Finding opportunities to include users early in the design process, during conceptualization and first sketching stages, can be crucial to building user-centered products. In mobile app design, however, accounting for the intricacies of hand gestures and UI interactions becomes tricky without polished designs, when the idea is already in a complete state. This talk introduces a methodology that adapts successful practices like the Design Sprint and paper prototyping to the evolving landscape of mobile. Specifically, 3D printed models of mobile phones are combined with paper “interfaces” and erasable markers to enable earlier design sprints. The result is an inexpensive and efficient methodology for mobile testing, providing a tool for teams to communicate and test concepts with end users.