The I/O: Paper Prototyping for the Future half-day studio will be a hands-on experience that combines art, design, and technology. Participants will learn through a series of escalating exercises how to introduce interactivity via computational crafting techniques to paper in order to heighten the paper prototyping experience.
5. Overview
§ï§âŻ Design Challenge 1
§ï§âŻ Prototype as Practice
§ï§âŻ Paper as Art/Design
§ï§âŻ Break
§ï§âŻ Paper Folding Techniques
§ï§âŻ Design Challenge 2
§ï§âŻ Break
§ï§âŻ Intro to Paper Circuits
§ï§âŻ Design Challenge 3
§ï§âŻ Break
§ï§âŻ Design Challenge 4
§ï§âŻ Wrap-Up
6. Design Challenge 1
Consider what you imagined âthe futureâ
would look like when you were a child. (2
min)
Now, using paper, design an interactive
item that belongs to that future scenario.
(5 min)
10. What is a prototype?
Prototypes are a core means of
exploring, testing, and evaluating aspects
of an interactive artifact.
Term can be ambiguous, as many
disciplines consider prototypes to be
diïŹerent things.
11. Prototypes and Realms
Paper renderings
Paper structures
Storyboards
Video Simulations
3D Renderings
Physical Simulations
âWhat Do Prototypes Prototype?â, Houde and
Hill,
13. Why do we prototype?
§ï§âŻ To provide clarity to our team and
stakeholders about our ideas
§ï§âŻ To better understand how users will
interact with our ïŹnal artifact
§ï§âŻ To deïŹne and test assumptions
§ï§âŻ To create avenues for feedback from
users
§ï§âŻ To incorporate user feedback earlier
on
19. Broader Adoption of
Paper Prototyping
Artists, designers (used broadly), and
technologists are adopting paper as a
reliable medium for quickly
(and cheaply) testing installation
elements, games, interactive artwork and
more.
Sometimes, they continue to use paper in
their ïŹnal design.
24. Decimuted
Bea Szenfeld
âI was bored of working in fabric and
started experimenting with materials. I
fell in love with paper and what you can
create with such a simple material,â
says Szenfeld
38. Valley
 Fold
 Mountain
 Fold
Â
Unfolded
 Valley
 Fold
 Unfolded
 Mountain
 Fold
Â
Bring
 the
Â
 le5
Â
edge
 to
 the
 right
Â
Bring
 the
Â
 right
 edge
 to
Â
the
 center
Â
Symbols
73. Paper Engineering Tips
§ï§âŻ Use the edges of the paper to divide it
into equal parts.
§ï§âŻ Use the dull side of an X-Acto knife to
form creases.
§ï§âŻ Let the paper make the diïŹcult folds.
§ï§âŻ Make repetitive folds in the same
direction (valley fold or mountain fold)
to create simple closed and/or
deployable structures.
§ï§âŻ Do not worry about having exact
proportions for folding patterns.
§ï§âŻ Use the same techniques with
diïŹerent edge combinations and
origins.
74. Design Challenge
Architecture
You are living in an urban city on a
Totokaelo, a recently inhabited planet,
that has unpredictable weather patterns.
To help protect the cityâs harvest,
architects are designing smart buildings
that organically change shape
depending on the weather conditions.
Design Challenge: Use the paper folding
techniques to prototype a building that
will protect the harvest during harsh
weather conditions and nurture the
harvest during optimal weather.
Tip: Think about diïŹerent shapes,
deployable forms, and letting the paper
make the folds!
75. Design Challenge
Clothing
As an inhabitant of Totokaelo, you need
dynamic clothing garments that help
make you visible during unpredictable
snow storms and protect you against the
wind and cold.
Design Challenge: Using paper
engineering techniques, prototype a
garment that will increase visibility and
provide protection from harsh weather.
Tip: Think about deployable forms
79. Coin Cell Batteries â 3v
Know the positive side of the coin cell from the negative.
NegativePositive
80. Light Emitting Diode (LED)
The longer leg is the positive (anode) side of the LED. The shorter leg is the negative
(cathode), or ground, side of the LED.
81. Copper Tape
Like regular tape, but made with metal, so it
conducts electricity.
Helpful to cut tape in half.
Challenge: Bends and circles
87. Design Challenge
Architecture
You are living in an urban city on a
Totokaelo, a recently inhabited planet,
that has unpredictable weather patterns.
To help protect the cityâs harvest,
architects are designing smart buildings
that organically change shape
depending on the weather conditions.
Design Challenge: Use the paper folding
techniques to prototype a building that
will protect the harvest during harsh
weather conditions and nurture the
harvest during optimal weather.
Tip: Think about switches, on/oïŹ,
deployable forms, and letting the paper
make the folds!
88. Design Challenge
Clothing
As an inhabitant of Totokaelo, you need
dynamic clothing garments that help
make you visible during unpredictable
snow storms and protect you against the
wind and cold.
Design Challenge: Combine paper
engineering and soft-circuit techniques
to prototype a garment that will make
you visible and protect against harsh
weather if necessary.
Tip: Think about deployable forms, on/
oïŹ switches, and functional aesthetics.
89. Design Challenge 4
Find your âitem from the futureâ from the
Design Challenge 1.
Redesign your âitem from the futureâ to
incorporate paper prototyping
techniques from today
(5 min)