UX expert Jan Krebber from Digia provides game-design tips based on averting design flaws and design deal-breakers that were identified in reviews of real games from several vendors. You’ll learn easy-to-follow rules for creating experiences that will make people keep playing your games — instead of just trying them out. The presentation also features examples of basic game-menu design and includes exercises. Sample solutions for the exercises will be published in a Nokia Developer Wiki article.