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Unit Details:



         Key media Concepts – Representation in TV Drama
This unit will focus on how the TV dramas represent particular social groups through use of camera,
editing, sound and mise en scene (everything in the frame).



The assessment for this unit is the first section of the Key Media Concepts paper.

You will be shown a five minute clip from a TV drama (shown 4 times) and asked to answer the
following question:



              With reference to the CAMERA, EDITING, SOUND AND MISE EN SCENE,

                       discuss how ........................ is represented in this clip.




                       The possible representations under question are:

                                                    Age

                                                 Gender

                                                Sexuality

                                          Regional Identity

                                   Physical ability / disability

                                             Class / status

                                                Ethnicity
CAMERA DEFINITIONS

SHOTS


Aerial Shot – A camera shot taken from an overhead position. Often used as an establishing
shot.


Close Up – A head and shoulders shot often used to show expressions/emotions of a
character. Also can be a shot of an object, filmed from close to the object or zoomed in to it,
that reveals detail.


Extreme Close Up – A shot where a part of a face or body of a character fills the whole
frame/dominates the frame. Also can be a shot of an object where only a small part of it
dominates the frame.


Establishing Shot – A shot that establishes a scene, often giving the viewer information
about where the scene is set. Can be a close up shot (of a sign etc) but is often a wide/long
shot and usually appears at the beginning of a scene.


Medium Shot – the framing of a subject from waist up.


Two Shot – A shot of two characters, possible engaging in conversation. Usually to
signify/establish some sort of relationship


Point-Of-View Shot (POV) – Shows a view from the subject’s perspective. This shot is
usually edited so that the viewer is aware who’s point of view it is.


Over the Shoulder Shot – looking from behind a character’s shoulder, at a subject. The
character facing the subject usually occupies 1/3 of the frame but it depends on what
meaning the director wants to create (for example, if the subject is an inferior character, the
character facing them may take up more of the frame to emphasise this).


Overhead Shot – a type of camera shot in which the camera is positioned above the
character, action or object being filmed.


Reaction Shot – a shot that shows the reaction of a character either to another character or
an event within the sequence.
Camera Definitions continued...

ANGLES
Camera Angle – the position of the camera in relation to the subject of a shot. The camera
might be at a high angle, a low angle or at eye level with what is being filmed.


High Angle – A camera angle that looks down upon a subject or object. Often used to make
the subject or object appear small or vulnerable.


Low Angle – A camera angle that looks up at a subject or object. Often used to make the
subject/object appear powerful/dominant.


Canted framing (or oblique) – camera angle that makes what is shot appear to be skewed
or tilted.

MOVEMENT
Pan – Where the camera pivots horizontally, either from right to left or left to right to reveal
a set or setting. This can be used to give the viewer a panoramic view. Sometimes used to
establish a scene.


Track - a shot whjere the camera follows a subject/object. The tracking shot can include
smooth movements forward, backward, along the side of the subject, or on a curve but
cannot include complex movement around a subject. ‘Track’ refers to rails in which a
wheeled platform (which has the camera on it) sits on in order to carry out smooth
movement.


Crane – A crane shot is sometimes used to signify the end of a scene/ programme /film. The
effect is achieved by the camera being put onto a crane that can move upward.


Stedicam - A steadicam is a stabilising mount for a camera which mechanically isolates the
operator's movement from the camera, allowing a very smooth shot even when the
operator is moving quickly over an uneven surface. Informally, the word may also be used to
refer to the combination of the mount and camera.

Tilt - where a camera scans a set or setting vertically (otherwise similar to a pan).

Zoom – Using a zoom lens to appear to be moving closer to (zoom in) or further away from
(zoom out) a subject/object when in fact the camera may not move (so, strictly not camera
movement). Can be used for dramatic effect.
Editing
Editing – the stage in the film-making process in which sound and images are organised into
an overall narrative.


Continuity Editing – the most common type of editing, which aims to create a sense of
reality and time moving forward. Also nick named invisible editing referring to how the
technique does not draw attention to the editing process.


Jump Cut – An abrupt, disorientating transitional device in the middle of a continuos shot in
which the action is noticeably advanced in time and/or cut between two similar shots,
usually done to create discontinuity for artistic effect.


Credits – the information at the beginning and end of a film, which gives details of cast and
crew etc.


Cross Cutting – the editing technique of alternating, interweaving, or interspersing one
narrative action (scene, sequence or event) with another – usually in different locations or
places, thus combining the two: this editing technique usually suggests Parallel action (that
takes place simultaneously). Often used to dramatically build tension and/or suspense in
chase scenes or to compare two different scenes. Also known as inter-cutting or parallel
editing.


Cutaways – A brief shot that momentarily interrupts continuous action by briefly inserting
another related action. Object, or person (sometimes not part of the principle scene or main
action), followed by a cutback to the original shot.


Freeze Frame – the effect of seemingly stopping a film in order to focus in on one event or
element.


Eye-line Match – a type of edit which cuts from one character to what that character has
been looking at.


Flashback – a scene or moment in a film in which the audience is shown an event that
happened earlier in the film’s narrative.

Shot Reverse-Shot— Edits which switch back and forth between two characters interacting
with eachother



Slow Motion – indicates intensity or importance of an action.
Editing continued....


Graphic Match – an edit effect in which two different objects of the same shape are
dissolved from one into the other.


Juxtaposition – the placement of two (often opposed) images on either side of an edit to
create an effect.


Linear Narrative – a style of storytelling in which events happen chronologically.


Montage Editing – the juxtaposition of seemingly unconnected images in order to create
meaning.


Parallel Editing – a type of editing in which events in two locations are cut together, in order
to imply a connection between the two sets of events.


Visual Effects - visual effects are usually used to alter previously-filmed elements by adding,
removing or enhancing objects within the scene.


Match on Action - A shot that emphasises continuity of space and time by matching the
action of the preceding shot with the continuation of the action. (For example a shot of a
door opening after a shot of a close up of a character’s hand turning a door handle)
Sound
 Diegetic Sound – sound that can be heard by the characters within a scene/ sound part of
the imaginary world.


Non-diegetic Sound – sound that the characters cannot hear and is not part of the
imaginary world of the story. This includes a musical soundtrack or a voiceover (however
this excludes a narration by a character within the story – referred to as an internal
monologue and is diegetic).


Score – The musical component of a programme’s soundtrack, usually composed specifically
for the scene.


Sound Effects – sounds that are added to a film during the post-production stage.

Sound Motif- A sound effect or combination of sound effects that are associated with a
particular character, setting, situation or idea.

Sound Bridge— Can lead in or out of a scene. They can occur at the beginning of one scene
when the sound from the previous scene carries over briefly before the sound from the new
scene begins.

Dialogue— Words spoken by the characters

Incidental music— non-diegetic sounds which add atmosphere to an action or revelation.

Ambient sound—the background sounds which are present in a scene or location. Common
ambient sounds include wind, water, birds, crowds, office noises, traffic, etc. It performs a
number of functions including: Providing audio continuity between shots, reventing an
unnatural silence when no other sound is present and establishing or reinforcing the mood.

 Sound Perspectives—The sense of a sound's position in space, yielded by volume and pitch.
Used to create a more realistic sense of space, with events happening (that is, coming from)
closer or further away.

 Voiceover—When a voice, often that of a character in the film, is heard while we see an
image of a space and time in which that character is not actually speaking. The voice over is
often used to give a sense of a character's subjectivity or to narrate an event told in
flashback.
Definitions:

Mise en Scene—Everything in the frame.
Location— The place where the scene is shot, e.g Paris or the countryside.

Set design—The way the set has been decorated in order to express particular

characteristics

Costume - The clothing of a character speaks volumes about their personality

Make-Up—As does their make-up

Iconography—The visual style of a piece of film OR the meaning that using a famous actor

brings to a film or show.

Properties.—or Props. Items that are used by characters in a particular scene

 Colour design.—A scene’s colours are very carefully selected in order to give off certain
connotations.

Proxemics—Refers to the physical distance between characters

Physicality—The physical presence of an actor and what that brings to a role.

Gesture and Posture— The characters physical movements and what that says about them.

Lighting

High Key Lighting—Lighting which appears to be natural (but very rarely is). A three point
     lighting system is used to reduce shadows and be flattering to the character.

 Low Key Lighting—Using a lighting system which intensifies shadows and gives a moody or
scary effect.

Back lighting—When a character is lit from behind, thus silhouetting them.

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Key Media Concepts in TV Drama

  • 1. Unit Details: Key media Concepts – Representation in TV Drama
  • 2. This unit will focus on how the TV dramas represent particular social groups through use of camera, editing, sound and mise en scene (everything in the frame). The assessment for this unit is the first section of the Key Media Concepts paper. You will be shown a five minute clip from a TV drama (shown 4 times) and asked to answer the following question: With reference to the CAMERA, EDITING, SOUND AND MISE EN SCENE, discuss how ........................ is represented in this clip. The possible representations under question are: Age Gender Sexuality Regional Identity Physical ability / disability Class / status Ethnicity
  • 3. CAMERA DEFINITIONS SHOTS Aerial Shot – A camera shot taken from an overhead position. Often used as an establishing shot. Close Up – A head and shoulders shot often used to show expressions/emotions of a character. Also can be a shot of an object, filmed from close to the object or zoomed in to it, that reveals detail. Extreme Close Up – A shot where a part of a face or body of a character fills the whole frame/dominates the frame. Also can be a shot of an object where only a small part of it dominates the frame. Establishing Shot – A shot that establishes a scene, often giving the viewer information about where the scene is set. Can be a close up shot (of a sign etc) but is often a wide/long shot and usually appears at the beginning of a scene. Medium Shot – the framing of a subject from waist up. Two Shot – A shot of two characters, possible engaging in conversation. Usually to signify/establish some sort of relationship Point-Of-View Shot (POV) – Shows a view from the subject’s perspective. This shot is usually edited so that the viewer is aware who’s point of view it is. Over the Shoulder Shot – looking from behind a character’s shoulder, at a subject. The character facing the subject usually occupies 1/3 of the frame but it depends on what meaning the director wants to create (for example, if the subject is an inferior character, the character facing them may take up more of the frame to emphasise this). Overhead Shot – a type of camera shot in which the camera is positioned above the character, action or object being filmed. Reaction Shot – a shot that shows the reaction of a character either to another character or an event within the sequence.
  • 4. Camera Definitions continued... ANGLES Camera Angle – the position of the camera in relation to the subject of a shot. The camera might be at a high angle, a low angle or at eye level with what is being filmed. High Angle – A camera angle that looks down upon a subject or object. Often used to make the subject or object appear small or vulnerable. Low Angle – A camera angle that looks up at a subject or object. Often used to make the subject/object appear powerful/dominant. Canted framing (or oblique) – camera angle that makes what is shot appear to be skewed or tilted. MOVEMENT Pan – Where the camera pivots horizontally, either from right to left or left to right to reveal a set or setting. This can be used to give the viewer a panoramic view. Sometimes used to establish a scene. Track - a shot whjere the camera follows a subject/object. The tracking shot can include smooth movements forward, backward, along the side of the subject, or on a curve but cannot include complex movement around a subject. ‘Track’ refers to rails in which a wheeled platform (which has the camera on it) sits on in order to carry out smooth movement. Crane – A crane shot is sometimes used to signify the end of a scene/ programme /film. The effect is achieved by the camera being put onto a crane that can move upward. Stedicam - A steadicam is a stabilising mount for a camera which mechanically isolates the operator's movement from the camera, allowing a very smooth shot even when the operator is moving quickly over an uneven surface. Informally, the word may also be used to refer to the combination of the mount and camera. Tilt - where a camera scans a set or setting vertically (otherwise similar to a pan). Zoom – Using a zoom lens to appear to be moving closer to (zoom in) or further away from (zoom out) a subject/object when in fact the camera may not move (so, strictly not camera movement). Can be used for dramatic effect.
  • 5. Editing Editing – the stage in the film-making process in which sound and images are organised into an overall narrative. Continuity Editing – the most common type of editing, which aims to create a sense of reality and time moving forward. Also nick named invisible editing referring to how the technique does not draw attention to the editing process. Jump Cut – An abrupt, disorientating transitional device in the middle of a continuos shot in which the action is noticeably advanced in time and/or cut between two similar shots, usually done to create discontinuity for artistic effect. Credits – the information at the beginning and end of a film, which gives details of cast and crew etc. Cross Cutting – the editing technique of alternating, interweaving, or interspersing one narrative action (scene, sequence or event) with another – usually in different locations or places, thus combining the two: this editing technique usually suggests Parallel action (that takes place simultaneously). Often used to dramatically build tension and/or suspense in chase scenes or to compare two different scenes. Also known as inter-cutting or parallel editing. Cutaways – A brief shot that momentarily interrupts continuous action by briefly inserting another related action. Object, or person (sometimes not part of the principle scene or main action), followed by a cutback to the original shot. Freeze Frame – the effect of seemingly stopping a film in order to focus in on one event or element. Eye-line Match – a type of edit which cuts from one character to what that character has been looking at. Flashback – a scene or moment in a film in which the audience is shown an event that happened earlier in the film’s narrative. Shot Reverse-Shot— Edits which switch back and forth between two characters interacting with eachother Slow Motion – indicates intensity or importance of an action.
  • 6. Editing continued.... Graphic Match – an edit effect in which two different objects of the same shape are dissolved from one into the other. Juxtaposition – the placement of two (often opposed) images on either side of an edit to create an effect. Linear Narrative – a style of storytelling in which events happen chronologically. Montage Editing – the juxtaposition of seemingly unconnected images in order to create meaning. Parallel Editing – a type of editing in which events in two locations are cut together, in order to imply a connection between the two sets of events. Visual Effects - visual effects are usually used to alter previously-filmed elements by adding, removing or enhancing objects within the scene. Match on Action - A shot that emphasises continuity of space and time by matching the action of the preceding shot with the continuation of the action. (For example a shot of a door opening after a shot of a close up of a character’s hand turning a door handle)
  • 7. Sound Diegetic Sound – sound that can be heard by the characters within a scene/ sound part of the imaginary world. Non-diegetic Sound – sound that the characters cannot hear and is not part of the imaginary world of the story. This includes a musical soundtrack or a voiceover (however this excludes a narration by a character within the story – referred to as an internal monologue and is diegetic). Score – The musical component of a programme’s soundtrack, usually composed specifically for the scene. Sound Effects – sounds that are added to a film during the post-production stage. Sound Motif- A sound effect or combination of sound effects that are associated with a particular character, setting, situation or idea. Sound Bridge— Can lead in or out of a scene. They can occur at the beginning of one scene when the sound from the previous scene carries over briefly before the sound from the new scene begins. Dialogue— Words spoken by the characters Incidental music— non-diegetic sounds which add atmosphere to an action or revelation. Ambient sound—the background sounds which are present in a scene or location. Common ambient sounds include wind, water, birds, crowds, office noises, traffic, etc. It performs a number of functions including: Providing audio continuity between shots, reventing an unnatural silence when no other sound is present and establishing or reinforcing the mood. Sound Perspectives—The sense of a sound's position in space, yielded by volume and pitch. Used to create a more realistic sense of space, with events happening (that is, coming from) closer or further away. Voiceover—When a voice, often that of a character in the film, is heard while we see an image of a space and time in which that character is not actually speaking. The voice over is often used to give a sense of a character's subjectivity or to narrate an event told in flashback.
  • 8. Definitions: Mise en Scene—Everything in the frame. Location— The place where the scene is shot, e.g Paris or the countryside. Set design—The way the set has been decorated in order to express particular characteristics Costume - The clothing of a character speaks volumes about their personality Make-Up—As does their make-up Iconography—The visual style of a piece of film OR the meaning that using a famous actor brings to a film or show. Properties.—or Props. Items that are used by characters in a particular scene Colour design.—A scene’s colours are very carefully selected in order to give off certain connotations. Proxemics—Refers to the physical distance between characters Physicality—The physical presence of an actor and what that brings to a role. Gesture and Posture— The characters physical movements and what that says about them. Lighting High Key Lighting—Lighting which appears to be natural (but very rarely is). A three point lighting system is used to reduce shadows and be flattering to the character. Low Key Lighting—Using a lighting system which intensifies shadows and gives a moody or scary effect. Back lighting—When a character is lit from behind, thus silhouetting them.