seamless transition and playability between a range of devices, from PC, to on Nokia to social networks, mobile and tablet - First sale browser, OVI – 09.07.2009 devices, whatever operating system and screen size. - Paid apps 66. Lite, free (ad-funded) и TnB 59 • By offering a synergic experience across these platforms we create - Almost 50 millions downloads multiple points of discovery, a more efficient and inclusive community of players. - Up to 1000 purchases every day - Full support of Nokia’s devices: Java ME, Symbian, MeeGo, Qt, Windows Phone 7
  • 16. Cross Platform and Multi-screen approach • We ensure seamless transition and playability between a range of devices, from PC, to browser, to social networks, mobile and tablet devices, whatever operating system and screen size. • By offering a synergic experience across these platforms we create multiple points of discovery, a more efficient and inclusive community of players.
  • 17. Cross Platform and Multi-screen approach • We ensure seamless transition and playability between a range of devices, from PC, to browser, to social networks, mobile and tablet (B2C data *) devices, whatever operating system and screen size. • By offering a synergic experience across these platforms we create multiple points of discovery, a more efficient andTnB (61%) community of inclusive players. Full (28%) IAP (8%) Ads (3%) * TnB: average conversion ratio ~4%
  • 18. Cross Platform and Multi-screen approach • We ensure seamless transition and playability between a range of devices, from PC, to browser, to social networks, mobile and tablet devices, whatever operating system and screen size. • By offering a synergic experience across these platforms we create multiple points of discovery, a more efficient and inclusive community of players.
  • 19. Cross Platform and Multi-screen approach • We ensure seamless transition and playability between a range of devices, from PC, to browser, to social networks, mobile and tablet devices, whatever operating system and screen size. • By offering a synergic experience across these platforms we create multiple points of discovery, a more efficient and inclusive community of players.
  • 20. Cross Platform and Multi-screen approach • We ensure seamless transition and playability between a range of devices, from PC, to browser, to social networks, mobile and tablet devices, whatever operating system and screen size. • By offering a synergic experience across these platforms we create multiple points of discovery, a more efficient and inclusive community of players.
  • 21. Cross Platform and Multi-screen approach • We ensure seamless transition and playability between a range of devices, from PC, to browser, to social networks, mobile and tablet Premium: devices, whatever operating system andstarts (users) – 9,929 Game screen size. • By offering a synergic experienceIn apps these platforms we create across (unique) 240 (172) multiple points of discovery, a more efficient and inclusive community of Conversion 1.73% players. Freemium: Game starts (users) – 267,138 In apps (unique) - 1,681 (1,229) Conversion 0.46%
  • 22. Cross Platform and Multi-screen approach • We ensure seamless transition and playability between a range of devices, from PC, to browser, to social networks, mobile and tablet devices, whatever operating system and screen size. • By offering a synergic experience across these platforms we create multiple points of discovery, a more efficient and inclusive community of players.
  • 23. Cross Platform and Multi-screen approach • We ensure seamless transition and playability between a range of devices, from PC, to browser, to social networks, mobile and tablet devices, whatever operating system and screen size. • By offering a synergic experience across these platforms we create multiple points of discovery, a more efficient and inclusive community of players.
  • 24. Cross Platform and Multi-screen approach • We ensure seamless transition and playability between a range of devices, from PC, to browser, to social networks, mobile and tablet devices, whatever operating system and screen size. • By offering a synergic experience across these platforms we create multiple points of discovery, a more efficient and inclusive community of players.
  • 25. Cross Platform and Multi-screen approach • We ensure seamless transition and playability between a range of devices, from PC, to browser, to social networks, mobile and tablet devices, whatever operating system and screen size. • By offering a synergic experience across these platforms we create multiple points of discovery, a more efficient and inclusive community of players.
  • 26. Cross Platform and Multi-screen approach • We ensure seamless transition and playability between a range of devices, from PC, to browser, to social networks, mobile and tablet devices, whatever operating system and screen size. • By offering a synergic experience across these platforms we create multiple points of discovery, a more efficient and inclusive community of players.
  • 27. Cross Platform and Multi-screen approach • We ensure seamless transition and playability between a range of devices, from PC, to browser, to social networks, mobile and tablet devices, whatever operating system and screen size. • By offering a synergic experience across these platforms we create multiple points of discovery, a more efficient and inclusive community of players.
  • 28. Cross Platform and Multi-screen approach • We ensure seamless transition and playability between a range of devices, from PC, to browser, to social networks, mobile and tablet devices, whatever operating system and screen size. • By offering a synergic experience across these platforms we create multiple points of discovery, a more efficient and inclusive community of players.
  • 29. Thank you! Wai Seto <wai.seto@nokia.com> Alexey Sazonov <sazonov@herocraft.com>