4. WHY?
- Why did I start so badly, go off and the come back wearing a kilt and playing Scoittish music?
- 2 different ways to start a presentation, 2 different experiences
- Lets start with a better designed intro slide
5. JAMES MCCONNELL
Matching the User Experience to the Brand
Mobile Future Conference, Stockholm
November 28, 2012
- ah thatâs better!
- the real intro slide
- you can also see the company I work for, Screen Interaction. Let me introduce them
6. WE BELIEVE...
We can make peopleâs lives easier through the
digital products they use.
We believe...
WE do this by our knowledge in and combining technology, design and usability.
Ăven om jag Ă€r skotsk, Screen Interaction Ă€r ett svensk företag
I said...
7. And we just LOVE working on mobile services!
is why youâre all here, weâre talking mobile
8. And I love UX. So much that Iâm missing Olofâs dance show, which started 5 mins ago.
But Iâm here and I have some great things to talk to you abut today.
13. EXPERIENCE
BRAND PERCEPTION BRAND PERCEPTION
?
- on stage ïŹrst, this created a perception of me, my brand
- what keywords, would you associate?
- the second time, this perception changed
- what keywords would you associate now?
- So, I have affected your brand perception of me with an experience.
14. - Branding, traditionally has been very one way.
- Traditional media like newspapers, TV and radio have been the channels for brands to communicate their
message.
- Letâs not forget the products themselves
15. - Now with the web and the digital media, there is so much more opportunity for people to explore and interact with
brands.
- Branding & UX is vital for a companyâs success.
16. VALUES &
PRINCIPLES AS
DEFINED BY THE
COMPANY
This is brand, as a company sees their own brand.
These values and goals as deïŹned by a company.
17. BRAND
DEFINITION
COMPANY
- Letâs look at the big picture
- A company must ïŹrst deïŹne who they are, their values and then promote them.
- The message must be clear
21. AN INTERACTION CREATES UX
TOUCHPOINTS
BRAND AND UX
PERSONAL EMOTIONS
UX & brand percpetion is strongly deïŹned by emotion. Itâs what we feel.
Each experience makes us feel something. This is then associated with the brand
You felt an emotion when I came on the second time. I hope a positive emotion.
As the user interacts with the brand in some way this affects their emotions, the brand perceptions and the UX.
22. AN INTERACTION CREATES UX
TOUCHPOINTS
BRAND AND UX
PERSONAL EMOTIONS
UX & brand percpetion is strongly deïŹned by emotion. Itâs what we feel.
Each experience makes us feel something. This is then associated with the brand
You felt an emotion when I came on the second time. I hope a positive emotion.
As the user interacts with the brand in some way this affects their emotions, the brand perceptions and the UX.
23. AN INTERACTION CREATES UX
TOUCHPOINTS
BRAND AND UX
PERSONAL EMOTIONS
UX & brand percpetion is strongly deïŹned by emotion. Itâs what we feel.
Each experience makes us feel something. This is then associated with the brand
You felt an emotion when I came on the second time. I hope a positive emotion.
As the user interacts with the brand in some way this affects their emotions, the brand perceptions and the UX.
24. AN INTERACTION CREATES UX
TOUCHPOINTS
BRAND AND UX
PERSONAL EMOTIONS
UX & brand percpetion is strongly deïŹned by emotion. Itâs what we feel.
Each experience makes us feel something. This is then associated with the brand
You felt an emotion when I came on the second time. I hope a positive emotion.
As the user interacts with the brand in some way this affects their emotions, the brand perceptions and the UX.
25. AN INTERACTION CREATES UX
TOUCHPOINTS
BRAND AND UX
PERSONAL EMOTIONS
UX & brand percpetion is strongly deïŹned by emotion. Itâs what we feel.
Each experience makes us feel something. This is then associated with the brand
You felt an emotion when I came on the second time. I hope a positive emotion.
As the user interacts with the brand in some way this affects their emotions, the brand perceptions and the UX.
27. HOW TO GET TO THE HAPPY PLACE?
FOCUS ON THEIR NEEDS AND
DESIRES AND PROVIDE VALUE.
How can you get to the happy place?
Doing so will compel them to buy, to think, to engaage and ïŹnally, recommend to others.
28. We need an example
FK - social security
Previously, people saw them as impersonal, confusing, difficult. Most hated govt dept.
FK are trying to change that. We helped them.
People can receive money if they need to stay at home to look after a child who is ill
The procedure was very complex which resulted in a lot of frustration.
29. Through various research and testing we came with a solution in the form of an app.
It simpliïŹed the p â rocess and importantly put the solution, actually in the hand of the customer.
customerâ not âbeneïŹt receiverâ as they used ot call them. This simple change reïŹects an internal swing in how they
see the people they deal with.
30. The app has been a huge success and is a step forward in changing the old brand perception.
31. INVEST IN UX DESIGN
My next key message is simple.
Invest in UX design
If you do youâre investing in your brand.
Raising value
32. INVEST IN UX DESIGN
Invest enough, and you could get to here with the people who experience your brand.
Iâll look at some more beneïŹts of UX design later on.
Of course you need to have a product with value, it helps!
More likely or not someone else has a similar the product.
The differentiator, is the experience
34. WHAT IS UX DESIGN THEN?
Now that you know you need it and itâs value, some of you may still not be sure what it is...
Itâs not just about the interface
35. BUSINESS
NEEDS
USER
NEEDSUX
And itâs not all about the userâs needs.
A UX designer must understand the business needs. You can design for great experiences, but if youâre not
considering the business, then you shouldnât be working.
Understand the company.
Understand the competition.
Understand the customer.
36. USABILITY
USEFULNESS
LEARNABILITY
AESTHETICS
EMOTIONS
UX CAKE
Factors making an experience
usability - easy to use, little guidance, it works
usefulness- a clear purpose, ïŹts into my life
learnability - simple to master with little need for guidance
aesthetics - appealing design
emotions - create positive feelings, a lasting impact
39. Flip up to next page
Drag down to refresh
Here is a project where we took inspiration from ïŹipboard for Ericssonâs newsletter mobile app.
People love using the touch gestures to interact with the app
40. USER EXPERIENCE
HAPPENS, WITH OR
WITHOUT
UX DESIGN
I donât have time to tell you all the things to consider when designing a mobile experience.
One thingâs for sure, UX will happen. Do you want it to be a positive one?
To ensure a (mostly) positive outcome, the experience must be crafted strategically and with intent.
41. 1. USER ADOPTION
If I had to give you just one reason to invest in UX design, it would be this.
42. CHOOSERS,
NOT USERS
Conisder this, you donât have users, or even advocates until theyâve chosen you.
An overwhelming number of choices has increased our sophistication and selectivity
The internet has conditioned us to expect personalised experiences
We demand rich, desirable experiences
You need to adapt to the user, not vice versa
43. HOW CAN YOU FIT INTO PEOPLEâS LIVES,
EVEN CHANGE THEIR BEHAVIOUR?
Here are two apps that I use everyday
I can personalise them and their useful.
Theyâre high on the useful scale, but low on the others.
I know they could be so much better and desirable.
I WANT THE OTHER LAYERS!
47. STORYTELLING
As I said, positive emotions can help to create great UX.
One way of creating these emotions is storytelling
48. STORYTELLING
Think of the story today.
I have given you a story to tell.
Itâs the story about the guy who did a presentation in his kilt.
This creates interest in the receiver, theyâll want to know more.
And doesnât that sound better than a guy doing a presentation about branding and UX?
49. AUTHENTICITY
The days of corporate language is gone. People want authenticity, a human voice with the services they use.
Be different, but be authentic.
Again, conisder this experience. I was different, but very authentic!
50. AUTHENTICITY
When I told my colleague (Adnan) for the ïŹrst time about the idea, he said âThatâs so youâ
Made me happy, I am being authentic. (Unlike him in this picture)
52. AUTHENTICITY
The manifesto was written in 1999
The authors assert that the Internet is unlike the ordinary media used in mass marketing as it enables people to
have "human to human" conversations, which have the potential to transform traditional business practices
radically
The book and website both challenge what the manifesto calls outmoded, 20th-century thinking about business
in light of the emergence of the Web
Good to refer to now and again...
54. THE SMALL THINGS
To get a 5 star app, you need to be like a 5 star hotel.
Get the basics right, then take time to work on the small touches that make it desirable and worth 5 stars.
59. ESTABLISH A
UX CULTURE
One problem that we face is the idea that UX should be the responsibility of one person or dept. It is not. Itâs
everybodyâs responsibility.
We made a video to demonstrate this and provoke thought on the subject.
Letâs take a look
61. UX IS NOT THE
ROLE OF ONE
PERSON.
IT IS A
CULTURE.
62. TEST IT YOURSELF
Think of a brand, what is your perception of them.
Then visit their mobile site.
Is it aligned?
How does it make you feel?
Is it useful?
64. ASK A FRIEND FOR
HELP & ADVISE
Finally, if you need help, ïŹnd a friend to trust.
Let me tell you about 4 guys who helped and trusted one another.
4 guys, 4 years ago, shared a vision, a belief
They saw a gap, and then saw a future they could share.
Working through the ïŹrst months, the long nights, were hard.
But they trusted in each other, and their vision.
They knew that getting the mix right, the mix of technology, usability and design;
If they got that right, they would produce some really amazing stuff.
And they did. And they kept growing.
65. ASK A FRIEND FOR
HELP & ADVISE
And weâre still making amazing stuff.
That belief and that trust still holds today. Theyâre not 4 people anymore, weâre nearly 40.
(This is storytelling)
66. we sit here
This is our home, just up the road
And this is part of who we are, our branding, the reason we are in Kista.
We love technology. We love working with technology brands.
Kista is our home, and for good reason. Weâre in the silicon valley of Stockholm
69. SUMMARY
(OR WHY HE WORE A KILT)
1. EXPERIENCE CHANGES BRAND PERCEPTION
2. GIVE THEM A STORY TO TELL
3. BE AUTHENTIC AND HUMAN
70. "Your scientists were so preoccupied with
whether or not they could,
they didn't stop to think if they should."
- from Jurassic Park
and ïŹnally, my favourite design quote.
Dont think what is technically possible,
design the experience ïŹrst.