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By	
  the	
  Numbers	
  

       June	
  2012	
  
      Michael	
  Wolf	
  
     about.me/wolf	
  

   2012	
  -­‐	
  Michael	
  Wolf	
  -­‐	
  h>p://about.me/wolf	
  
What categories are king on Kickstarter?
                                  Today’s	
  its	
  music	
  and	
  video,	
  tomorrow	
  	
  
                                     will	
  see	
  other	
  categories	
  grow	
  

•  Music	
  and	
  Film/video	
  make	
                                              Total	
  Finished	
  Projects	
  by	
  Category	
  
   up	
  over	
  50%	
  of	
  finished	
                                             Technology;% Theater;%5%%
   projects.	
  	
                                                                      2%%
                                                                                                                        Comics;%2%%
                                                                                                            Art;%9%%      Dance;%2%%
                                                                                     Publishing;%
                                                                                                                             Design;%3%%
                                                                                        10%%
•  Technology	
  only	
  represents	
                               Photography
                                                                        ;%3%%
                                                                                                                               Fashion;%3%%

   2%	
  of	
  total	
  finished	
  projects,	
  
   but	
  expect	
  that	
  to	
  rise	
  fast	
  
                                                                                   Music;%24%%                     Film%&%
                                                                                                                 Video;%30%%
•  Finished	
  publishing	
  projects	
  
   likely	
  kept	
  low	
  due	
  to	
  ease	
  of	
  
   self-­‐publishing	
  on	
  e-­‐book	
                                                       Games;%4%%
                                                                                                          Food;%3%%
   plaMorms	
                        2012	
  -­‐	
  Michael	
  Wolf	
  -­‐	
  h>p://about.me/wolf	
  
How often to projects succeed?
                                       Well,	
  it	
  differs	
  by	
  category…	
  
•  Dance	
  and	
  theater	
  have	
  the	
  
   highest	
  success	
  rates,	
  in	
  part	
                                           Success	
  Rates	
  by	
  Category	
  
   due	
  to	
  lower	
  average	
                               80%#
   financing	
  goals	
                                           70%#
                                                                                              69%#
                                                                                                                                                                  64%#

•  Fashion	
  has	
  the	
  lowest	
                             60%#
                                                                                48%#
                                                                                                                                      54%#

   success	
  rate	
  at	
  21%,	
  but	
                        50%# 44%#

                                                                 40%#
                                                                                       45%#
                                                                                                                   40%# 41%#                 38%#
                                                                                                     35%#
   overall	
  there	
  have	
  been	
  only	
                    30%#                                       27%#
                                                                                                                               34%#                 32%#
                                                                                                                                                           29%#

   391	
  fashion	
  projects	
  as	
  of	
                      20%#

   June	
  26th	
                                                10%#

                                                                  0%#
•  Music’s	
  54%	
  success	
  rate	
  is	
  
                                                                                         l#

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  given	
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  music	
  




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                                                                             ch
   represents	
  nearly	
  a	
  quarter	
  
                                                                        Fil
   of	
  all	
  finished	
  projects	
  
                                      2012	
  -­‐	
  Michael	
  Wolf	
  -­‐	
  h>p://about.me/wolf	
  
What is average size of a successful
                     project?
                                        The	
  average	
  size	
  of	
  a	
  successful	
  project	
  	
  
                                               varies	
  dras?cally	
  by	
  category…	
  
•    There	
  are	
  three	
  major	
  outliers	
  when	
  
     looking	
  at	
  average	
  project	
  size:	
  Design	
                                     Average	
  Successful	
  Project	
  Size	
  ($)	
  
     ($49k	
  avg),	
  Games	
  ($38k	
  avg),	
  
     Technology	
  ($36k	
  avg)	
                                             !$60,000!!

•    Large	
  average	
  successful	
  project	
  sizes	
                      !$50,000!!
                                                                                                                        !$49,095!!

     are	
  driven	
  by	
  large	
  outlier	
  projects.	
  An	
  
                                                                               !$40,000!!                                               !$38,152!!
     example	
  is	
  the	
  Pebble	
  watch	
  ($10.3	
                                                                                                    !$36,396!!

     million),	
  which	
  drove	
  average	
  project	
                       !$30,000!!
     size	
  for	
  design	
  way	
  up	
  
                                                                               !$20,000!!
•    On	
  average,	
  certain	
  categories	
  such	
  as	
                                                                        !$9,226!!
                                                                                                !$8,784!! !$9,438!!           !$8,854!!       !$5,346!! !$5,599!!
     art	
  and	
  dance	
  tend	
  to	
  have	
  smaller	
                    !$10,000!!
                                                                                                     !$4,301!! !$3,460!! !$6,982!!                 !$4,980!!      !$4,199!!
     project	
  sizes	
  due	
  to	
  lower	
  overall	
                              !$.!!!!
     financing	
  needs	
  for	
  typical	
  projects	
  in	
  
                                                                                                  l!


                                                                                                               Co !

                                                                                                                          !

                                                                                                                        e!

                                                                                                                        n!

                                                                                                             !& n!

                                                                                                                          !

                                                                                                                           !

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                                                     2012	
  -­‐	
  Michael	
  Wolf	
  -­‐	
  h>p://about.me/wolf	
  
How big is each Kickstarter category in total
      successful projects and aggregate revenue?
                         Some	
  categories	
  have	
  small	
  total	
  project	
  counts,	
  
                           but	
  big	
  total	
  financing	
  totals	
  due	
  to	
  outliers	
  
                                                                                      Total	
  Successful	
  Projects	
  and	
  	
  
•  As	
  can	
  be	
  seen	
  by	
  size	
  of	
                                      Revenue	
  ($USM)	
  by	
  Category	
  
   categories	
  and	
  ver_cal	
  
   placement,	
  music	
  and	
  film	
  lead	
                                                                                        Music$

   all	
  others	
  by	
  large	
  margin	
  
                                                                                                                                      7,446$
                                                                                                                 Film$&$Video$        $45M$
                                                                                                                     6,713$
                                                                                                                     $72M$



•  Art,	
  theater	
  and	
  publishing	
  
   have	
  significant	
  numbers	
  of	
                                               Art$
                                                                                      2,548$                                                   Publishing$
   projects,	
  but	
  total	
  revenues	
  are	
                                     $13M$                                                      1,861$
                                                                                                                                                $13.5M$           Theater$
   more	
  on	
  part	
  with	
  other	
  topics	
                                                    Design$
                                                                                                       674$
                                                                                                                           Food,$
                                                                                                                            698$
                                                                                                                                                                   1,910$
                                                                                                                                                                   $9M$
                                                                                                      $40M$                $8.7M$Games,$

                                                                                       Comics$                                     709$    Photo,$ Technology,$
                                                                                                  Dance$       Fashion,$         $31.7M$    753$       333$
                                                                                        605$
•  The	
  size	
  of	
  games	
  and	
                                                 $6.5M$
                                                                                                   582$
                                                                                                   $2M$
                                                                                                                 391$
                                                                                                                $3.7M$
                                                                                                                                            $5M$     $14.6M$


   technology	
  circles	
  indicate	
  
                                                                   Key:	
  Size	
  of	
  circle	
  indicates	
  rela?ve	
  size	
  of	
  aggregate	
  successful	
  	
  
   bigger	
  average	
  successful	
                               project	
  revenue,	
  ver?cal	
  placement	
  indicated	
  rela?ve	
  #	
  of	
  total	
  	
  
   finance	
  thresholds	
  reached	
                               successful	
  projects	
  in	
  a	
  given	
  category.	
  
                                            2012	
  -­‐	
  Michael	
  Wolf	
  -­‐	
  h>p://about.me/wolf	
  
What are the fastest growing
                   categories on Kickstarter?
                                                                                  RelaBve	
  Difference	
  in	
  Share	
  Between	
  Live	
  	
  
•  When	
  comparing	
  the	
  current	
                                          Projects	
  and	
  Finished	
  Projects	
  
   share	
  of	
  a	
  live	
  projects	
  by	
  
   category	
  to	
  what	
  the	
  historical	
                                   Games$                                                                          37%$


   share	
  a	
  category	
  has	
  had	
  of	
                                Publishing$                                                                   35%$


   finished	
  projects,	
  games,	
                                               Fashion$                                                                  34%$


   publishing	
  and	
  fashion	
  seem	
  to	
                                       Food$                                                    26%$

   be	
  growing	
  fastest.	
                                                     Comics$                                                24%$


•  While	
  a	
  category	
  may	
  have	
  gone	
                                 Design$                                       20%$


   up	
  or	
  down	
  rela_ve	
  to	
  others	
                                              0%#      5%#      10%#   15%#   20%#      25%#     30%#    35%#       40%#

   and	
  its	
  historical	
  share,	
  it’s	
  likely	
  
   ALL	
  categories	
  of	
  projects	
  are	
                              Note:	
  This	
  chart	
  show	
  the	
  percentage	
  difference	
  between	
  a	
  	
  
   growing	
  as	
  the	
  crowdfunding	
                                    category’s	
  current	
  share	
  of	
  live	
  projects	
  (live	
  cat/total	
  live	
  
                                                                             projects)	
  and	
  historical	
  share	
  of	
  category	
  (finished	
  proj’s	
  by	
  
   _de	
  li`s	
  all	
  boats	
                                             cat	
  /total	
  finished	
  projects)	
  
                                             2012	
  -­‐	
  Michael	
  Wolf	
  -­‐	
  h>p://about.me/wolf	
  
How successful are each project by
                   size?
                  There	
  is	
  slight	
  varia?on	
  by	
  category,	
  but	
  not	
  much…	
  
•  Art,	
  dance	
  and	
  theater	
  tend	
  to	
                                   Successful	
  Projects	
  Percentage	
  by	
  
   have	
  the	
  smallest	
  projects	
  by	
                                               Size	
  &	
  Category	
  	
  
   size	
  band,	
  with	
  90%	
  of	
  projects	
                         100%#                  by	
  Category	
  
   in	
  these	
  categories	
  under	
  $10	
                               90%#

   thousand	
                                                                80%#
                                                                                                                                  $1M+$
                                                                             70%#

•  Design	
  has	
  the	
  largest	
                                         60%#                                                 $100kC$$999.9k$

   percentage	
  of	
  successful	
                                          50%#                                                 $20kC$$99.9K$

   projects	
  over	
  $10k	
  or	
  bigger,	
                               40%#

                                                                             30%#
                                                                                                                                  $10K$C$$19.99K$

   with	
  nearly	
  50%	
  of	
  successful	
                               20%#
                                                                                                                                  $1K$C$$9.99K$$


   design	
  projects	
  in	
  that	
  funding	
                             10%#
                                                                                                                                  >$$1k$


   band	
                                                                      0%#
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•  Design	
  and	
  games	
  have	
  the	
  

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   largest	
  percentage	
  of	
  successful	
                                       Fil

   projects	
  at	
  $100k	
  or	
  larger,	
  with	
  
   6.5%	
  and	
  4.9%	
  respec_vely	
  
                                           2012	
  -­‐	
  Michael	
  Wolf	
  -­‐	
  h>p://about.me/wolf	
  
How do unsuccessful projects
             break down by percent funded?
                    Looking	
  at	
  complete	
  misses	
  and	
  near	
  hits…	
  
•  While	
  projects	
  that	
  don’t	
  achieve	
  
   their	
  goal	
  usually	
  miss	
  by	
  over	
  50%,	
                                Unsuccessful	
  projects	
  by	
  percentage	
  
   there	
  are	
  some	
  that	
  come	
  very	
                                                 funded	
  by	
  category	
  
   close.	
  	
  Technology	
  has	
  the	
  most	
  
   near-­‐hits,	
  with	
  1.6%	
  of	
  projects	
  
   geang	
  over	
  80%	
  of	
  goal.	
  	
  
                                                                                  100%#


                                                                                   90%#

•  While	
  22%	
  of	
  total	
  projects	
  get	
  no	
  
   funding,	
  some	
  categories	
  usually	
  
                                                                                   80%#



   do	
  be>er	
  in	
  garnering	
  some	
  
                                                                                   70%#



   support.	
  Only	
  10%	
  of	
  food	
  projects	
                             60%#
                                                                                                                                                                   81-99%#Funded#

   get	
  no	
  funding,	
  and	
  11%	
  of	
  design	
                           50%#                                                                            61-80%#Funded#
                                                                                                                                                                   41-60%#Funded#
   projects	
  see	
  no	
  support.	
                                             40%#                                                                            21-40%#Funded#


•  When	
  projects	
  do	
  fail,	
  it’s	
  in	
  part	
  
                                                                                                                                                                   1-20%#Funded#
                                                                                   30%#
                                                                                                                                                                   0%#Funded#

   because	
  they	
  can’t	
  get	
  past	
  a	
                                  20%#


   certain	
  threshold.	
  This	
  is	
  illustrated	
                            10%#


   by	
  the	
  fact	
  only	
  5.6%	
  of	
                                        0%#

   unsuccessful	
  projects	
  raise	
  over	
  
                                                                                            t$


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   40%	
  of	
  their	
  target	
                                                                                  $&




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                                               2012	
  -­‐	
  Michael	
  Wolf	
  -­‐	
  h>p://about.me/wolf	
  
Is there a magic threshold which
 projects must hit to gain momentum?
                 It	
  appears	
  once	
  projects	
  get	
  past	
  20%	
  funded,	
  	
  
                            likelihood	
  of	
  success	
  goes	
  up	
  
•  The	
  vast	
  majority	
  of	
  
   unsuccessful	
  projects	
  get	
                                 DistribuBon	
  of	
  Unsuccessful	
  Projects	
  by	
  
   stuck	
  at	
  20%	
  or	
  below	
  of	
                                  Funding	
  Threshold	
  Hit	
  
   funding	
  
•  Talking	
  to	
  crowdsourcing	
  
   plaMorms,	
  some	
  believe	
  once	
  
   you	
  cross	
  30%	
  funded	
  
   threshold,	
  it	
  gains	
  
   momentum	
  by	
  moving	
  
   outside	
  of	
  your	
  own	
  personal	
  
   network	
  and	
  a>racts	
  
   strangers.	
  This	
  distribu_on	
  
   appears	
  to	
  confirm	
  that.	
  
                                   2012	
  -­‐	
  Michael	
  Wolf	
  -­‐	
  h>p://about.me/wolf	
  
Methodology	
  
•  All	
  founda_onal	
  data	
  is	
  from	
  Kickstarter	
  
   available	
  on	
  their	
  stats	
  page	
  
•  Kickstarter	
  updates	
  their	
  data	
  daily,	
  so	
  the	
  
   data	
  does	
  change	
  slightly	
  every	
  day.	
  The	
  date	
  
   of	
  the	
  sta_s_cs	
  used	
  for	
  this	
  analysis	
  was	
  June	
  
   26,	
  2012	
  



                         2012	
  -­‐	
  Michael	
  Wolf	
  -­‐	
  h>p://about.me/wolf	
  

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Kickstarter by the numbers

  • 1. By  the  Numbers   June  2012   Michael  Wolf   about.me/wolf   2012  -­‐  Michael  Wolf  -­‐  h>p://about.me/wolf  
  • 2. What categories are king on Kickstarter? Today’s  its  music  and  video,  tomorrow     will  see  other  categories  grow   •  Music  and  Film/video  make   Total  Finished  Projects  by  Category   up  over  50%  of  finished   Technology;% Theater;%5%% projects.     2%% Comics;%2%% Art;%9%% Dance;%2%% Publishing;% Design;%3%% 10%% •  Technology  only  represents   Photography ;%3%% Fashion;%3%% 2%  of  total  finished  projects,   but  expect  that  to  rise  fast   Music;%24%% Film%&% Video;%30%% •  Finished  publishing  projects   likely  kept  low  due  to  ease  of   self-­‐publishing  on  e-­‐book   Games;%4%% Food;%3%% plaMorms   2012  -­‐  Michael  Wolf  -­‐  h>p://about.me/wolf  
  • 3. How often to projects succeed? Well,  it  differs  by  category…   •  Dance  and  theater  have  the   highest  success  rates,  in  part   Success  Rates  by  Category   due  to  lower  average   80%# financing  goals   70%# 69%# 64%# •  Fashion  has  the  lowest   60%# 48%# 54%# success  rate  at  21%,  but   50%# 44%# 40%# 45%# 40%# 41%# 38%# 35%# overall  there  have  been  only   30%# 27%# 34%# 32%# 29%# 391  fashion  projects  as  of   20%# June  26th   10%# 0%# •  Music’s  54%  success  rate  is   l# Co t# De e# Fa n# #V # Ga # Ph M # no g# Th gy# Da # r# # og c# bl y# n od es ics eo Al Ar te impressive  given  that  music   ot usi Te shin nc Pu ph sig m hio m lo Fo id m ea ra s i #& ch represents  nearly  a  quarter   Fil of  all  finished  projects   2012  -­‐  Michael  Wolf  -­‐  h>p://about.me/wolf  
  • 4. What is average size of a successful project? The  average  size  of  a  successful  project     varies  dras?cally  by  category…   •  There  are  three  major  outliers  when   looking  at  average  project  size:  Design   Average  Successful  Project  Size  ($)   ($49k  avg),  Games  ($38k  avg),   Technology  ($36k  avg)   !$60,000!! •  Large  average  successful  project  sizes   !$50,000!! !$49,095!! are  driven  by  large  outlier  projects.  An   !$40,000!! !$38,152!! example  is  the  Pebble  watch  ($10.3   !$36,396!! million),  which  drove  average  project   !$30,000!! size  for  design  way  up   !$20,000!! •  On  average,  certain  categories  such  as   !$9,226!! !$8,784!! !$9,438!! !$8,854!! !$5,346!! !$5,599!! art  and  dance  tend  to  have  smaller   !$10,000!! !$4,301!! !$3,460!! !$6,982!! !$4,980!! !$4,199!! project  sizes  due  to  lower  overall   !$.!!!! financing  needs  for  typical  projects  in   l! Co ! ! e! n! !& n! ! ! ! og c! y! g! ! r! t ics eo od es gy Al Ar i te ph nc in sig io us m lo id m Fo ea ish sh this  space   Da ra M De Ga no !V Fa Th bl ch Pu ot m Te Ph Fil 2012  -­‐  Michael  Wolf  -­‐  h>p://about.me/wolf  
  • 5. How big is each Kickstarter category in total successful projects and aggregate revenue? Some  categories  have  small  total  project  counts,   but  big  total  financing  totals  due  to  outliers   Total  Successful  Projects  and     •  As  can  be  seen  by  size  of   Revenue  ($USM)  by  Category   categories  and  ver_cal   placement,  music  and  film  lead   Music$ all  others  by  large  margin   7,446$ Film$&$Video$ $45M$ 6,713$ $72M$ •  Art,  theater  and  publishing   have  significant  numbers  of   Art$ 2,548$ Publishing$ projects,  but  total  revenues  are   $13M$ 1,861$ $13.5M$ Theater$ more  on  part  with  other  topics   Design$ 674$ Food,$ 698$ 1,910$ $9M$ $40M$ $8.7M$Games,$ Comics$ 709$ Photo,$ Technology,$ Dance$ Fashion,$ $31.7M$ 753$ 333$ 605$ •  The  size  of  games  and   $6.5M$ 582$ $2M$ 391$ $3.7M$ $5M$ $14.6M$ technology  circles  indicate   Key:  Size  of  circle  indicates  rela?ve  size  of  aggregate  successful     bigger  average  successful   project  revenue,  ver?cal  placement  indicated  rela?ve  #  of  total     finance  thresholds  reached   successful  projects  in  a  given  category.   2012  -­‐  Michael  Wolf  -­‐  h>p://about.me/wolf  
  • 6. What are the fastest growing categories on Kickstarter? RelaBve  Difference  in  Share  Between  Live     •  When  comparing  the  current   Projects  and  Finished  Projects   share  of  a  live  projects  by   category  to  what  the  historical   Games$ 37%$ share  a  category  has  had  of   Publishing$ 35%$ finished  projects,  games,   Fashion$ 34%$ publishing  and  fashion  seem  to   Food$ 26%$ be  growing  fastest.   Comics$ 24%$ •  While  a  category  may  have  gone   Design$ 20%$ up  or  down  rela_ve  to  others   0%# 5%# 10%# 15%# 20%# 25%# 30%# 35%# 40%# and  its  historical  share,  it’s  likely   ALL  categories  of  projects  are   Note:  This  chart  show  the  percentage  difference  between  a     growing  as  the  crowdfunding   category’s  current  share  of  live  projects  (live  cat/total  live   projects)  and  historical  share  of  category  (finished  proj’s  by   _de  li`s  all  boats   cat  /total  finished  projects)   2012  -­‐  Michael  Wolf  -­‐  h>p://about.me/wolf  
  • 7. How successful are each project by size? There  is  slight  varia?on  by  category,  but  not  much…   •  Art,  dance  and  theater  tend  to   Successful  Projects  Percentage  by   have  the  smallest  projects  by   Size  &  Category     size  band,  with  90%  of  projects   100%# by  Category   in  these  categories  under  $10   90%# thousand   80%# $1M+$ 70%# •  Design  has  the  largest   60%# $100kC$$999.9k$ percentage  of  successful   50%# $20kC$$99.9K$ projects  over  $10k  or  bigger,   40%# 30%# $10K$C$$19.99K$ with  nearly  50%  of  successful   20%# $1K$C$$9.99K$$ design  projects  in  that  funding   10%# >$$1k$ band   0%# Co t$ Da $ De e$ Fa n$ $& n$ $ Ga $ Ph M $ og ic$ Th gy$ bl y$ no g$ r$ ics eo od es Ar te Pu ph Te shin nc sig m hio us m lo •  Design  and  games  have  the   id m Fo ea ra $V s i ch ot largest  percentage  of  successful   Fil projects  at  $100k  or  larger,  with   6.5%  and  4.9%  respec_vely   2012  -­‐  Michael  Wolf  -­‐  h>p://about.me/wolf  
  • 8. How do unsuccessful projects break down by percent funded? Looking  at  complete  misses  and  near  hits…   •  While  projects  that  don’t  achieve   their  goal  usually  miss  by  over  50%,   Unsuccessful  projects  by  percentage   there  are  some  that  come  very   funded  by  category   close.    Technology  has  the  most   near-­‐hits,  with  1.6%  of  projects   geang  over  80%  of  goal.     100%# 90%# •  While  22%  of  total  projects  get  no   funding,  some  categories  usually   80%# do  be>er  in  garnering  some   70%# support.  Only  10%  of  food  projects   60%# 81-99%#Funded# get  no  funding,  and  11%  of  design   50%# 61-80%#Funded# 41-60%#Funded# projects  see  no  support.   40%# 21-40%#Funded# •  When  projects  do  fail,  it’s  in  part   1-20%#Funded# 30%# 0%#Funded# because  they  can’t  get  past  a   20%# certain  threshold.  This  is  illustrated   10%# by  the  fact  only  5.6%  of   0%# unsuccessful  projects  raise  over   t$ $ e$ d$ n$ n$ $ ic$ g$ $ $ $ r$ ics es eo hy gy Ar te in nc sig io o us m lo ap m id Fo ea ish sh Da M De Ga no $V Co gr Th Fa bl 40%  of  their  target   $& ch to Pu m o Te Ph Fil 2012  -­‐  Michael  Wolf  -­‐  h>p://about.me/wolf  
  • 9. Is there a magic threshold which projects must hit to gain momentum? It  appears  once  projects  get  past  20%  funded,     likelihood  of  success  goes  up   •  The  vast  majority  of   unsuccessful  projects  get   DistribuBon  of  Unsuccessful  Projects  by   stuck  at  20%  or  below  of   Funding  Threshold  Hit   funding   •  Talking  to  crowdsourcing   plaMorms,  some  believe  once   you  cross  30%  funded   threshold,  it  gains   momentum  by  moving   outside  of  your  own  personal   network  and  a>racts   strangers.  This  distribu_on   appears  to  confirm  that.   2012  -­‐  Michael  Wolf  -­‐  h>p://about.me/wolf  
  • 10. Methodology   •  All  founda_onal  data  is  from  Kickstarter   available  on  their  stats  page   •  Kickstarter  updates  their  data  daily,  so  the   data  does  change  slightly  every  day.  The  date   of  the  sta_s_cs  used  for  this  analysis  was  June   26,  2012   2012  -­‐  Michael  Wolf  -­‐  h>p://about.me/wolf