NEMOSHELL for RayTracing: 3D window manager based on real-time raytracing engine
The 3D Version of NEMOSHELL developed in early 2013.
- Wayland protocol support
- Real-time RayTracing engine based on NVIDIA Optix
NEMOSHELL for RayTracing can support 3D UI/UX looks like the Matrix for the virtual reality user interface such as the Oculus Rift.
nemoux00@gmail.com
https://www.youtube.com/user/nemoux00
http://www.nemoux.net
2. Virtual Reality and Augmented Reality Needs of new interface techniques Needs of new UI/UX
3. The advent of Real-time RayTracing
OpenGL, DirectX
NVidia OptiX, …
Basic operation: Low cost
3D Effect : High cost
Basic operation: High cost
3D Effect : Low cost
Applications:
Real-time game, 3D modeling
Applications: SF movie, Animation, Architecture
Improvement of
GPU performance
Applications: Real-time game, 3D Modeling
Rasterization
RayTracing
Real-time RayTracing
4. UX Platform
3D Space Management
Real-time
Rendering
Next Generation UX Platform
Virtual Reality Platform
Kernel Compiler Virtualization Window manager Mobile platform …
Ghost in the shell (1995)
Matrix (1999)
Minority report (2002)
Brainwave Computing
Multi-touch
Leap motion
MYO
…
Large display Oculus rift HMD …
SW Platform
Virtual Reality
5. 3D window manager based on real-time raytracing engine The 3D Version of NEMOSHELL developed in early 2013 Wayland protocol support Real-time photorealistic rendering based on NVIDIA Optix 3D object & space management The proto demo was introduced in Phoronix, Aug. 2013 [LINK]
Julia Animation on NEMOSHELL-RT
Multiple Virtual Keyboards on NEMOSHELL-RT
Morphing Animation on NEMOSHELL-RT