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Innovation
The story of the process of a process in 3 parts
        Seed, Prototype, & Incubation
                   James Haliburton
        Concept Lead & Head of Innovation @ TAT
but first...
TAT – THE ASTONISHING TRIBE

Founded in Sweden 2002
• 150 employees

Presence
• Offices in Korea, Sweden and USA
• Macnica Networks, partner in Japan

Customers
• Working with leading mobile OEM:s, leading operators, automotive
  segment and internet suppliers
• Some offical customers are Samsung, Sony Ericsson, Motorola, S60,
  Google, T-Mobile and Orange.

Proven technology
• Installed base >250 million devices worldwide
• This year in >10% of all mobile phones
• and 20% of all touchscreen mobile phones

Long track-record within UIs
• Been in the UI Business since the first colour displays
Design ♥ Technology
TAT – OFFERING OVERVIEW


         TAT Products                       TAT Services




                             Technology
                            Technology
                              Evaluation               Design Concept
                                                      Design Concept
                            Evaluation


                                                             Prototype
                                                            Prototype
                          Product Support                     Offering
                                                             Offering



                           TAT Academy                   Expert Services
                                                       Expert Services



                                                           Professional
                                                             Services
TAT Design Offer




       We can take a project from start to final implementation

       Iterative UI Development in close co-operation with customer

       UI Design of an entire device

       Expert services within specific areas
Part 1 SEEDING      - fall ’07
The good ole days
Innovation is a buzz word.
Easy to talk about and easy to understand importance
But so difficult to do.

Startups and others with nothing to lose are innovative and create
things from thin air, but big corporations and established bodies
struggle.
Innovation is a hassle!
•Insignificant revenue
•High Risk
•Might even cannibalize on the current products
•Lost Focus - time that could be spent on optimizing todays
company!

•When the ideas are “young” they are of course immature and
not all questions are answered

•Scrutinization often kills the idea. At the same time we know
that it is important and that we need to innovate - so what to
do?
Acquire
•Most common method today
•Acquisition of external ideas or innovators
•Company a vessel to hold this new idea as well as the
old business.

Create an “Innovation Department”
•Usually named R&D, which is separated both
physically, and in terms of organization and what to
focus on. This has the mentioned advantages, but also
some disadvantages, namely;
•the distance focus on business and making money
usually.

•Wandering around the corridors with a cup of coffee
as if they had all the time in the world.
TAT decided in August 2007 to formalize how we innovate
and create an innovation process, because we felt we had
done it, but we had lost touch with our roots and were just
polishing the current products to shine.

Hampus Jakobsson, one of the founders, got the task at hand and
started to find resources both internally and externally to set this
up.

I came in shortly after to help establish the process.
Goal: “with minimal investment, create as much value as
possible for TAT by finding relevant new products or ideas that
would address TAT’s current customers or similar actors needs”.

So not to incrementally improve TAT’s products and not to open
up new markets with TAT’s existing products.
What about staffing?
What about staffing?
Wild West of mobile.

We got an espresso machine and fueled 3 months
of ideas and research

but we also started building a process
Facilitating Innovation
Idea Seeds
( nd idea)
                                           Sketching
                                           (de ne idea)
                                                                                               Prototyping
                                                                                               (test it)
                                                                                                                                                               Incubation
                                                                                                                                                               (make it)
                                                                                                                                                                            TAT
                                                                                                                                                                            (deliver it)


   TAT Project

  Thesis Work                               First Meeting
                                            Concept De nition
   Idea Burst
                          Con uence
                                            Paper Prototypes                                               Re-Identify Champion
                                                                                                           Is there a NABC?

 TAT Individual
                          In Person         Value Propostion(s)
                          Paper             Scenarios / Use Cases                                                             ev   iew / De ned NABC
                                                                                                Concep                 tion R
                          Project Mgt                                                       ned       t             dua
                                            Identifying Champion                                                 Gra
                                                                                        e
 External Source




                                                                                    D
                                            Prototyping Testing Plan
                                                                                                    n           lo p
                                                                                                atio
  Tenk Process
                                                                                              u                     ro
                                                                                            al                        ty
   Incubator

                                                                                  ev




                                                                                                                               pi
                                                   Value Proposition Formed                                                                     By-Product Value




                                                                                                                                 ng
                                                                                                                                                Recruitment
                                                                              testing
                                                                                                                                                Presentations
                                                                                                                                                Workshops




                                                                                                                                      testing
                           Ide                                                                                                                  Shared Knowledge
                              a   S ee                                                                                                          Papers
                                      ds
             I de




                                                                                                                                                External Contacts
                 aS




                   ed
                   e




                      s
                                                                                     n
                                                                                 tio




                                                                                                                               de
                                                                                a




                                                                                            ve                  z
                                                                                               lop          ali
                                                                                                  ment/stab

                                                              Idea Seeds


                                                                                                                         Idea Seeds
idea seed template
                                                                     Name:
                                                                     Date:
TITLE:____________________________________________________________
TAGLINE:_________________________________________________________    Sum up the concept in
                                                                     an easy to remember
                                                                     tagline.

DESCRIPTION:_____________________________________________________
__________________________________________________________________   Describe your concept.
                                                                     Is it a service,
__________________________________________________________________   application, something
                                                                     else? Include what it
__________________________________________________________________
                                                                     does, and how it should
__________________________________________________________________   be implemented.



NEED/PROBLEM:___________________________________________________
                                                                     Who needs this and
__________________________________________________________________   why? Highlight what
                                                                     problem you are solving.
__________________________________________________________________


SCENARIO:________________________________________________________    If possible, give an
                                                                     example of the concept
__________________________________________________________________   in use.
__________________________________________________________________


                                                                     Some concepts are best
PICTURE / STORYBOARD:                                                described in a sketch or
                                                                     picture.




                                                                     List the benefits to the
                                                                     users, TAT, and/or
            BENEFITS                        DRAWBACKS                customer that this idea
                                                                     provides.

                                                                     What are the
                                                                     drawbacks? Will it be
                                                                     expensive? Does it take
                                                                     a long time to use? Will
                                                                     the user have to learn to
                                                                     use a new interface?




                                                                     What do people use
COMPETITION / ALTERNATIVES:______________________________________    now to solve the
                                                                     problem? What other
__________________________________________________________________   options might they have
__________________________________________________________________   in the future?


                                                                     State what this concept
WHAT IT!S NOT:____________________________________________________
                                                                     is definitely not!
__________________________________________________________________
IDEA FACILITATION
Transfer your idea to someone else

First questions ...



WHO
HOW
WHAT
IDEA FACILITATION
Transfer your idea to someone else

First questions ...



WHO                      (makes it, uses it, sells it)




HOW                   (to make it, to use it, to sell it)




WHAT                       (is it, is the point, does it do)
CO
                              NS
                         UM
                      ER
               EX
            PE
          RI
     EN
CE
                           PASSION




TE
                                      MARKET FIT




  CH
      NI
           CA
                 LF
                    EA
                         SIB
                              ILI
                                 TY
6
                 MARKET FIT


CO




                                            TY
  NS




                                         ILI
                   PASSION




                                     SIB
    UM
       ER




                                    EA
6




                                LF
         EX

                                         8



                               CA
            PE
              RI




                               NI
              EN




                          CH
                 CE




                          TE
6
                 MARKET FIT


CO




                                            TY
  NS




                                         ILI
                   PASSION




                                     SIB
    UM

                      1
       ER




                                    EA
6




                                LF
         EX

                                         8



                               CA
            PE
              RI




                               NI
              EN




                          CH
                 CE




                          TE
Part 2 PROTOTYPING         - spring ’08
Crystalizing the process
NABC
NABC
need
approach
benefits:cost
competition/alternatives
MARKET FIT
CO




                                                 TY
   NS




                                             ILI
                       PASSION




                                             IB
      U
     ME




                                          AS
                                                      Converging the prototype
          R




                                        FE
          EX




                                      L
                                   CA
              PE
               RI




                                    I
                                 HN
                  EN




                               C
                   CE




                            TE
This is how “p_disabled” looks. !
“To lower its frequenzy maybe some
graphical design should be made to
 ensure users ends up here as little
as possible in this demo.”




Distribution of key presses.

“Maybe this pop-up should disappear
on any click, not just the back button?”
ROLES - The Innovation Relay Race
Entrepreneurs
Idea Seeder
Idea Champion
Thesis Workers

Leaders
Project Leader
Project team
Basket Leader

Managers
Weekly Steering Group (Stakeholders in the idea - sales,
marketing, engineers, designers)

Basket Group (Mgt.) - What ideas should we come up
with

Product Management
Entrepreneurs -> Leaders ->Managers
seeds -> prototypes -> incubation

Process Steering - Heads of innovation
VALUE
... we were creating all sorts.
Time to deliver.
Part 3 INCUBATING
                - autumn ‘08
Part 3 INCUBATING                            - autumn ’08
Or how I learned to love Sales & Marketing
Prototypes to Incubated Products
Analytics
LIME
Physics Engines
Content & Services Development
...
Sales & Marketing can sell thought
leadership and differentiation!
Baskets transformed into sales strategy

Ideas are cheap - give them away and people will give
you money to make them
Be Agile in your bandwidth
When times are tough you will have to change roles
quickly

Take this time to create a roadmap
The Value of Waiting
Product Management starts to see value

Sketches & Prototypes need the market to catch up

“Market Fit” is the slowest to judge.
Gravity to incremental innovation
Your smart innovative people will be in demand!

Thesis workers -Not just cheap work - Passionate
invention!

Open (kind of) Innovation is Important!
Partners - Choose partners whose interests align with
yours
SUMMARY
Important to sketch & build the process - not copy one

Transfer and record the idea

Market Fit, Technical Feasibility, Consumer Experience
& Passion

NABC

Have a structure for the relay race

Where other values than products?

Create & Deliver New Value


References & Inspiration
Bill Buxton - Sketching User Experience
Innovation (SRI)
Agile Software Development
Disruptive processes for creating astonishing  user interfaces

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Disruptive processes for creating astonishing user interfaces

  • 1. Innovation The story of the process of a process in 3 parts Seed, Prototype, & Incubation James Haliburton Concept Lead & Head of Innovation @ TAT
  • 3. TAT – THE ASTONISHING TRIBE Founded in Sweden 2002 • 150 employees Presence • Offices in Korea, Sweden and USA • Macnica Networks, partner in Japan Customers • Working with leading mobile OEM:s, leading operators, automotive segment and internet suppliers • Some offical customers are Samsung, Sony Ericsson, Motorola, S60, Google, T-Mobile and Orange. Proven technology • Installed base >250 million devices worldwide • This year in >10% of all mobile phones • and 20% of all touchscreen mobile phones Long track-record within UIs • Been in the UI Business since the first colour displays
  • 5. TAT – OFFERING OVERVIEW TAT Products TAT Services Technology Technology Evaluation Design Concept Design Concept Evaluation Prototype Prototype Product Support Offering Offering TAT Academy Expert Services Expert Services Professional Services
  • 6. TAT Design Offer  We can take a project from start to final implementation  Iterative UI Development in close co-operation with customer  UI Design of an entire device  Expert services within specific areas
  • 7.
  • 8. Part 1 SEEDING - fall ’07 The good ole days
  • 9. Innovation is a buzz word. Easy to talk about and easy to understand importance But so difficult to do. Startups and others with nothing to lose are innovative and create things from thin air, but big corporations and established bodies struggle.
  • 10. Innovation is a hassle! •Insignificant revenue •High Risk •Might even cannibalize on the current products •Lost Focus - time that could be spent on optimizing todays company! •When the ideas are “young” they are of course immature and not all questions are answered •Scrutinization often kills the idea. At the same time we know that it is important and that we need to innovate - so what to do?
  • 11. Acquire •Most common method today •Acquisition of external ideas or innovators •Company a vessel to hold this new idea as well as the old business. Create an “Innovation Department” •Usually named R&D, which is separated both physically, and in terms of organization and what to focus on. This has the mentioned advantages, but also some disadvantages, namely; •the distance focus on business and making money usually. •Wandering around the corridors with a cup of coffee as if they had all the time in the world.
  • 12. TAT decided in August 2007 to formalize how we innovate and create an innovation process, because we felt we had done it, but we had lost touch with our roots and were just polishing the current products to shine. Hampus Jakobsson, one of the founders, got the task at hand and started to find resources both internally and externally to set this up. I came in shortly after to help establish the process.
  • 13. Goal: “with minimal investment, create as much value as possible for TAT by finding relevant new products or ideas that would address TAT’s current customers or similar actors needs”. So not to incrementally improve TAT’s products and not to open up new markets with TAT’s existing products.
  • 14.
  • 15.
  • 18. Wild West of mobile. We got an espresso machine and fueled 3 months of ideas and research but we also started building a process
  • 19.
  • 20. Facilitating Innovation Idea Seeds ( nd idea) Sketching (de ne idea) Prototyping (test it) Incubation (make it) TAT (deliver it) TAT Project Thesis Work First Meeting Concept De nition Idea Burst Con uence Paper Prototypes Re-Identify Champion Is there a NABC? TAT Individual In Person Value Propostion(s) Paper Scenarios / Use Cases ev iew / De ned NABC Concep tion R Project Mgt ned t dua Identifying Champion Gra e External Source D Prototyping Testing Plan n lo p atio Tenk Process u ro al ty Incubator ev pi Value Proposition Formed By-Product Value ng Recruitment testing Presentations Workshops testing Ide Shared Knowledge a S ee Papers ds I de External Contacts aS ed e s n tio de a ve z lop ali ment/stab Idea Seeds Idea Seeds
  • 21. idea seed template Name: Date: TITLE:____________________________________________________________ TAGLINE:_________________________________________________________ Sum up the concept in an easy to remember tagline. DESCRIPTION:_____________________________________________________ __________________________________________________________________ Describe your concept. Is it a service, __________________________________________________________________ application, something else? Include what it __________________________________________________________________ does, and how it should __________________________________________________________________ be implemented. NEED/PROBLEM:___________________________________________________ Who needs this and __________________________________________________________________ why? Highlight what problem you are solving. __________________________________________________________________ SCENARIO:________________________________________________________ If possible, give an example of the concept __________________________________________________________________ in use. __________________________________________________________________ Some concepts are best PICTURE / STORYBOARD: described in a sketch or picture. List the benefits to the users, TAT, and/or BENEFITS DRAWBACKS customer that this idea provides. What are the drawbacks? Will it be expensive? Does it take a long time to use? Will the user have to learn to use a new interface? What do people use COMPETITION / ALTERNATIVES:______________________________________ now to solve the problem? What other __________________________________________________________________ options might they have __________________________________________________________________ in the future? State what this concept WHAT IT!S NOT:____________________________________________________ is definitely not! __________________________________________________________________
  • 22. IDEA FACILITATION Transfer your idea to someone else First questions ... WHO HOW WHAT
  • 23. IDEA FACILITATION Transfer your idea to someone else First questions ... WHO (makes it, uses it, sells it) HOW (to make it, to use it, to sell it) WHAT (is it, is the point, does it do)
  • 24.
  • 25. CO NS UM ER EX PE RI EN CE PASSION TE MARKET FIT CH NI CA LF EA SIB ILI TY
  • 26. 6 MARKET FIT CO TY NS ILI PASSION SIB UM ER EA 6 LF EX 8 CA PE RI NI EN CH CE TE
  • 27. 6 MARKET FIT CO TY NS ILI PASSION SIB UM 1 ER EA 6 LF EX 8 CA PE RI NI EN CH CE TE
  • 28. Part 2 PROTOTYPING - spring ’08 Crystalizing the process
  • 29. NABC
  • 31. MARKET FIT CO TY NS ILI PASSION IB U ME AS Converging the prototype R FE EX L CA PE RI I HN EN C CE TE
  • 32.
  • 33.
  • 34. This is how “p_disabled” looks. ! “To lower its frequenzy maybe some graphical design should be made to ensure users ends up here as little as possible in this demo.” Distribution of key presses. “Maybe this pop-up should disappear on any click, not just the back button?”
  • 35. ROLES - The Innovation Relay Race Entrepreneurs Idea Seeder Idea Champion Thesis Workers Leaders Project Leader Project team Basket Leader Managers Weekly Steering Group (Stakeholders in the idea - sales, marketing, engineers, designers) Basket Group (Mgt.) - What ideas should we come up with Product Management
  • 36. Entrepreneurs -> Leaders ->Managers seeds -> prototypes -> incubation Process Steering - Heads of innovation
  • 37. VALUE ... we were creating all sorts. Time to deliver.
  • 38. Part 3 INCUBATING - autumn ‘08
  • 39. Part 3 INCUBATING - autumn ’08 Or how I learned to love Sales & Marketing
  • 40.
  • 41.
  • 42. Prototypes to Incubated Products Analytics LIME Physics Engines Content & Services Development ...
  • 43. Sales & Marketing can sell thought leadership and differentiation! Baskets transformed into sales strategy Ideas are cheap - give them away and people will give you money to make them
  • 44. Be Agile in your bandwidth When times are tough you will have to change roles quickly Take this time to create a roadmap
  • 45. The Value of Waiting Product Management starts to see value Sketches & Prototypes need the market to catch up “Market Fit” is the slowest to judge.
  • 46. Gravity to incremental innovation Your smart innovative people will be in demand! Thesis workers -Not just cheap work - Passionate invention! Open (kind of) Innovation is Important! Partners - Choose partners whose interests align with yours
  • 47.
  • 48.
  • 49. SUMMARY Important to sketch & build the process - not copy one Transfer and record the idea Market Fit, Technical Feasibility, Consumer Experience & Passion NABC Have a structure for the relay race Where other values than products? Create & Deliver New Value References & Inspiration Bill Buxton - Sketching User Experience Innovation (SRI) Agile Software Development