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© 2011 by mobileYouth
All rights reserved. No part of this document may be
reproduced or transmitted in any form or by any means,
electronic, mechanical, photocopying, recording, or
otherwise, without prior written permission of mobileYouth

Authors  grant  fair  use  of  book’s  materials according to
conventions  of  “fair  use”  covering  printed  materials




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A special thanks to

                the mobileYouth team

          Bernard Hor of Youth Works Asia

               Marlon Parker of RLabs

          Roman Ravve of Anketki Research




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INTRODUCTION
Remember  the  ‘60’s?
No, neither do I.
Yet it’s  amazing  how  brands  insist  on  marketing  like  it’s  
still  the  1960’s.   “Create  a  great  brand  story  and  push  it  
out  there.”   Sure it worked for Pepsi back when the cool
kids wore bellbottoms but things have changed since
then. We’ve   landed   on   the   moon.   We’ve   torn   down  
The   Wall   and   then   there   was   this   thing   called   “The  
Internet”.   But,   marketers   still   ask   questions   like   “How  
do we identify influencers on Twitter that would tweet
about   us?”,   “How   can   we   get   youth   talking   about   our  
brand”  or  “How  do  we  get  more  people  to  ‘Like’  us  on  
Facebook?”
These are all the wrong questions to ask.
Nobody cares about your brand story. At least, not when
you’re  the  one  telling  it.
If your idea of marketing is still about finding the
busiest place where you can stand alone yelling out your
story with a megaphone, stop and take a look
around. The only ones still doing that are the ones
holding  a  “The  end  is  near”  sign.
Actually, even those guys have gone online.
Deep down even the most adamant billboard-space
salesmen know that the world of influence has changed.


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The   drivers   of   influence   haven’t   changed   but   being  
influential has. The branding game used to be about
having the loudest and most interesting voice. It was
about Paid Media or buying youth trust and attention.
Those with the biggest budgets won the game.
Old Influence = Hot Creative Agency + Media Buy
This used to be enough to influence customers to
come. Now, telling your brand story can actually scare
influencers   away.   It’s   not   that   they   don’t   like   your  
branding tone, or your story, or your choice of medium
but   that   you’re   not   creating   any   space   for   them   to   tell  
their own story. And this is why so many brands fail at
the new influence game; the space you need to free up
for these influential storytellers is currently occupied by
celebrities and creative agencies. They are products of
the  1960s  and  don’t  belong.


You see, the new rule of influence is as follows:
It’s   not   who’s   telling   your   story   but   whose   story  
you’re  telling  that  counts.
New Influence = Create Tools for Customers to tell their
Story
It’s  happening  because  there  are  multiple  narratives  out  
there. Who to trust? The answer is simple, people just
like  them.  That’s  why  Earned  Media  is  the  most  critical  
factor   in   brand   influence   today.   You   can’t   buy youth
trust and attention anymore - that strategy was born of

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an era when they were abundant. Today, you have to
earn it.
This book is about how brands can create influence and
successfully navigate this new landscape of the post-
advertising world. It’s  about  change  and  anticipating  the  
future. It’s   about   the   role   that   you   can   take   in   it.   And
that’s  the  key.
Even though our partners have conducted a superb
research covering four continents (Americas, Europe,
Africa,   Asia)   and   we’ve   combined   the   results with the
10 years of insights and experience collected by
mobileYouth,   you   shouldn’t   expect   this   book   to   spell  
out for you what you need to do.
Yes,   you’ll   find   plenty   of   examples   and   best-practices
here  but  they’re  not  meant  to  be  copied.   They are meant
to inspire. I  didn’t  write  this  as  a  book  of  answers  after  
all. I wrote it as a book of questions.
We   might   be   experts   but   you’re   the   one   who   has   to  
make  the  decisions.  Marketing  is  broken  and  today,  it’s  
your job to fix it.


Ghani Kunto
ghani.kunto@mobileyouth.org




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http://mobileyouth.org   Page 6
CHAPTER  1




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Influence: The New Normal
* Awareness means nothing
* Peer Recommendation is now the key market driver
* You cannot buy influence anymore, you have to earn it
Early August 2008 was a special day for Gadis. It was
one day before her first day at university and she was
about to celebrate it by buying herself a new
phone. Gadis checked out the campus and was on her
way to ITC Ambassador, one of the leading places in
Jakarta, Indonesia for mobile phones.
The 15-minute drive stretched 45-minutes  but  she  didn’t  
mind because she was comfortable in her air conditioned
car, accompanied by music from the radio. Her favorite
song came on, interrupted only by the DJ ad-libbing a
promo for a music event sponsored by Nokia.
Peering outside, Gadis briefly noticed a Nokia
billboard a stretch of downtown street. She recognized
the celebrity featured in the ad and Gadis smiled. She
liked   the   celebrity,   she   didn’t   mind   the   ad and had
always liked brand because she had been using Nokia
since she was grade eight. Her previous four phones
were all Nokias. While   she   usually   didn’t   notice   ads,  
this time was different. Gadis was about to buy a phone.
She noticed all of them.
Vast Nokia billboards hung right above the mall
entrance and flanked by further signage along the
escalators. Even as she arrived at the crowded 3rd floor
of ITC, where a thousand mom-and-pop mini outlets

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crammed together cheek-by-jowl selling mobile phones,
there was no way to ignore the Nokia presence.
Nokia was everywhere.
Making a beeline towards the outlet recommended by
her older sister Gadis blazed through the cluttered space
to commandeer a stool right in front of the display
cabinet.
“Excuse  me”  she says to the store attendant. She taps on
the glass pane to draw his attention to the model she
wanted. This was the moment she had been looking
forward to all week. She made up her mind long before
she   reached   the   stall   and   that’s   why   she   had   been  
brimming with both anticipation and excitement from
the  moment  she  turned  the  key  over  in  her  car’s  ignition.  
“I’d  like  a  BlackBerry  please.”
***
At the time of writing, Nokia still has the largest market
share in Indonesia. However, like in many other
countries where Nokia still leads, competition is rapidly
eroding the customer base - one Gadis at a time.
Looking   around   the   mall   at   ITC   it’s   easy   to be
convinced otherwise by the millions of dollars spend on
bright, confident ad hoardings. Every young Indonesian
knows  Nokia  but   here’s   the  rub   - less and less of them
care enough about the brand to buy its products.
In the midst of all these glossy in-you-face Nokia
advertising Blackberry is nowhere to be seen. Why then

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are   youth   like   Gadis   demanding   the   brand   that   doesn’t  
advertising? Consider too that Blackberry was designed
for   corporate   executives   but   the   phone’s   reality   in  
Indonesia is anything but; from housemaids to stay-at-
home moms to 10-years old kids everyone seems to
have one. The brand is one of the most coveted in the
country’s   growing   market   of   180   million   mobile  
owners. Research in Motion (RIM) gained all this love
for the BlackBerry brand not by winning the mass
advertising game but by tapping inadvertently into the
key driver in modern marketing today -
recommendation.
Recommendation is simple but most marketers over-
complicate their lives. Recommendation is a square peg
in a marketing mindset of round holes. These are kind of
questions marketers typically ask:
   How do you measure Recommendation?
   How does Recommendation compare on a cost-per
    basis?
   How do you justify the cost of gaining
    Recommendation with long term results that would
    supposedly follow?
   How do you gain Recommendation in the first
    place?
Maybe   you’ve   tried   this   whole   “recommendation  
marketing  stuff”  using  various  campaigns:  member-get-
member programs, ambassador programs or paid
tweets?   Perhaps   you’ve   done   this   “social   media”   thing  

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before? Recommendation may be simple but the
simplicity   betrays   its   elusiveness.   We   marketers   can’t  
win the Recommendation game through changing
strategies and media tactics - we first need to change our
mindset.
I was curious. How does Recommendation determine
the fate of brands? How could we extrapolate these
results on a global basis to transcend local
idiosyncracies?   To   do   this,   we’d   need   an   industry   that  
was both truly global in availability of products and one
that touched customers in similar way across every
market.   That’s   why   mobile   telecoms   is   our   passion  
because it checks all these boxes - every teen in every
market of the world knows of and has probably owned
at some point in their life a Nokia. We looked at the
USA, South Africa, Russia and Malaysia because we
wanted to cover diverse markets that had very different
economic, social and cultural conditions to test the
validity of both our theories and data. Our challenge was
to develop a simple tool that could identify how and
why Gadis bought Blackberry and not Nokia. We
needed a tool that measured Recommendation only such
that brands could easily take it and use it without having
to go hire expensive creative agencies. We also needed a
tool that was forward looking - i.e. predictive - rather
than one based on history. And so, the Simple Mobile
Advocacy and Recommendation Tracker (SMART)
index was born.
In  this   book   I’ll  refer  back  to   the  SMART  index  as  the  
scientific crux of how Recommendation can be
measured and how it can also provide insight into where

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brands need to start. You can learn about this more in-
depth in Chapter 3. We developed this core competency
for mobile brands and youth but it could be equally
applied to any age group and any vertical sector.
Our research into youth attitudes towards mobile brands
across 65 markets now spans a decade of insights,
travels and stories. We found SMART to be a reliable
indicator of future brand growth and profitability. You
can use SMART in a number of ways:
   Measure your Recommendation scores
   Measure the impact of marketing on
    Recommendation
   Identify who your fans are
   Develop a profile of your most vocal fans
If you asked me to summarize this work in one sentence
it would be this simple truth - you   can’t   buy  
Recommendation, you have to earn it.
This   is   Earned   Media.   Earned   Media   isn’t   a   curious  
anomaly that bolts onto the mainstream marketing, it is
marketing today. To understand Earned Media we need
to  first  appreciate  where  we’re  coming  from  - the era of
Paid Media - and the broken mindset that accompanies
this approach.




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When advertisers still roamed the
earth
* Advertising used to be the most effective tool to create
influence
* Habit, fear of change and lack of direction continue to
keep advertising in business
* The price of attention is higher than ever: Supply of
advertising has increased exponentially but Demand
(customer attention) remains fixed


Before the 2008 economic crisis advertising was a $480
billion industry globally. Then the crisis hit. Everyone

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from consumers to companies suddenly had less to
spend and anything considered as dead weight was
jettisoned. In 2009 global advertising spending dropped
by 10% to $50 billion. It  doesn’t  seem   like  companies  
had fallen out of love with advertising though because
analysts predict that by 2012, spending will have passed
the $500 billion mark. That’s   twice   the   GDP   of   the  
Republic of Singapore. Although Paid Media is
becoming less effective in comparison to Earned Media
options, fear of change and ingrained habit keeps brands
and brand managers clinging to the familiar rather than
the effective.
The love story of modern advertising began in the
1960’s.   It was a time of social change. Prior to World
War 2, there was no such thing as teenagers; there were
kids and there were adults. Then a whole new generation
of consumers inbetween adult and childhood appeared
on marketing radars looking for a way to identify
themselves. They knew they were different from their
parents. They   didn’t   empathize   with   the   fear   of   being  
invaded by hordes of Nazis or being drafted to attack
small islands in the Pacific.   They   knew   they   weren’t  
their   parents   but   they   didn’t   have   the   media   outlets   or  
voice to express this point of difference. That was before
the  “Big  Idea”.
In 1963, advertising executive Alan Pottasch decided
that this was a question brands could help answer.
Before Pottasch broke with tradition, advertising
focused  on  product   features;;   “The   gentlest   dishwashing  
soap  for  your  hands”.  Occasionally,  advertising  focused  
on   tangible   benefits   “The   dishwashing   soap   that’s   so  

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gentle,   you  wouldn’t  need  gloves.”  But to Pottasch, the
growing importance of media in teen lives presented an
opportunity for advertising to play a bigger role in
helping   this   lost   generation   find   their   voice.   Pottasch’s  
idea  was  “The  Big  Idea”  - the benefit of the benefit. The
Pepsi Generation was born.
Pepsi’s   invitation   -“Come   Alive!   You’re   the   Pepsi  
Generation!”  - helped the Boomers in defining the sense
of displacement they were feeling. Pepsi took the
leadership position simply by giving a name that
Boomers could use to gain a sense of belonging yet still
maintain the sense of significance that differentiated
them from their parents.
Pottasch’s   advertising  model  worked  so  well  that  many  
companies started copying with devastating succes all
the   way   into   the   late   1980’s.   Michael Jackson sang
about Pepsi to the tune of Billy Jean and while the older
generation debated whether or not Madonna was indeed
like a virgin, the young people knew that Madonna
indeed liked Pepsi.
Advertising told stories that people liked; if you made a
good advert, people actually looked forward to seeing
it. Advertising made the news. There was even
advertising about upcoming advertising.
Before   the   1990’s   the   most   important   questions   that   a  
brand   faced   was,   “What’s   our   brand   story?”   It seemed
that if they could only figure that out, then people could
buy   into   the   story,   and   then   it’s   just   a   matter   of  
distribution  and  operations.  And,  if  they  couldn’t  figure  


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it out there was always a creative agency waiting to
write the blank slate as long as you wrote the checks.
Brands always vied against others for attention leaving
the one with the deeper pockets the winner. They could
afford the bigger idea, the more famous celebrity and the
louder campaign. But by the 1990s, the media landscape
started to shift fundamentally. The growth of multiple
media   channels   meant   brand   managers   couldn’t   simply  
buy media space as a guaranteed method of winning
eyeballs. Where were those kids now? Brands now faced
a whole set of new challenges. By mid-2000 the average
person was seeing 500 advertising messages a day -
more than 10x the number in 1970s. As that number
continues to rise a new generation of consumers are
growing up trained to ignore them. There is simply too
much noise to appraise every ad message on its merit.
Now   we’re   only listening to those messages our peers
are recommending. You can spend millions buying
media   space   that   Gadis   will   see   but   you   can’t   buy   that  
all important place in her heart.
In this post-advertising world, marketing is just that - a
love  story.  It’s   about  heart.  It’s  not   about  being  “liked”  
but   being   “loved”.   Cynics   point   to   youth’s   fickle  
relationship with marketing as indicative of a generation
that lacks the ability to focus or develop deep
relationships on a meaningful level but that misses the
point. This generation has adapted to a media landscape
that has changed fundamentally to the Pepsi Generation
we grew up with. The internet changed everything.



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Blame It on Internet
* Advertising treats internet as new real estate to tell the
brand story rather than a new form of storytelling
* In the pre-internet era marketing and consumption
were compromize. Today, however, we exist in a
fragmented Interest Economy
* Relevance in the Interest Economy cannot be defined
at the level of advertising - it must be self-created
It was just another day in Twitterverse.
As usual, a collection of largely unconnected and often
unknown topics dominated the global trending topics
top 10. On that day, June 27th 2010 the top trending
topic was #wasitgoblog.
People jumped in. Some rode the coattail of the trend
advertising their own content with links to articles like
“7  Tips  to  Drive  Traffic  to  Your  Blog”.  Most,  however,  
were curious. What happened? Did it happen on Go
Blog? What is Go Blog anyway?
Gadis would know. The penny dropped. Most of the
tweets were not in English. The tweets were in
Indonesian and these Asian Twitteratis were actually
referring to the controversial call made by the referee in
an England vs. Germany Soccer World Cup match. It
was around 02:00AM in Indonesia and most of those
watching the game watched it in the comfort of their
own homes. For a short moment in time, these total
strangers voiced out their frustration. From a corner of
the world that often receives little attention on the global

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media’s   stage   and   that   voice   drowned   out   everything  
else on Twitter. Translated, #wasitgoblog means
“stupid  referee.”
It was past midnight in the country of more than
300,000 islands. How else could an Indonesian fan of
England’s  football  team  find  so  many others like her that
they could overwhelm other things in Twitter at the
time? The internet is made of an infinite number of
these small moments. Total strangers finding others
who are passionate about some seemingly obscure
thing. Fans of Call of Duty in Calgary, Canada playing
with a modded version of the game that was developed
by another fan in Kandahar, Afghanistan. Fans of
Japanese anime who liked to dress up as their favorite
characters finding each other to organize regular cosplay
festivals. Fans of Korean pop music in Mexico getting
together for karaoke parties.
This is the Interest Economy and the internet made it
happen.
The internet became a place for the world for all the
things   that   didn’t   have   space   in   the   sound-bite-only
traditional mass media. Things that seemed
insignificant—even inane—to most, but very important
to some now found a home. For many young people
discovering   and   exploring   their   identity   the   intenet’s  
Interest Economy offers an attractive alternative to the
world of compromize and its Pepsi Generation approach
offered by brand managers. Just like previous
generations youth wanted to be different but now they
didn’t  have  to  be  different  alone.  

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For advertisers, the early internet held so much promise.
Here was a new media that people were avidly paying
attnetion to. Maybe this was the next television?
Eyeballs translated to speculative growth and growth
drove stock prices through the roof. Everybody wanted
to the next big thing and the next big thing would be
found in the media presence that had won the most
eyeballs. The business model, it appeared, could be
worked out later.
Banner ads, pop-up ads, pop-under ads, the list goes
on. Advertisers kept finding new ways to make sure
plenty of eyeballs saw their advert.
Fast forward to post-dotcom-bust era, brands started to
realize how much the internet is not like television. Yes,
people consume this new media but the beauty of this
media is that people can produce content too. And most
of those who do are doing it to connect with others like
them.
If John Lennon, Paul McCartney, George Harrison and
Ringo Starr had only met today and made songs as
legendary as The Beatles we know had, they still would
not have been as successful as The Beatles were. They
would still have the groupies. They would still rock their
live shows but they could never reach 30 million album
sales like The Beatles did with The White Album
because  you  don’t  have  to  listen  to  the  Beatles  today  to  
belong to your peer group - you have unlimited choice.
You   don’t   just   have   1000s   of   music   genres   to   browse  
you could also be a Lego fan or be into World of
Warcraft, My Little Pony, hang out on 4Chan,

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Hypebeast, Threadless or the millions of other
community websites out there that house people just
like you. In the 1960s you either liked the Fab 4 or you
didn’t.  
In 2011, global recorded music sales lost a further
USD$1.5bn.   People   just   aren’t   buying   albums  
anymore. No one can come near the record-breaking
album sales numbers that artists used to get prior to the
internet. Michael   Jackson’s   Thriller was released in
1982 and sold 110 million copies. Even if you added up
all the new album sales of 50 Cent, Justin Bieber, Cold
Play and Beyonce in the last half of the decade, you
won’t  come  near  those  numbers.
From the troubadours of ancient Greek to singers who
made it big via music videos and MTV to our current
crop of household names, performance artists have
always been the best storytellers. Their gift was the
ability to enrapture their audience with charm and
personality, along with on-stage performance. In
today’s   world,   while   their   names   might be familiar
across the globe, less and less people care enough to buy
their albums because there are a million stories vying for
the same amount of eyeballs as there ever was. What
chances do brands and advertisers have?
Today’s  storytellers  (artists/brands/advertisers) might be
better at telling their tales than their predecessors, but
today’s   young   people   don’t   care.   Young people today
don’t  need  a  company  telling  them  that  they  can  become  
cooler   if   they’re   part   of   the   some   soda   generation.  


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Young people already have other young people who are
telling  them  that  they  don’t  have  to  be  cool.
The   internet   changed   how   we   marketed   “cool”   forever.  
No   longer   was   “cool”   even   relevant   because   it  
represented a mainstream interpretation of how we
should be. Today, the Interest Economy permits us to
indulge our passions in communities that have found
fertile  soil  on  the  internet.   What  matters  today  isn’t   the  
voice of aged DJs, magazine editorials and the images of
the silver screen but your new friends - the relationships
nurtured on the internet.

New Sincerity
* Mainstream definitions of cool have changed; cool is
not about getting elected but being relevant to specific
interest niches
Today,   it’s   hard   to   sell   cool,   because   nobody   knows  
what that is anymore. Driven by fan discussions online,
a   show   that   one   television   network   deemed   “made   TV  
too  gay”  actually  became  a  top  hit.   The Gleeks—as the
Glee fans call themselves—proudly show their love for
the show. Make a nerdy TV show like Glee, Ugly
Betty, or Big Bang   Theory   and   you’ll   find   a  
fanbase. Make a geeky movie about comic book
superheroes   like   Iron   Man   you’ll   find   fans   of   all  
ages. Nobody needs to hide their inner nerd
anymore. This is the New Sincerity, where guilty
pleasures are just pleasures.
Being a nerd is cool now. But being cool is also still
cool.  Perhaps  the  term  “nerd”  is  simply  a  term  coined  by  

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mainstream media to control, corral and terrorize a
vastly diversified and unique group of individuals into
believing in a myth of the mainstream.
When we were kids we were told to be ourselves but not
it was difficult advice to action. It was too hard to just
be ourselves. “Being   myself”   often   meant   “being   by  
myself”   and   nobody   wanted   that   especially   young  
people. Being part of the group was more important
than being ourselves. Most youth would rather go on an
unhealthy diet to look like the models they saw in that
cool advert where it seemed like everybody had
friends. Some young people took the other route, and
thought they could get friends if they emulated the
romanticized image of bad boys who sat in the back of
the class.
Today, while many young people are still trying to fit
themselves into the traditional ideals about cool many
more are discovering and defining what cool is for
themselves. Cool is just a Google search away.
Today, youth can be themselves without being by
themselves. The Interest Economy is a growing
diaspora of fans united not by geographical proximity -
as was the haphazard zip code lottery of friendships in
the pre internet era - but by passions. If youth can now
defined their own cool, advertising no longer plays a
central role in their story. The Pepsi Generation is over.
Storytelling - the art of the advertiser - has now become
the prerogative of the customer. In particular, the young
customer.   It’s   here   in   these   self-defined stories about


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what brands are and are not that youth shape the
fortunes of billion dollar companies. Young black South
African females redefine the story of an executive
messaging tool to create one of   the   country’s   most  
identifiable brands. Millions spent on ad agencies trying
to make Nokia cool fail to impress a whole new
generation of customers for who the brand means very
little.
In  the  era  of  Earned  Media  the  story  isn’t  written  by  the  
brand manager  or  ad  agency  but  by  the  customer  and  it’s  
this change in mindset that forms the fundamental
prerequisite  of  getting  strategy  right.  You  can’t  generate  
Earned  Media  if  you’re  out  there  still  make  the  narrative  
about your brand, you have to let them tell the story.

The Alternative
*  The  alternative  to  advertising  isn’t  advertising
* Brand ambassadors, paid tweets or user-generated
logos  may  use  new  media  but  it’s  business  as  usual
*  It’s  not  who’s  telling  your  story  that  counts,  it’s  whose  
story  you’re  telling
Irrelevancy impacts your marketing like smoking
impacts your health. It’s   a   slow,   insidious   creep   rather  
than  a  game  change  paradigm  shift  in  behavior.  It’s  just  
enough in the long run to propel the brand to a fatal
outcome but never enough in the short term to jumpstart
marketers into making change. Brands like Nokia are
feeling the first impact of irrelevancy on their brand
health;;   ratings   agency   Moody’s   just   cut   the   company’s  
debt rating to just two grades above junk. But as with

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any chronic sickness that impacts health, the symptoms
aren’t  an  overnight  phenomena  - they are the product of
years of neglect.
Nokia lost relevancy with youth long before the
Moody’s  downgrade  in  2011.  In  early  2010  we  shared  a  
presentation   online   appropriately   titled   “Hey,   Nokia -
remember   me?”   featuring   the   voices   of   youth   who   we  
were interviewing at the time. We were finding
increasing evidence that this once untouchable youth
brand was now falling out of touch with its core
Beachhead in key markets. Needless to say, the usual
suspects - fear of change and a lifetime of habit
prevented the companies own change agents from being
heard.  But  it’s  not  all  doom  and  gloom  for  the  company.  
If  you’re  a  brand  who  has  lost  credibility  with  your  core  
market   you   can   win   it   back.   We’ll   show examples of
how to start in Chapter 3.
Irrelevancy faces all brands today. Every day their
employees need to wake up in fear that they are less
relevant than yesterday. Yesterday they had relevancy.
Yesterday their brand stories meant something to the
customers. Now most of these stories are lost in the
wall of noise the advertising world itself has created.
And even when brands reach the customer and show up
on   the   creative   agency’s   “awareness”   based   metrics,  
they are still meaningless. After all, you all know
Cadillac but when was the last time you bought one?
The two most ineffective methods of marketing today
are based on Paid Media models:


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   Feature based marketing
   Brand management
The first finds its roots in pre-World War 2
advertising. “Now  featuring  QWERTY  keyboard,”  and  
“winner   of   a   design   award.”   Dishwashing soap,
anyone? This is feature based marketing and is the
product   of   companies   that   don’t   get   out   into   the   real  
world enough. Nobody wakes up thinking about your
products or brands anymore. Get over it.
The second ineffective method of marketing is brand
management. Brand management means controlling the
storytelling and works something like this: If young
people prefer listening to each other, then lets pay them
to talk about us! Brand management comes in many
guises:
   brand ambassador programs
   cool ad campaigns using a drumming monkey on a
    tricycle on Youtube
   Facebook fan pages that talk about your brand,
    paying those with high influence scores on Twitter
    to tweet about the brand
   anything with Lady Gaga in it
   most of what comes out of creative agencies today
   and  the  rather  desperate  “Submit  your  most  creative  
    pose in front of our logo, and you can win free
    stuff.”

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Feature based marketing and Brand management are the
key composites of Paid Media. Today, neither is
effective at building long term Recommendation.
Paid Media has always been a short term game ever
since the days of Pottasch and the Pepsi Generation.
Brand managers were tasked to spend not invest
marketing budgets. Back then it worked because you
were guaranteed that as soon as your campaign ran its
course the customers were waiting there like some
faithful puppy dog anticipating your next offering.
Today, however, Recommendation rules. 65% of youth
will buy their next mobile phone based on what their
friends say not what the creative agencies and brand
managers   say.   That’s   a   game   changer   for   Nokia;;   you  
can’t   simply   go   to   the   creative   agency   and   say   “I   want  
you to make us an ad campaign but this time make it
something that people are going to recommend to
friend.”   It   doesn’t   work   like   that.   In   fact,   in   this  
redefined marketing landscape the creative agency often
becomes a significant part of the problem.
Of course, there are outstanding creative agencies out
there but they are the exception rather than the rule.
Most creative agencies are the products of an era built
on the assumption that youth trust and attention were
abundant  and  that  simply  isn’t  true  anymore.  For  brands  
to win the Earned Media game they have to seriously
challenge their own internal assumptions about how the
marketing game works. Sure, you can easily win a
Cannes Lions for an ad campaign that looks great and
satiates your corporate ego. Ask Gadis what she thinks

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about  it  and  she’ll  say  it’s  great  but  when  it  comes down
to it, she goes off and buys your rival. This is the irony
of Paid Media today - billions of dollars wasted because
of fear of change and habit. In years to come we will
question how we ever put up with it during these
transition years but that wisdom is afforded to us with
hindsight.   For   now,   I’d   like   to   impart   some   foresight  
based on 10 years working with your next generation of
customers.




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CHAPTER  2




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Building a Movement
* Global brands like Ford are adopting Earned Media as
a core composite of their entire marketing approach
* Earned Media means working with fans who wanted
to be involved rather than paid celebrities and
ambassadors
* Fans need brands as much as brands need them -
brands simply have to remove the walls that prevent fans
engaging with them
Standing   in   the   shade   out   of   the   sun’s   scorching   heat,  
Maria de los Angeles cups her hands in front of her
gingerly holding two little critters.
“Can   we   get   them   to   make   that   cute   little   noise?”   she  
asks, half squinting as the Summer sun beats down on
her brow. Her friend Brad Schenck gives the hatchlings
a little rub under the chin. They start chirping.
“When  you’re  in  the  everglades  and  you’re  canoeing  in  
the   wilderness,   if   you   hear   that,”   Maria   paused,   “it  
means  that  there’s  some  baby  gators  around.”
The two baby alligators in her hands started squirming
as if they knew she was talking about them. Maria is at
the Gatorland theme park and wildlife preserve in
Orlando Florida. This was a little off her usual path in
Miami but not so far that she was out of her
element. She always liked writing about her adventures
in Florida and together with her filmmaker friend Brad,
they made a pretty good team sharing what the Sunshine
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State had to offer. In the last few months alone, she had
adventures with alligators in Orlando, uncovered a
behind-the-scene look of the graffiti scene in South
Miami and helped build a home for a family with
Habitat for Humanity. She was doing the kinds of
things she had always been doing - things that she loved
doing - but with a slight difference. This  time  it  wasn’t  
just Maria.
After the 2007-2008 economic recession, the Big Three
of American automobile manufacturers reached
the bottom of an economic pit that many analysts had
declared would be the end of the line. Thousands of
workers were laid off. A number of well known sub-
brands discontinued. Trust at domestic automobile
brands were at an all-time low. In a situation where
many were losing their homes few were in the mood to
take out a loan to purchase a new car. Set against this
backdrop companies were advised that they needed to
keep advertising to retain consumer trust. When brands
failed to maintain their brand with high visibility
campaigns, we were led to believe, customers would
think  they’d gone out of business.
The   received   wisdom   of   the   advertising   industry   didn’t  
find favor at Ford, however. Here was a brand that was
determined to re-engineer its marketing by jettisoning
the mindset that got it into its financial mess in the first
place. Out of the Big Three, Ford was the first to emerge
from the slump. Half of its turnaround story was due to
the shedding of old lines that were no longer relevant in
the American market and shoring up its manufacturing
process. The other half came from introducing

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innovating products launched on the back of equally
innovative marketing. When it came to building lines of
influence at Ford, advertising and the creative agencies
took a back seat. Earned Media was in the driving seat.
The Fiesta was as an unlikely success story for Ford in
the US market as could have been conceived during the
bubble years. Even before the recession, banking on an
entry-level model to drive sales was not a safe
bet. While there were numerous offerings for the youth
market, sales in previous years for that segment of the
market in the US had been dwindling. Urban migration
made public transportation more appealing for day-to-
day commuting and gas prices meant car maintenance
expenses became too costly for those trying to find their
feet on the economic ladder. For youth, automobiles
meant freedom but in the current economic climate they
increasingly became a byword for burden.
Ford took a chance. The company took an entry-level
small-engine model already avaialble in Europe and
planned a launch in the US. Traditionally, auto launches
at Ford adopted the Paid Media approach to new
products:
   generate buzz at trade show via unveiling of new
    model
   court trade press and media
   edgy TV ad campaigns
   expensive media buys


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Post-recession Ford, however agreed to adopt a new
approach that captured the zeitgeist of the era - less risk,
less waste, less glamor and back to basics. To crack the
youth  segment  Ford  understood  that  “good  enough”  was  
no  longer  “enough”  but  short  of  investing  millions in an
expensive  media  buy,  they’d  have  to  re-build a customer
base one Maria at a time. Necessity is the mother of
invention   and  Ford’s  drive  to   focus  on  optimizing  their  
capital outlays from manufacturing to marketing created
the perfect environment for the birth of some very
innovative Earned Media marketing. The Ford Fiesta
Movement was born.
“We   haven’t   completely   decided   what’s   going   to  
happen,”   said   Scott   Monty,   Head   of   Social   Media   for  
Ford Motor Company. “We’ll   be   continuing   the  
relationship with the agents and ensure that we make the
most  of  it.”
The agents Monty was referring to were the participants
of the Fiesta Movement, all 100 of them. They were
perfect strangers who led active lives, both on and
offline. While they did have some social media
presence most were by no means online celebrities.
Maria De Los Angeles was agent #27.
These  hopefuls  needed  Ford’s  platform  to  tell  their  story  
and Ford needed them to generate the Earned Media it
required to shape their target market. It was an approach
that required a degree of confidence in the new Earned
Media   model   and   a   departure   from   the   ubiquitous   “go  
social”  attitude  offered  by  creative  agencies.  


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“We  didn't  want  A-list celebrities. We know that people
trust people like themselves most, and our agents are a
good representation of many of the people we're
interested in reaching. Plus, they all wanted to be part of
this - we   didn't   have   to   go   out   and   hire   them,”   said  
Monty.
These   weren’t   brand   ambassadors   in   the   traditional  
sense - they were Fans. Nobody was getting paid. When
Ford asked Maria and the agents to blog, share and
record  their  daily  experiences  on  video  they  didn’t  need  
to hire an agency to tap their ambassador network, these
Fans were already lining up. This is what Maria does for
breakfast - video,   broadcast,   editing.   It’s   all   part   of  
telling her story and Ford just happened to give her the
Social Tools to make that go even further.
Even though they knew they would not receive any
monetary compensation other than some gas money and
a 1 in 100 chance to win a new Fiesta, over 4,000 people
applied to spend 6 months of their lives to be part of the
program. Your fans are out there, you just have to
break down the walls and mindsets in your organizations
that prevent them from engaging you.
These were individuals who liked to talk, write and
create movies. They liked to perform. All Ford did was
give them a stage - a car for half a year and told them to
do  what  they’ve  always  loved  doing.
And the agents did just that.
FFM agents created video shorts, documented their
travels, discovered little-known places, interviewed

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interesting people - one of them even used the car to
elope. Very few of the pictures taken and videos created
were about the Fiesta itself. Those that did just showed
the car briefly - around 3 seconds in a 5-minutes
video. In   fact   if   you   look   at   the   agents’   page   on   the  
FFM website you struggle to see any evidence of the
Ford  logo  or  brand.  It  wasn’t  about  the  car,  after  all.   It
was about the people.
Earned Media works.   It   doesn’t   just   drive   mobile  
handset sales it also drives the auto industry. The Ford
Fiesta launched in 2011 and is now top seller in the
small compact category for the youth segment. While
this new approach to marketing was new to the
company, Ford did not take a blind chance. Ford
already knew the ground rules of Earned Media.

What  Doesn’t  Work
* Earned Media does not equal Social Media
* Social Media is a tool in the strategy not the strategy
* Earned Media strategy means making customers the
storytellers
“Let’s   get   someone   on   this   right   away.   Twitter,
Facebook, YouTube, whatever. Go make something
viral.”
This was how companies like Toyota ended up with
campaigns like Shareathon, where those who purchase a
new Toyota can get a $500 debit card for tweeting
about it. Toyota gave away the debit cards to 2,000
people. The million dollar campaign lasted for four

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days. The company added another $500,000 as a bonus
at the end of the four days.
Four days, one and half million dollars later (more if
you include the fee for the agency that hatched the plan)
and people have pretty much forgotten about the Toyota
marques being pushed in the campaign, just like Gadis
at the mobile mall.
As   JP   Getty   once   said   “any   idiot   can   sell   a   dollar   for  
eighty   cents”.   This   is   not   what   Earned   Media   is   all  
about. As the name implies, you have to earn it.




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The 5 Laws of Influence
Rule #1: The best things in life are
free
* Paying for media can prevent fans from getting
involved
* Earned Media needs to allow fans to decide what
stories needed to be told rather than determine the
content
* Brands can provide guidelines and leadership but
ultimately  the  story  needs  to  be  the  customer’s  
“I  got  involved in this not only because I wanted the fun
and the opportunity to create great content for my blog,
but also because I wanted to experience it from a
professional  angle,”  said  Maria.
I’ve   seen   countless   brand   ambassador   programmes  
where companies have hired agencies to recruit and pay
for presences on campuses, in malls and at events. Most
of them simply rock up to score credits on their resume.
Others need the money. When the proposition is right
money  and  resume  credits  don’t  even  enter  the  equation  
- they do it because they love doing this anyway and hte
brand simply gives them better tools to achieve their
social objectives. Like many kinds of human
relationships, once money enters a relationship it opens
up issues of power, control, and trust. Not exactly the
kind of things you want on the table early on in a
relationship. So, how did Ford control what was being
said?  The  short  answer:  it  didn’t.

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“We're   the   curators.   It's   up   to   the   agents   to   create   their  
content - and post it on their own sites, not   on   ours,”  
said Monty.
Indeed,  Ford’s  Fiesta  Movement’s  official  website  only  
gathered content that the agents created and scattered all
over the internet. Of course, there is an element of risk;
what if the cars turned out to be lemons and agents bad-
mouth the brand? Fortunately for Ford the autos are
reasonably sound so recurring glitches were not an issue
but   this   still   doesn’t   pre-empty any PR timebombs that
could  occur  from  letting  youth  loose  on  your  brand.  It’s  
when Ford turns from content creation to content
curation that risk self-mitigates.
You see, the program was never meant to highlight the
car. It was meant to highlight the social context of the
car. While a small part of the market might be interested
in the technical specs of the vehicles, most people were
more interested in how the car would blend into their
lives. This realization was what lead Ford to its hands-
off approach. When the story is about them not the brand
why would agents like Maria risk everything by making
themselves look  stupid?  There  is  no  “evil  brand”  to  flip  
the royal finger at here - this is about them.
“The   whole   process   has   been   very   organic,   warm   and  
fuzzy,  and  not  at  all  pushy  or  forced,”  said  Maria.   “I’m  
not  a  ‘money’  person  and  I  have  no  idea  if  this  will  help
Ford’s   bottom   line   in   the   end   when   it   comes   to   selling  
cars but I can tell you that from professional perspective
that this has got to be one of the most brilliant
campaigns ever. It fully engages us as ambassadors

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without us being hardcore sales people. We are not
required to yap about the Fiesta constantly and we can
pretty much say whatever we want. The only thing
we’re  not  allowed  to  do  in  our  videos  is  shoot  something  
stupid — ie, driving without a seat belt, that sort of
thing. Ford took a great risk in putting these cars in our
hands.”
What if Ford played it safe by doing what everybody
else  had  always  done?  “Safe”  does  not  mean  guaranteed  
returns like it used to. In youth marketing today,
playing it safe is the riskiest thing you can do.

Rule #2: Be something to somebody
* Earned Media is not about getting elected but focusing
on a core of fans who care
* Focus on which of the 3 groups of change agents are
most relevant to your brand message
* Create Influence by creating a relevant Social Space
for your targeted peer group
It’s   one   thing   managing   the   risk   of   agents   producing  
negative content but what about the possibility of them
producing no content at all? How many times have we
seen corporate ghostships ply the oceans of Second Life
or brand-centric social networks within months of the
multi-million dollar launch?
Marketing fails when the tail wags the dog. When
marketing is created to fulfil the needs of the
organization it becomes focused on big hits, Big Ideas,
silver bullets and locking down uncertainty to manage

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returns. Uncertainty is almost always a byword for any
kind of customer interaction.
In the restaurant business, the organizational needs of
outlets often determine the structure of its marketing.
The   McDonald’s   success   formula   is QSC&V (Quality,
Service, Cleanliness and Value) - not taste. Take a drive
along a US highway and the golden arches are
inescapable  and  often  visible  for  miles.  The  McDonald’s  
franchise relies heavily on securing prime real estate.
When overheads are this high   the   franchise   can’t   take  
risks - it needs to guarantee the slimmest of margins to
stay profitable and everything needs to be segmented
and systemized to ensure risk is squeezed out of the
delivery.
When the marketed becomes dominated by volume
players who excel at mitigating risk it may appear staid -
a few large players who seem to be more comfortable
with their limited competition than to be drawn into
entering an all-out price-war. Real choice may be
limited. Customer influence is drowned out by mass
market advertising.
In these markets innovative marketing can answer public
need but not through established outlets. It takes
innovators like Kogi - the Vietnamese/Korean/Mexican
fusion  food  truck  operating  in  South  LA.  Kogi’s  success  
in drawing in a young hip crowd has spawned countless
imitators because the low overheads and easy point of
market entry allowed entpreneurs to hit the market
where  McDonald’s  was  weak.  McDonald’s  marketing  is  
based around fixed real estate. By using Twitter to

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promote its movements, Kogi could free itself from the
yoke of staid innovation and fill the gaps left by the
incumbents.   Search   the   words   “Kogi   Food   Truck”   on  
YouTube,   and   you’ll   see   videos   of   people   standing   in  
long line ups even before the food truck arrived.
The key   to   Kogi’s   success   in   drumming   up   custom   in  
the   saturated   markets   of   South   LA   hasn’t   been   in   the  
technology it used (sure that was a key component in
making it happen) but it was using that technology to
create  influence.  Kogi’s  success  lay  in  its  fans.  
Los Angeles is a heterogeneous city with a large migrant
community open to new and different experiences like
fusion food. LA is also a city of concrete built for cars
with highway upon highways, sometimes stacked on top
of each other. What the city needed was more Social
Spaces, more pop up communities and less of the
monolithic offering they could get elsewhere.
Kogi fans documented their experiences and food
reviews, regularly posting them on YouTube. They also
tweeted   and   retweeted   the   truck’s   movements turning
corporate PR into a social event. For the fans, buying
fusion tacos became less about the taco and more about
what the taco did for them - provide an opportunity to
meet up with friends. In a world where time was
increasingly becoming a scarce commodity and where
McDonald’s   could   deliver   your   a   filter   coffee   in   2  
minutes  or  a   Big  Mac  in  3,  being   “stuck”  in  the   lineup  
with  your  friends  became  an  anomaly.  This  wasn’t  about  
concrete highways and risk-free efficiency but the Social


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Space Kogi fans were searching for. The longer the
queue, the more valuable the social space became.
Of course, most people were time-pressed and had to
scurry back to their offices before the end of lunch hour
but   then   Kogi   wasn’t   targeting   “most   people”.   Like  
Ford, Kogi took a brave decision to not be everything to
everybody but something to somebody.
Taking the first step means realizing that being #2 no
longer counts and that in this world of no-compromize
fans   don’t   want   to   settle   for   second   best.   By   trying   to  
win market share rather than share of customer you end
up  becoming  a  mediocre  offer  that  people  like  but  don’t  
love enough to talk about. When Earned Media
determines the success and failure of brands you can no
longer rely on this strategy.
Understanding what people love is a game changer. The
word   “love”   itself   is   the   uncomfortable   elephant   in   the  
room  when  it  comes  to  marketing  because  we  don’t  like  
talking about deep rooted emotional feelings - especially
with strangers. But, the reality today is that winning
influence means getting over these hangups and
investing time in really understanding your customers.
What drives them? How do they interact? What are their
emotional attachments to your brand? What do they
love? What are their social needs?
I’ve   put   together   an   outline   of   the   3   key   fan   groups   in  
the youth segment to help you make that transition from
everybody to somebody:



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1) Teenage Pirates
* Belonging and the fear of being left out are key drivers
for teens
* Teenage Pirates are outliers who emphasize skill and
knowledge to hack brands and products
* Teenage Pirates influence peers by finding better ways
to use existing products
To understand teenagers look at their relationship with
the mobile phone. US youth own their first phone
around   age   13.   In   Europe   they’re   getting   them   much  
earlier (as early as 8 yrs in North Europe).
Technically, teens remain adept in mobile use at the
basic   operational   level.   They’ll   skip   the   incumbent  
protocol of usage and use it they way they want to (not
the way it says in the manual). As social circles expand,
the mobile phone becomes an intrinsic tool within their
growing network - address book contacts and Facebook
friends lists grow as a moniker of social worth. Those
without friends are seen as outsiders or simply put not
“in”.   Social   exclusion   for   many   teens   is   a   fate   worse  
than   death.   It’s   a   simile   not   used   lightly;;   teens   will  
experiment with lethal substances (such as tobacco) just
to  be  “in”.
The premium placed on Social Tools compels a subset
of teens to experiment with these tools to make them
deliver  more  Social  Currency.  From  “discovering”  SMS  
and txtspk to corrupting BBM, mobile phone fascias or
exploring  filesharing  it’s  the  Teenage  Pirates   who  have  
been at the forefront of evolution in mobile technology.

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From high school to homes, the typical teenager lives in
a highly structured environment. This type of
environment molds even the most diverse groups of
people into a homogenous one, much to the displeasure
of those in it. After all, late teenage years are that period
of  life  when  one  looks  to  define  one’s  self.
This search for social significance drives some to join
after school sports activity, the traditionally most
effective way to gain social currency. Others follow
their own strengths and skills. If   you’re   interested   in  
baseball history you could gain social currency by being
resident baseball expert, the guy to go to when you want
to know anything about baseball. If   you’re  into   music,  
you can gain social currency by becoming an expert in
that. Or  if  you’re  into  graffiti,  or  the  occult,  or  anything  
at all. Expertise creates social currency and, with that,
influence.
Teenage Pirates possess a different kind of expertise -
innovation.   They   hack   stuff.   We’re   not   talking about
hacking into government mainframes here but often
simple, innocuous incidences of innovation from
“rooting”  and  android  phone  to  remixing  a  ringtone  that  
allow the Social Tools to evolve beyond their original
function.
Teenage Pirates exert influence in many ways:
   TPs often are the first to innovate new usages and
    functions for existing products
   TP influence spreads rapidly within the teen
    segment. Successful innovations filter through the

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mass market without the need for centralized media
    authority to accept or recognize the trend
   TPs influence family by introducing technologies
    into the household and later educating the family on
    how to use them - how often do you hear a
    marketing exec recall the tell of her female daughter
    using BBM at the dinner table?

2) Cashless Innovators
* Cashless Innovators are students, often male and have
a growing need to establish significance
* Cashless Innovators focus on creating alternative
social economies
* Influence is based on innovating unused or abandoned
items and assigning new social meanings - e.g. retro,
hipster, Instagram and fixie bike etc
As teenagers mature and enter college their social
networks change. Gone are the large inclusive groups
that divide on male/female lines and in their place are
more fragmented lifestyle based groups built around
shared interests, beliefs and identifiers such as music.
Where teenagers sought belonging over everything else,
students  also  seek  status.  They  don’t  just  want  to  belong  
to the group, they want to be something within that
group.   That’s   why   peer   groups   fracture   from   being   the  
monolithic mass into smaller ones where individuals can
play a significant role.
The key distinction of student lifestyle is an excess of
time  and  restriction  of  money.  Student’s  seek  status but

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they   don’t   have   the   economic   means   to   demonstrate  
arrival in the same way their older peers would.
Consequently,   it’s   left   to   the   Cashless   Innovators   - the
change agent subset of the student category - to eek out
innovative corruptions of existing Social Tools to infer
status on the owner.
Cashless Innovators are the backpackers of the youth
market - they were the ones who sought out Maya Bay
in Kho Phi Phi Lee, Thailand in movies like The Beach.
Unlike  Teenage  Pirates  they’re  not  looking  to  break the
system,   they’re   seeking   an   alternative.   That’s   why   the  
Social Tools adopted by CIs are often old, discarded
tools that have little mass market worth enabling them to
be reborn, reinvented through a few hacks and patches
that are beyond the knowledge repertoire of older
generations.

CIs created fixie bikes (or scrapers as they are known in
the US) - old rusty fixed gear bikes that often have no
brakes.  They’d  take  them  from  the  junk  yard,  color  them  
in bright, garish colors and ride them around
town. Rather than look forward they distinguish
themselves from teenagers by sourcing their material
from history - such as trucker hats and vintage t-shirts
back   in   the   early   2000’s   before Ashton Kutcher made
them a fashion item.
Cashless Innovators derive Social Currency from
abandoned Social Toosl by recreating their meaning.
Old rusty bikes become the symbol of cool. Vintage
filters on their mobile phone photographs become a
better way of sharing than the latest high-def DSLRs. If

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you   don’t   “get   it”,   you’re “out”.   That’s   why   outsiders  
see CI innovation as awkward, sometimes more focused
on winning attention than anything readily practical.
They   speak   of   ‘Hipsters’   in   the   pejorative   grouping   a  
whole bunch of lifestyle tweaks into one package. But,
for those living  on  the  inside,  it’s  different  - these are all
microsymbols that strive to keep the outsiders on the
outside. If it was easily discerned, less obscure and
simpler to understand - it  wouldn’t  work.
As the Cashless Innovator tries he find out who he is by
trying on different things and different ways to look at
life his peers look to him for answers. In the ongoing
quest for self-discovery, CIs lead opinion, shape trends
and  form  a  key  line  of  influence  in  today’s  marketing.
Many brands, however, only see the tail end. They jump
on the bandwagon once these things have become a
trend or hire trendhunters to go source the latest, coolest
happening from the street only to find that, by the time
they reach the boardroom, CIs have moved on. What
they don’t  see  is  the  force  that  propels  CIs  to  innovate  in  
the first place - defining an alternative social reality.
Once brands hijack the scene, the alternative becomes
mainstream.
There are brands, however, that understand that the
Earned Media game is a long-term play. These are the
brands   that   don’t   have   to   chase   trends   because   they’ve  
been unofficially adopted as partners by the Cashless
Innovators. We will address these examples later on.




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3) Disruptive Divas
* Disruptive Divas are often female and college age or
older
* Disruptive Divas favor social tools that represent
symbols of the establishment (e.g. Louis Vuitton or
Dad’s  Blackberry  phone)
* In societies where the role of females have changed
radically in the last generation (e.g. India, South Africa,
Indonesia), this group of change agents are most visible
and place a high premium on symbols of belonging
As students mature, society takes hold. The first job, the
first home and late nights at the office. Social circles
shrink   rapidly.   It’s   at   this   point, the key differences
between male/female and developed/developing markets
begins   to   manifest   because   it’s   here   that   the   freedoms  
afforded to teens and students yield to the wider
economic realities facing young adults.
Even  though  this  is  the  21st  century,  it’s  still  harder  for  
women to establish themselves in the workplace than it
is   for   men.   That’s   why   young   women   pay   greater  
attention to the Social Tools that facilitate status within
the workplace as opposed to those that work outside.
Women strive harder to achieve titles and recognition so
compensate by purchasing readily visible status symbols
such as handbags and shoes.
Few countries can claim unilateral economic equality for
women,   that’s   why   you’ll   find   the   Disruptive Divas in
every market. This group of change agents are typically
in their 20s and almost always females (although we

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have seen male examples but the drivers manifest very
differently).
The worst thing you can do for this group is market to
them as females - the  “Pink  Phone  Syndrome”  as  we  call  
it. Sure, you need to account for the fact they are women
but   you   can’t   patronize   them   by   inferring   that   the   key  
requirements for women are that the model should be in
pink. DDs are attracted to the symbols of the
establishment - particularly in developing markets.
While many may argue that females in developing
markets now have equality of opportunity, pointing to
the first Indian female PM in 1966 and the first female
head of state in Indonesia 35 years later in Indonesia,
let’s   not   forget   that   these   “role   models”   wouldn’t   have  
achieved          anything           without      their      powerful
fathers/husbands who were also once heads of state.
Real   emancipation   is   still   very   far   away,   that’s   why  
they’ll   seek   out   “dad’s   phone”   (the   Blackberry) than
what marketers would have them believe as cool
because  they’re  more  driven  by  recognition  as  economic  
players than the need to pigeon-hole them as cool youth.
They’ll   also   attribute   more   value   to   Social   Tools   that  
reflect the establishment and heritage - e.g. Louis
Vuitton rather than those that infer cool such as Nike.
DDs are disruptive by the very nature of their disruption
of   social   convention.   DDs   don’t   conform   to   the  
centuries-old tradition of how a young girl should
behave.   She’s   25   years old, unmarried and seeking a
career. Unlike the Teenage Pirates and their system
angst or Cashless Innovators and their quest for an

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alternative system Disruptive Divas want to become part
of the system. They aspire to belong in the mainstream.
Disruptive Divas generate significant Earned Media
because   they’re   masters   of   networking   and   they  
naturally like to share information about their lives. The
rest of the women in the same age group look to
Disruptive Divas as compasses as to how to make their
purchases.
An   important   note   to   marketers:   if   you’re   selling   a  
product by directly aiming at the female segment and
think that you can get Disruptive Divas onboard as a
means      to     generate       Earned         Media,       think
again. Disruptive Divas are attracted to symbols of
power and arrival that are traditionally not reserved for
them. They gravitate toward luxury brands and brands
that are aimed at male executives.
Don’t  expect  Disruptive  Divas  to  generate  Earned  Media  
for your laundry detergent Facebook campaign.
…
Teenage Pirates, Cashless Innovators, and Disruptive
Divas are all very different. Each subset has its
characteristics, motivations and interaction. Their shared
qualities   aren’t   their   need   for   “cool”,   “fun”   or  
“personalization”   as   tech   marketers   so   often   put it but
their fundamental need for Social Space and the Social
Tools that help them get there.
The   “cool”,   “fun”   and   “personalization”   approach   to  
youth is the product of marketing that tries to be

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everything   to   everybody.   Sure,   you’ll   get   awareness.  
Sure, they’ll   like   you   but   if   your   young   customers   like  
you be afraid - be very afraid. Being something to
somebody is about love. What do these change agents
love and how can you add value to their social needs?
We have to get passionate about their needs and start
understanding the social Context in which these
dynamics  take  place.  This  isn’t  a  quick  fix  which  is  why  
so many brands try to fudge or fake it. This brings us to
the 3rd rule of influence...

Rules  #3:  You  can’t  hurry  love
* Creating sustainable Influence is a long term endeavor
* Highly influential brands like Apple have built their
fan base over 20 years
* Brands need a long term vision to build Social Space
for future fans rather than pandering to short term and
urgent organizational needs
Fans   of   a   brand   don’t   just   like   a   brand.   They love
it. They talk about it. They   defend   the   brand   if   it’s  
attacked in public. They think about the brand even
when   they’re   not   in   contact   with   it.   They like things
about the brand that they know nothing about. This was
why products like iPhone5 could get more than 71,000
likes on its Facebook fanpage, even though it was still
more than a month prior to the rumored product launch
date and no one had actually seen the actual product yet.
Much like human relationship, when a person loves a
brand the brand becomes an integral part of their


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lives. And much like human relationship, real love takes
time.
One of the biggest hurdles companies in creating
influence is internal; most corporate cultures feed off
instant results and as the rule says - you  can’t  hurry  love.  
We’ve   seen   brands   invest   heavily   in   building   intricate  
profiles of their young customer base only to, at the last
minute, be seduced by a creative agency pitch and go
and blow all their good work on an expensive social
media ad campaign. Why? Because influence takes time
and time tests the resolve of even the strongest marketer.
It’s   easy   to   capitulate   against   the   pressure   of   next  
quarter’s   earnings   bearing   down   upon   you   and  
capitulating means handing over your marketing budget
to   the   agency   with   a   resigned   “here,   take   this   problem  
away  from  me.”
Marketers need to have faith. Ford Fiesta movement
didn’t  start  in  the  year  of  launch  2011  but  back  in  2008.  
Ford simply created an environment for the long term to
take seed. Some crtics questioned the decision,
wondering if it was too early and whether or not Ford
can keep the momentum going until launch.
Similarly, internal critics within brands like BlackBerry
from Research in Motion (RIM) prevent the company
from building out on the Beachhead of Influence in
markets like Indonesia, India, and South Africa because
all the corporate results needed to be yesterday. If RIM
can create an environment - a separate project team
perhaps - that can build out these lines of influence long


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term then RIM has a role to play in the future of the
mobile handset market. Right now, the corporate edicts
from Waterloo Canada reflect a growing sense of
immediacy that the answer lies not in long term
sustainable change but in silver bullets. RIM has just
announced 7 new handsets to compliment its existing
range within a year of its ill-fated Playbook launch.
It’s   funny   that   the   only   incidence   of   a   Playbook   being  
used in public by youth seen by any of our team was
when our founder Graham Brown saw a student using
one at Amsterdam airport. The student in question was
quite obviously Indonesian (Indonesia has strong
historical ties with the Netherlands and many students
study there). Perhaps RIM missed a trick here because it
had an existing line of influence with Indonesian
Disruptive   Divas   that   it   ignored.   It’s   easy   to   forsake  
what you have right in front of you when you are
seduced by the alchemy of analysts and creative
agencies who seek to undermine your own corporate
confidence by telling you that you are not enough.
Blackberry could be a great brand if it built on this
influence and took time in doing so. If Blackberry
listens to creative agency pulp that suggest social media
campaigns or design agencies yammer on about Steve
Jobs then it will end up sacrificing its strength for
mediocrity.
Brands often lose their way - it’s   part   of   the   growth  
cycle  that  blights  so  many  successful  companies.  It’s  at  
these times of lost direction that brands need fans to
reinstigate momentum and to keep the brand alive.
During its 80-year history, Converse sold 170 million

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pairs of the black canvas sneaker with white rubber sole
- the Chuck Taylor All-Stars - in 144 countries. Yet, by
2001 the company had filed for bankruptcy only to be
rescued by the unlikeliest of suitors - Nike - in 2003.
Converse had a long tradition of market influence - here
was a brand once worn by Larry Bird, Dr. J, Elvis
Presley, Magic Johnson and Kurt Cobain because it
stood for something and had built that brand story over
the long term.
The undeground punk rock scene bought into Converse
because it also stood for the anti-establishment. Here
was a basic shoe canvas that could be co-opted and
recreated with a simple Sharpie permanent marker. The
white canvas became storyboard for expression for
wannabe Kurt Cobains.
Interestingly,   Converse’s   fanbase   was   a   sleeper   hit   for  
Nike. When Nike bought the brand out of bankruptcy it
did so on the basis of its basketball heritage as opposed
to its punk fan base. But, as often the story goes, it was
the latterly discovered line of influence that turned it
into a success story.
Rather than push the basketball heritage, Nike began to
gear its marketing focus towards the underground
punk/skateboard scene and supporting fledgling music
acts.  Converse’s  new  spirit  of  intentional  rebuttal  against  
overindulgence resonated with a new generation of
students who became sensitive to a new economic
reality  of  compromize.  New  terms  like  “staycation”  and  
“frugalistas”   were   coined.   Converse reacted to the
change in the market in the best way possible. While it

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spread its distribution to make it accessible to more
people, it continued to focus its marketing on its
fans. In 2011, Converse opened a free recording studio
called Rubber Tracks in Brooklyn to help new emerging
artists gain access to resources they may not have been
able to afford.
In the traditional Paid Media vernacular, recording
studios do not create awareness. But then Converse
doesn’t   want   awareness   it’s   seeking   to   engage   its   fans.
By focusing on this core group of fans, Converse gains a
number of different advantages.
   It had a solid group of people to continue to promote
    the brand, even when the brand was not putting
    money into new campaigns.
   By looking at how its fans modified the shoes,
    Converse also knew the types of design that
    customers were looking for in their next shoe
    models.
   Converse also had a sounding board to test out new
    ideas to see what would work as it reentered new
    markets. This worked out well for the company, as
    it started staging a comeback in Asia. The company
    found an even more militant base of fans there. It’s  
    not strange to find Converse fans in Asia who were
    so into the brand that they would collect every color
    combination of the Chuck Taylor All Stars.




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Hunting vs. Farming fans
When in 1998 Apple release the iMac, it gained a
significant press buzz over its approach to design, with
Apple  declaring,  “the back of our computer looks better
than   the   front   of   anyone   else’s.”   Apple continued to
make headlines over its design and user-focused
interface as it began its long march to occupy the
market’s   mindshare.   It released products that
continually redefined the market: iPod, iPad, and of
course the iPhone. By 2011, the company was named
the most valuable company in the world, usurping
Google.
While   many   companies   tried   to   follow   in   Apple’s  
footsteps  what  they  missed  was  that  Apple’s  success  did  
not only come from its product designs. It also largely
came   from   the   company’s   approach   to   finding   the   love  
of its fans.
Apple did this through a multitude of approaches, the
underlying theme being the same: give your fans the
social   space   they   need   and   they’ll   use   it to show their
love for you.
Turn Retail Stores into Social Spaces
   Apple created temporary social spaces for its fans
    through programs like turning its Apple Stores into
    an Instagram Gallery or by fueling fans dialogue
    through the Mac vs. PC debate that enraptured the
    citizens of geekdom.



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Train Future Fans
   Apple Camp teaches kids how to make movies and
    music, training a generation to believe that Apple is
    the number one tool for the creatives. Apple also
    trained teachers to use their software
Share of Market vs Share of Customer
   While the main competitor focused on getting a
    computer into every home, Apple focused on
    making the best computer for every home it was
    already in. Apple’s  rising  dominance  in   the  mobile  
    market   in   the  last  stretch  of  the  2000’s  was  a  result  
    of not just avoiding being everything to everybody,
    but also from consistently being something
    significant to somebody.
All of these approaches take time and vision. Time is the
cost of making them happen. Vision gives people the
faith  to  believe  it’s  the  right  thing  to do. Vision prevents
fallout and marketers scurrying back to their creative
agency with their marketing budget on the plate.
Like   any   relationship,   with   Earned   Media,   you   can’t  
hurry love. You can only prepare for it. CEOs need to
create the right environment for love to take hold.

Rule #4: Learning to let go
*  Brand  influence  isn’t  a  product  of  marketing  strategy  
or creative agency genius but brand culture
* Influence today stems from a company culture that
embraces the brand innovators (often hackers and

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teenagers) rather than viewing them as a threat
* You no longer own your brand - it’s  owned  by  the  
fans. Influence comes from becoming its custodian
rather than manager
Since its humble dorm-room beginnings in 2004,
Facebook has become what some dub The Second
Internet. The founder became one of the youngest
billionaires in the world. The company has captured the
imagination of so many people that they made a movie
about it. The movie was nominated for eight Oscars and
won three.
While many factors undoubtedly came into play in
creating   Facebook’s   success,   perhaps   none   was   more  
important   than   the   fact   that   the   company’s   culture  
allowed it to hire people like Chris Putnam.
In 2005, Chris and his two friends worked on a series of
hacks and pranks on Facebook. They did a number of
different things from creating a worm that posted
random   messages   on   friend’s   walls,   like   “Hey,   nice  
shoes,”   to   changing   the   Facebook   layout   so   that   it  
looked   like   Facebook’s   more   popular   competitor  
MySpace.
Soon enough, fixes for the worm started rolling in from
Facebook and Chris was contacted by an inquisitve
Dustin Moskovitz - one   of   Facebook’s   co-
founders. Instead of a cease-and-desist message, Chris
received a friendly one instead, and it led to a back-and-
forth between the two which led to Chris receiving a job
offer from the company.


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To  put  into  the  job  offer  into  context,  Putnam’s  incident  
happened not long after a similar incident happened with
MySpace. Like Putnam an amateur hacker had
penetrated  the  site’s  code  thus alerting the management
team.   The   hacker   receives   a   “friendly”   email   from   the  
MySpace team invited him in to discuss his findings
further. At LAX airport, believing himself to be on his
way for a job interview at MySpace, the unwitting
hacker was surrounded by cops and arrested.
Putnam was well aware of this precedent and the
invitation   from   Facebook’s   Moskowitz   was   naturally  
greeted with a high degree of suspicion. Was this
another trap? After all, what was the difference between
MySpace and Facebook?
It turns out that the although MySpace and Facebook are
both social networks and were both bootstrapped from
the early days, their similarities end there. Where
MySpace was intent on controlling the brand experience
Facebook adopted an altogether different attitude. When
Putnam   finally   agreed   to   his   “job   interview”   he   was  
relieved to find this was no ambush. Within 3 days, he
was working with the team.
On face value, they are the same but when it comes to
culture, the two brands are worlds apart. For Facebook,
hackers   aren’t   a   threat   to   the   business   but   part   of  
it. Facebook thrives on maverick thinkers; they
regularly run like the Hackathon—where students and
young engineers were given a chance to win a game by
completing a series of increasingly challenging hacks.
From letting go of the brand and embracing the hackers,

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Facebook not only opens itself to the innovators of
tomorrow, they also source valuable insights.
Hackathons produced the all-important  “Like”  button  as  
well as many other widely used features.
Culture   isn’t   just   the   soft   underbelly   of   the   brand,   it   is  
the brand. To create influence you need to create a
culture that allows influence to grow from the grass
roots.   This   stuff   can’t   be   manufactured.   In   terms   of  
product MySpace and Facebook were the same thing.
What distinguished them was culture and the results are
evident for all to see.
Letting go may be easier if you are a start up or a
relatively small brand so can global brands really let go
of their brand pretensions? How about a brand valued at
$500 billion like Google? Surely, this has to be one of
the most recognizable brands in the world today. Can
“letting  go”  co-exist comfortably with superstar status?
It appears it can. Those in the mobile and internet
industry are undoubtedly familiar with Google Camp for
Techies aimed at college-bound students that have a
knack for computers and are planning for a career in
computer science. More recently Google had turned and
focused such camps on the Droidettes.
Since   the   first   of   Google’s   Android phones were
approved by the FCC in 2008, the Android OS had
become one of the most adopted operating systems for
mobile phones in the world. Android had become such
a big success in such a short period that in August 2011,
the Federal Trade Commission began looking into


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whether or not the Google had breached any antitrust
issues.
Android’s   quick   rise   into   prominence   would   have   been  
difficult   if   Google   hadn’t   done   all   it   can   to   understand  
the mobile market. It was a foray into a relatively new
market for Google. The company understood that if it
had relied only on the experts that it had—of which the
company had many—it could not truly understand the
market quick enough nor reliable enough. Thus, entered
the Droidettes.
Droidettes - teenage girls who develop apps. Google
invites them in to the Google campus to experiment,
play and develop. Not only is Google training a
generation   of   future   developers   it’s   also   building   its  
fanbase one teenage girl at a time.

Fear of Losing Control
Apple, Google and Facebook are all brand success
stories   because   the   size   of   their   brand   hasn’t   been   a  
function of their advertising budget. In many cases,
they’ve   built   influence   organically,   over   the   long   term  
and   one   customer   at   a   time.   In   all   cases   it’s   been  
marketing pull over   marketing   push.   They   “pull”   the  
market into their organization - whether it be the office
or the stores - rather  than  “push”  their  ideas  out  on  to  the  
market.
Push is a control based marketing strategy. Push means
defending and protecting the brand to ensure that the
market interferes with this story as little as possible.
Push means defining and following a clear marketing

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trajectory   that’s   been   tried   and   tested for generations.
The problem with push is, however, that fans will
always want to interfere because they want to tell their
own story. Look at the amount of fan fiction that
surrounds television series like Star Trek. Trekkies have
developed such a complex mythology around the Star
Trek push reality that practically every character has
numerous versions of rich back stories. They take
artifacts  of  the  television  serial’s  story  - like the Klingon
language - and invest years into to creating new Social
Tools with it, like using the Klingon language to
translate   the   Bible   and   all   of   Shakespeare’s   work.   Go  
Google it yourself - they exist.
The question is - like Facebook do you try to fight these
“hackers”   because   they’re   interfering   with   your   brand  
story or do you try to play with them? When George
Lucas produced the last three prologues of the Star Wars
franchise fans took vocal issue with the movies. Google
“Jar   Jar   Binks   must   die”   and   you’ll   find   over   45,000  
pages   referencing   fan   dissent   with   Lucas’   newest
character Jar Jar Binks imported into the prologues as an
addition to the original story. Sometimes you just have
to sit back and let the real brand custodians look after
the brand. You are simply the curator now. Messing
with the brand is a potential powder keg of negative
publicity.  When  Star  Wars  fans  released  “The  People  vs  
George   Lucas”   featuring   countless   scenes   from   the  
original recut and recast by fans in everything from
claymation to costumed re-enactments they were doing
so because Lucas was managing the brand against their
beliefs  about  what  the  brand  should  be.  Fans  didn’t  care  


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that Lucas directed the original Star Wars trilogy - it was
their story now.
With a continuous decline in the number of female
undergrad pursuing computer science degrees from 40%
in  the  80’s  to  just  below  12%  today  Google  knows  that  
in every aspect of society that a brand touches there are
untold stories - people who see things differently and
people who feel aggrieved that their story is not being
told. Google did it by empowering minorities within the
industry. Lucas should have done it by first appreciating
that there was a group of fans who had a very strong
emotional attachment with his work.
Managing the brand means restricting what fans do
naturally - influence. Push means silencing these
dialogues through loudspeaker style marketing. Pull
means stepping back and letting these conversations
happen with your support - giving them Social Tools to
connect with each other and ideas to share.
…
But   what   if   you’re   not Google or Facebook? What if
you’re   a   century   old   company   with   54,000   employees  
and with a mountain of debt? It’s   a   question   that   a  
company like Ford might have asked itself. Paying
$1.5Billion just in debt interest alone in 2009, this was a
company that many other priorities before it can start
thinking about Earned Media.
One of the key challenges a company will face in
starting into the world of Earned Media is from within


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the company itself. Ford addressed this by bringing in
the right people for the job.
Jim   Farley   headed   Toyota’s   Scion   line   -another youth
car success story -before he was brought in to lead
Ford’s   marketing   and   communication.   Fiesta was one
of his first challenges. Having brought back the results,
his concerns are now in replicating this success with
other  lines  of  Ford’s  products.
At the end of the day, its the people in the company that
will make-or-brake the jump into Earned Media. It’s  the  
people   after   all   that   creates   the   company’s   culture  
because the culture is the people. If   you’re   an  
organization run by old creative agency execs or folk
from  the  advertising  world  you’re  going  to  be  stuck  with  
a culture of control. Letting go in this sense means more
than just letting go of the brand conversation.

Rule #5: Ego kills relationships
* Ego is the enemy of relationships, branding and
influence
* Letting go is key to creating space for relationships to
grow
How can a company like Nokia win awards for its
devices on the one hand and still bleed market share
globally on the other?
By the end of July 2011 investors had lost so much faith
in  the  once  mighty  giant  the  US  rating  agency  Moody’s  
cut  Nokia’s  credit  rating  to  just  two  notches  above  junk.


http://mobileyouth.org                                   Page 63
To   those   who’ve   followed   the   company   closely,   this  
would not come as a surprise. A mobileYouth SMART
Index Survey showed that Nokia had lost relevancy
among teens in a number of key markets like the
US. For youth in the older age group the only relevancy
Nokia had for them was nostalgia. The company clearly
meant something for young people once upon a time but
that meaning has slowly eroded.
“We  had  Nokia  fans  for  some  of  our  models,”  a  Nokia  
marketing   exec   once   admitted,   “but   they’ve   become  
‘haters’  now.”
“It  was  because  we  basically  ignored  them.”
The  exec  quickly  added,  “Well,  the  guys before us did.
We’re  on  the  ball  now.”
It seems that in some markets, Nokia had realized that it
needed to take a different approach. It needed to start
focusing on people - its fans specifically - rather than
technology. In key Asian countries, Nokia was
committed enough to a different approach to marketing
that in the last year changing more than 80% of its
marketing department personnel.
Gaining - or in the case of Nokia regaining - Earned
Media   will   take   time.   Nokia   didn’t   lose   the  
recommendation of youth overnight and it  won’t  regain  
it by next quarter. Jobs retuned to Apple in 1996. It was
2001 before he launched the groundbreaking iPod thus
paving the way for the iPhone and later the iPad.



http://mobileyouth.org                                  Page 64
Similarly,   Nokia’s   ills   won’t   be   solved   by   a   creative  
agency silver bullet. Nor will they be able to address
their   product   portfolio   with   the   wave   of   IDEO’s   magic  
wand.   It’s   going   to   take   hard   graft   and   years   to  
turnaround. That requires faith and vision.
Brand turnarounds also require CEOs to lose the
corporate ego. Nobody likes to be world ruler one
minute and has-been the next following in the footsteps
of a much cooler upstart who caught you by surprise.
Ego means hanging on to the brand story or refusing to
hear the harsh reality that kids think your products suck.
It’s   not   easy   when   you’ve   spent   your   whole   career  
investing time and effort into those products only for
some unqualified and ungrateful teen punk to puncture
the brand bubble with an unhealthy dose of reality.
The most important rule to keep in mind in the Earned
Media   game   is   that   it’s   always   about   other   people   not  
you. This is the underlying rule on which all the other
rules are founded. A focus on people instead of
technology or protecting the organization itself is what
makes brands like Apple attractive to people like Trevor
Moran aka. iTr3vor.
At  12  years  old,  Trevor  Moran’s  YouTube  channel  had  
more than 43,000 subscribers. His video posts fetch
more than 1.5 million views. His more popular posts
feature him dancing and lip syncing to pop songs in the
middle of an Apple Store. If you happened to be in the
store during one of his performances, it would be near
impossible to miss it. Some of those in the store choose
to ignore him, some shoot him dirty looks, others join

http://mobileyouth.org                                        Page 65
in. What would you do?  Is  he  part  of   your  “vision”  for  
the brand? Does he fit into the story or simply confuse
it? In most cases, Apple staff let Trevor do this own
thing   because   it’s   the   fan   story   as   much   as   their   own.  
George Lucas discovered this at cost to his professional
credibility. Apple staff also know that they need people
like Trevor to pay their wages because he is their
informal marketing department.
Trevor is an Apple fan. While the fact that Apple
employees let him perform in Apple stores helped
Trevor spread his love for the brand to his followers in
its focus on people, Apple did more than just that.
Apple avoided the Big Idea brand story. Apple also
managed to avoid the trap that many other companies
had fallen into: identifying customer stories and then
incorporating them into an advertising campaign—
usually involving a celebrity or a mock impromptu man-
on-the-street comment about the brand. Apple had made
the brand into a necessary tool for its fans to tell their
stories.
This is why Apple has so many fans  and  this  is  why  it’s  
hard  for  other  brands  to  follow  Apple’s  footsteps.  
Stand in line in any of long queue of people waiting for
the  next  iPhone  launch,  and  you’ll  find  that  these  people  
talk about design, art, life in general, and only very little
about Apple or Steve Jobs. While Trevor uses the prefix
“i”   in   front   of   his   online persona, the content of
iTr3vor’s   video   posts   are   mostly   a   sublimation   of   his  
ambition to become a performance artist. Even those


http://mobileyouth.org                                           Page 66
people  who’ve  gone  so  far  as  to  tattoo  themselves  with  
the Apple logo are fans not because of the brand stories,
but because   of   the   brand’s   ability   in   helping   them   tell  
their stories. A  brand’s  ability  to  integrate  itself  into  its  
fans’   telling   of   their   own   tales   is   what   creates   Earned  
Media.
For Earned Media to work a brand has to look at its
relationship with its customers like a man would look at
his relationship with his wife in a marriage. While open
communication and commitment is important, one of the
key things in a successful marriage is about throwing
your ego out the window.
Branding efforts are often ego stroking exercises for the
brand, its executives and its agencies.
“This  is  our  story,  aren’t  we  great?”
You   don’t   tell   your   husband   or   wife   you’re   great   do  
you? (You wait for them to tell you!) Ego has a way of
clogging your ears from listening to your fans and filling
your  mouth  with  bravado  such  that  even  when  you’re  in  
dialogue   with   your   fans   all   you’re   really   saying   is,  
“That’s   wonderful,   but   you   know   what’s   really   great?  
ME!”
A friend once confided in me his secret to a successful
marriage. The spirit of his adage would work well in
generating Earned Media.
“My   formula   is   simple,”   he   said.   “Happy   wife,   happy  
life.”


http://mobileyouth.org                                          Page 67
Keeping fans happy works.
Apple has plenty of happy fans because it helps them
tell their story. Ford also applies this approach to selling
auto and it works; 60% of Fiesta are now the 5 door
hatchback (the model used in the FFM) rather than the
sedan sales into that of the five-door, 97% of those who
expressed  an  interest  in  buying  Ford  didn’t  own  one  and  
most importantly and sales continue to outperform the
rest in class.




http://mobileyouth.org                                  Page 68
CHAPTER  3




http://mobileyouth.org   Page 69
SMART - Simple Mobile Advocacy
Recommendation Tracker
*  You  can’t  create  influence  without  metrics  that  
measure it
*  We’ll look at an example of how simple metrics can
be used to identify influencers and measure the impact
of marketing on influence
*  We’ve  used  SMART  for  mobile  brands  - it can equally
be applied to any sector
As   the   old   McKinsey   adage   goes,   “What’s   measured,
gets  done.”  
The key challenge in generating Earned Media is finding
a way to measure your efforts. Most metrics are either
too   convoluted   (e.g.   agency   “brand   equity”   type  
measures that measure multi-dimensional aspects of
branding), too short term focused (e.g. market share, net
additions) or just plain irrelevant (e.g. awareness,
expressions  of  interest  and  “top  of  mind”  surveys).  
For a metric to work successfully we laid down a set of
criteria as prerequisites:
   Simple - You should be able to go out and measure
    this metric yourself without having to commission
    agencies to run surveys for you
   Clear - metric had to measure one aspect
    (Recommendation) and offer a clear gauge in
    response to company market activity


http://mobileyouth.org                                Page 70
(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)
(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)
(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)
(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)
(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)
(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)
(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)
(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)
(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)
(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)
(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)
(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)
(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)
(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)
(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)
(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)
(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)

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(mobileYouth) Influence - A Marketer's guide (Free Ebook Download)

  • 2. Copyright © 2011 by mobileYouth All rights reserved. No part of this document may be reproduced or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without prior written permission of mobileYouth Authors  grant  fair  use  of  book’s  materials according to conventions  of  “fair  use”  covering  printed  materials http://mobileyouth.org Page 1
  • 3. A special thanks to the mobileYouth team Bernard Hor of Youth Works Asia Marlon Parker of RLabs Roman Ravve of Anketki Research http://mobileyouth.org Page 2
  • 4. INTRODUCTION Remember  the  ‘60’s? No, neither do I. Yet it’s  amazing  how  brands  insist  on  marketing  like  it’s   still  the  1960’s.   “Create  a  great  brand  story  and  push  it   out  there.”   Sure it worked for Pepsi back when the cool kids wore bellbottoms but things have changed since then. We’ve   landed   on   the   moon.   We’ve   torn   down   The   Wall   and   then   there   was   this   thing   called   “The   Internet”.   But,   marketers   still   ask   questions   like   “How   do we identify influencers on Twitter that would tweet about   us?”,   “How   can   we   get   youth   talking   about   our   brand”  or  “How  do  we  get  more  people  to  ‘Like’  us  on   Facebook?” These are all the wrong questions to ask. Nobody cares about your brand story. At least, not when you’re  the  one  telling  it. If your idea of marketing is still about finding the busiest place where you can stand alone yelling out your story with a megaphone, stop and take a look around. The only ones still doing that are the ones holding  a  “The  end  is  near”  sign. Actually, even those guys have gone online. Deep down even the most adamant billboard-space salesmen know that the world of influence has changed. http://mobileyouth.org Page 3
  • 5. The   drivers   of   influence   haven’t   changed   but   being   influential has. The branding game used to be about having the loudest and most interesting voice. It was about Paid Media or buying youth trust and attention. Those with the biggest budgets won the game. Old Influence = Hot Creative Agency + Media Buy This used to be enough to influence customers to come. Now, telling your brand story can actually scare influencers   away.   It’s   not   that   they   don’t   like   your   branding tone, or your story, or your choice of medium but   that   you’re   not   creating   any   space   for   them   to   tell   their own story. And this is why so many brands fail at the new influence game; the space you need to free up for these influential storytellers is currently occupied by celebrities and creative agencies. They are products of the  1960s  and  don’t  belong. You see, the new rule of influence is as follows: It’s   not   who’s   telling   your   story   but   whose   story   you’re  telling  that  counts. New Influence = Create Tools for Customers to tell their Story It’s  happening  because  there  are  multiple  narratives  out   there. Who to trust? The answer is simple, people just like  them.  That’s  why  Earned  Media  is  the  most  critical   factor   in   brand   influence   today.   You   can’t   buy youth trust and attention anymore - that strategy was born of http://mobileyouth.org Page 4
  • 6. an era when they were abundant. Today, you have to earn it. This book is about how brands can create influence and successfully navigate this new landscape of the post- advertising world. It’s  about  change  and  anticipating  the   future. It’s   about   the   role   that   you   can   take   in   it.   And that’s  the  key. Even though our partners have conducted a superb research covering four continents (Americas, Europe, Africa,   Asia)   and   we’ve   combined   the   results with the 10 years of insights and experience collected by mobileYouth,   you   shouldn’t   expect   this   book   to   spell   out for you what you need to do. Yes,   you’ll   find   plenty   of   examples   and   best-practices here  but  they’re  not  meant  to  be  copied.   They are meant to inspire. I  didn’t  write  this  as  a  book  of  answers  after   all. I wrote it as a book of questions. We   might   be   experts   but   you’re   the   one   who   has   to   make  the  decisions.  Marketing  is  broken  and  today,  it’s   your job to fix it. Ghani Kunto ghani.kunto@mobileyouth.org http://mobileyouth.org Page 5
  • 9. Influence: The New Normal * Awareness means nothing * Peer Recommendation is now the key market driver * You cannot buy influence anymore, you have to earn it Early August 2008 was a special day for Gadis. It was one day before her first day at university and she was about to celebrate it by buying herself a new phone. Gadis checked out the campus and was on her way to ITC Ambassador, one of the leading places in Jakarta, Indonesia for mobile phones. The 15-minute drive stretched 45-minutes  but  she  didn’t   mind because she was comfortable in her air conditioned car, accompanied by music from the radio. Her favorite song came on, interrupted only by the DJ ad-libbing a promo for a music event sponsored by Nokia. Peering outside, Gadis briefly noticed a Nokia billboard a stretch of downtown street. She recognized the celebrity featured in the ad and Gadis smiled. She liked   the   celebrity,   she   didn’t   mind   the   ad and had always liked brand because she had been using Nokia since she was grade eight. Her previous four phones were all Nokias. While   she   usually   didn’t   notice   ads,   this time was different. Gadis was about to buy a phone. She noticed all of them. Vast Nokia billboards hung right above the mall entrance and flanked by further signage along the escalators. Even as she arrived at the crowded 3rd floor of ITC, where a thousand mom-and-pop mini outlets http://mobileyouth.org Page 8
  • 10. crammed together cheek-by-jowl selling mobile phones, there was no way to ignore the Nokia presence. Nokia was everywhere. Making a beeline towards the outlet recommended by her older sister Gadis blazed through the cluttered space to commandeer a stool right in front of the display cabinet. “Excuse  me”  she says to the store attendant. She taps on the glass pane to draw his attention to the model she wanted. This was the moment she had been looking forward to all week. She made up her mind long before she   reached   the   stall   and   that’s   why   she   had   been   brimming with both anticipation and excitement from the  moment  she  turned  the  key  over  in  her  car’s  ignition.   “I’d  like  a  BlackBerry  please.” *** At the time of writing, Nokia still has the largest market share in Indonesia. However, like in many other countries where Nokia still leads, competition is rapidly eroding the customer base - one Gadis at a time. Looking   around   the   mall   at   ITC   it’s   easy   to be convinced otherwise by the millions of dollars spend on bright, confident ad hoardings. Every young Indonesian knows  Nokia  but   here’s   the  rub   - less and less of them care enough about the brand to buy its products. In the midst of all these glossy in-you-face Nokia advertising Blackberry is nowhere to be seen. Why then http://mobileyouth.org Page 9
  • 11. are   youth   like   Gadis   demanding   the   brand   that   doesn’t   advertising? Consider too that Blackberry was designed for   corporate   executives   but   the   phone’s   reality   in   Indonesia is anything but; from housemaids to stay-at- home moms to 10-years old kids everyone seems to have one. The brand is one of the most coveted in the country’s   growing   market   of   180   million   mobile   owners. Research in Motion (RIM) gained all this love for the BlackBerry brand not by winning the mass advertising game but by tapping inadvertently into the key driver in modern marketing today - recommendation. Recommendation is simple but most marketers over- complicate their lives. Recommendation is a square peg in a marketing mindset of round holes. These are kind of questions marketers typically ask:  How do you measure Recommendation?  How does Recommendation compare on a cost-per basis?  How do you justify the cost of gaining Recommendation with long term results that would supposedly follow?  How do you gain Recommendation in the first place? Maybe   you’ve   tried   this   whole   “recommendation   marketing  stuff”  using  various  campaigns:  member-get- member programs, ambassador programs or paid tweets?   Perhaps   you’ve   done   this   “social   media”   thing   http://mobileyouth.org Page 10
  • 12. before? Recommendation may be simple but the simplicity   betrays   its   elusiveness.   We   marketers   can’t   win the Recommendation game through changing strategies and media tactics - we first need to change our mindset. I was curious. How does Recommendation determine the fate of brands? How could we extrapolate these results on a global basis to transcend local idiosyncracies?   To   do   this,   we’d   need   an   industry   that   was both truly global in availability of products and one that touched customers in similar way across every market.   That’s   why   mobile   telecoms   is   our   passion   because it checks all these boxes - every teen in every market of the world knows of and has probably owned at some point in their life a Nokia. We looked at the USA, South Africa, Russia and Malaysia because we wanted to cover diverse markets that had very different economic, social and cultural conditions to test the validity of both our theories and data. Our challenge was to develop a simple tool that could identify how and why Gadis bought Blackberry and not Nokia. We needed a tool that measured Recommendation only such that brands could easily take it and use it without having to go hire expensive creative agencies. We also needed a tool that was forward looking - i.e. predictive - rather than one based on history. And so, the Simple Mobile Advocacy and Recommendation Tracker (SMART) index was born. In  this   book   I’ll  refer  back  to   the  SMART  index  as  the   scientific crux of how Recommendation can be measured and how it can also provide insight into where http://mobileyouth.org Page 11
  • 13. brands need to start. You can learn about this more in- depth in Chapter 3. We developed this core competency for mobile brands and youth but it could be equally applied to any age group and any vertical sector. Our research into youth attitudes towards mobile brands across 65 markets now spans a decade of insights, travels and stories. We found SMART to be a reliable indicator of future brand growth and profitability. You can use SMART in a number of ways:  Measure your Recommendation scores  Measure the impact of marketing on Recommendation  Identify who your fans are  Develop a profile of your most vocal fans If you asked me to summarize this work in one sentence it would be this simple truth - you   can’t   buy   Recommendation, you have to earn it. This   is   Earned   Media.   Earned   Media   isn’t   a   curious   anomaly that bolts onto the mainstream marketing, it is marketing today. To understand Earned Media we need to  first  appreciate  where  we’re  coming  from  - the era of Paid Media - and the broken mindset that accompanies this approach. http://mobileyouth.org Page 12
  • 14. When advertisers still roamed the earth * Advertising used to be the most effective tool to create influence * Habit, fear of change and lack of direction continue to keep advertising in business * The price of attention is higher than ever: Supply of advertising has increased exponentially but Demand (customer attention) remains fixed Before the 2008 economic crisis advertising was a $480 billion industry globally. Then the crisis hit. Everyone http://mobileyouth.org Page 13
  • 15. from consumers to companies suddenly had less to spend and anything considered as dead weight was jettisoned. In 2009 global advertising spending dropped by 10% to $50 billion. It  doesn’t  seem   like  companies   had fallen out of love with advertising though because analysts predict that by 2012, spending will have passed the $500 billion mark. That’s   twice   the   GDP   of   the   Republic of Singapore. Although Paid Media is becoming less effective in comparison to Earned Media options, fear of change and ingrained habit keeps brands and brand managers clinging to the familiar rather than the effective. The love story of modern advertising began in the 1960’s.   It was a time of social change. Prior to World War 2, there was no such thing as teenagers; there were kids and there were adults. Then a whole new generation of consumers inbetween adult and childhood appeared on marketing radars looking for a way to identify themselves. They knew they were different from their parents. They   didn’t   empathize   with   the   fear   of   being   invaded by hordes of Nazis or being drafted to attack small islands in the Pacific.   They   knew   they   weren’t   their   parents   but   they   didn’t   have   the   media   outlets   or   voice to express this point of difference. That was before the  “Big  Idea”. In 1963, advertising executive Alan Pottasch decided that this was a question brands could help answer. Before Pottasch broke with tradition, advertising focused  on  product   features;;   “The   gentlest   dishwashing   soap  for  your  hands”.  Occasionally,  advertising  focused   on   tangible   benefits   “The   dishwashing   soap   that’s   so   http://mobileyouth.org Page 14
  • 16. gentle,   you  wouldn’t  need  gloves.”  But to Pottasch, the growing importance of media in teen lives presented an opportunity for advertising to play a bigger role in helping   this   lost   generation   find   their   voice.   Pottasch’s   idea  was  “The  Big  Idea”  - the benefit of the benefit. The Pepsi Generation was born. Pepsi’s   invitation   -“Come   Alive!   You’re   the   Pepsi   Generation!”  - helped the Boomers in defining the sense of displacement they were feeling. Pepsi took the leadership position simply by giving a name that Boomers could use to gain a sense of belonging yet still maintain the sense of significance that differentiated them from their parents. Pottasch’s   advertising  model  worked  so  well  that  many   companies started copying with devastating succes all the   way   into   the   late   1980’s.   Michael Jackson sang about Pepsi to the tune of Billy Jean and while the older generation debated whether or not Madonna was indeed like a virgin, the young people knew that Madonna indeed liked Pepsi. Advertising told stories that people liked; if you made a good advert, people actually looked forward to seeing it. Advertising made the news. There was even advertising about upcoming advertising. Before   the   1990’s   the   most   important   questions   that   a   brand   faced   was,   “What’s   our   brand   story?”   It seemed that if they could only figure that out, then people could buy   into   the   story,   and   then   it’s   just   a   matter   of   distribution  and  operations.  And,  if  they  couldn’t  figure   http://mobileyouth.org Page 15
  • 17. it out there was always a creative agency waiting to write the blank slate as long as you wrote the checks. Brands always vied against others for attention leaving the one with the deeper pockets the winner. They could afford the bigger idea, the more famous celebrity and the louder campaign. But by the 1990s, the media landscape started to shift fundamentally. The growth of multiple media   channels   meant   brand   managers   couldn’t   simply   buy media space as a guaranteed method of winning eyeballs. Where were those kids now? Brands now faced a whole set of new challenges. By mid-2000 the average person was seeing 500 advertising messages a day - more than 10x the number in 1970s. As that number continues to rise a new generation of consumers are growing up trained to ignore them. There is simply too much noise to appraise every ad message on its merit. Now   we’re   only listening to those messages our peers are recommending. You can spend millions buying media   space   that   Gadis   will   see   but   you   can’t   buy   that   all important place in her heart. In this post-advertising world, marketing is just that - a love  story.  It’s   about  heart.  It’s  not   about  being  “liked”   but   being   “loved”.   Cynics   point   to   youth’s   fickle   relationship with marketing as indicative of a generation that lacks the ability to focus or develop deep relationships on a meaningful level but that misses the point. This generation has adapted to a media landscape that has changed fundamentally to the Pepsi Generation we grew up with. The internet changed everything. http://mobileyouth.org Page 16
  • 18. Blame It on Internet * Advertising treats internet as new real estate to tell the brand story rather than a new form of storytelling * In the pre-internet era marketing and consumption were compromize. Today, however, we exist in a fragmented Interest Economy * Relevance in the Interest Economy cannot be defined at the level of advertising - it must be self-created It was just another day in Twitterverse. As usual, a collection of largely unconnected and often unknown topics dominated the global trending topics top 10. On that day, June 27th 2010 the top trending topic was #wasitgoblog. People jumped in. Some rode the coattail of the trend advertising their own content with links to articles like “7  Tips  to  Drive  Traffic  to  Your  Blog”.  Most,  however,   were curious. What happened? Did it happen on Go Blog? What is Go Blog anyway? Gadis would know. The penny dropped. Most of the tweets were not in English. The tweets were in Indonesian and these Asian Twitteratis were actually referring to the controversial call made by the referee in an England vs. Germany Soccer World Cup match. It was around 02:00AM in Indonesia and most of those watching the game watched it in the comfort of their own homes. For a short moment in time, these total strangers voiced out their frustration. From a corner of the world that often receives little attention on the global http://mobileyouth.org Page 17
  • 19. media’s   stage   and   that   voice   drowned   out   everything   else on Twitter. Translated, #wasitgoblog means “stupid  referee.” It was past midnight in the country of more than 300,000 islands. How else could an Indonesian fan of England’s  football  team  find  so  many others like her that they could overwhelm other things in Twitter at the time? The internet is made of an infinite number of these small moments. Total strangers finding others who are passionate about some seemingly obscure thing. Fans of Call of Duty in Calgary, Canada playing with a modded version of the game that was developed by another fan in Kandahar, Afghanistan. Fans of Japanese anime who liked to dress up as their favorite characters finding each other to organize regular cosplay festivals. Fans of Korean pop music in Mexico getting together for karaoke parties. This is the Interest Economy and the internet made it happen. The internet became a place for the world for all the things   that   didn’t   have   space   in   the   sound-bite-only traditional mass media. Things that seemed insignificant—even inane—to most, but very important to some now found a home. For many young people discovering   and   exploring   their   identity   the   intenet’s   Interest Economy offers an attractive alternative to the world of compromize and its Pepsi Generation approach offered by brand managers. Just like previous generations youth wanted to be different but now they didn’t  have  to  be  different  alone.   http://mobileyouth.org Page 18
  • 20. For advertisers, the early internet held so much promise. Here was a new media that people were avidly paying attnetion to. Maybe this was the next television? Eyeballs translated to speculative growth and growth drove stock prices through the roof. Everybody wanted to the next big thing and the next big thing would be found in the media presence that had won the most eyeballs. The business model, it appeared, could be worked out later. Banner ads, pop-up ads, pop-under ads, the list goes on. Advertisers kept finding new ways to make sure plenty of eyeballs saw their advert. Fast forward to post-dotcom-bust era, brands started to realize how much the internet is not like television. Yes, people consume this new media but the beauty of this media is that people can produce content too. And most of those who do are doing it to connect with others like them. If John Lennon, Paul McCartney, George Harrison and Ringo Starr had only met today and made songs as legendary as The Beatles we know had, they still would not have been as successful as The Beatles were. They would still have the groupies. They would still rock their live shows but they could never reach 30 million album sales like The Beatles did with The White Album because  you  don’t  have  to  listen  to  the  Beatles  today  to   belong to your peer group - you have unlimited choice. You   don’t   just   have   1000s   of   music   genres   to   browse   you could also be a Lego fan or be into World of Warcraft, My Little Pony, hang out on 4Chan, http://mobileyouth.org Page 19
  • 21. Hypebeast, Threadless or the millions of other community websites out there that house people just like you. In the 1960s you either liked the Fab 4 or you didn’t.   In 2011, global recorded music sales lost a further USD$1.5bn.   People   just   aren’t   buying   albums   anymore. No one can come near the record-breaking album sales numbers that artists used to get prior to the internet. Michael   Jackson’s   Thriller was released in 1982 and sold 110 million copies. Even if you added up all the new album sales of 50 Cent, Justin Bieber, Cold Play and Beyonce in the last half of the decade, you won’t  come  near  those  numbers. From the troubadours of ancient Greek to singers who made it big via music videos and MTV to our current crop of household names, performance artists have always been the best storytellers. Their gift was the ability to enrapture their audience with charm and personality, along with on-stage performance. In today’s   world,   while   their   names   might be familiar across the globe, less and less people care enough to buy their albums because there are a million stories vying for the same amount of eyeballs as there ever was. What chances do brands and advertisers have? Today’s  storytellers  (artists/brands/advertisers) might be better at telling their tales than their predecessors, but today’s   young   people   don’t   care.   Young people today don’t  need  a  company  telling  them  that  they  can  become   cooler   if   they’re   part   of   the   some   soda   generation.   http://mobileyouth.org Page 20
  • 22. Young people already have other young people who are telling  them  that  they  don’t  have  to  be  cool. The   internet   changed   how   we   marketed   “cool”   forever.   No   longer   was   “cool”   even   relevant   because   it   represented a mainstream interpretation of how we should be. Today, the Interest Economy permits us to indulge our passions in communities that have found fertile  soil  on  the  internet.   What  matters  today  isn’t   the   voice of aged DJs, magazine editorials and the images of the silver screen but your new friends - the relationships nurtured on the internet. New Sincerity * Mainstream definitions of cool have changed; cool is not about getting elected but being relevant to specific interest niches Today,   it’s   hard   to   sell   cool,   because   nobody   knows   what that is anymore. Driven by fan discussions online, a   show   that   one   television   network   deemed   “made   TV   too  gay”  actually  became  a  top  hit.   The Gleeks—as the Glee fans call themselves—proudly show their love for the show. Make a nerdy TV show like Glee, Ugly Betty, or Big Bang   Theory   and   you’ll   find   a   fanbase. Make a geeky movie about comic book superheroes   like   Iron   Man   you’ll   find   fans   of   all   ages. Nobody needs to hide their inner nerd anymore. This is the New Sincerity, where guilty pleasures are just pleasures. Being a nerd is cool now. But being cool is also still cool.  Perhaps  the  term  “nerd”  is  simply  a  term  coined  by   http://mobileyouth.org Page 21
  • 23. mainstream media to control, corral and terrorize a vastly diversified and unique group of individuals into believing in a myth of the mainstream. When we were kids we were told to be ourselves but not it was difficult advice to action. It was too hard to just be ourselves. “Being   myself”   often   meant   “being   by   myself”   and   nobody   wanted   that   especially   young   people. Being part of the group was more important than being ourselves. Most youth would rather go on an unhealthy diet to look like the models they saw in that cool advert where it seemed like everybody had friends. Some young people took the other route, and thought they could get friends if they emulated the romanticized image of bad boys who sat in the back of the class. Today, while many young people are still trying to fit themselves into the traditional ideals about cool many more are discovering and defining what cool is for themselves. Cool is just a Google search away. Today, youth can be themselves without being by themselves. The Interest Economy is a growing diaspora of fans united not by geographical proximity - as was the haphazard zip code lottery of friendships in the pre internet era - but by passions. If youth can now defined their own cool, advertising no longer plays a central role in their story. The Pepsi Generation is over. Storytelling - the art of the advertiser - has now become the prerogative of the customer. In particular, the young customer.   It’s   here   in   these   self-defined stories about http://mobileyouth.org Page 22
  • 24. what brands are and are not that youth shape the fortunes of billion dollar companies. Young black South African females redefine the story of an executive messaging tool to create one of   the   country’s   most   identifiable brands. Millions spent on ad agencies trying to make Nokia cool fail to impress a whole new generation of customers for who the brand means very little. In  the  era  of  Earned  Media  the  story  isn’t  written  by  the   brand manager  or  ad  agency  but  by  the  customer  and  it’s   this change in mindset that forms the fundamental prerequisite  of  getting  strategy  right.  You  can’t  generate   Earned  Media  if  you’re  out  there  still  make  the  narrative   about your brand, you have to let them tell the story. The Alternative *  The  alternative  to  advertising  isn’t  advertising * Brand ambassadors, paid tweets or user-generated logos  may  use  new  media  but  it’s  business  as  usual *  It’s  not  who’s  telling  your  story  that  counts,  it’s  whose   story  you’re  telling Irrelevancy impacts your marketing like smoking impacts your health. It’s   a   slow,   insidious   creep   rather   than  a  game  change  paradigm  shift  in  behavior.  It’s  just   enough in the long run to propel the brand to a fatal outcome but never enough in the short term to jumpstart marketers into making change. Brands like Nokia are feeling the first impact of irrelevancy on their brand health;;   ratings   agency   Moody’s   just   cut   the   company’s   debt rating to just two grades above junk. But as with http://mobileyouth.org Page 23
  • 25. any chronic sickness that impacts health, the symptoms aren’t  an  overnight  phenomena  - they are the product of years of neglect. Nokia lost relevancy with youth long before the Moody’s  downgrade  in  2011.  In  early  2010  we  shared  a   presentation   online   appropriately   titled   “Hey,   Nokia - remember   me?”   featuring   the   voices   of   youth   who   we   were interviewing at the time. We were finding increasing evidence that this once untouchable youth brand was now falling out of touch with its core Beachhead in key markets. Needless to say, the usual suspects - fear of change and a lifetime of habit prevented the companies own change agents from being heard.  But  it’s  not  all  doom  and  gloom  for  the  company.   If  you’re  a  brand  who  has  lost  credibility  with  your  core   market   you   can   win   it   back.   We’ll   show examples of how to start in Chapter 3. Irrelevancy faces all brands today. Every day their employees need to wake up in fear that they are less relevant than yesterday. Yesterday they had relevancy. Yesterday their brand stories meant something to the customers. Now most of these stories are lost in the wall of noise the advertising world itself has created. And even when brands reach the customer and show up on   the   creative   agency’s   “awareness”   based   metrics,   they are still meaningless. After all, you all know Cadillac but when was the last time you bought one? The two most ineffective methods of marketing today are based on Paid Media models: http://mobileyouth.org Page 24
  • 26. Feature based marketing  Brand management The first finds its roots in pre-World War 2 advertising. “Now  featuring  QWERTY  keyboard,”  and   “winner   of   a   design   award.”   Dishwashing soap, anyone? This is feature based marketing and is the product   of   companies   that   don’t   get   out   into   the   real   world enough. Nobody wakes up thinking about your products or brands anymore. Get over it. The second ineffective method of marketing is brand management. Brand management means controlling the storytelling and works something like this: If young people prefer listening to each other, then lets pay them to talk about us! Brand management comes in many guises:  brand ambassador programs  cool ad campaigns using a drumming monkey on a tricycle on Youtube  Facebook fan pages that talk about your brand, paying those with high influence scores on Twitter to tweet about the brand  anything with Lady Gaga in it  most of what comes out of creative agencies today  and  the  rather  desperate  “Submit  your  most  creative   pose in front of our logo, and you can win free stuff.” http://mobileyouth.org Page 25
  • 27. Feature based marketing and Brand management are the key composites of Paid Media. Today, neither is effective at building long term Recommendation. Paid Media has always been a short term game ever since the days of Pottasch and the Pepsi Generation. Brand managers were tasked to spend not invest marketing budgets. Back then it worked because you were guaranteed that as soon as your campaign ran its course the customers were waiting there like some faithful puppy dog anticipating your next offering. Today, however, Recommendation rules. 65% of youth will buy their next mobile phone based on what their friends say not what the creative agencies and brand managers   say.   That’s   a   game   changer   for   Nokia;;   you   can’t   simply   go   to   the   creative   agency   and   say   “I   want   you to make us an ad campaign but this time make it something that people are going to recommend to friend.”   It   doesn’t   work   like   that.   In   fact,   in   this   redefined marketing landscape the creative agency often becomes a significant part of the problem. Of course, there are outstanding creative agencies out there but they are the exception rather than the rule. Most creative agencies are the products of an era built on the assumption that youth trust and attention were abundant  and  that  simply  isn’t  true  anymore.  For  brands   to win the Earned Media game they have to seriously challenge their own internal assumptions about how the marketing game works. Sure, you can easily win a Cannes Lions for an ad campaign that looks great and satiates your corporate ego. Ask Gadis what she thinks http://mobileyouth.org Page 26
  • 28. about  it  and  she’ll  say  it’s  great  but  when  it  comes down to it, she goes off and buys your rival. This is the irony of Paid Media today - billions of dollars wasted because of fear of change and habit. In years to come we will question how we ever put up with it during these transition years but that wisdom is afforded to us with hindsight.   For   now,   I’d   like   to   impart   some   foresight   based on 10 years working with your next generation of customers. http://mobileyouth.org Page 27
  • 30. Building a Movement * Global brands like Ford are adopting Earned Media as a core composite of their entire marketing approach * Earned Media means working with fans who wanted to be involved rather than paid celebrities and ambassadors * Fans need brands as much as brands need them - brands simply have to remove the walls that prevent fans engaging with them Standing   in   the   shade   out   of   the   sun’s   scorching   heat,   Maria de los Angeles cups her hands in front of her gingerly holding two little critters. “Can   we   get   them   to   make   that   cute   little   noise?”   she   asks, half squinting as the Summer sun beats down on her brow. Her friend Brad Schenck gives the hatchlings a little rub under the chin. They start chirping. “When  you’re  in  the  everglades  and  you’re  canoeing  in   the   wilderness,   if   you   hear   that,”   Maria   paused,   “it   means  that  there’s  some  baby  gators  around.” The two baby alligators in her hands started squirming as if they knew she was talking about them. Maria is at the Gatorland theme park and wildlife preserve in Orlando Florida. This was a little off her usual path in Miami but not so far that she was out of her element. She always liked writing about her adventures in Florida and together with her filmmaker friend Brad, they made a pretty good team sharing what the Sunshine http://mobileyouth.org Page 29
  • 31. State had to offer. In the last few months alone, she had adventures with alligators in Orlando, uncovered a behind-the-scene look of the graffiti scene in South Miami and helped build a home for a family with Habitat for Humanity. She was doing the kinds of things she had always been doing - things that she loved doing - but with a slight difference. This  time  it  wasn’t   just Maria. After the 2007-2008 economic recession, the Big Three of American automobile manufacturers reached the bottom of an economic pit that many analysts had declared would be the end of the line. Thousands of workers were laid off. A number of well known sub- brands discontinued. Trust at domestic automobile brands were at an all-time low. In a situation where many were losing their homes few were in the mood to take out a loan to purchase a new car. Set against this backdrop companies were advised that they needed to keep advertising to retain consumer trust. When brands failed to maintain their brand with high visibility campaigns, we were led to believe, customers would think  they’d gone out of business. The   received   wisdom   of   the   advertising   industry   didn’t   find favor at Ford, however. Here was a brand that was determined to re-engineer its marketing by jettisoning the mindset that got it into its financial mess in the first place. Out of the Big Three, Ford was the first to emerge from the slump. Half of its turnaround story was due to the shedding of old lines that were no longer relevant in the American market and shoring up its manufacturing process. The other half came from introducing http://mobileyouth.org Page 30
  • 32. innovating products launched on the back of equally innovative marketing. When it came to building lines of influence at Ford, advertising and the creative agencies took a back seat. Earned Media was in the driving seat. The Fiesta was as an unlikely success story for Ford in the US market as could have been conceived during the bubble years. Even before the recession, banking on an entry-level model to drive sales was not a safe bet. While there were numerous offerings for the youth market, sales in previous years for that segment of the market in the US had been dwindling. Urban migration made public transportation more appealing for day-to- day commuting and gas prices meant car maintenance expenses became too costly for those trying to find their feet on the economic ladder. For youth, automobiles meant freedom but in the current economic climate they increasingly became a byword for burden. Ford took a chance. The company took an entry-level small-engine model already avaialble in Europe and planned a launch in the US. Traditionally, auto launches at Ford adopted the Paid Media approach to new products:  generate buzz at trade show via unveiling of new model  court trade press and media  edgy TV ad campaigns  expensive media buys http://mobileyouth.org Page 31
  • 33. Post-recession Ford, however agreed to adopt a new approach that captured the zeitgeist of the era - less risk, less waste, less glamor and back to basics. To crack the youth  segment  Ford  understood  that  “good  enough”  was   no  longer  “enough”  but  short  of  investing  millions in an expensive  media  buy,  they’d  have  to  re-build a customer base one Maria at a time. Necessity is the mother of invention   and  Ford’s  drive  to   focus  on  optimizing  their   capital outlays from manufacturing to marketing created the perfect environment for the birth of some very innovative Earned Media marketing. The Ford Fiesta Movement was born. “We   haven’t   completely   decided   what’s   going   to   happen,”   said   Scott   Monty,   Head   of   Social   Media   for   Ford Motor Company. “We’ll   be   continuing   the   relationship with the agents and ensure that we make the most  of  it.” The agents Monty was referring to were the participants of the Fiesta Movement, all 100 of them. They were perfect strangers who led active lives, both on and offline. While they did have some social media presence most were by no means online celebrities. Maria De Los Angeles was agent #27. These  hopefuls  needed  Ford’s  platform  to  tell  their  story   and Ford needed them to generate the Earned Media it required to shape their target market. It was an approach that required a degree of confidence in the new Earned Media   model   and   a   departure   from   the   ubiquitous   “go   social”  attitude  offered  by  creative  agencies.   http://mobileyouth.org Page 32
  • 34. “We  didn't  want  A-list celebrities. We know that people trust people like themselves most, and our agents are a good representation of many of the people we're interested in reaching. Plus, they all wanted to be part of this - we   didn't   have   to   go   out   and   hire   them,”   said   Monty. These   weren’t   brand   ambassadors   in   the   traditional   sense - they were Fans. Nobody was getting paid. When Ford asked Maria and the agents to blog, share and record  their  daily  experiences  on  video  they  didn’t  need   to hire an agency to tap their ambassador network, these Fans were already lining up. This is what Maria does for breakfast - video,   broadcast,   editing.   It’s   all   part   of   telling her story and Ford just happened to give her the Social Tools to make that go even further. Even though they knew they would not receive any monetary compensation other than some gas money and a 1 in 100 chance to win a new Fiesta, over 4,000 people applied to spend 6 months of their lives to be part of the program. Your fans are out there, you just have to break down the walls and mindsets in your organizations that prevent them from engaging you. These were individuals who liked to talk, write and create movies. They liked to perform. All Ford did was give them a stage - a car for half a year and told them to do  what  they’ve  always  loved  doing. And the agents did just that. FFM agents created video shorts, documented their travels, discovered little-known places, interviewed http://mobileyouth.org Page 33
  • 35. interesting people - one of them even used the car to elope. Very few of the pictures taken and videos created were about the Fiesta itself. Those that did just showed the car briefly - around 3 seconds in a 5-minutes video. In   fact   if   you   look   at   the   agents’   page   on   the   FFM website you struggle to see any evidence of the Ford  logo  or  brand.  It  wasn’t  about  the  car,  after  all.   It was about the people. Earned Media works.   It   doesn’t   just   drive   mobile   handset sales it also drives the auto industry. The Ford Fiesta launched in 2011 and is now top seller in the small compact category for the youth segment. While this new approach to marketing was new to the company, Ford did not take a blind chance. Ford already knew the ground rules of Earned Media. What  Doesn’t  Work * Earned Media does not equal Social Media * Social Media is a tool in the strategy not the strategy * Earned Media strategy means making customers the storytellers “Let’s   get   someone   on   this   right   away.   Twitter, Facebook, YouTube, whatever. Go make something viral.” This was how companies like Toyota ended up with campaigns like Shareathon, where those who purchase a new Toyota can get a $500 debit card for tweeting about it. Toyota gave away the debit cards to 2,000 people. The million dollar campaign lasted for four http://mobileyouth.org Page 34
  • 36. days. The company added another $500,000 as a bonus at the end of the four days. Four days, one and half million dollars later (more if you include the fee for the agency that hatched the plan) and people have pretty much forgotten about the Toyota marques being pushed in the campaign, just like Gadis at the mobile mall. As   JP   Getty   once   said   “any   idiot   can   sell   a   dollar   for   eighty   cents”.   This   is   not   what   Earned   Media   is   all   about. As the name implies, you have to earn it. http://mobileyouth.org Page 35
  • 37. The 5 Laws of Influence Rule #1: The best things in life are free * Paying for media can prevent fans from getting involved * Earned Media needs to allow fans to decide what stories needed to be told rather than determine the content * Brands can provide guidelines and leadership but ultimately  the  story  needs  to  be  the  customer’s   “I  got  involved in this not only because I wanted the fun and the opportunity to create great content for my blog, but also because I wanted to experience it from a professional  angle,”  said  Maria. I’ve   seen   countless   brand   ambassador   programmes   where companies have hired agencies to recruit and pay for presences on campuses, in malls and at events. Most of them simply rock up to score credits on their resume. Others need the money. When the proposition is right money  and  resume  credits  don’t  even  enter  the  equation   - they do it because they love doing this anyway and hte brand simply gives them better tools to achieve their social objectives. Like many kinds of human relationships, once money enters a relationship it opens up issues of power, control, and trust. Not exactly the kind of things you want on the table early on in a relationship. So, how did Ford control what was being said?  The  short  answer:  it  didn’t. http://mobileyouth.org Page 36
  • 38. “We're   the   curators.   It's   up   to   the   agents   to   create   their   content - and post it on their own sites, not   on   ours,”   said Monty. Indeed,  Ford’s  Fiesta  Movement’s  official  website  only   gathered content that the agents created and scattered all over the internet. Of course, there is an element of risk; what if the cars turned out to be lemons and agents bad- mouth the brand? Fortunately for Ford the autos are reasonably sound so recurring glitches were not an issue but   this   still   doesn’t   pre-empty any PR timebombs that could  occur  from  letting  youth  loose  on  your  brand.  It’s   when Ford turns from content creation to content curation that risk self-mitigates. You see, the program was never meant to highlight the car. It was meant to highlight the social context of the car. While a small part of the market might be interested in the technical specs of the vehicles, most people were more interested in how the car would blend into their lives. This realization was what lead Ford to its hands- off approach. When the story is about them not the brand why would agents like Maria risk everything by making themselves look  stupid?  There  is  no  “evil  brand”  to  flip   the royal finger at here - this is about them. “The   whole   process   has   been   very   organic,   warm   and   fuzzy,  and  not  at  all  pushy  or  forced,”  said  Maria.   “I’m   not  a  ‘money’  person  and  I  have  no  idea  if  this  will  help Ford’s   bottom   line   in   the   end   when   it   comes   to   selling   cars but I can tell you that from professional perspective that this has got to be one of the most brilliant campaigns ever. It fully engages us as ambassadors http://mobileyouth.org Page 37
  • 39. without us being hardcore sales people. We are not required to yap about the Fiesta constantly and we can pretty much say whatever we want. The only thing we’re  not  allowed  to  do  in  our  videos  is  shoot  something   stupid — ie, driving without a seat belt, that sort of thing. Ford took a great risk in putting these cars in our hands.” What if Ford played it safe by doing what everybody else  had  always  done?  “Safe”  does  not  mean  guaranteed   returns like it used to. In youth marketing today, playing it safe is the riskiest thing you can do. Rule #2: Be something to somebody * Earned Media is not about getting elected but focusing on a core of fans who care * Focus on which of the 3 groups of change agents are most relevant to your brand message * Create Influence by creating a relevant Social Space for your targeted peer group It’s   one   thing   managing   the   risk   of   agents   producing   negative content but what about the possibility of them producing no content at all? How many times have we seen corporate ghostships ply the oceans of Second Life or brand-centric social networks within months of the multi-million dollar launch? Marketing fails when the tail wags the dog. When marketing is created to fulfil the needs of the organization it becomes focused on big hits, Big Ideas, silver bullets and locking down uncertainty to manage http://mobileyouth.org Page 38
  • 40. returns. Uncertainty is almost always a byword for any kind of customer interaction. In the restaurant business, the organizational needs of outlets often determine the structure of its marketing. The   McDonald’s   success   formula   is QSC&V (Quality, Service, Cleanliness and Value) - not taste. Take a drive along a US highway and the golden arches are inescapable  and  often  visible  for  miles.  The  McDonald’s   franchise relies heavily on securing prime real estate. When overheads are this high   the   franchise   can’t   take   risks - it needs to guarantee the slimmest of margins to stay profitable and everything needs to be segmented and systemized to ensure risk is squeezed out of the delivery. When the marketed becomes dominated by volume players who excel at mitigating risk it may appear staid - a few large players who seem to be more comfortable with their limited competition than to be drawn into entering an all-out price-war. Real choice may be limited. Customer influence is drowned out by mass market advertising. In these markets innovative marketing can answer public need but not through established outlets. It takes innovators like Kogi - the Vietnamese/Korean/Mexican fusion  food  truck  operating  in  South  LA.  Kogi’s  success   in drawing in a young hip crowd has spawned countless imitators because the low overheads and easy point of market entry allowed entpreneurs to hit the market where  McDonald’s  was  weak.  McDonald’s  marketing  is   based around fixed real estate. By using Twitter to http://mobileyouth.org Page 39
  • 41. promote its movements, Kogi could free itself from the yoke of staid innovation and fill the gaps left by the incumbents.   Search   the   words   “Kogi   Food   Truck”   on   YouTube,   and   you’ll   see   videos   of   people   standing   in   long line ups even before the food truck arrived. The key   to   Kogi’s   success   in   drumming   up   custom   in   the   saturated   markets   of   South   LA   hasn’t   been   in   the   technology it used (sure that was a key component in making it happen) but it was using that technology to create  influence.  Kogi’s  success  lay  in  its  fans.   Los Angeles is a heterogeneous city with a large migrant community open to new and different experiences like fusion food. LA is also a city of concrete built for cars with highway upon highways, sometimes stacked on top of each other. What the city needed was more Social Spaces, more pop up communities and less of the monolithic offering they could get elsewhere. Kogi fans documented their experiences and food reviews, regularly posting them on YouTube. They also tweeted   and   retweeted   the   truck’s   movements turning corporate PR into a social event. For the fans, buying fusion tacos became less about the taco and more about what the taco did for them - provide an opportunity to meet up with friends. In a world where time was increasingly becoming a scarce commodity and where McDonald’s   could   deliver   your   a   filter   coffee   in   2   minutes  or  a   Big  Mac  in  3,  being   “stuck”  in  the   lineup   with  your  friends  became  an  anomaly.  This  wasn’t  about   concrete highways and risk-free efficiency but the Social http://mobileyouth.org Page 40
  • 42. Space Kogi fans were searching for. The longer the queue, the more valuable the social space became. Of course, most people were time-pressed and had to scurry back to their offices before the end of lunch hour but   then   Kogi   wasn’t   targeting   “most   people”.   Like   Ford, Kogi took a brave decision to not be everything to everybody but something to somebody. Taking the first step means realizing that being #2 no longer counts and that in this world of no-compromize fans   don’t   want   to   settle   for   second   best.   By   trying   to   win market share rather than share of customer you end up  becoming  a  mediocre  offer  that  people  like  but  don’t   love enough to talk about. When Earned Media determines the success and failure of brands you can no longer rely on this strategy. Understanding what people love is a game changer. The word   “love”   itself   is   the   uncomfortable   elephant   in   the   room  when  it  comes  to  marketing  because  we  don’t  like   talking about deep rooted emotional feelings - especially with strangers. But, the reality today is that winning influence means getting over these hangups and investing time in really understanding your customers. What drives them? How do they interact? What are their emotional attachments to your brand? What do they love? What are their social needs? I’ve   put   together   an   outline   of   the   3   key   fan   groups   in   the youth segment to help you make that transition from everybody to somebody: http://mobileyouth.org Page 41
  • 43. 1) Teenage Pirates * Belonging and the fear of being left out are key drivers for teens * Teenage Pirates are outliers who emphasize skill and knowledge to hack brands and products * Teenage Pirates influence peers by finding better ways to use existing products To understand teenagers look at their relationship with the mobile phone. US youth own their first phone around   age   13.   In   Europe   they’re   getting   them   much   earlier (as early as 8 yrs in North Europe). Technically, teens remain adept in mobile use at the basic   operational   level.   They’ll   skip   the   incumbent   protocol of usage and use it they way they want to (not the way it says in the manual). As social circles expand, the mobile phone becomes an intrinsic tool within their growing network - address book contacts and Facebook friends lists grow as a moniker of social worth. Those without friends are seen as outsiders or simply put not “in”.   Social   exclusion   for   many   teens   is   a   fate   worse   than   death.   It’s   a   simile   not   used   lightly;;   teens   will   experiment with lethal substances (such as tobacco) just to  be  “in”. The premium placed on Social Tools compels a subset of teens to experiment with these tools to make them deliver  more  Social  Currency.  From  “discovering”  SMS   and txtspk to corrupting BBM, mobile phone fascias or exploring  filesharing  it’s  the  Teenage  Pirates   who  have   been at the forefront of evolution in mobile technology. http://mobileyouth.org Page 42
  • 44. From high school to homes, the typical teenager lives in a highly structured environment. This type of environment molds even the most diverse groups of people into a homogenous one, much to the displeasure of those in it. After all, late teenage years are that period of  life  when  one  looks  to  define  one’s  self. This search for social significance drives some to join after school sports activity, the traditionally most effective way to gain social currency. Others follow their own strengths and skills. If   you’re   interested   in   baseball history you could gain social currency by being resident baseball expert, the guy to go to when you want to know anything about baseball. If   you’re  into   music,   you can gain social currency by becoming an expert in that. Or  if  you’re  into  graffiti,  or  the  occult,  or  anything   at all. Expertise creates social currency and, with that, influence. Teenage Pirates possess a different kind of expertise - innovation.   They   hack   stuff.   We’re   not   talking about hacking into government mainframes here but often simple, innocuous incidences of innovation from “rooting”  and  android  phone  to  remixing  a  ringtone  that   allow the Social Tools to evolve beyond their original function. Teenage Pirates exert influence in many ways:  TPs often are the first to innovate new usages and functions for existing products  TP influence spreads rapidly within the teen segment. Successful innovations filter through the http://mobileyouth.org Page 43
  • 45. mass market without the need for centralized media authority to accept or recognize the trend  TPs influence family by introducing technologies into the household and later educating the family on how to use them - how often do you hear a marketing exec recall the tell of her female daughter using BBM at the dinner table? 2) Cashless Innovators * Cashless Innovators are students, often male and have a growing need to establish significance * Cashless Innovators focus on creating alternative social economies * Influence is based on innovating unused or abandoned items and assigning new social meanings - e.g. retro, hipster, Instagram and fixie bike etc As teenagers mature and enter college their social networks change. Gone are the large inclusive groups that divide on male/female lines and in their place are more fragmented lifestyle based groups built around shared interests, beliefs and identifiers such as music. Where teenagers sought belonging over everything else, students  also  seek  status.  They  don’t  just  want  to  belong   to the group, they want to be something within that group.   That’s   why   peer   groups   fracture   from   being   the   monolithic mass into smaller ones where individuals can play a significant role. The key distinction of student lifestyle is an excess of time  and  restriction  of  money.  Student’s  seek  status but http://mobileyouth.org Page 44
  • 46. they   don’t   have   the   economic   means   to   demonstrate   arrival in the same way their older peers would. Consequently,   it’s   left   to   the   Cashless   Innovators   - the change agent subset of the student category - to eek out innovative corruptions of existing Social Tools to infer status on the owner. Cashless Innovators are the backpackers of the youth market - they were the ones who sought out Maya Bay in Kho Phi Phi Lee, Thailand in movies like The Beach. Unlike  Teenage  Pirates  they’re  not  looking  to  break the system,   they’re   seeking   an   alternative.   That’s   why   the   Social Tools adopted by CIs are often old, discarded tools that have little mass market worth enabling them to be reborn, reinvented through a few hacks and patches that are beyond the knowledge repertoire of older generations. CIs created fixie bikes (or scrapers as they are known in the US) - old rusty fixed gear bikes that often have no brakes.  They’d  take  them  from  the  junk  yard,  color  them   in bright, garish colors and ride them around town. Rather than look forward they distinguish themselves from teenagers by sourcing their material from history - such as trucker hats and vintage t-shirts back   in   the   early   2000’s   before Ashton Kutcher made them a fashion item. Cashless Innovators derive Social Currency from abandoned Social Toosl by recreating their meaning. Old rusty bikes become the symbol of cool. Vintage filters on their mobile phone photographs become a better way of sharing than the latest high-def DSLRs. If http://mobileyouth.org Page 45
  • 47. you   don’t   “get   it”,   you’re “out”.   That’s   why   outsiders   see CI innovation as awkward, sometimes more focused on winning attention than anything readily practical. They   speak   of   ‘Hipsters’   in   the   pejorative   grouping   a   whole bunch of lifestyle tweaks into one package. But, for those living  on  the  inside,  it’s  different  - these are all microsymbols that strive to keep the outsiders on the outside. If it was easily discerned, less obscure and simpler to understand - it  wouldn’t  work. As the Cashless Innovator tries he find out who he is by trying on different things and different ways to look at life his peers look to him for answers. In the ongoing quest for self-discovery, CIs lead opinion, shape trends and  form  a  key  line  of  influence  in  today’s  marketing. Many brands, however, only see the tail end. They jump on the bandwagon once these things have become a trend or hire trendhunters to go source the latest, coolest happening from the street only to find that, by the time they reach the boardroom, CIs have moved on. What they don’t  see  is  the  force  that  propels  CIs  to  innovate  in   the first place - defining an alternative social reality. Once brands hijack the scene, the alternative becomes mainstream. There are brands, however, that understand that the Earned Media game is a long-term play. These are the brands   that   don’t   have   to   chase   trends   because   they’ve   been unofficially adopted as partners by the Cashless Innovators. We will address these examples later on. http://mobileyouth.org Page 46
  • 48. 3) Disruptive Divas * Disruptive Divas are often female and college age or older * Disruptive Divas favor social tools that represent symbols of the establishment (e.g. Louis Vuitton or Dad’s  Blackberry  phone) * In societies where the role of females have changed radically in the last generation (e.g. India, South Africa, Indonesia), this group of change agents are most visible and place a high premium on symbols of belonging As students mature, society takes hold. The first job, the first home and late nights at the office. Social circles shrink   rapidly.   It’s   at   this   point, the key differences between male/female and developed/developing markets begins   to   manifest   because   it’s   here   that   the   freedoms   afforded to teens and students yield to the wider economic realities facing young adults. Even  though  this  is  the  21st  century,  it’s  still  harder  for   women to establish themselves in the workplace than it is   for   men.   That’s   why   young   women   pay   greater   attention to the Social Tools that facilitate status within the workplace as opposed to those that work outside. Women strive harder to achieve titles and recognition so compensate by purchasing readily visible status symbols such as handbags and shoes. Few countries can claim unilateral economic equality for women,   that’s   why   you’ll   find   the   Disruptive Divas in every market. This group of change agents are typically in their 20s and almost always females (although we http://mobileyouth.org Page 47
  • 49. have seen male examples but the drivers manifest very differently). The worst thing you can do for this group is market to them as females - the  “Pink  Phone  Syndrome”  as  we  call   it. Sure, you need to account for the fact they are women but   you   can’t   patronize   them   by   inferring   that   the   key   requirements for women are that the model should be in pink. DDs are attracted to the symbols of the establishment - particularly in developing markets. While many may argue that females in developing markets now have equality of opportunity, pointing to the first Indian female PM in 1966 and the first female head of state in Indonesia 35 years later in Indonesia, let’s   not   forget   that   these   “role   models”   wouldn’t   have   achieved anything without their powerful fathers/husbands who were also once heads of state. Real   emancipation   is   still   very   far   away,   that’s   why   they’ll   seek   out   “dad’s   phone”   (the   Blackberry) than what marketers would have them believe as cool because  they’re  more  driven  by  recognition  as  economic   players than the need to pigeon-hole them as cool youth. They’ll   also   attribute   more   value   to   Social   Tools   that   reflect the establishment and heritage - e.g. Louis Vuitton rather than those that infer cool such as Nike. DDs are disruptive by the very nature of their disruption of   social   convention.   DDs   don’t   conform   to   the   centuries-old tradition of how a young girl should behave.   She’s   25   years old, unmarried and seeking a career. Unlike the Teenage Pirates and their system angst or Cashless Innovators and their quest for an http://mobileyouth.org Page 48
  • 50. alternative system Disruptive Divas want to become part of the system. They aspire to belong in the mainstream. Disruptive Divas generate significant Earned Media because   they’re   masters   of   networking   and   they   naturally like to share information about their lives. The rest of the women in the same age group look to Disruptive Divas as compasses as to how to make their purchases. An   important   note   to   marketers:   if   you’re   selling   a   product by directly aiming at the female segment and think that you can get Disruptive Divas onboard as a means to generate Earned Media, think again. Disruptive Divas are attracted to symbols of power and arrival that are traditionally not reserved for them. They gravitate toward luxury brands and brands that are aimed at male executives. Don’t  expect  Disruptive  Divas  to  generate  Earned  Media   for your laundry detergent Facebook campaign. … Teenage Pirates, Cashless Innovators, and Disruptive Divas are all very different. Each subset has its characteristics, motivations and interaction. Their shared qualities   aren’t   their   need   for   “cool”,   “fun”   or   “personalization”   as   tech   marketers   so   often   put it but their fundamental need for Social Space and the Social Tools that help them get there. The   “cool”,   “fun”   and   “personalization”   approach   to   youth is the product of marketing that tries to be http://mobileyouth.org Page 49
  • 51. everything   to   everybody.   Sure,   you’ll   get   awareness.   Sure, they’ll   like   you   but   if   your   young   customers   like   you be afraid - be very afraid. Being something to somebody is about love. What do these change agents love and how can you add value to their social needs? We have to get passionate about their needs and start understanding the social Context in which these dynamics  take  place.  This  isn’t  a  quick  fix  which  is  why   so many brands try to fudge or fake it. This brings us to the 3rd rule of influence... Rules  #3:  You  can’t  hurry  love * Creating sustainable Influence is a long term endeavor * Highly influential brands like Apple have built their fan base over 20 years * Brands need a long term vision to build Social Space for future fans rather than pandering to short term and urgent organizational needs Fans   of   a   brand   don’t   just   like   a   brand.   They love it. They talk about it. They   defend   the   brand   if   it’s   attacked in public. They think about the brand even when   they’re   not   in   contact   with   it.   They like things about the brand that they know nothing about. This was why products like iPhone5 could get more than 71,000 likes on its Facebook fanpage, even though it was still more than a month prior to the rumored product launch date and no one had actually seen the actual product yet. Much like human relationship, when a person loves a brand the brand becomes an integral part of their http://mobileyouth.org Page 50
  • 52. lives. And much like human relationship, real love takes time. One of the biggest hurdles companies in creating influence is internal; most corporate cultures feed off instant results and as the rule says - you  can’t  hurry  love.   We’ve   seen   brands   invest   heavily   in   building   intricate   profiles of their young customer base only to, at the last minute, be seduced by a creative agency pitch and go and blow all their good work on an expensive social media ad campaign. Why? Because influence takes time and time tests the resolve of even the strongest marketer. It’s   easy   to   capitulate   against   the   pressure   of   next   quarter’s   earnings   bearing   down   upon   you   and   capitulating means handing over your marketing budget to   the   agency   with   a   resigned   “here,   take   this   problem   away  from  me.” Marketers need to have faith. Ford Fiesta movement didn’t  start  in  the  year  of  launch  2011  but  back  in  2008.   Ford simply created an environment for the long term to take seed. Some crtics questioned the decision, wondering if it was too early and whether or not Ford can keep the momentum going until launch. Similarly, internal critics within brands like BlackBerry from Research in Motion (RIM) prevent the company from building out on the Beachhead of Influence in markets like Indonesia, India, and South Africa because all the corporate results needed to be yesterday. If RIM can create an environment - a separate project team perhaps - that can build out these lines of influence long http://mobileyouth.org Page 51
  • 53. term then RIM has a role to play in the future of the mobile handset market. Right now, the corporate edicts from Waterloo Canada reflect a growing sense of immediacy that the answer lies not in long term sustainable change but in silver bullets. RIM has just announced 7 new handsets to compliment its existing range within a year of its ill-fated Playbook launch. It’s   funny   that   the   only   incidence   of   a   Playbook   being   used in public by youth seen by any of our team was when our founder Graham Brown saw a student using one at Amsterdam airport. The student in question was quite obviously Indonesian (Indonesia has strong historical ties with the Netherlands and many students study there). Perhaps RIM missed a trick here because it had an existing line of influence with Indonesian Disruptive   Divas   that   it   ignored.   It’s   easy   to   forsake   what you have right in front of you when you are seduced by the alchemy of analysts and creative agencies who seek to undermine your own corporate confidence by telling you that you are not enough. Blackberry could be a great brand if it built on this influence and took time in doing so. If Blackberry listens to creative agency pulp that suggest social media campaigns or design agencies yammer on about Steve Jobs then it will end up sacrificing its strength for mediocrity. Brands often lose their way - it’s   part   of   the   growth   cycle  that  blights  so  many  successful  companies.  It’s  at   these times of lost direction that brands need fans to reinstigate momentum and to keep the brand alive. During its 80-year history, Converse sold 170 million http://mobileyouth.org Page 52
  • 54. pairs of the black canvas sneaker with white rubber sole - the Chuck Taylor All-Stars - in 144 countries. Yet, by 2001 the company had filed for bankruptcy only to be rescued by the unlikeliest of suitors - Nike - in 2003. Converse had a long tradition of market influence - here was a brand once worn by Larry Bird, Dr. J, Elvis Presley, Magic Johnson and Kurt Cobain because it stood for something and had built that brand story over the long term. The undeground punk rock scene bought into Converse because it also stood for the anti-establishment. Here was a basic shoe canvas that could be co-opted and recreated with a simple Sharpie permanent marker. The white canvas became storyboard for expression for wannabe Kurt Cobains. Interestingly,   Converse’s   fanbase   was   a   sleeper   hit   for   Nike. When Nike bought the brand out of bankruptcy it did so on the basis of its basketball heritage as opposed to its punk fan base. But, as often the story goes, it was the latterly discovered line of influence that turned it into a success story. Rather than push the basketball heritage, Nike began to gear its marketing focus towards the underground punk/skateboard scene and supporting fledgling music acts.  Converse’s  new  spirit  of  intentional  rebuttal  against   overindulgence resonated with a new generation of students who became sensitive to a new economic reality  of  compromize.  New  terms  like  “staycation”  and   “frugalistas”   were   coined.   Converse reacted to the change in the market in the best way possible. While it http://mobileyouth.org Page 53
  • 55. spread its distribution to make it accessible to more people, it continued to focus its marketing on its fans. In 2011, Converse opened a free recording studio called Rubber Tracks in Brooklyn to help new emerging artists gain access to resources they may not have been able to afford. In the traditional Paid Media vernacular, recording studios do not create awareness. But then Converse doesn’t   want   awareness   it’s   seeking   to   engage   its   fans. By focusing on this core group of fans, Converse gains a number of different advantages.  It had a solid group of people to continue to promote the brand, even when the brand was not putting money into new campaigns.  By looking at how its fans modified the shoes, Converse also knew the types of design that customers were looking for in their next shoe models.  Converse also had a sounding board to test out new ideas to see what would work as it reentered new markets. This worked out well for the company, as it started staging a comeback in Asia. The company found an even more militant base of fans there. It’s   not strange to find Converse fans in Asia who were so into the brand that they would collect every color combination of the Chuck Taylor All Stars. http://mobileyouth.org Page 54
  • 56. Hunting vs. Farming fans When in 1998 Apple release the iMac, it gained a significant press buzz over its approach to design, with Apple  declaring,  “the back of our computer looks better than   the   front   of   anyone   else’s.”   Apple continued to make headlines over its design and user-focused interface as it began its long march to occupy the market’s   mindshare.   It released products that continually redefined the market: iPod, iPad, and of course the iPhone. By 2011, the company was named the most valuable company in the world, usurping Google. While   many   companies   tried   to   follow   in   Apple’s   footsteps  what  they  missed  was  that  Apple’s  success  did   not only come from its product designs. It also largely came   from   the   company’s   approach   to   finding   the   love   of its fans. Apple did this through a multitude of approaches, the underlying theme being the same: give your fans the social   space   they   need   and   they’ll   use   it to show their love for you. Turn Retail Stores into Social Spaces  Apple created temporary social spaces for its fans through programs like turning its Apple Stores into an Instagram Gallery or by fueling fans dialogue through the Mac vs. PC debate that enraptured the citizens of geekdom. http://mobileyouth.org Page 55
  • 57. Train Future Fans  Apple Camp teaches kids how to make movies and music, training a generation to believe that Apple is the number one tool for the creatives. Apple also trained teachers to use their software Share of Market vs Share of Customer  While the main competitor focused on getting a computer into every home, Apple focused on making the best computer for every home it was already in. Apple’s  rising  dominance  in   the  mobile   market   in   the  last  stretch  of  the  2000’s  was  a  result   of not just avoiding being everything to everybody, but also from consistently being something significant to somebody. All of these approaches take time and vision. Time is the cost of making them happen. Vision gives people the faith  to  believe  it’s  the  right  thing  to do. Vision prevents fallout and marketers scurrying back to their creative agency with their marketing budget on the plate. Like   any   relationship,   with   Earned   Media,   you   can’t   hurry love. You can only prepare for it. CEOs need to create the right environment for love to take hold. Rule #4: Learning to let go *  Brand  influence  isn’t  a  product  of  marketing  strategy   or creative agency genius but brand culture * Influence today stems from a company culture that embraces the brand innovators (often hackers and http://mobileyouth.org Page 56
  • 58. teenagers) rather than viewing them as a threat * You no longer own your brand - it’s  owned  by  the   fans. Influence comes from becoming its custodian rather than manager Since its humble dorm-room beginnings in 2004, Facebook has become what some dub The Second Internet. The founder became one of the youngest billionaires in the world. The company has captured the imagination of so many people that they made a movie about it. The movie was nominated for eight Oscars and won three. While many factors undoubtedly came into play in creating   Facebook’s   success,   perhaps   none   was   more   important   than   the   fact   that   the   company’s   culture   allowed it to hire people like Chris Putnam. In 2005, Chris and his two friends worked on a series of hacks and pranks on Facebook. They did a number of different things from creating a worm that posted random   messages   on   friend’s   walls,   like   “Hey,   nice   shoes,”   to   changing   the   Facebook   layout   so   that   it   looked   like   Facebook’s   more   popular   competitor   MySpace. Soon enough, fixes for the worm started rolling in from Facebook and Chris was contacted by an inquisitve Dustin Moskovitz - one   of   Facebook’s   co- founders. Instead of a cease-and-desist message, Chris received a friendly one instead, and it led to a back-and- forth between the two which led to Chris receiving a job offer from the company. http://mobileyouth.org Page 57
  • 59. To  put  into  the  job  offer  into  context,  Putnam’s  incident   happened not long after a similar incident happened with MySpace. Like Putnam an amateur hacker had penetrated  the  site’s  code  thus alerting the management team.   The   hacker   receives   a   “friendly”   email   from   the   MySpace team invited him in to discuss his findings further. At LAX airport, believing himself to be on his way for a job interview at MySpace, the unwitting hacker was surrounded by cops and arrested. Putnam was well aware of this precedent and the invitation   from   Facebook’s   Moskowitz   was   naturally   greeted with a high degree of suspicion. Was this another trap? After all, what was the difference between MySpace and Facebook? It turns out that the although MySpace and Facebook are both social networks and were both bootstrapped from the early days, their similarities end there. Where MySpace was intent on controlling the brand experience Facebook adopted an altogether different attitude. When Putnam   finally   agreed   to   his   “job   interview”   he   was   relieved to find this was no ambush. Within 3 days, he was working with the team. On face value, they are the same but when it comes to culture, the two brands are worlds apart. For Facebook, hackers   aren’t   a   threat   to   the   business   but   part   of   it. Facebook thrives on maverick thinkers; they regularly run like the Hackathon—where students and young engineers were given a chance to win a game by completing a series of increasingly challenging hacks. From letting go of the brand and embracing the hackers, http://mobileyouth.org Page 58
  • 60. Facebook not only opens itself to the innovators of tomorrow, they also source valuable insights. Hackathons produced the all-important  “Like”  button  as   well as many other widely used features. Culture   isn’t   just   the   soft   underbelly   of   the   brand,   it   is   the brand. To create influence you need to create a culture that allows influence to grow from the grass roots.   This   stuff   can’t   be   manufactured.   In   terms   of   product MySpace and Facebook were the same thing. What distinguished them was culture and the results are evident for all to see. Letting go may be easier if you are a start up or a relatively small brand so can global brands really let go of their brand pretensions? How about a brand valued at $500 billion like Google? Surely, this has to be one of the most recognizable brands in the world today. Can “letting  go”  co-exist comfortably with superstar status? It appears it can. Those in the mobile and internet industry are undoubtedly familiar with Google Camp for Techies aimed at college-bound students that have a knack for computers and are planning for a career in computer science. More recently Google had turned and focused such camps on the Droidettes. Since   the   first   of   Google’s   Android phones were approved by the FCC in 2008, the Android OS had become one of the most adopted operating systems for mobile phones in the world. Android had become such a big success in such a short period that in August 2011, the Federal Trade Commission began looking into http://mobileyouth.org Page 59
  • 61. whether or not the Google had breached any antitrust issues. Android’s   quick   rise   into   prominence   would   have   been   difficult   if   Google   hadn’t   done   all   it   can   to   understand   the mobile market. It was a foray into a relatively new market for Google. The company understood that if it had relied only on the experts that it had—of which the company had many—it could not truly understand the market quick enough nor reliable enough. Thus, entered the Droidettes. Droidettes - teenage girls who develop apps. Google invites them in to the Google campus to experiment, play and develop. Not only is Google training a generation   of   future   developers   it’s   also   building   its   fanbase one teenage girl at a time. Fear of Losing Control Apple, Google and Facebook are all brand success stories   because   the   size   of   their   brand   hasn’t   been   a   function of their advertising budget. In many cases, they’ve   built   influence   organically,   over   the   long   term   and   one   customer   at   a   time.   In   all   cases   it’s   been   marketing pull over   marketing   push.   They   “pull”   the   market into their organization - whether it be the office or the stores - rather  than  “push”  their  ideas  out  on  to  the   market. Push is a control based marketing strategy. Push means defending and protecting the brand to ensure that the market interferes with this story as little as possible. Push means defining and following a clear marketing http://mobileyouth.org Page 60
  • 62. trajectory   that’s   been   tried   and   tested for generations. The problem with push is, however, that fans will always want to interfere because they want to tell their own story. Look at the amount of fan fiction that surrounds television series like Star Trek. Trekkies have developed such a complex mythology around the Star Trek push reality that practically every character has numerous versions of rich back stories. They take artifacts  of  the  television  serial’s  story  - like the Klingon language - and invest years into to creating new Social Tools with it, like using the Klingon language to translate   the   Bible   and   all   of   Shakespeare’s   work.   Go   Google it yourself - they exist. The question is - like Facebook do you try to fight these “hackers”   because   they’re   interfering   with   your   brand   story or do you try to play with them? When George Lucas produced the last three prologues of the Star Wars franchise fans took vocal issue with the movies. Google “Jar   Jar   Binks   must   die”   and   you’ll   find   over   45,000   pages   referencing   fan   dissent   with   Lucas’   newest character Jar Jar Binks imported into the prologues as an addition to the original story. Sometimes you just have to sit back and let the real brand custodians look after the brand. You are simply the curator now. Messing with the brand is a potential powder keg of negative publicity.  When  Star  Wars  fans  released  “The  People  vs   George   Lucas”   featuring   countless   scenes   from   the   original recut and recast by fans in everything from claymation to costumed re-enactments they were doing so because Lucas was managing the brand against their beliefs  about  what  the  brand  should  be.  Fans  didn’t  care   http://mobileyouth.org Page 61
  • 63. that Lucas directed the original Star Wars trilogy - it was their story now. With a continuous decline in the number of female undergrad pursuing computer science degrees from 40% in  the  80’s  to  just  below  12%  today  Google  knows  that   in every aspect of society that a brand touches there are untold stories - people who see things differently and people who feel aggrieved that their story is not being told. Google did it by empowering minorities within the industry. Lucas should have done it by first appreciating that there was a group of fans who had a very strong emotional attachment with his work. Managing the brand means restricting what fans do naturally - influence. Push means silencing these dialogues through loudspeaker style marketing. Pull means stepping back and letting these conversations happen with your support - giving them Social Tools to connect with each other and ideas to share. … But   what   if   you’re   not Google or Facebook? What if you’re   a   century   old   company   with   54,000   employees   and with a mountain of debt? It’s   a   question   that   a   company like Ford might have asked itself. Paying $1.5Billion just in debt interest alone in 2009, this was a company that many other priorities before it can start thinking about Earned Media. One of the key challenges a company will face in starting into the world of Earned Media is from within http://mobileyouth.org Page 62
  • 64. the company itself. Ford addressed this by bringing in the right people for the job. Jim   Farley   headed   Toyota’s   Scion   line   -another youth car success story -before he was brought in to lead Ford’s   marketing   and   communication.   Fiesta was one of his first challenges. Having brought back the results, his concerns are now in replicating this success with other  lines  of  Ford’s  products. At the end of the day, its the people in the company that will make-or-brake the jump into Earned Media. It’s  the   people   after   all   that   creates   the   company’s   culture   because the culture is the people. If   you’re   an   organization run by old creative agency execs or folk from  the  advertising  world  you’re  going  to  be  stuck  with   a culture of control. Letting go in this sense means more than just letting go of the brand conversation. Rule #5: Ego kills relationships * Ego is the enemy of relationships, branding and influence * Letting go is key to creating space for relationships to grow How can a company like Nokia win awards for its devices on the one hand and still bleed market share globally on the other? By the end of July 2011 investors had lost so much faith in  the  once  mighty  giant  the  US  rating  agency  Moody’s   cut  Nokia’s  credit  rating  to  just  two  notches  above  junk. http://mobileyouth.org Page 63
  • 65. To   those   who’ve   followed   the   company   closely,   this   would not come as a surprise. A mobileYouth SMART Index Survey showed that Nokia had lost relevancy among teens in a number of key markets like the US. For youth in the older age group the only relevancy Nokia had for them was nostalgia. The company clearly meant something for young people once upon a time but that meaning has slowly eroded. “We  had  Nokia  fans  for  some  of  our  models,”  a  Nokia   marketing   exec   once   admitted,   “but   they’ve   become   ‘haters’  now.” “It  was  because  we  basically  ignored  them.” The  exec  quickly  added,  “Well,  the  guys before us did. We’re  on  the  ball  now.” It seems that in some markets, Nokia had realized that it needed to take a different approach. It needed to start focusing on people - its fans specifically - rather than technology. In key Asian countries, Nokia was committed enough to a different approach to marketing that in the last year changing more than 80% of its marketing department personnel. Gaining - or in the case of Nokia regaining - Earned Media   will   take   time.   Nokia   didn’t   lose   the   recommendation of youth overnight and it  won’t  regain   it by next quarter. Jobs retuned to Apple in 1996. It was 2001 before he launched the groundbreaking iPod thus paving the way for the iPhone and later the iPad. http://mobileyouth.org Page 64
  • 66. Similarly,   Nokia’s   ills   won’t   be   solved   by   a   creative   agency silver bullet. Nor will they be able to address their   product   portfolio   with   the   wave   of   IDEO’s   magic   wand.   It’s   going   to   take   hard   graft   and   years   to   turnaround. That requires faith and vision. Brand turnarounds also require CEOs to lose the corporate ego. Nobody likes to be world ruler one minute and has-been the next following in the footsteps of a much cooler upstart who caught you by surprise. Ego means hanging on to the brand story or refusing to hear the harsh reality that kids think your products suck. It’s   not   easy   when   you’ve   spent   your   whole   career   investing time and effort into those products only for some unqualified and ungrateful teen punk to puncture the brand bubble with an unhealthy dose of reality. The most important rule to keep in mind in the Earned Media   game   is   that   it’s   always   about   other   people   not   you. This is the underlying rule on which all the other rules are founded. A focus on people instead of technology or protecting the organization itself is what makes brands like Apple attractive to people like Trevor Moran aka. iTr3vor. At  12  years  old,  Trevor  Moran’s  YouTube  channel  had   more than 43,000 subscribers. His video posts fetch more than 1.5 million views. His more popular posts feature him dancing and lip syncing to pop songs in the middle of an Apple Store. If you happened to be in the store during one of his performances, it would be near impossible to miss it. Some of those in the store choose to ignore him, some shoot him dirty looks, others join http://mobileyouth.org Page 65
  • 67. in. What would you do?  Is  he  part  of   your  “vision”  for   the brand? Does he fit into the story or simply confuse it? In most cases, Apple staff let Trevor do this own thing   because   it’s   the   fan   story   as   much   as   their   own.   George Lucas discovered this at cost to his professional credibility. Apple staff also know that they need people like Trevor to pay their wages because he is their informal marketing department. Trevor is an Apple fan. While the fact that Apple employees let him perform in Apple stores helped Trevor spread his love for the brand to his followers in its focus on people, Apple did more than just that. Apple avoided the Big Idea brand story. Apple also managed to avoid the trap that many other companies had fallen into: identifying customer stories and then incorporating them into an advertising campaign— usually involving a celebrity or a mock impromptu man- on-the-street comment about the brand. Apple had made the brand into a necessary tool for its fans to tell their stories. This is why Apple has so many fans  and  this  is  why  it’s   hard  for  other  brands  to  follow  Apple’s  footsteps.   Stand in line in any of long queue of people waiting for the  next  iPhone  launch,  and  you’ll  find  that  these  people   talk about design, art, life in general, and only very little about Apple or Steve Jobs. While Trevor uses the prefix “i”   in   front   of   his   online persona, the content of iTr3vor’s   video   posts   are   mostly   a   sublimation   of   his   ambition to become a performance artist. Even those http://mobileyouth.org Page 66
  • 68. people  who’ve  gone  so  far  as  to  tattoo  themselves  with   the Apple logo are fans not because of the brand stories, but because   of   the   brand’s   ability   in   helping   them   tell   their stories. A  brand’s  ability  to  integrate  itself  into  its   fans’   telling   of   their   own   tales   is   what   creates   Earned   Media. For Earned Media to work a brand has to look at its relationship with its customers like a man would look at his relationship with his wife in a marriage. While open communication and commitment is important, one of the key things in a successful marriage is about throwing your ego out the window. Branding efforts are often ego stroking exercises for the brand, its executives and its agencies. “This  is  our  story,  aren’t  we  great?” You   don’t   tell   your   husband   or   wife   you’re   great   do   you? (You wait for them to tell you!) Ego has a way of clogging your ears from listening to your fans and filling your  mouth  with  bravado  such  that  even  when  you’re  in   dialogue   with   your   fans   all   you’re   really   saying   is,   “That’s   wonderful,   but   you   know   what’s   really   great?   ME!” A friend once confided in me his secret to a successful marriage. The spirit of his adage would work well in generating Earned Media. “My   formula   is   simple,”   he   said.   “Happy   wife,   happy   life.” http://mobileyouth.org Page 67
  • 69. Keeping fans happy works. Apple has plenty of happy fans because it helps them tell their story. Ford also applies this approach to selling auto and it works; 60% of Fiesta are now the 5 door hatchback (the model used in the FFM) rather than the sedan sales into that of the five-door, 97% of those who expressed  an  interest  in  buying  Ford  didn’t  own  one  and   most importantly and sales continue to outperform the rest in class. http://mobileyouth.org Page 68
  • 71. SMART - Simple Mobile Advocacy Recommendation Tracker *  You  can’t  create  influence  without  metrics  that   measure it *  We’ll look at an example of how simple metrics can be used to identify influencers and measure the impact of marketing on influence *  We’ve  used  SMART  for  mobile  brands  - it can equally be applied to any sector As   the   old   McKinsey   adage   goes,   “What’s   measured, gets  done.”   The key challenge in generating Earned Media is finding a way to measure your efforts. Most metrics are either too   convoluted   (e.g.   agency   “brand   equity”   type   measures that measure multi-dimensional aspects of branding), too short term focused (e.g. market share, net additions) or just plain irrelevant (e.g. awareness, expressions  of  interest  and  “top  of  mind”  surveys).   For a metric to work successfully we laid down a set of criteria as prerequisites:  Simple - You should be able to go out and measure this metric yourself without having to commission agencies to run surveys for you  Clear - metric had to measure one aspect (Recommendation) and offer a clear gauge in response to company market activity http://mobileyouth.org Page 70