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SHAPING THE SPLIT



NYIT School of Architecture & Design / Community Design Studio / Fall 2012
SHAPING THE SPLIT  Reconciling Urban Systems in the Bronx 
Design V / Fall 2012

INTRO. The Fourth Year Design Studios (Design V and VI) will consist of two separate semester long projects. In the fall semester students complete
Design V, the Community Design Studio. NYIT’s Community Design Studio has been a tradition for more than two decades. The aim of the Studio is to
introduce students of Architecture to broad planning, landscape and urban design strategies that are demonstrable at a human scale. At the same time,
we offer our collective efforts to communities and public planning agencies, who seek bold ideas and creative vision. The Community Design Studio is run
as a competition of ideas among teams of students.

The focus of our efforts will be the ‘Sheridan Split’, a large swath of urban terrain adjacent to the Sheridan Expressway in the South Bronx. Students will
be tasked with engaging this unique urban landscape and articulating a vision for it’s inevitable transformation.


MAKING CITIES. Throughout history, architects and planners have dreamed of “better” and different cities-more flexible, more controllable, more
defensible, more efficient, more monumental, more organic, taller denser, sparser, greener. With every plan, radical visions were proposed, ones that
embodied not only the desires, but also the fears and anxieties of their time.1 With alarming predictions of global warming, rapid urbanization, post-peak-
oil energy crisis, and a growing disparity between rich and poor we find ourselves once again in need for radical visions for the way we live in cities in the
21st century. In this studio we want to explore our role as designers to envision architecture and landscape as transformative agents in the city, to develop
a sustainable future and design relationships between space and form and social, cultural, political and financial conditions.

Likewise we wish to use the studio as a vehicle to explore emerging trends in urban design practice. For example, the rapid ascention of sustainability
and the increasingly ambiguous line between ‘natural’ and ‘man-made’ environments has led to the emergence of ‘Landscape Urbanism’, a field whose
contours and mandate are as yet undefined, but whose work has profoundly shifted the locus of conventional practice.

NEW YORK CITY . Due to prohibitive costs of assembling private land and constructing buildings, and a complex, multi-layered approvals process,
conventional ‘Urban Design’ is rarely practiced by single parties (public or private) in New York City.

Instead, the form of the city is determined through a complex ‘partnership’ between city government and private real estate interests, where the former
creates the legal conditions and incentives under which the later may realize a positive return-on-investment (ROI). As such, city government establishes
a broad design vision and private developers work incrementally (based on market conditions and available capital) to build the individual pieces that
conform to it.


                                                            
1
    Andraos, Amale “Introduction” in WORKac, 49 cities, (Storefront for Art and Architecture, New York, 2010)
The design vision is set by the Department of City Planning (DCP) in the Zoning Resolution, which provides a legal and spatial framework within which real
estate developers may construct buildings for profit. The Resolution is a ‘living’ document, which means that it is under perpetual review and revision,
always seeking to balance the interests of the general public with the incentives necessary to attract and retain development capital from other
metropolitan markets. We shall use the studio as an opportunity to engage the Zoning Resolution in a manner that is viable, critical and constructive.

STRUCTURE & DESIGN PROCESS

Large-scale design requires teamwork. Practicing how to communicate in teams, how to negotiate different interests, challenges and strengths, both
visually and verbally is an important aspect of Design V. In the Community Design Studio, students are required to work in teams and collaborate on their
design. The teams may consist of 3 students. As a team, you will be responsible for the entire project including midterm and final presentations.


STUDIO LOGISTICS

Attendance and Participation
Attendance is mandatory for all studio events. Studio participation is necessary to developing an independent, self-critical means of working, both in
preparation for the Thesis year as well as your entry into the profession. In compliance with NYIT policy, two unexcused absences will result in a warning
letter from the Dept. chairperson. A third absence will result in a grade of F, or a mandatory withdrawal from the course. If you know in advance that you
must be absent, or you have other problems that may affect your grade, speak to the instructor.

Online Participation
You are expected to follow and contribute to the Studio Blog at
www.nyitcommunitydesignstudio.org
You will receive a username and password and will be required to upload your team’s progress to the site weekly. Make sure to downsave images to jpg
at 72 dpi to upload them.

Grading
The work of the team is evaluated in class, during desk crits, pin-ups, and interim and final reviews, as a whole; however students are graded individually
on their design product, process and progress, and their contribution to the group effort.

Two main components contribute to your grade:
       Product: The final design solution and complete final presentation. The quality of your drawings and models is extremely important. The timely
       completion of all assigned projects is the minimum requirement for a passing grade. The portfolio as well as every interim presentation
       contribute to this evaluation.

        Process: The development of ideas. The intensity of your effort, your motivation, and the consistency of your involvement with the project and
your team’s effort. Your ability to understand and analyze a given problem or issue. Your ability to respond, architecturally, to the issues that you
        have discovered.

Work in the ‘A’ range is “superior” and exhibits thoroughness, invention, design excellence, and intellectual rigor.
Work in the ‘B’ range is “very good”. Design work that receives a grade in the ‘B’ range exhibits increasing mastery of both technical and intellectual skills.
Work in the ‘C’ range is “average”. Design work that receives a grade in the ‘C’ range exhibits average competency, adequate to meet minimum course
requirements.


Citing Work and Ideas
In producing a professional body of research, you are required to acknowledge and cite sources for ALL material referenced in your graphic as well as
textual work.

NAAB
The National Architectural Accrediting Board (NAAB) defines criteria for accreditation in three “Realms.” Each represents a distinct component of
professional education. The Realms include Critical Thinking and Representation, Integrated Building Practices and Leadership and Practice. Noted below
are the specific criteria that are to be addressed in Arch 401, Design V.

Realm A: Critical Thinking and Representation
A.5 Investigative Skills: Ability to gather, assess, record, apply and comparatively evaluate relevant information within the architectural coursework and
design processes.

Realm C: Leadership and Practice
C.1 Collaboration: Ability to work in collaboration with others and in multidisciplinary teams to successfully complete design projects.

C.3 Client Role in Architecture: Understanding of the responsibility of the architect to elicit, understand and reconcile the needs of the client, owner, user
groups, and the public and community domains.
NYIT D5 FALL 2012

  WK      S         M        T        W        TH        F        S        SPECIAL EVENT

   1           2         3        4        5         6        7        8

   2           9        10       11       12        13       14       15   ASSIGNMENT II.

   3          16        17       18       19        20       21       22

   4          23        24       25       26        27       28       29   ASSIGNMENT II

   5          30         1        2        3         4        5        6

   6           7         8        9       10        11       12       13   ASSIGNMENT III

   7          14        15       16       17        18       19       20

   8          21        22       23       24        25       26       27   ASSIGNMENT IV

   9          28        29       30       31         1        2        3

  10           4         5        6        7         8        9       10   ASSIGNMENT V

  11          11        12       13       14        15       16       17

  12          18        19       20       21        22       23       24     NO CLASS

  13          25        26       27       28        29       30        1

  14           2         3        4        5         6        7        8

  15           9        10       11       12        13       14       15

  16          16        17       18       19        20       21       22
LINKS:

http://www.nytimes.com/2012/07/25/realestate/commercial/west-farms-road-redevelopment-moves-ahead-in-bronx.html?pagewanted=all

http://www.nyc.gov/html/dcp/html/sheridan_hunt/index.shtml

http://www.nyc.gov/html/dcp/html/env_review/crotona_park_east.shtml

http://awalkintheparknyc.blogspot.com/2011/10/feds-hope-to-jump-start-long-delayed.html

http://www.bronxriver.org/index.php?pg=content&p=bronxriveresources

http://www.designtrust.org/publications/publication_11hplg.html

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Shaping the split 01

  • 1. SHAPING THE SPLIT NYIT School of Architecture & Design / Community Design Studio / Fall 2012
  • 2. SHAPING THE SPLIT  Reconciling Urban Systems in the Bronx  Design V / Fall 2012 INTRO. The Fourth Year Design Studios (Design V and VI) will consist of two separate semester long projects. In the fall semester students complete Design V, the Community Design Studio. NYIT’s Community Design Studio has been a tradition for more than two decades. The aim of the Studio is to introduce students of Architecture to broad planning, landscape and urban design strategies that are demonstrable at a human scale. At the same time, we offer our collective efforts to communities and public planning agencies, who seek bold ideas and creative vision. The Community Design Studio is run as a competition of ideas among teams of students. The focus of our efforts will be the ‘Sheridan Split’, a large swath of urban terrain adjacent to the Sheridan Expressway in the South Bronx. Students will be tasked with engaging this unique urban landscape and articulating a vision for it’s inevitable transformation. MAKING CITIES. Throughout history, architects and planners have dreamed of “better” and different cities-more flexible, more controllable, more defensible, more efficient, more monumental, more organic, taller denser, sparser, greener. With every plan, radical visions were proposed, ones that embodied not only the desires, but also the fears and anxieties of their time.1 With alarming predictions of global warming, rapid urbanization, post-peak- oil energy crisis, and a growing disparity between rich and poor we find ourselves once again in need for radical visions for the way we live in cities in the 21st century. In this studio we want to explore our role as designers to envision architecture and landscape as transformative agents in the city, to develop a sustainable future and design relationships between space and form and social, cultural, political and financial conditions. Likewise we wish to use the studio as a vehicle to explore emerging trends in urban design practice. For example, the rapid ascention of sustainability and the increasingly ambiguous line between ‘natural’ and ‘man-made’ environments has led to the emergence of ‘Landscape Urbanism’, a field whose contours and mandate are as yet undefined, but whose work has profoundly shifted the locus of conventional practice. NEW YORK CITY . Due to prohibitive costs of assembling private land and constructing buildings, and a complex, multi-layered approvals process, conventional ‘Urban Design’ is rarely practiced by single parties (public or private) in New York City. Instead, the form of the city is determined through a complex ‘partnership’ between city government and private real estate interests, where the former creates the legal conditions and incentives under which the later may realize a positive return-on-investment (ROI). As such, city government establishes a broad design vision and private developers work incrementally (based on market conditions and available capital) to build the individual pieces that conform to it.                                                              1 Andraos, Amale “Introduction” in WORKac, 49 cities, (Storefront for Art and Architecture, New York, 2010)
  • 3. The design vision is set by the Department of City Planning (DCP) in the Zoning Resolution, which provides a legal and spatial framework within which real estate developers may construct buildings for profit. The Resolution is a ‘living’ document, which means that it is under perpetual review and revision, always seeking to balance the interests of the general public with the incentives necessary to attract and retain development capital from other metropolitan markets. We shall use the studio as an opportunity to engage the Zoning Resolution in a manner that is viable, critical and constructive. STRUCTURE & DESIGN PROCESS Large-scale design requires teamwork. Practicing how to communicate in teams, how to negotiate different interests, challenges and strengths, both visually and verbally is an important aspect of Design V. In the Community Design Studio, students are required to work in teams and collaborate on their design. The teams may consist of 3 students. As a team, you will be responsible for the entire project including midterm and final presentations. STUDIO LOGISTICS Attendance and Participation Attendance is mandatory for all studio events. Studio participation is necessary to developing an independent, self-critical means of working, both in preparation for the Thesis year as well as your entry into the profession. In compliance with NYIT policy, two unexcused absences will result in a warning letter from the Dept. chairperson. A third absence will result in a grade of F, or a mandatory withdrawal from the course. If you know in advance that you must be absent, or you have other problems that may affect your grade, speak to the instructor. Online Participation You are expected to follow and contribute to the Studio Blog at www.nyitcommunitydesignstudio.org You will receive a username and password and will be required to upload your team’s progress to the site weekly. Make sure to downsave images to jpg at 72 dpi to upload them. Grading The work of the team is evaluated in class, during desk crits, pin-ups, and interim and final reviews, as a whole; however students are graded individually on their design product, process and progress, and their contribution to the group effort. Two main components contribute to your grade: Product: The final design solution and complete final presentation. The quality of your drawings and models is extremely important. The timely completion of all assigned projects is the minimum requirement for a passing grade. The portfolio as well as every interim presentation contribute to this evaluation. Process: The development of ideas. The intensity of your effort, your motivation, and the consistency of your involvement with the project and
  • 4. your team’s effort. Your ability to understand and analyze a given problem or issue. Your ability to respond, architecturally, to the issues that you have discovered. Work in the ‘A’ range is “superior” and exhibits thoroughness, invention, design excellence, and intellectual rigor. Work in the ‘B’ range is “very good”. Design work that receives a grade in the ‘B’ range exhibits increasing mastery of both technical and intellectual skills. Work in the ‘C’ range is “average”. Design work that receives a grade in the ‘C’ range exhibits average competency, adequate to meet minimum course requirements. Citing Work and Ideas In producing a professional body of research, you are required to acknowledge and cite sources for ALL material referenced in your graphic as well as textual work. NAAB The National Architectural Accrediting Board (NAAB) defines criteria for accreditation in three “Realms.” Each represents a distinct component of professional education. The Realms include Critical Thinking and Representation, Integrated Building Practices and Leadership and Practice. Noted below are the specific criteria that are to be addressed in Arch 401, Design V. Realm A: Critical Thinking and Representation A.5 Investigative Skills: Ability to gather, assess, record, apply and comparatively evaluate relevant information within the architectural coursework and design processes. Realm C: Leadership and Practice C.1 Collaboration: Ability to work in collaboration with others and in multidisciplinary teams to successfully complete design projects. C.3 Client Role in Architecture: Understanding of the responsibility of the architect to elicit, understand and reconcile the needs of the client, owner, user groups, and the public and community domains.
  • 5. NYIT D5 FALL 2012 WK S M T W TH F S SPECIAL EVENT 1 2 3 4 5 6 7 8 2 9 10 11 12 13 14 15 ASSIGNMENT II. 3 16 17 18 19 20 21 22 4 23 24 25 26 27 28 29 ASSIGNMENT II 5 30 1 2 3 4 5 6 6 7 8 9 10 11 12 13 ASSIGNMENT III 7 14 15 16 17 18 19 20 8 21 22 23 24 25 26 27 ASSIGNMENT IV 9 28 29 30 31 1 2 3 10 4 5 6 7 8 9 10 ASSIGNMENT V 11 11 12 13 14 15 16 17 12 18 19 20 21 22 23 24 NO CLASS 13 25 26 27 28 29 30 1 14 2 3 4 5 6 7 8 15 9 10 11 12 13 14 15 16 16 17 18 19 20 21 22
  • 6.