The document discusses mobile teaching and learning and the future trends in this area. It introduces the ICT Center, which aims to create a sustainable national education system for information and communications technologies. It outlines three key challenges for ICT pedagogy: keeping content and delivery current, engaging subject matter experts, and sharing knowledge quickly. It then discusses various connecting technologies like Second Life, iTunesU, and web tools that can help address these challenges.
1. the future of Mobile teaching & learning
[www.ictcenter.org]
Mike Qaissaunee
Gordon F. Snyder Jr
mqaissaunee@brookdalecc.edu
gsnyder@stcc.edu
http://q-ontech.blogspot.com
http://ictcenter.blogspot.com
www.twitter.com/mqaissaunee
www.twitter.com/gsnyder
www.slideshare.net/mqaissaunee
www.slideshare.net/gordonfsnyder
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3. ICT Center Primary Goal
Create a comprehensive and
sustainable national education
system for the Information and
Communications Technologies (ICT)
and ICT Enabled industries.
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4. Three Challenges
1. How can ICT pedagogy - both content and
means of delivery - be kept current?
2. How can a group of highest quality subject
matter experts be readily engaged?
3. How can the best of this knowledge be shared
and disseminated across the nation quickly?
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5. Connecting Technologies
» Second Life
(http://slurl.com/secondlife/NCTT/128/128)
» iTunesU
part of the National Science
Digital Library (NSDL) and AMSER
» Web 2.0 @ictcenter.org
Blogging
•
Podcasting
•
YouTube
•
Moodle
•
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8. Join Us in Scottsdale, AZ on July 19-22, 2009
http://www.highimpact-tec.org/
8
9. 2009 Trends
1. Smaller Device Adoption Accelerates
Smart Phones, Netbooks
2. Built-in Wireless Broadband Usages
Widens
Portable devices (smart phones, computers,
etc)
3. Cell Phones Get more Software
iPhone, Android, Nokia Ovi, Blackberry,
Microsoft
[reference: http://smallbiztrends.com/2009/01/top-ten-technology-trends-for-small-businesses-2009.html/]
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10. 4. Unified Communications Increase
Integration of telephone, CRM, chat,
address book, calendar
Watch Microsoft, Avaya, Cisco
5. Online Apps and Data Backups
Proliferate
Cloud computing and backup solutions –
iWork, Yahoo, GDrive(?)
6. Social Media Becomes Strategic
Enhancing your use of social media in order
to network with associates, find new
customers and better communicate with
existing customers.
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11. 7. Online Video gets Cheaper and More
Widespread
YouTube, Flickr, Vimeo and Blip.tv) we can leverage
video as a powerful marketing tool. Video can
complement a blog, email newsletter or Facebook
8. Video Conference Solutions Expand
Better than simply email, telephone or instant
messaging. Check out Skype and Sightspeed
9. Hosted Software Applications Go on the Fast
Track
Hosted applications, or software as a service (SaaS),
removes installed app complications. All you need is a
web browser to access the hosted application. The
downside? If you lose access to the Internet you lose
access to your application.
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12. 10. Online Presence Gap Widens
Conversation has moved from web sites and
email marketing to blogs and social media for
business. Those that strategically use online
media to communicate and market themselves
will have more loyal customers and can better
attract prospective customers.
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14. Industry Eco-Footprint Stats
• From Business Week:
– 8.9 pounds of emissions per book.
– 30 million trees consumed per year by the
industry.
– Recycled paper is now used for 13% of
book pages.
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15. An Industry in Transition
• From Yahoo News:
– New annual releases keep
increasing (more than
276,000, according to
researchers R.R. Bowker)
– While the number of books
purchased is expected to
drop, according to a report
by the Book Industry Study
Group, an industry-supported
organization.
– In addition, core American
Booksellers Association
(ABA) membership dropped
to 1,524 as of this spring, 56
fewer than the year before,
and booksellers filled less
than half of the roughly 500
chairs set up for a meeting at
the Expo.
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16. The Amazon Kindle
• 6quot; diagonal, 4-level (1st gen) or 16-level (2nd gen)
grayscale electrophoretic display (E Ink material).
• Both weigh approx 10 ounces.
• Second generation device holds approximately 1500
books.
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17. Storage, battery life, ports and
connectors
• Internal memory.
• Battery an last weeks.
• A USB 2.0 port (mini-B connector) is available for
connecting to a computer (where it acts as a USB flash
drive).
• The device runs on a modified version of Linux based on
the 2.6.10 kernel.
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20. How do you use it?
• On startup you go to the Home menu. The
Home menu lists all the books, magazines,
and newspapers you've bought or transferred
to your Kindle.
• To read a book, use the select wheel to move
the silver selection next to the book's name,
and press the select wheel. You can return to
your Home menu at any time by pressing the
Home key.
• Use the Next Page and Previous Page on the
sides of the Kindle.
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23. Navigation
• If you want to move forward (or backward) in
larger steps than a page, hold down the Alt key
while you press the Next Page or Previous
Page buttons to move 5% of the way forward or
back in the book.
• On the bottom of the screen, just below the last
line of text, is a line of dots. This is the ruler,
which shows you how far along you are in the
book.
• You can bookmark a page (to return to it quickly
later) by scrolling up to the top of the page and
pressing the select wheel (or by pressing Alt B).
You can also do this using the menu.
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29. Content on the Kindle
• The easiest way to get books onto your
Kindle is to buy them directly from
Amazon.com and have them
transferred wirelessly. New content is
being added each day.
• You can also get books from one of the
many websites that offer ebooks.
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32. Some Other Places to Get Books
• Some of the most popular among Kindle owners
are:
– http://www.manybooks.net
– http://www.feedbooks.com/
– http://www.wowio.com/
– http://www.gutenberg.org/
• Example: Feedbooks offers a book catalog that you
can put directly onto your Kindle, from which you
can immediately download books.
• You can also transfer books using the USB cable.
– Find your book files and drag them to the “documents”
folder.
– This will work for .azw, .txt, .prc, and .mobi files.
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33. DOCs and PDFs
• If you want to read .doc or .pdf files, you can email
them as attachments to
<your Kindle name>@free.kindle.com and you'll
get a reply with the document file converted
into .azw format. The .azw format is proprietary
from Amazon.
• If you want the converted file sent directly to your
Kindle, email it as an attachment to
<your Kindle name>@kindle.com (note the
absence of “free”).
• Your Amazon account will be charged 10 cents and
the converted file will be sent wirelessly to your
Kindle.
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35. What else can you do?
• You can highlight text on your Kindle—which
really just draws a box around it.
– Select a line that you want to use as the beginning
or end of your highlighted section.
– On the menu, select Add Highlight. Select any
other line on the page, and a box will be drawn
around the text starting at the first line you
selected.
• Selecting the same line will just draw a box
around that line.
• To delete a highlight, just select any line in the
box, then from the menu, select Delete
Highlight.
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38. Adding Notes
• You can also add your own notes to any
book, creating your own personal footnotes
and information scribbled in the margins.
– Using the select wheel, select a line, then from the
menu, select Add Note. Type in your note, and
select Done.
– A small note icon will appear to the right of that
line. If you select that line again, you can Edit the
Note (thus seeing what you wrote), or Delete it.
• You can also see your notes by selecting the
Menu on a page, then selecting My Notes &
Marks.
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41. Saving Text
• You can also save a piece of text to use it
outside the Kindle.
– On any page, select Menu, then select Save Page
as Clipping at the end.
– This will save a plain-text document called My
Clippings in your Home menu.
• The next time you connect your Kindle to your
computer with the USB cable, check out the
clippings folder and you'll see text files with
the pages you saved. Unfortunately, you can
only save one page at a time.
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43. Searching
• You can also search through your Kindles
library.
– Just press the SEARCH button at the bottom of
the keyboard, type anything, and select Go.
– You'll be presented with a list of every document
on your Kindle that contains the exact phrase you
typed in.
• If you select a document, your Kindle will
display all the places in that document where
the phrase shows up; selecting any of the
matches will jump to that place in the
document.
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46. Dictionary
• The Kindle comes with the New Oxford
American Dictionary and you can buy
others.
– While reading, select a line of text. In the
menu that appears, select Lookup.
– Each uncommon word on that line will be
displayed with a brief definition.
• Select a brief definition, and a full
definition will be displayed.
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48. Reference:
The Kindle Fan Guide - An unofficial
handbook for Amazon's awesome e-
book reader
by Brent P. Newhall under a Creative
Commons Attribution (by) license.
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51. What is the iPhone?
• Apple’s Smartphone
• More than a Phone?
• Built in Accelerometer
• GPS or Position Triangulation
• Multi Touch Interface
• Sensors
• Keyboard
• Safari
• Mail
• Calendar
• Wide Screen Display
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52. iPhone Overview
• Smart Phone +
– iPod (Widescreen)
– Wireless Internet Communication Device
– Wifi 802.11 b/g
– PDA
– Computer (OS X)
– Camera
– App Store
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53. iPhone Development
• Development done with the help of
iPhone SDK (requires an Intel MAC)
– Uses Objective-C
– XCODE + Other tools
– Can submit your application to App Store
– $99 membership
– Review your application + code
– Revenue model
– You set your price (free, 99 cents, $9.99, etc)
– 70% developer (you) and 30% Apple
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54. iPhone Economics
• 30 Million Touch devices
• Assume $1.99 application
• Popular app - 10% of devices (3 Million)
– $6 Million = $4.2 Million to Developer!
• Less popular - 1% of devices (300,000)
– $600,000 = $420,000 to Developer!
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56. iPhone SDK
iPhone SDK includes five powerful
iPhone programming tools
1.XCODE
• Professional text editor
• Debugger
• GCC compiler
2.Interface Builder
• For creating user interface
3.Instruments
• For optimizing application
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57. iPhone SDK
4. Dash Code
• For creating web applications for Safari
5. iPhone Simulator
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59. Cocoa Touch Layer
the basic tools to
– Application management
implement
– Graphics and windowing support
graphical, event-
driven applications – Event-handling support
– User interface management
– Objects representing the standard
system views and controls
– Support for text and web content
– Accelerometer data
– The built-in camera
– The photo library
– Device-specific information
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60. Media Layer
provides graphics and
media technologies for
creating advanced
multimedia experiences
– Graphics Technologies
– Core Audio
– OpenAL
– Video Technologies
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61. Core Services
Provides fundamental or
core system services that
all applications use – Address Book
– Core Location
– CFNetwork
– Security
– SQLite
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62. Core OS
• encompasses the kernel
environment, drivers, and basic – Threading (POSIX
interfaces of the operating system threads)
• Provides access to low-level – Networking (BSD
features of the operating system sockets)
– File-system access
– Standard I/O
– Bonjour and DNS
services
– Location information
– Memory allocation
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63. iPhone Hardware and Software Features
Available to Applications
• Accelerometer
– iPhone and iPod touch have 3 accelerometers to
measure/detect movement along each of the primary (x,
y, and z) axes in three-dimensional space
– The system uses the accelerometers to monitor a
device’s current orientation and to notify applications
when that orientation changes
– Applications can access accelerometer data directly
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64. iPhone Hardware and Software Features
Available to Applications
• Core Location
– Core Location monitors signals from cell towers
and Wi-Fi hotspots to triangulate the user’s current
position
– Accuracy of location information and threshold for
reporting location changes can be specified
– Use sparingly – drains battery
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65. iPhone Hardware and Software Features
Available to Applications
• Contacts
– The Phone, Mail, and SMS Text applications use
contact list to identify contacts and to facilitate
basic interactions such as starting a phone call,
email, or text message
– Your applications can access contacts for similar
purposes or to get other information relevant to
your application
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66. iPhone Hardware and Software Features
Available to Applications
• The Camera and Photo Library
– iPhone has a camera and photo library -- iPod
Touch has no camera
– iPhone OS provides access to both of these
features
– You can incorporate system-provided picker
interfaces into your application
– These interfaces provide standard system views
for selecting a photo from the user’s photo
library or taking a picture using the camera
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67. App Distribution
Three methods of distribution:
– App Store
• Wi-Fi/EDGE/HSDPA on iPhone
• Desktop syncing via iTunes
– Enterprise
• Proprietary in-house apps
• Requires 500+ employees
– Ad-hoc
• Provide users with app via email/website
• Requires users to register their device ID
with the developer
• 100 device limit per app 72
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68. Downloading Apps
App Store distribution method determined by size:
– Apps < 10 MB can be downloaded over
the cellular network
– Apps > 10 MB require WiFi connectivity
or side loading via iTunes
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68
69. Classes of iPhone Applications
• We can define three types of iPhone
applications:
– Productivity
– Utility
– Immersive
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70. What’s Different About
Programming for the iPhone?
• Only one running application
• Only one window
• Limited access - sandbox
• Limited response time - 5 seconds
• Limited screen size - 480 x 320 pixels
• Limited system resources (RAM + storage)
• No keyboard or mouse
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113. iPhone Developer University
Program
a free program designed for higher education
institutions looking to introduce curriculum
for developing iPhone or iPod touch
applications. The University Program
provides a wealth of development resources,
sophisticated tools for testing and debugging,
and the ability to share applications within the
same development team. Institutions can also
submit applications for distribution in the App
Store.
http://developer.apple.com/iphone/program/university.html
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114. iPhone Developer University
Program
Student Development Team
The iPhone Developer University
Program allows instructors and
professors to create a development
team with up to 200 students.
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115. iPhone Developer University
Program
The iPhone Developer University Program
includes:
• iPhone SDK
• iPhone Dev Center Resources
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123. iPhone/SDK Recommendations
– Optimize Web Site for Mobile Devices
– Computer Science iPhone University Developer
Program
– Create iPhone App for Marketing
– Create iPhone App for Registration/Student
Services
– Integrate iPhone into Classroom Activities
– Also Investigate Google’s Android App Store and
RIM’s Blackberry App Store
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124. Join Us in Scottsdale, AZ on July 19-22, 2009
http://www.highimpact-tec.org/
124