The 2014 NMC Technology Outlook for Australian Tertiary Education: A Horizon Project Regional Report reflects a collaborative research effort between the NMC and Open Universities Australia to help inform Australian education leaders about significant developments in technologies supporting teaching, learning, and creative inquiry in tertiary education. This report was produced to explore emerging technologies and forecast their potential impact expressly in a tertiary education context. In the effort that took place from January through March 2014, a carefully selected panel of experts was asked to consider hundreds of relevant articles, news, blog posts, research, and project examples as part of the preparation that ultimately pinpointed the most notable emerging technology topics, trends, and challenges for Australian tertiary education over the next five years. View the work the produced the report and meet the expert panel at aus.wiki.nmc.org.
3. The research behind the 2014 NMC Technology Outlook for Australian
Tertiary Education is jointly conducted by the New Media Consortium (NMC)
and the Open Universities Australia (OUA). The OUAâs critical participation
in the production of this report and their strong support for the NMC
Horizon Project is gratefully acknowledged.
The 2014 Technology Outlook for Australian Tertiary Education is a
publication of the New Media Consortium.
Acknowledgements
4.
5.
6. 32 Editions
10 reports in 2013
40+ translations
38 Editions
50+ Translations
12 Years of Global Research into Emerging Technology Uptake
The NMC Horizon Project
7. Slow: 5 yrs or more
Mid: 3-4 yrs
Fast: 1-2 yrs
Fast vs Slow Trends
Policy
Practice
Leadership
9. NMC Horizon Report 2014
Higher Education
Technology Outlook
2014 Australian Tertiary
Technology Outlook
2013 Australian Tertiary
Time-to-Adoption Horizon: One Year or less
BYOD
Flipped Classroom
Learning Analytics
MOOCâs
BYOD
Flipped Classroom
Mobile Learning
Online Learning
Learning Analytics
MOOCâs
Mobile Learning
Social Media
Time-to-Adoption Horizon: Two to Three Years
3D Printing
Games and Gamification
The Internet of Things
Wearable Technology
Badges/Microcredits
Games and Gamification
Learning Analytics
Open Content
3D Printing
Badges
Information Visualisation
Location-Based Services
Time-to-Adoption Horizon: Four to Five Years
Affective Computing
Flexible Displays
Quantified Self
Virtual Assistants
The Internet of Things
Machine Learning
Natural User Interface
Wearable Technology
Flexible Displays
The Internet of Things
Virtual/Remote Laboratories
Wearable Technologies
Final 12 Topics
10.
11.
12.
13.
14.
15. SignificantChallenges
â˘Blending Formal and Non-Formal Learning
â˘Creating Opportunities for Authentic Learning
â˘Low Digital Fluency of Faculty
â˘New Models of Education
â˘Expanding Access
â˘Scaling Teaching Innovations
â˘Complex Thinking and Communication
â˘Keeping Education Relevant
â˘Managing Knowledge Obsolescence
16. KeyTrends
â˘Digital Delivery is increasingly the Norm
â˘Growing Ubiquity of Social Media
â˘Rising Preference for Personal Technology
â˘Evolution of Online Learning
â˘Open Content
â˘Hybrid Learning Designs
â˘Agile Approaches to Change
â˘Massive Reinvention of the Personal Computer
â˘Rise of Data-driven learning and assessment
20. Games and Gamification
SimSchool from Curtin University is an open digital
game and assessment platform that allows teachers in
training to practice in a virtual environment and
interact with simulated students
21. Open Content
Professors and librarians from Australia and
New Zealand worked together over a
weekend to create or âhackâ an open
textbook for undergraduate students in
Communication and Media Studies
22.
23. The Internet of Things
Students from the University of Sydney won
Telstra's machine-to-machine challenge by
designing a small device that can be connected to
cars to track mileage for student drivers
24.
25. Top Trends
NMC Horizon
Report 2014 Higher
Education
Technology
Outlook
2014 Australian
Tertiary
Technology
Outlook
2013 Australian
Tertiary
Integration of
Hybrid Learning
Designs
Digital Delivery is
increasingly the
Norm
Increasing
Preference for
Personal
Technology
Rise in Data-Driven
Learning and
Assessment
Increasing Focus on
Open Content
Integration of
Hybrid Learning
Designs
Evolution of Online
Learning
Massive
Reinvention of the
Personal Computer
Increasing Focus on
Open Content
26.
27. Top Challenges
NMC Horizon
Report 2014 Higher
Education
Technology
Outlook
2014 Australian
Tertiary
Technology
Outlook
2013 Australian
Tertiary
Low Digital Fluency
of Faculty
Low Digital Fluency
of Faculty
Low Digital Fluency
of Faculty
Scaling Teaching
Innovations
Scaling Teaching
Innovations
Faculty use of
Technology to
Organise their Own
Work
Expanding Access
to Education
Keeping Education
Relevant
Integration of
Personalised
Learning
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